orcun99
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Everything posted by orcun99
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This is my code vehicle1 = createVehicle(487, 2798, 2548.900390625, 22.700000762939, 0, 0, 43.994750976563) -- This car can be toggleVehicleRespawn ( vehicle1 , true ) setVehicleRespawnDelay ( vehicle1 , 10000) -- Araç patladıktan kaç saniye sonra respawnlanacağını belirtir. setVehicleIdleRespawnDelay ( vehicle1 , 60000) -- vehicle = createVehicle ( modelID, x, y, z, rotX, rotY, rotZ ) state = setVehicleDoorState ( vehicle, 1, 1 ) setVehicleDamageProof ( vehicle, true ) -----car won't take damage (change it to false if you want to take damage) function lockPrivate( player, seat, jacked ) if ( source == vehicle1 ) then if ( seat ~= 0 ) then -- If the seat isn't '0' ( driver's seat ) return -- Stop the function from executing. end local playerTeam = getPlayerTeam ( player ) local oldTeamName = ( playerTeam and getTeamName ( playerTeam ) or "" ) if ( oldTeamName ~= "Admins" ) then cancelEvent ( ) exports.ORCcommands:sendMessage("Buna Binmen İçin Admin Olman Gerek.", 255, 190, 0, player) else exports.ORCcommands:sendMessage("Tekrar Hoşgeldin Admin Bey", 255, 255, 0, player) end end end addEventHandler ( "onVehicleStartEnter", getRootElement(), lockPrivate ) my code lock for team I would like to have this code for the class I need lock for class my english bad sory class lock p
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1.vehicle1 = createVehicle(487, 2798, 2548.900390625, 22.700000762939, 0, 0, 43.994750976563) -- This car can be 2.toggleVehicleRespawn ( vehicle1 , true ) 3.setVehicleRespawnDelay ( vehicle1 , 10000) 4.setVehicleIdleRespawnDelay ( vehicle1 , 60000) -- 5.vehicle = createVehicle ( modelID, x, y, z, rotX, rotY, rotZ ) 6.state = setVehicleDoorState ( vehicle, 1, 1 ) 7.setVehicleDamageProof ( vehicle, true ) -----car won't take damage (change it to false if you want to take damage) 8. 9.function lockPrivate( player, seat, jacked ) 10. if ( source == vehicle1 ) then 11. if ( seat ~= 0 ) then -- If the seat isn't '0' ( driver's seat ) 12. return -- Stop the function from executing. 13. end 14. 15. local playerTeam = getPlayerTeam ( player ) 16. local oldTeamName = ( playerTeam and getTeamName ( playerTeam ) or "" ) 17. if ( oldTeamName ~= "Admins" ) then 18. cancelEvent ( ) 19.exports.ORCcommands:sendMessage("Buna Binmen İçin Admin Olman Gerek.", GetLocalPlayer, 255, 190, 0, source) 20. else 21.exports.ORCcommands:sendMessage("Tekrar Hoşgeldin Admin Bey.", GetLocalPlayer, 255, 190, 0, source) 22. end 23. end 24.end 25.addEventHandler ( "onVehicleStartEnter", getRootElement(), lockPrivate ) I want it to be in the form of guar but I can not gui you make me this code gui accounted Can you give me? gui version of this code I want to make gui: x, y, z team messege my english bad sory
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I am not understand my server gamemode is : rpg
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I "orccommand" I want the message to be sent I have given in the code base, but as in most of the top players going to give you all that I write in code I use google transtle
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I can do it I'm trying to "exports. commands: SendMessage" want to do this using the command
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Even though I'm on the team now, admins can not ride vehicles
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I tried your code I did not specify the coordinates vehicle
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vehicle does not vehicle not create
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warning line 9 bad "ped" pointer @ "ispedinvehicle" <1> means everyone can ride and articles still everyone is going to
