Jump to content

joaosilva099

Members
  • Posts

    199
  • Joined

  • Last visited

Posts posted by joaosilva099

  1. Hi all i made script to set player wanted level when he shots Players or kills players...

    But i cant find event that returns the player who shot the vehicle... it has one but only returns the loss...

    Some knows how to?

  2. Err...

    I'm having other problem...

    I can check if player is vip yea so far so good...

    but when the player disconnects (logs out) and relogs in and they hit the marker dont shows the ''VIP'' vehicles only the normal player vehicles and i have to restart resource and they are shown in the gui again... and when reconnects all happens again

  3. Tried this dont worked...

    Client

    function setvvar(root, yn) 
        if(yn == "yes") then vip = "yes" 
        else if(yn == "no") then vip = "no" 
    end 
    end 
    triggerServerEvent("checkVip", getLocalPlayer()) 
    addEvent("pisvip", true) 
    addEventHandler("pisvip", getRootElement(), setvvar) 
    

    Server

      
    function checkVip(player) 
        if(isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)), aclGetGroup("Vip"))) then 
            triggerClientEvent(player, "pisvip", getRootElement(), "yes") 
        else 
            triggerClientEvent(player, "pisvip", getRootElement(), "no") 
        end 
    end 
    addEvent("checkVip", true) 
    addEventHandler("checkVip", getRootElement(), checkVip) 
    

    Any idea? :/

  4. Hi all i have my own script to spawn cars that has a gui when the player hits the marker.

    And i want to add some cars to the Gui but only for players in ACL group called "Vip"

    I know

    isObjectInACLGroup() 
    

    but it dont works client-side...

    My script:

    Client-Side:

    jWin = guiCreateWindow(550,560,200,200,"Sistema de Veículos",false) 
    guiSetVisible(jWin,false) 
    function openGui() 
    guiSetVisible(jWin,true) 
            function spawnveh(button, press) 
                if(press) then 
                    if(button == "1") then 
                        x, y, z = getElementPosition(localPlayer) 
                        triggerServerEvent("crVeh", getRootElement(), 468, x, y, z, localPlayer) 
                    end 
                    if(button == "2") then 
                        x, y, z = getElementPosition(localPlayer) 
                        triggerServerEvent("crVeh", getRootElement(), 457, x, y, z, localPlayer) 
                    end 
                    if(button == "3") then 
                        x, y, z = getElementPosition(localPlayer) 
                        triggerServerEvent("crVeh", getRootElement(), 412, x, y, z, localPlayer) 
                    end 
                end 
            end 
        addEventHandler("onClientKey", getRootElement(), spawnveh) 
        guiWindowSetSizable(jWin,false) 
        tGrid = guiCreateGridList(0,20,190,170,false,jWin) 
        guiGridListAddColumn(tGrid, "Tecla", 0.20) 
        guiGridListAddColumn(tGrid, "Nome", 0.65) 
        row1 = guiGridListAddRow(tGrid) 
        row2 = guiGridListAddRow(tGrid) 
        row3 = guiGridListAddRow(tGrid) 
        guiGridListSetItemText(tGrid, row1, 1, tostring(row1+1), false, false) 
        guiGridListSetItemText(tGrid, row1, 2, "Sanchez", false, false) 
        guiGridListSetItemText(tGrid, row2, 1, tostring(row2+1), false, false) 
        guiGridListSetItemText(tGrid, row2, 2, "Caddy", false, false) 
        guiGridListSetItemText(tGrid, row3, 1, tostring(row3+1), false, false) 
        guiGridListSetItemText(tGrid, row3, 2, "Voodoo", false, false)  
      
    end 
    addEvent("markerHitted", true) 
    addEventHandler("markerHitted", getRootElement(), openGui) 
      
    function hideGui() 
        guiSetVisible(jWin,false) 
        removeEventHandler("onClientKey", getRootElement(), spawnveh) 
    end 
      
    addEvent("markerLeaved", true) 
    addEventHandler("markerLeaved", getRootElement(), hideGui) 
    

