Hello, I'm wondering how you use getElementData in this example (below) to disable / enable the blowVehicle, like if you do /speckill then it outputs to the chatbox > Hazard enables spectator kill / Hazard disables spectator kill. 
disable = normal (not blowing any vehicles) 
enable = blows all the vehicles in the spectatorteam 
  
function spectatorkill () 
  local theSpectatorTeam = getTeamFromName("Spectators") 
        if ( theSpectatorTeam ) then 
        local players = getPlayersInTeam ( theSpectatorTeam ) 
        for key, player in ipairs ( players ) do 
            local theVehicle = getPedOccupiedVehicle ( player ) 
            if ( theVehicle ) then 
        blowVehicle(theVehicle,false) 
            end 
        end 
    end 
end) 
addCommandHandler("speckill", spectatorkill) 
 
Could you do it? I would really appreciate that. Thanks alot 
This is what I mean with getElementData 
function toggleRespawnModeFunc ( player ) 
        local now = getElementData ( getRootElement ( ), "cwRespawn",  true )  
        if now then 
            state = "disabled" 
        else 
            state = "enabled" 
        end 
        echo ( "*"..getUncolored ( player ).. " has " ..state.." respawn mode" ) 
        setElementData ( getRootElement ( ), "cwRespawn",  not now )  
        setElementData ( resRoot, "respawn", getElementData ( getRootElement ( ), "cwRespawn" )  ) 
    -- end 
end 
addCommandHandler ( "respawn", toggleRespawnModeFunc ) 
setElementData ( resRoot, "respawn", getElementData ( getRootElement ( ), "cwRespawn" ) )