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vehicle1 = createVehicle(487, 2798, 2548.900390625, 22.700000762939, 0, 0, 43.994750976563) -- This car can be toggleVehicleRespawn ( vehicle1 , true ) setVehicleRespawnDelay ( vehicle1 , 10000) -- Araç patladıktan kaç saniye sonra respawnlanacağını belirtir. setVehicleIdleRespawnDelay ( vehicle1 , 60000) -- vehicle = createVehicle ( modelID, x, y, z, rotX, rotY, rotZ ) state = setVehicleDoorState ( vehicle, 1, 1 ) setVehicleDamageProof ( vehicle, true ) -----car won't take damage (change it to false if you want to take damage) function lockPrivate( player, seat, jacked ) if ( source == vehicle1 ) then if ( seat ~= 0 ) then -- If the seat isn't '0' ( driver's seat ) return -- Stop the function from executing. end local playerTeam = getPlayerTeam ( player ) local oldTeamName = ( playerTeam and getTeamName ( playerTeam ) or "" ) if ( oldTeamName ~= "Admins" ) then cancelEvent ( ) exports.ORCcommands:sendMessage("Buna Binmen İçin Admin Olman Gerek.", GetLocalPlayer, 255, 190, 0, source) else exports.ORCcommands:sendMessage("Tekrar Hoşgeldin Admin Bey.", GetLocalPlayer, 255, 190, 0, source) end end end addEventHandler ( "onVehicleStartEnter", getRootElement(), lockPrivate, GetLocalPlayer ) send a message to all players at the person who is sending it just got in the car How do I set? exports.ORCcommands:sendMessage("Buna Binmen İçin Admin Olman Gerek.", GetLocalPlayer, 255, 190, 0, source) I am english very bad Post only want to get into the car to go to the people message goes to all players now
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this script is not mine I bought from a server that person the script is working fine but my serverimiz I do not work I get people work told him, but works for me something Sorry I said, this site gave you help said
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Can you give me again please correct this file link: https://www.mediafire.com/?poezma4z9du6969
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RPGpolice/wantedlevel.lua:160: attempt to compare number with nil
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getWantedLevel changed getPlayerWantedLevel
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I do not understand much of the script coding SALE OF me a script that my friend does not work, but all the code is correct if you write to me again, it would be better unfortunately I do not understand much that I gave you fix the code rewrite would be very happy if my english is not too good thanks
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Erorr: RPGPolice/jail_server.lua:35: attempt to perform aritmethic on local "crimwanted" < a nil value> 35: local(jailTime = crimWanted * 15)
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wantedlevel.lua local wantedLevel = {} local wantedLevelTimer = {} local newWantedTimer = {} local injail = {} addEvent("onPlayerWantedLevelChange", true) function startWantedLevel() for k, v in ipairs(getElementsByType("player")) do local account = getPlayerAccount(v) if account then local wlevel = 0 if getElementData(v,"wanted") then wlevel = getElementData(v,"wanted") else wlevel = getAccountData(account, "wanted") or 0 end setElementData(v,"damAttacked","no") setWantedLevel(v,wlevel) setPlayerNametagText(v,getPlayerName(v).."["..tostring(wlevel).."]") end end end function setWantedLevel(thePlayer, level) local wl = getWantedLevel(thePlayer) or 0 if thePlayer and level and wl and (tonumber(level) >= 0 and tonumber(level) <= 24 and wl >= 0 and wl <= 24) then --and sendTheEvents(thePlayer, level) Stops people in jail from loosing stars! wantedLevel[thePlayer] = tonumber(level) setElementData(thePlayer,"wanted",tostring(level)) setPlayerNametagText(thePlayer, getPlayerName(thePlayer).."