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Padul

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  1. [2016-03-24 12:29:14] WARNING: Ignoring duplicate client file in resource 'kappamodels': 'obj/military/airfield_tower.col' [2016-03-24 12:29:14] WARNING: Ignoring duplicate client file in resource 'kappamodels': 'obj/military/airfield_tower.dff' [2016-03-24 12:29:14] WARNING: Ignoring duplicate client file in resource 'kappamodels': 'obj/military/hangar.col' [2016-03-24 12:29:14] WARNING: Ignoring duplicate client file in resource 'kappamodels': 'obj/military/hangar.dff' col = engineLoadCOL ( "obj/military/hangar.col" ) engineReplaceCOL ( col, 14427 ) txd = engineLoadTXD ( "obj/military/hangar_desert.txd" ) engineImportTXD ( txd, 14427 ) dff = engineLoadDFF ( "obj/military/hangar.dff", 0 ) engineReplaceModel ( dff, 14427 ) engineSetModelLODDistance(14427, 170) col = engineLoadCOL ( "obj/military/hangar.col" ) engineReplaceCOL ( col, 14428 ) txd = engineLoadTXD ( "obj/military/hangar_forest.txd" ) engineImportTXD ( txd, 14428 ) dff = engineLoadDFF ( "obj/military/hangar.dff", 0 ) engineReplaceModel ( dff, 14428 ) engineSetModelLODDistance(14428, 170) can you help me that this warrning wont show up?
  2. its not yours, it was created by marvin and all right are reserved to him
  3. ok, it wasnt running, thx for help
  4. this showups in console [2016-02-28 17:21:05] ERROR: [DayZ-MTA]/DayZ/survivorSystem.lua:395: attempt to call global 'attachElementToBone' (a nil value) [2016-02-28 17:20:54] ERROR: [DayZ-MTA]/DayZ/survivorSystem.lua:437: attempt to call global 'detachElementFromBone' (a nil value) [2016-02-28 17:20:48] ERROR: [DayZ-MTA]/DayZ/survivorSystem.lua:434: attempt to call global 'attachElementToBone' (a nil value) [2016-02-28 17:20:47] WARNING: [DayZ-MTA]/DayZ/survivorSystem.lua:343: Bad argument @ 'setPedSkin' [Expected element at argument 1, got number '179'] [2016-02-28 17:20:47] ERROR: [DayZ-MTA]/DayZ/survivorSystem.lua:437: attempt to call global 'detachElementFromBone' (a nil value) [2016-02-28 17:20:14] ERROR: [DayZ-MTA]/DayZ/survivorSystem.lua:397: attempt to call global 'attachElementToBone' (a nil value) --attaches local elementBackpack = {} function backPackBack (dataName,oldValue) if getElementType(source) == "player" and dataName =="MAX_Slots" then local newValue = getElementData(source,dataName) if elementBackpack[source] then detachElementFromBone(elementBackpack[source]) destroyElement(elementBackpack[source]) elementBackpack[source] = false end local x,y,z = getElementPosition(source) local rx,ry,rz = getElementRotation(source) if newValue == 12 then elementBackpack[source] = createObject(3026,x,y,z) elseif newValue == 16 then elementBackpack[source] = createObject(1248,x,y,z) elseif newValue == 26 then elementBackpack[source] = createObject(1575,x,y,z) elseif newValue == 36 then elementBackpack[source] = createObject(1252,x,y,z) elseif newValue == 8 then return end if newValue == 26 then attachElementToBone(elementBackpack[source],source,3,0,-0.16,0.05,270,0,180) else attachElementToBone(elementBackpack[source],source,3,0,-0.225,0.05,90,0,0) end end end addEventHandler ( "onElementDataChange", getRootElement(), backPackBack ) function backpackRemoveQuit () if elementBackpack[source] then detachElementFromBone(elementBackpack[source]) destroyElement(elementBackpack[source]) end if elementWeaponBack[source] then detachElementFromBone(elementWeaponBack[source]) destroyElement(elementWeaponBack[source]) elementWeaponBack[source] = false end end addEventHandler ( "onPlayerQuit", getRootElement(), backpackRemoveQuit ))
  5. Padul

