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Posts
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Posts posted by [PXG]Blue
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My MTA has been crashing since today, it has never done this before, it worked just a week earlier, i've tried all the steps to fix this issue, but nothing helped
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MTADiag/DxDiag
https://puu.sh/t8Ljk/d73dbad869.txt
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check your info line, theres a missing "=" there
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holy **** yesssss
I've been waiting for this quite a while now
1) Nope
1.1) Yes yes yes yes!
2) Implementing it into MTAs Lua functions would be perfect, i wouldn't have to worry about a bunch of extra scripting or modding anymore!
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Been waiting for this one, great job!
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Just happened for me too, no unusual activities on the server, same traffic as always, logs indicate nothing out of the ordinary
http://upload.mtasa.com/u/202187174/server_1.5.2-release-7838_20160917_1815.dmp_
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It's been released on my Github and soon on the MTA Community!
If you find any issue feel free to create an Issue or create a pull request!
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i really dont understand how your code works so you might wanna wait till someone with the knowledge helps ya, but also, you posted this in the wrong category, it belongs into "Scripting", not resources.
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Any errors?
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24 minutes ago, CodyL said:
Also I'd suggest if you haven't already that you use custom coronas instead of the regular ones; because the regulars tend to fail.
yup, i already noticed that, already had been implemented at the point of the screenshots and videos.
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13 minutes ago, CodyL said:
I was actually planning on doing brake lights, front lights, running lights, etc.
(Also blinkers)
my script isnt too advanced, just brake lights and reversing lights, it was mainly planned for my server for touge battles and so on, but people liked it so much that im now developing a version for the public

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16 minutes ago, CodyL said:
Well that's actually exactly what I'm going to be doing probably; we could split the work half and half to make it faster.
Sure, i have no problem with that

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21 minutes ago, CodyL said:
I was working on something similar for Heretrics; I'll give you a dump of all light positions when I complete the script if you want it.
(My original idea is quite complicated if you have no idea how to use the tool; so I'll just set it up myself if you want)
That would be awesome, so i dont have to check every dummy position of every car

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3 hours ago, EstrategiaGTA said:
Great job, keep it up! It's way more realistic than the default GTA:SA!
Thanks dude, that what i was hoping to achieve, plus better visibility!
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4 minutes ago, CodyL said:
I know a way of automaticly getting the locations; I'll explain how later when I get home if you want.
I tried doing it using getVehicleComponentPosition but it always returned false, so im out of ideas, would be great if you could tell me!
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Ive always thought that GTA SA's brake light were insufficient when doing races that you'd barely see the other Vehicle, so i made a script which improves brake lights and adds reversing lights!
The script is completely client sided, so no server performance drops, You can see the brake and reversing lights on all the Vehicles in your Area.
Screenshots & Videos



Sadly, because you cannot get the offset of vehicle headlight and brakelight dummies, you have to set the offsets yourself, it works as following:
lights_table[589 .. "x"] = 0.4 lights_table[589 .. "y"] = -2 lights_table[589 .. "z"] = 0.1 lights_table[589 .. "x2"] = -0.4 lights_table[589 .. "y2"] = -2 lights_table[589 .. "z2"] = 0.1 -- x3 and x4 are optional lights_table[589 .. "x3"] = 0.6 lights_table[589 .. "y3"] = -2 lights_table[589 .. "z3"] = 0.1 lights_table[589 .. "x4"] = -0.6 lights_table[589 .. "y4"] = -2 lights_table[589 .. "z4"] = 0.1
lights_table is the table name, 589 is the vehicle ID, leave the dots, "x","y","z" are the offset coordinates, these are asked twice, one for "x,y,z" and one for "x2,y2,z2", each for one brake light ( left and right ), x3,y3,z3 and x4,y4,z4 are optional coordinates which serve as secondary brake lights.
I will release the script soon on the community, and its already available on my GitHub.
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Agree, this needs to be done.
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Which company do you host your server at?
i host it on my private vserver
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Hello, my two servers has been shutting down randomly recently, both just randomly print the message "killed" in the console and then shut down, that message cannot be seen in the server logs tho.
Is this a known issue? It only started happening 3 days ago and i have not changed my resources since weeks.
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Yup, this needs to be done, modded cars are a pain to do properly because that function doesnt exist
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Figure out what the X and Y for mini map are to the real map. Then figure out what that is relative to the picture.
sorry but i'm not familiar when working with this kinda stuff, could you give me a hint on what to do?
thanks.
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Sorry for the bump but the Issue has not been resolved
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The memory could not be read
in Client
Posted
Ah, that fixed it, thanks!