["..tostring(level).."]") if tonumber(level) ~= 0 then setWantedTimer(thePlayer, level) end return triggerClientEvent(thePlayer, "setWLevel", root, level) else return false end end addEvent("setWantedLevel", true) addEventHandler("setWantedLevel", root, setWantedLevel) function modifyWantedLevel(thePlayer, level) if not thePlayer or not isElement(thePlayer) or getElementType(thePlayer) ~= "player" or not level then return false end if tonumber(level) == 0 then return false end local curWanted = getWantedLevel(thePlayer) or 0 local newWanted = tonumber(curWanted)+tonumber(level) if newWanted > 24 then newWanted = 24 elseif newWanted < 0 then newWanted = 0 end if sendTheEvents(thePlayer, newWanted) then wantedLevel[thePlayer] = newWanted setElementData(thePlayer,"wanted",tostring(newWanted)) setPlayerNametagText(thePlayer,getPlayerName(thePlayer).."["..tostring(newWanted).."]") if newWanted ~= 0 then setWantedTimer(thePlayer,newWanted) end return triggerClientEvent(thePlayer,"setWLevel",root,newWanted) else return false end end addEvent("modifyWantedLevel", true) addEventHandler("modifyWantedLevel",root,modifyWantedLevel) function getWantedLevel(thePlayer) if not thePlayer or not isElement(thePlayer) or getElementType(thePlayer) ~= "player" then return false end if not getElementData(thePlayer,"loggedIn") then return end if wantedLevel and wantedLevel[thePlayer] then return wantedLevel[thePlayer] else return tonumber(getElementData(thePlayer,"wanted")) or 0 end end function setInJail(thePlayer,isinjail) if not isinjail then isinjail = false end local account = getPlayerAccount(thePlayer) if account then setAccountData(account, "jailed", isinjail) injail[thePlayer] = isinjail setElementData(thePlayer,"jailed",isinjail) return true else return false end end function getInJail(thePlayer) if not thePlayer or not isElement(thePlayer) or getElementType(thePlayer) ~= "player" then return false end local account = getPlayerAccount(thePlayer) if not account then return false end return getAccountData(account, "jailed") end function setWantedTimer(player, wlevel) if wantedLevelTimer[player] then killTimer(wantedLevelTimer[player]) end if tonumber(wlevel) > 0 then wantedLevelTimer[player] = setTimer(function(player) local wlevel = getWantedLevel(player) if type(wlevel) ~= "number" then return end local wlevel = tonumber(wlevel)-1 setWantedLevel(player,wlevel) end,300000,1,player) setPlayerNametagText(player,getPlayerName(player).."["..tostring(wlevel).."]") end end function joinedWantedLevel() local account = getPlayerAccount(source) if not account then return end local wlevel = 0 if getAccountData(account, "wanted") then wlevel = getAccountData(account, "wanted") end setWantedLevel(source,wlevel) end addEventHandler("onPlayerLogIn",root,joinedWantedLevel) function quitWantedLevel(player, account) if not account then account = getPlayerAccount(player) end if wantedLevelTimer[player] then killTimer(wantedLevelTimer[player]) end local wlevel = getWantedLevel(player) or 0 if account then setAccountData(account, "wanted", wlevel) end if wantedLevel[player] then wantedLevel[player] = nil end end addEventHandler("onPlayerLogout",root,function(acc) quitWantedLevel(source, acc) end) addEventHandler("onPlayerQuit",root,function() quitWantedLevel(source) end) local mta_killTimer = killTimer function killTimer(timer) for key,value in ipairs(getTimers()) do if (timer == value) then return mta_killTimer(timer) end end return false end function startWantedResource() setTimer(startWantedLevel,500,1) end addEventHandler("onResourceStart",resourceRoot,startWantedResource) function playerSpawn() if getPlayerTeam(source) then if copTeams[getTeamName(getPlayerTeam(source))] and getWantedLevel(source) > 0 then setTimer(function(player) killPed(player) exports.ORCcommands:sendMessage("You can't spawn in a law enforcement team with stars.", 255, 255, 0, player) end, 1000, 1, source) end end end addEventHandler("onPlayerSpawn", root, playerSpawn) function sendTheEvents(player, stars) local e1 = triggerEvent("onPlayerWantedLevelChange", player, stars) local e2 = triggerClientEvent("onClientPlayerWantedLevelChange", player, stars) return e1 and e2 end
