Jump to content

KryngeerPL

Members
  • Posts

    42
  • Joined

  • Last visited

Everything posted by KryngeerPL

  1. Nope, this is like ModLoader. You don't understood what I mean. I want to add new ID with new handling, carmods etc. and then change its model and textures, for example Rhino=432 (change to M1 Abrams) and Rhino2=612 (changed to T-90). Now you understand?
  2. When we can expect new uptade with this things?
  3. Thanks, but i try do this otherway. But htnaks for help!
  4. I want to change Greenwood on Rhino, because i want to load 2 models for tank, Rhino = M1 Abrams and Greenwood = T-90, so when i change the type of Greenwood to tank, then i can move turret and shoot.
  5. But then it will spawn Rhino, but i want to change Greenwood to Rhino, but with Greenwood ID.
  6. Hi, i'm having a problem with this: function changeType ( theVehicle, typ, id ) local typ = getVehicleType ( theVehicle ) local id = getElementModel ( theVehicle ) if id == 492 then typ == "tank" end end My server drop me error: I want to change type of Greenwood to "tank". Can anyone help me?
  7. @UP Nope, this is loadDffFile etc. but i want to have a all configs connect with vehicles in to severm and i want to edit they. My 2nd suggestion is replacing animations and sounds, so who is with me? //EDIT What you think about function setVehicleType? Then we can change banshee in to plane
  8. Hi. My suggestion in maybe 1.4.5 is loading files connect with vehicles form the server, not from game. This files are: vehicles.ide, handling.cfg, carcols.dat, carmods.dat and cargp.dat. Then we can edit handling vehciles, they're functions etc. Please, give me answer! I'm waiting!
  9. But how do that? I don't see any vehicles.ide and other stuff. Maybe someone can do for me this script?
  10. Yes, it's a problem because server loads files from game, not from server files. But can I change maybe Greenwood to Rhino? With cannon and other stuff for this?
  11. Hi all. I have an idea. Can you try to make a script, which allow to add new car without replacing? I think, you must load 5 files from GTA SA to server MTA: handling.cfg, vehicles.ide, carcols.dat, cargrp.dat and carmods.dat. Then you can add lines for new ID (maybe copy a Banshee line and edit it). Then I can edit a freeroam panel and modloader config for new ID and its name. So it's possibly?
  12. I have a new idea! If we read this topic (http://gtaforums.com/topic/399977-tut-a ... to-gta-sa/), we can understand we must edit only 5 files from game: handling.cfg, vehicles.ide, carcols.dat, cargrp.dat and carmods.dat. Another files are from scripts, we can't use them. So we need a simply script, but I won't write this because I don't understand LUA language and MTA functions. This script will load this files from server, so it will create this files with original content. When we'll do it, then we can copy any line from other car (car what looks like our and has smiliar handling). Then we can edit it to our needs. Then we edit a modloader config and freeroam config (we're adding new ID and its name). Maybe then we willl have a spawned car!!! Or we can do it simply. In script we must write, to ID for example 612 must load all config for e.g. Banshee, but it must change its name e.g. BMW and its ID on 612. Then in ModLoader config we will add new name and ID like BMW = 612[\code] and at freeroam config (fr.server) we're changing [code]if vehID < 400 or vehID > 611 then "611" on "612" and in vehicles config of freeroam we're adding new vehicle (ID 612 = BMW). This is my concept.
  13. Listen, i know it (ModLoader etc.) but if you read it, you saw a new line like BMW 1390.0 3614.4 1.6 0.0 0.0 -0.15 75 0.80 0.79 0.51 5 265.0 18.7 23.0 F P 5.5 0.6 1 30.0 1.0 0.11 0.0 0.27 -0.08 0.5 0.50 0.2 0.02 15000 0 700003 0 1 0 It's changed Uranus vehicles.ide line, so it's about adding (not replacing) new car. Any new ideas? I think, we must write a script in LUA. This script will add new IDs (like 612, 613 etc.) and it will load for this IDs models and textures, maybe banshee or everything other. But this script must change the limit of cars, like SAAdjustLimiter in CLEO libray. After that we will add name in freeroam panel (if we will play on freeroam) and we set the ID for this name (612 and higher). If we want to replace the model, we must change values in ModLoader resource. In data.lua we will add new line like: t-90 = 612 I check it, but it showed me an error in xmlSaveFile and xmlDeleteFile. So it my suggeestion, but i can't a LUA language, so i leave it you guys!
  14. Hi all. I was searching the Internet and i found a way to add new cars, weapons etc. but not replacing it, like we have 2 hydras, one replace on F-16 and the second on Su-27. But it works on single, this is the link http://gtaforums.com/topic/399977-tut-a ... to-gta-sa/. I know CLEO mods can be used on MTA servers, but i don't know how it works, and i don't use this way for adding new IDs. I want to do this, because i want to make a war USA versus Russia etc. And then i must have 2 Rhinos (one for M1 Abrams and second on T-90). Can you help me with this? Or maybe you know other way for this. I heard, on DayZ servers they made it, but i don't knoiw which way they do that. Thanks for helping!
×
×
  • Create New...