    Server-side:

    pv = { } 
     
    sp1 = createMarker(1920.96960, -1791.41931, 12.25451, "cylinder", 1.5, 0, 255, 0, 150)
    sp2 = createMarker(1372.22998, -1600.58765, 12.55247, "cylinder", 1.5, 0, 255, 0, 150)
    sp3 = createMarker(1149.63818, -1429.25403, 14.79688, "cylinder", 1.5, 0, 255, 0, 150)
    sp4 = createMarker(1204.98145, -1070.53796, 28.24623, "cylinder", 1.5, 0, 255, 0, 150)
    sp5 = createMarker(652.31482, -1767.81738, 12.55009, "cylinder", 1.5, 0, 255, 0, 150)
    sp6 = createMarker(2455.93091, -1787.65576, 12.54688, "cylinder", 1.5, 0, 255, 0, 150)
    sp7 = createMarker(2154.16821, -1167.59106, 22.82215, "cylinder", 1.5, 0, 255, 0, 150)
    sp8 = createMarker(-20.03092, -278.19138, 4.42969, "cylinder", 1.5, 0, 255, 0, 150)
    sp9 = createMarker(1736.50134, 1877.01477, 9.82031, "cylinder", 1.5, 0, 255, 0, 150)
    sp10 = createMarker(2377.19727, 2019.28247, 9.82031, "cylinder", 1.5, 0, 255, 0, 150)
    sp11 = createMarker(2898.70703, 2454.66870, 9.82031, "cylinder", 1.5, 0, 255, 0, 150)
    sp12 = createMarker(-1454.17456, 1870.05615, 31.63281, "cylinder", 1.5, 0, 255, 0, 150)
    sp13 = createMarker(-2251.42944, 2329.95679, 3.81250, "cylinder", 1.5, 0, 255, 0, 150)
    sp14 = createMarker(-2242.80200, 537.43109, 34.12649, "cylinder", 1.5, 0, 255, 0, 150)
    sp15 = createMarker(-1985.65979, 269.49936, 34.17936, "cylinder", 1.5, 0, 255, 0, 150)
    sp16 = createMarker(-1498.97607, 849.02643, 6.18750, "cylinder", 1.5, 0, 255, 0, 150)
    sp17 = createMarker(-2142.76392, -2447.32666, 29.63276, "cylinder", 1.5, 0, 255, 0, 150)
     
    createBlipAttachedTo(sp1, 38, 2, 0, 255, 0, 255, 0, 500)
    createBlipAttachedTo(sp2, 38, 2, 0, 255, 0, 255, 0, 500)
    createBlipAttachedTo(sp3, 38, 2, 0, 255, 0, 255, 0, 500)
    createBlipAttachedTo(sp4, 38, 2, 0, 255, 0, 255, 0, 500)
    createBlipAttachedTo(sp5, 38, 2, 0, 255, 0, 255, 0, 500)
    createBlipAttachedTo(sp6, 38, 2, 0, 255, 0, 255, 0, 500)
    createBlipAttachedTo(sp7, 38, 2, 0, 255, 0, 255, 0, 500)
    createBlipAttachedTo(sp8, 38, 2, 0, 255, 0, 255, 0, 500)
    createBlipAttachedTo(sp9, 38, 2, 0, 255, 0, 255, 0, 500)
    createBlipAttachedTo(sp10, 38, 2, 0, 255, 0, 255, 0, 500)
    createBlipAttachedTo(sp11, 38, 2, 0, 255, 0, 255, 0, 500)
    createBlipAttachedTo(sp12, 38, 2, 0, 255, 0, 255, 0, 500)
    createBlipAttachedTo(sp13, 38, 2, 0, 255, 0, 255, 0, 500)
    createBlipAttachedTo(sp14, 38, 2, 0, 255, 0, 255, 0, 500)
    createBlipAttachedTo(sp15, 38, 2, 0, 255, 0, 255, 0, 500)
    createBlipAttachedTo(sp16, 38, 2, 0, 255, 0, 255, 0, 500)
    createBlipAttachedTo(sp17, 38, 2, 0, 255, 0, 255, 0, 500)
     
     
    function createTheVehicle(id, posx, posy, posz, player)
        if(isElement(pv[player])) then
            destroyElement(pv[player])
        end
            pv[player] = createVehicle(id, posx, posy, posz + 5)
            warpPedIntoVehicle(player, pv[player])
            if(getTeamName(getPlayerTeam(player)) == "Staff") then
                addVehicleUpgrade(pv[player], 1010)
            end
    end
    addEvent("crVeh", true)
    addEventHandler("crVeh", getRootElement(), createTheVehicle)
     
    --
     
    addEventHandler("onMarkerHit", sp1,
    function(hitElement)
        if(getElementType(hitElement) == "player") then
            triggerClientEvent(hitElement, "markerHitted", getRootElement())
        end
    end
    )
     
    addEventHandler("onMarkerLeave", sp1,
    function(leftElement)
        if(getElementType(leftElement) == "player") then
            triggerClientEvent(leftElement, "markerLeaved", getRootElement())
        end
    end
    )
     