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jailserver.lua addEvent("onPlayerArrested") addEvent("onPlayerReleased") local jailLocations = {} local arrestedCrims = {} local cell = { ["jail 1"] = {3094.1767578125,-808.15942382813,1.2345782518387,6}, } --local cell = {-577.34661865234,2584.078125,53.515625,6},{1102.9329833984,-2927.1062011719,3.9781250953674,6} local zoneTables = { ["los santos"] = {1543.2390136719,-1676.0291748047,13.556066513062,0}, ["san fierro"] = {-1601.7484130859,722.07757568359,11.283002853394,0}, ["las venturas"] = {2289.6687011719,2423.37890625,10.8203125,0}, ["flint county"] = {-550.44763183594,-1006.8661499023,24.081153869629,0}, ["whetstone"] = {-2163.6845703125,-2387.5734863281,30.625,0}, ["red county"] = {633.32086181641,-571.38275146484,16.3359375,0}, ["tierra robada"] = {-1417.8824462891,2631.4116210938,55.8359375,0}, ["bone county"] = {-206.83717346191,981.92529296875,19.221559524536,0}, ["unknown"] = {-206.83717346191,981.92529296875,19.221559524536,0} } local prisonCells = { {-549.94152832031, 2595.9230957031, 53.515625}, {1102.9329833984, -2927.1062011719, 3.9781250953674} } function arrestCrim(crim,cop,message,message2,spawned) if crim and getPlayerTeam(crim) then if not arrestedCrims[crim] then if not spawned then if getElementData(crim,"jailed") then return end end setElementData(crim, "jailed", true) arrestedCrims[crim] = true local crimWanted = getWantedLevel(crim) local jailTime = crimWanted * 15 if getElementData(crim, "surrender.lesstime") then jailTime = jailTime * 0.50 toggleAllControls(crim, true) setElementData(crim,"surrender.lesstime",false) end if cop then local money = 2000 + (crimWanted * 400) --exports.ORCcommands:giveMoney(cop,money) givePlayerMoney ( cop, money ) end setInsideJail(crim,jailTime,crimWanted,adminjail) setInJail(crim,true) removePedFromVehicle(crim) takeAllWeapons(crim) triggerEvent("onPlayerArrested",root,crim,cop) if message then exports.ORCcommands:sendMessage(message, 255,255,255, false, false, true) end if message2 then exports.ORCcommands:sendMessage(message2,255,255,255,crim) end end end end addEvent("arrestCrim",true) addEventHandler("arrestCrim",root,arrestCrim) function setInsideJail(crim,jailTime,wanted,adminjail) fadeCamera(crim,false) tempweapons = {} w = getWantedLevel(crim) local username = getElementData(crim,"username") triggerClientEvent(crim,"startJailCounter",crim,jailTime) setTimer(warpPlayerToCell, 1000, 1, crim,cell,true,wanted,adminjail) end function math.round(number, decimals, method) decimals = decimals or 0 local factor = 10 ^ decimals if (method == "ceil" or method == "floor") then return math[method](number * factor) / factor else return tonumber(("%."..decimals.."f"):format(number)) end end function warpPlayerToCell(crim,place,tojail,wanted,adminjail) if crim and isElement(crim) then arrestedCrims[crim] = nil local newDim if tojail then -- if he is sent to jail local x,y,z = getElementPosition(crim) local zone = getZoneName(x,y,z,true) local zTable = zoneTables[zone:lower()] jailLocations[crim] = zTable newDim = 0 setElementHealth(crim, 100) -- -- -- -- -- -- -- -- -- -- -- -- -- -- - local randCell = math.random(#prisonCells); local X,Y,Z = prisonCells[randCell][1], prisonCells[randCell][2], prisonCells[randCell][3] setElementPosition(crim, X, Y, Z) toggleControl(crim, "jump", false) else -- released from jail newDim = 0 setElementInterior(crim, 0, place[1], place[2], place[3]) jailLocations[crim] = nil if theBlip and isElement(theBlip) then setElementVisibleTo(theBlip,root,true) end toggleControl(crim, "jump", true) end setElementDimension(crim, newDim) end end function playerGetReleased() -- source is crim if getElementType(source) == "player" then local injail = getInJail(source) if injail == true then toggleControl(crim, "jump", true) local spawn = jailLocations[source] or zoneTables["los santos"] setTimer(warpPlayerToCell,1000,1,source,spawn,false) triggerEvent("onPlayerReleased",getRootElement(),source) triggerClientEvent("onClientPlayerReleased",source) exports.ORCcommands:sendMessage(getPlayerName(source).." has been released from jail.",255,255,255, false, false, true) setWantedLevel(source,0) setElementData(source, "jailed", false) setInJail(source,false) -- -- -- -- -- -- -- -- -- -- -- -- -- setElementPosition(source, jailLocations[source][1], jailLocations[source][2], jailLocations[source][3]) jailLocations[source] = nil end end end addEvent("onPlayerGetReleased", true) addEventHandler("onPlayerGetReleased", root, playerGetReleased) -- JAILBREAKS OMG local vert1 = {-541.90118408203,2608.1440429688,53.515625} local vert2 = {-541.90118408203,2608.1440429688,53.515625} local w = vert2[1] - vert1[1] local h = vert2[2] - vert1[2] local d = vert2[3] - vert1[3] prisonCol = createColCuboid(vert1[1], vert1[2], w, h, d) setElementDimension(prisonCol, 0) setElementInterior(prisonCol, 0) function playerEnterJail(element,dimension) if element and dimension and getElementType(element) == "player" then local team = getPlayerTeam(element) if team and not (copTeams[getTeamName(team)] or getInJail(element)) then -- the player who entered jail area isn't a cop exports.ORCcommands:sendMessage("*JAIL* You are have entered the jail.",255,255,255,element) if (texthasdisplayed == nil) then texthasdisplayed = true exports.RPGpolice:alertPolice("*JAIL* There is a criminal breach in the prison, all units respond!") setTimer(rePrintText, 15000, 1) end modifyWantedLevel(element, 10) elseif copTeams[getTeamName(team)] and getTeamName(team) == "Police" then if isPedInVehicle(element) then blowVehicle(getPedOccupiedVehicle(element)) end if not isPedDead(element) then killPed(element) end exports.ORCcommands:sendMessage("*JAIL* You are not allowed to enter the jail as a cop. Leave its defense to the army.",255,255,255,element) end end end function playerLeaveJail(element,dimension) if element and dimension and getElementType(element) == "player" then if getElementData(element,"jailed") and not isPedDead(element) then modifyWantedLevel(element, 10) jailLocations[element] = nil for k,v in ipairs({"fire","enter_exit","action","crouch","next_weapon","previous_weapon"}) do toggleControl(element,v,true) end triggerEvent("onPlayerReleased",root,element) triggerClientEvent( element, "onClientPlayerReleased", element) setInJail(element,false) setElementData(element, "jailed", false) exports.ORCcommands:sendMessage("You have broken out from prison!",255,255,255, element, false) exports.RPGpolice:alertPolice( getPlayerName(element).." has broken out from prison!" ) toggleControl(element, "jump", true) end end end addEventHandler ( "onPlayerWasted", root, function() if getElementData(source,"jailed") then setElementData(source,"jailed",false) end end ) addEventHandler("onColShapeHit",prisonCol,playerEnterJail) addEventHandler("onColShapeLeave",prisonCol,playerLeaveJail) function rePrintText() texthasdisplayed = nil end function fadePlayerIn(crim) if crim then if isElement(crim) then fadeCamera(crim,true) end end end function resetCrimOnQuit() jailLocations[source] = nil end addEventHandler("onPlayerQuit", root, resetCrimOnQuit) Erorr: RPGPolice/jail_server.lua:35: attempt to perform aritmethic on local "crimwanted" < a nil value> 35: local(jailTime = crimWanted * 15)
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ERROR: Ohousing/housing_vehicles_server.lua:157: attempt to compare number with nil 157: if price <= tonumber(getElementData(source, "money")) then
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select the tool buttons in repair of pressure to go into the tray needs to be repaired, but nothing happens when pressing the buttons in repair
