function StopChanging( prevSlot, newSlot )
local Dis = getElementDimension ( localPlayer )
if Dis == 55 then
if getPedWeapon(getLocalPlayer(),newSlot) == 38 then
toggleControl ( "next_weapon", false )
toggleControl ( "previous_weapon", false )
else
if Dis == 0 then
toggleControl ( "next_weapon", true )
toggleControl ( "previous_weapon", true )
end
end
end
end
)
addEventHandler ( "onClientPlayerWeaponSwitch", getRootElement(), StopChanging)
لما تخرجه من الدمنشن استعمل ذا
removeEventHandler("onClientPlayerSwitch", getRootElement(), StopChanging)