    Object ID

    Can you tell me ID of this fence that i marked red? I need to remove id but it dont have any colision so i cant remove it with removing tool ;/
  6. Hi, i tried to little edit MTA DayZ code, then i get some errors, can somebody help me? weaponAmmoTable = { ["Steel Bolt"] = {{"Crossbow",33},}, ["M249 Belt"] = {{"M249 SAW",30},}, ["M240 Belt"] = {{"MK 48 mod 0",30},}, ["PKM Mag."] = {{"PKM",30},}, ["AK Mag."] = {{"AK-74",30},{"AK-107",30},{"AKS-74un Kobra",30},{"AKS-74u",30},}, ["AKM Mag."] = {{"AKM",30},{"AKS",30},}, ["FN FAL Mag."] = {{"FN FAL",31},}, ["G36 Mag."] = {{"G36",31},}, ["STANAG Mag."] = {{"L85A2",31},{"M4A1",31},{"M4A1 CCO SD",31},{"M16A1 ACOG",31},}, ["Lee Enfield Mag."] = {{"Lee Enfield",33},}, ["RPK Mag."] = {{"RPK",30},}, ["G17 Mag."] = {{"G17",23},}, ["M9 Mag."] = {{"M9",23},}, ["M9 SD Mag."] = {{"M9 SD",23},}, ["M1911 Mag."] = {{"M1911",24},}, ["Makarov Mag."] = {{"Makarov",23},}, ["PDW Mag."] = {{"PDW",28},}, [".45 ACP"] = {{"Revolver",24},}, ["2Rnd. Slugs"] = {{"Double-barreled shotgun",25},}, ["8Rnd. Slugs"] = {{"M1014",27},{"Remington 870",25},}, ["8Rnd. Saiga 12K"] = {{"Saiga 12K",30},}, ["15Rnd. 1866 Slugs"] = {{"Winchester 1866",25},}, ["Bizon SD Mag."] = {{"Bizon PP-19 SD",30},}, ["MP5 Mag."] = {{"MP5",30},}, ["MP5 SD Mag."] = {{"MP5 SD",30},}, ["AS50 Mag."] = {{"AS50",34},}, ["CZ 550 Mag."] = {{"CZ 550",34},}, ["DMR Mag."] = {{"DMR",34},{"M14 AIM",33},}, ["M24 Mag."] = {{"M24",34},}, ["M40A3 Mag."] = {{"M40A3",34},}, ["M107 Mag."] = {{"M107",34},{"AS50",34},}, ["SVD Mag."] = {{"SVD Camo",34},{"SVD Dragunov",34}, }, ["others"] = { {"Parachute",46}, {"Crowbar",8}, {"M8",17}, {"M67",16}, {"Hunting Knife",4}, {"Hatchet",5}, {"Binoculars",43}, {"Machete",6}, }, } and there is bug reports '}' expected (to close '{' at line 7) near 'weaponAmmoTable'
  7. i dont know what i fcked up now but peds are multiplying function makePed() ped1 = createPed(139, 2039.0611572266, 1543.8338623047, 10.671875) setPedAnimation(ped1,"CRACK","crckidle2") setTimer ( makePed, 200, 1) end addEventHandler( "onResourceStart", getResourceRootElement(),makePed)
  8. Hi, i start to learn how to script in lua, i start with something easy like creating peds, making them doing animations. I get stuck on start. Ok, so i tried to make ped and make them moving, but, script create peds, make him rotate but, it doesn't make anything, can somebody help mi with this? function makePed() ped1 = createPed(139, 2039.0611572266, 1543.8338623047, 10.671875) setPedAnimation(ped1,"CRACK","crckidle2") end addEventHandler( "onResourceStart", getResourceRootElement(),makePed) Sorry, for my bad english ;d
  9. Witam, wziąłem się ostatnio za edycje gamemoda DayZ i napotkałem "problem" w pliku pickups.lua. Jest tam podana jedna wartosc która nie wiem co definuje, i tutaj pojawia się moje pytanie, czy mógłby mi to ktoś wytłumaczyc. { "Wood Pile", 1463, 0.4, 0, 13 Chodzi mi to tę podkreśloną wartość. PS. O ile strona tego nie zabrania moge wstawic cały plik
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