    --
     
    addEventHandler("onMarkerHit", sp2,
    function(hitElement)
        if(getElementType(hitElement) == "player") then
            triggerClientEvent(hitElement, "markerHitted", getRootElement())
        end
    end
    )
     
    addEventHandler("onMarkerLeave", sp2,
    function(leftElement)
        if(getElementType(leftElement) == "player") then
            triggerClientEvent(leftElement, "markerLeaved", getRootElement())
        end
    end
    )
     
    --
     
    addEventHandler("onMarkerHit", sp3,
    function(hitElement)
        if(getElementType(hitElement) == "player") then
            triggerClientEvent(hitElement, "markerHitted", getRootElement())
        end
    end
    )
     
    addEventHandler("onMarkerLeave", sp3,
    function(leftElement)
        if(getElementType(leftElement) == "player") then
            triggerClientEvent(leftElement, "markerLeaved", getRootElement())
        end
    end
    )
     
    --
     
    addEventHandler("onMarkerHit", sp4,
    function(hitElement)
        if(getElementType(hitElement) == "player") then
            triggerClientEvent(hitElement, "markerHitted", getRootElement())
        end
    end
    )
     
    addEventHandler("onMarkerLeave", sp4,
    function(leftElement)
        if(getElementType(leftElement) == "player") then
            triggerClientEvent(leftElement, "markerLeaved", getRootElement())
        end
    end
    )
     
    --
     
    addEventHandler("onMarkerHit", sp5,
    function(hitElement)
        if(getElementType(hitElement) == "player") then
            triggerClientEvent(hitElement, "markerHitted", getRootElement())
        end
    end
    )
     
    addEventHandler("onMarkerLeave", sp5,
    function(leftElement)
        if(getElementType(leftElement) == "player") then
            triggerClientEvent(leftElement, "markerLeaved", getRootElement())
        end
    end
    )
     
    --
     
    addEventHandler("onMarkerHit", sp6,
    function(hitElement)
        if(getElementType(hitElement) == "player") then
            triggerClientEvent(hitElement, "markerHitted", getRootElement())
        end
    end
    )
     
    addEventHandler("onMarkerLeave", sp6,
    function(leftElement)
        if(getElementType(leftElement) == "player") then
            triggerClientEvent(leftElement, "markerLeaved", getRootElement())
        end
    end
    )
     
    --
     
    addEventHandler("onMarkerHit", sp7,
    function(hitElement)
        if(getElementType(hitElement) == "player") then
            triggerClientEvent(hitElement, "markerHitted", getRootElement())
        end
    end
    )
     
    addEventHandler("onMarkerLeave", sp7,
    function(leftElement)
        if(getElementType(leftElement) == "player") then
            triggerClientEvent(leftElement, "markerLeaved", getRootElement())
        end
    end
    )
     
    --
     
    addEventHandler("onMarkerHit", sp8,
    function(hitElement)
        if(getElementType(hitElement) == "player") then
            triggerClientEvent(hitElement, "markerHitted", getRootElement())
        end
    end
    )
     
    addEventHandler("onMarkerLeave", sp8,
    function(leftElement)
        if(getElementType(leftElement) == "player") then
            triggerClientEvent(leftElement, "markerLeaved", getRootElement())
        end
    end
    )
     
    --
     
    addEventHandler("onMarkerHit", sp9,
    function(hitElement)
        if(getElementType(hitElement) == "player") then
            triggerClientEvent(hitElement, "markerHitted", getRootElement())
        end
    end
    )
     
    addEventHandler("onMarkerLeave", sp9,
    function(leftElement)
        if(getElementType(leftElement) == "player") then
            triggerClientEvent(leftElement, "markerLeaved", getRootElement())
        end
    end
    )
     
    --
     
    addEventHandler("onMarkerHit", sp10,
    function(hitElement)
        if(getElementType(hitElement) == "player") then
            triggerClientEvent(hitElement, "markerHitted", getRootElement())
        end
    end
    )
     
    addEventHandler("onMarkerLeave", sp10,
    function(leftElement)
        if(getElementType(leftElement) == "player") then
            triggerClientEvent(leftElement, "markerLeaved", getRootElement())
        end
    end
    )
     
    --
     
    addEventHandler("onMarkerHit", sp11,
    function(hitElement)
        if(getElementType(hitElement) == "player") then
            triggerClientEvent(hitElement, "markerHitted", getRootElement())
        end
    end
    )
     
    addEventHandler("onMarkerLeave", sp11,
    function(leftElement)
        if(getElementType(leftElement) == "player") then
            triggerClientEvent(leftElement, "markerLeaved", getRootElement())
        end
    end
    )
     
