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Everything posted by Mr.unpredictable.
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add both barracks.dff and barracks.txd into your folder lua file txd = engineLoadTXD("barracks.txd") engineImportTXD(txd, 433) dff = engineLoadDFF("barracks.dff", 433) engineReplaceModel(dff, 433) meta <file src="barracks.txd" /> <file src="barracks.dff" /> <script src="Your lua file name.lua" type="client" />
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Send me those files i will do it for you.
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Read all your posts Are you crazy?
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[Download]Counter strike map pack for Mta
Mr.unpredictable. replied to Mr.unpredictable.'s topic in Showroom
Oh there is already a Counter strike gamemode, Thanks i didn't knew that. -
Few months back i showcased some of my CS maps like de_train, de_nuke And de_ancient which i converted it into gta sa Now i'm sharing all the maps which i converted Cs map pack contains(17 maps) these maps are in steath gamemode 1.cs_assault 2.cs_backalley 3.cs_estate 4.cs_militia 5.cs_1943 6.cs-Italy 7.de_aztec 8.de-ancient 9.de-bridge 10.de-cbble 11.de-dust 12.de-dust2 13.de-killer 14.de-nuke 15.de-storm 16.de-train 17.fy_neverdanger Downlaod Mta cs map pack I converted these maps for my Cs game mode but now i've stopped working for that game mode. please do give credits when you use these maps enjoy Note: There are alot of bugs you can easily go out of maps You can use coleditor2 to fix them or you can add invisble objects by setting them interior = 1. Sorry for my bad ENGLISH
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trip to bone county type: map game modes: race download : https://community.multitheftauto.com/in ... ls&id=9701 video : (video credit: ben10) i am sharing this map because now i only work on coustom object mapping and this map was made when i was new to mapping and it's useless for me.
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lol don't move that object ? if i don't move thaT OBJECT I WILL STILL GET THAT BUG
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i know this and i tried all the ways but this bug is with almost all objects when the ship is moving.
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hey is there any way to fix this bug I created a moving ship but when i jump towards the objects when the ship is moving i get bugged inside the object is there anyway to fix it, it only happens when the ship is moving,i get bugged in almost all objects when ship moves.
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it' s not that hard to create gui with the resource created by r3mp https://forum.multitheftauto.com/viewtopic.php?f=91&t=22831
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I wish cleo scripting was also there in 1.4
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What about weapons? Can i use weapons underwater?
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Too late i fixed it by reinstalling map editor that day itself anyway thanks:D
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I know these scripts are very simple and can easily be created, but i created these scripts for people who don't know scripting 1.healinggun (tec-9) 2.EXPLOSIVE SPAZ-12 1. healing gun : THIS SCRIPT will turn the weapon tec-9(id= 32) into a healing gun when you shoot a damaged car with tec-9 it will repair the car automaticaLLY preview: Click here to download if you found any bugs you can report me here 2.EXPLOSIVE SPAZ-12: THIS resource will create explotion when fired with SPAZ-12 Combat Shotgun. Click here to download
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it's just a crap, rp servers are going boring day by day because people create server with same objectives like housing system, grouping system and same regular shit, they don't do something innovative for rp server but just running same type of rp server all over MTA, ALMOST every MTA rp server has same objectives, PLAYERS PLAY FOR FEW DAYS AND GET BOORED. RP Servers can be intresting for players to play, if there are new ideas used not the same objectives like police,robber,civilians etc. also if they want to make the server intresting then they can adopt ideas from other popular rp games like sims3. it's just my opinion
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[Fix Feature]Fix engineLoadDFF and engineReplaceModel
Mr.unpredictable. replied to Flower ☠ Power's topic in Suggestions
I Never got problem with those functions, it works fine for me. -
it's not working can i use this function to link server side command to client side gui button ? callServerFunction
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can't start my map editor i get this warning message [07:01:32] WARNING: [editor]\editor_main\server\saveloadtest_server.lua:703: Bad argument @ 'triggerClientEvent' [Expected string at argument 1, got nil] help pls
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can't start my map editor i get this warning message [07:01:32] WARNING: [editor]\editor_main\server\saveloadtest_server.lua:703: Bad argument @ 'triggerClientEvent' [Expected string at argument 1, got nil] help pls
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Your problem was fixed by that gta data wizard, but you again got problem because of the gun mods It means the gun mods which you are using are creating problem, run that tool gta data wizard again, it fix your problem, but don't install those gun mods again
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add your skins files that is .dff and .txd in your map folder create a client script txd = engineLoadTXD(your txd file name.txd") engineImportTXD(txd, ped id) dff = engineLoadDFF("your dff file name.dff", ped id) engineReplaceModel(dff, ped id) in meta <file src="your txd file name.txd" /> <file src="your dff file name.dff" /> <script type="client" src="lua file name.lua" /> example ( this will replace a skin name aj with the the ped id 10) txd = engineLoadTXD(aj.txd") engineImportTXD(txd, 10) dff = engineLoadDFF("aj.dff",10) engineReplaceModel(dff, 10)
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new code addEvent('startdraw',true) addEvent('stopdraw',true) local screenx,screeny = guiGetScreenSize() GUIEditor = { button = {}, window = {}, label = {} } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(222, 217, 378, 192, "get bike", false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetProperty(GUIEditor.window[1], "CaptionColour", "FFFA1818") GUIEditor.button[1] = guiCreateButton(57, 88, 109, 57, "GET NRG", false, GUIEditor.window[1]) GUIEditor.button[2] = guiCreateButton(224, 93, 126, 52, "GET FCR", false, GUIEditor.window[1]) GUIEditor.label[1] = guiCreateLabel(87, 4, 206, 15, "", false, GUIEditor.window[1]) end addEventHandler ( "onClientGUIClick", GUIEditor.button[1], getnrggui, false ) end ) bindKey ( "F2", "down", function ( ) local state = ( not guiGetVisible ( GUIEditor.window[1] ) ) guiSetVisible ( GUIEditor.window[1], state ) showCursor ( state ) end ) function getnrggui () triggerServerEvent ( "getbike", localPlayer ) end) not working
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addEventHandler ( "onClientGUIClick", GUIEditor.button[1], getnrggui, false ) function getnrggui () triggerServerEvent ( "getbike", localPlayer ) end is this correct
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then how do link those buttons?