    --
     
  5. first error i detected...

    local steam = getTeamFromName ( Snipers ) 
    

    must be

    local steam = getTeamFromName ( "Snipers" ) 
    

    try that...

    or u type "/snipers [team name]"

  6. Yea ty all i made my own script and it looks like this:

    Server-side:

    sp1 = createMarker(1920.96960, -1791.41931, 12.25451, "cylinder", 1.5, 0, 255, 0, 150) 
    sp2 = createMarker(1372.22998, -1600.58765, 12.55247, "cylinder", 1.5, 0, 255, 0, 150) 
    sp3 = createMarker(1149.63818, -1429.25403, 14.79688, "cylinder", 1.5, 0, 255, 0, 150) 
    sp4 = createMarker(1204.98145, -1070.53796, 28.24623, "cylinder", 1.5, 0, 255, 0, 150) 
    sp5 = createMarker(652.31482, -1767.81738, 12.55009, "cylinder", 1.5, 0, 255, 0, 150) 
    sp6 = createMarker(2455.93091, -1787.65576, 12.54688, "cylinder", 1.5, 0, 255, 0, 150) 
    sp7 = createMarker(2154.16821, -1167.59106, 22.82215, "cylinder", 1.5, 0, 255, 0, 150) 
    sp8 = createMarker(-20.03092, -278.19138, 4.42969, "cylinder", 1.5, 0, 255, 0, 150) 
    sp9 = createMarker(1736.50134, 1877.01477, 9.82031, "cylinder", 1.5, 0, 255, 0, 150) 
    sp10 = createMarker(2377.19727, 2019.28247, 9.82031, "cylinder", 1.5, 0, 255, 0, 150) 
    sp11 = createMarker(2898.70703, 2454.66870, 9.82031, "cylinder", 1.5, 0, 255, 0, 150) 
    sp12 = createMarker(-1454.17456, 1870.05615, 31.63281, "cylinder", 1.5, 0, 255, 0, 150) 
    sp13 = createMarker(-2251.42944, 2329.95679, 3.81250, "cylinder", 1.5, 0, 255, 0, 150) 
    sp14 = createMarker(-2242.80200, 537.43109, 34.12649, "cylinder", 1.5, 0, 255, 0, 150) 
    sp15 = createMarker(-1985.65979, 269.49936, 34.17936, "cylinder", 1.5, 0, 255, 0, 150) 
    sp16 = createMarker(-1498.97607, 849.02643, 6.18750, "cylinder", 1.5, 0, 255, 0, 150) 
    sp17 = createMarker(-2142.76392, -2447.32666, 29.63276, "cylinder", 1.5, 0, 255, 0, 150) 
      
    createBlipAttachedTo(sp1, 0, 2, 0, 255, 0, 255, 0, 500) 
    createBlipAttachedTo(sp2, 0, 2, 0, 255, 0, 255, 0, 500) 
    createBlipAttachedTo(sp3, 0, 2, 0, 255, 0, 255, 0, 500) 
    createBlipAttachedTo(sp4, 0, 2, 0, 255, 0, 255, 0, 500) 
    createBlipAttachedTo(sp5, 0, 2, 0, 255, 0, 255, 0, 500) 
    createBlipAttachedTo(sp6, 0, 2, 0, 255, 0, 255, 0, 500) 
    createBlipAttachedTo(sp7, 0, 2, 0, 255, 0, 255, 0, 500) 
    createBlipAttachedTo(sp8, 0, 2, 0, 255, 0, 255, 0, 500) 
    createBlipAttachedTo(sp9, 0, 2, 0, 255, 0, 255, 0, 500) 
    createBlipAttachedTo(sp10, 0, 2, 0, 255, 0, 255, 0, 500) 
    createBlipAttachedTo(sp11, 0, 2, 0, 255, 0, 255, 0, 500) 
    createBlipAttachedTo(sp12, 0, 2, 0, 255, 0, 255, 0, 500) 
    createBlipAttachedTo(sp13, 0, 2, 0, 255, 0, 255, 0, 500) 
    createBlipAttachedTo(sp14, 0, 2, 0, 255, 0, 255, 0, 500) 
    createBlipAttachedTo(sp15, 0, 2, 0, 255, 0, 255, 0, 500) 
    createBlipAttachedTo(sp16, 0, 2, 0, 255, 0, 255, 0, 500) 
    createBlipAttachedTo(sp17, 0, 2, 0, 255, 0, 255, 0, 500) 
      
    addEventHandler("onMarkerHit", sp1, 
    function(hitElement) 
        if(getElementType(hitElement) == "player") then 
            triggerClientEvent(hitElement, "markerHitted", getRootElement()) 
        end 
    end 
    ) 
      
    addEventHandler("onMarkerLeave", sp1, 
    function(leftElement) 
        if(getElementType(leftElement) == "player") then 
            triggerClientEvent(leftElement, "markerLeaved", getRootElement()) 
        end 
    end 
    ) 
    

    (i will add the trigger to other markers later, i added only to sp1 to test)

    Client-side:

    jWin = guiCreateWindow(550,560,200,200,"Sistema de Veículos",false) 
    guiSetVisible(jWin,false) 
    function openGui() 
    guiSetVisible(jWin,true) 
            function spawnveh(button, press) 
                if(press) then 
                    if(button == "1") then 
                        x, y, z = getElementPosition(localPlayer) 
                        san = createVehicle(468, x, y, z + 5) 
                        warpPedIntoVehicle(localPlayer, san) 
                    end 
                    if(button == "2") then 
                        x, y, z = getElementPosition(localPlayer) 
                        cad = createVehicle(457, x, y, z + 5) 
                        warpPedIntoVehicle(localPlayer, cad) 
                    end 
                    if(button == "3") then 
                        x, y, z = getElementPosition(localPlayer) 
                        voo = createVehicle(412, x, y, z + 5) 
                        warpPedIntoVehicle(localPlayer, voo) 
                    end 
                end 
            end 
        addEventHandler("onClientKey", getRootElement(), spawnveh) 
        guiWindowSetSizable(jWin,false) 
        tGrid = guiCreateGridList(0,20,190,170,false,jWin) 
        guiGridListAddColumn(tGrid, "Tecla", 0.20) 
        guiGridListAddColumn(tGrid, "Nome", 0.65) 
        row1 = guiGridListAddRow(tGrid) 
        row2 = guiGridListAddRow(tGrid) 
        row3 = guiGridListAddRow(tGrid) 
        guiGridListSetItemText(tGrid, row1, 1, tostring(row1+1), false, false) 
        guiGridListSetItemText(tGrid, row1, 2, "Sanchez", false, false) 
        guiGridListSetItemText(tGrid, row2, 1, tostring(row2+1), false, false) 
        guiGridListSetItemText(tGrid, row2, 2, "Caddy", false, false) 
        guiGridListSetItemText(tGrid, row3, 1, tostring(row3+1), false, false) 
        guiGridListSetItemText(tGrid, row3, 2, "Voodoo", false, false)  
      
    end 
    addEvent("markerHitted", true) 
    addEventHandler("markerHitted", getRootElement(), openGui) 
      
    function hideGui() 
        guiSetVisible(jWin,false) 
        removeEventHandler("onClientKey", getRootElement(), spawnveh) 
    end 
      
    addEvent("markerLeaved", true) 
    addEventHandler("markerLeaved", getRootElement(), hideGui) 
    

    And it is working great btu has a little problem... when the vehicle is spawned the player dont gets warped into it and i cant enter the spawned vehicle neither using ''Enter'' or ''F''

  7. yea, thanks i think i understood it more or less... just explain me one thing... if i put onMarkerHit server-side it would show the gui for ALL players and not only for the player that hitted the marker right?

  8. Hi all.

    I'm trying to make my own vehicle spawn system for my server but i dont know some things...

    I created the Gui one little window with one grid with 2 columns: one for the key that player have to press to spawn the vehicle (1,2,3,4...) and other to the name of vehicle corresponding to the key)

    I want u to explain me too how can i create a marker and when the player hit the marker show the GUI

    And i want to do some code to define the ''spawn car action'' when the player press the key.

    Can help me please? here is the script Client Side (server side not done yet...)

    jWin = guiCreateWindow(550,560,200,200,"Sistema de Veículos",false) 
    ----- Center Window ----- 
    guiSetVisible(jWin,true) 
    guiWindowSetSizable(jWin,false) 
    tGrid = guiCreateGridList(0,20,190,170,false,jWin) 
    guiGridListAddColumn(tGrid, "Tecla", 0.20) 
    guiGridListAddColumn(tGrid, "Nome", 0.65) 
      
    

    Realy thanks to who can help me

    Bye!

×
×
  • Create New...