
yoya99
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Everything posted by yoya99
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Mmh i dont understand the secnd part...can you give me an example?
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MH OK but i gues you have to tell me in a tutorial how this really works and how i can make more carmods inside
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it is but its modefied how you can see....
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I have to ask you if you want to get reportet now ....moderators should lock this topic...by th way i heard that xean is a con-man...a fiddler
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The exp_system of Castilo is complied , btw check this https://forum.multitheftauto.com/viewtopic.php?f ... 46#p743346 then check this too: https://wiki.multitheftauto.com/wiki/Re ... Exp_system
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that scripts are not stolen ...if you wuopld see that script is open community exp system from castillo ! so Fck you
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Hi there in my server i have too mayn car downloads, skins and shaders....is therea way to make for that files a background download system?So players can acess the whole game butwith a background downlaod for additional files like skins,cars and shaders? i saw that resource in the community: https://community.multitheftauto.com/index.php?p=resources&s=details&id=3379 but i really dont have any idea how to do that helpp ppls
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You dont answer me pls correct the code here
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hey there i have a problem....i want if a players gets xp or levels up to get a little text like on the left side +2xp for example or for example +Rank up......i have tried so many times to do it but i failed....here is my exp resource : function win(ammo, killer, weapon, bodypart) if (killer and getElementType(killer) == "player" and killer ~= source) then local H = getElementData(killer, "XP") or 5 local S = getElementData(killer, "Level") local killer1 = getPlayerName(killer) local noob = getPlayerName(source) local X = 1 setElementData(killer, "XP", tonumber(H)+X) local H = tonumber(H) + X if tonumber(H) == 2 then setElementData(killer, "Level", "Level 1 Reach:10 XP") elseif tonumber(H) == 5 then setElementData(killer, "Level", "Level 2 Reach:15 XP") elseif tonumber(H) == 10 then setElementData(killer, "Level", "Level 3 Reach:25 XP") And i tried that here: (i would be proud if someone fixes it complete : local sx, sy = guiGetScreenSize ( ) local y = sy + 20 function onLevelup() dxDrawRectangle(sx*(707/1024), sy*(425/768), sx*(115/1024), sy*(27/768), tocolor(44, 44, 44, 221), true) dxDrawText("Rank up+", sx*(716/1024), sy*(429/768), sx*(808/1024), sy*(448/768), tocolor(0, 255, 0, 221), 0.70, "bankgothic", "left", "top", false, false, true, false, false) end function onwin( ) if ( y > ( sy / 2 ) ) then y = y - 2 elseif ( y < ( sy / 2 ) ) then y = ( sy / 2 ) end dxDrawText ( "+"..tostring(experience).." XP", 550, y, sx, 40, tocolor(255, 255, 255, 255), 0.8, "bankgothic") end addEvent("onwin", true) addEventHandler( "onwin", root, function(expe) if not isTimer(expTimer) then expTimer = setTimer(function() removeEventHandler("onClientRender", root, onTestExp) end, 2000, 1) experience = expe addEventHandler("onClientRender", root, win) else experience = (experience + expe) resetTimer(expTimer) end end)
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hey there i have a problem ....how about when a car driving players hits another player he gets wasted and his health is sets to 0 ?..So mean a carkillsystem
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viewtopic.php?f=91&t=81481 pls help (
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f### i am sorry i forgot the guigetscreensize.... thank you very much ...
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ye i am sure i just copied everything again but without the sound it was working fine O:O
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thx but its drawing me the text on the left top of the page...i only can see some ===
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client lua :9 attempt to concentate gloabal "soundid" a nil value
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thx but anyway to but the 4 soundfiles in there : 1.mp3, 2.mp3, 3.mp3 0.mp3 ??
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thx but GO! is not disappearing (
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in chat and on each screen yes
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alright now i only have 2 questions.... tha code here is woking but i want it in bankgothic on top of the screen and bigger and the GO! doesnt disappear,,,,,, sWidth, sHeight = nil, nil X, Y, Width, Height = nil, nil, nil, nil count = nil function pro() if count ~= 4 then dxDrawText( tostring(count), X, Y, Width, Height ) else dxDrawText( "GO!", X, Y, Width, Height ) end end function somethingfor() sWidth, sHeight = guiGetScreenSize() Width,Height = 10, 10 X = (sWidth/2) - (Width/2) Y = (sHeight/2) - (Height/2) addEventHandler("onClientRender", root, pro ) if getTickCount() - getTickStart > 0 and count == 0 then sound3 = playSound( "3.mp3", false ) setSoundMaxDistance( sound3, 5000 ) count = 3 elseif getTickCount() - getTickStart > 1000 and count == 3 then if sound3 and isElement(sound3) then stopSound( sound3 ) end sound2 = playSound( "2.mp3", false ) setSoundMaxDistance( sound2, 5000 ) count = 2 elseif getTickCount() - getTickStart > 2000 and count == 2 then if sound2 and isElement(sound2) then stopSound( sound2 ) end sound1 = playSound( "1.mp3", false ) setSoundMaxDistance( sound1, 5000 ) count = 1 elseif getTickCount() - getTickStart > 3000 and count == 1 then if sound1 and isElement(sound1) then stopSound( sound1 ) end sound0 = playSound( "0.mp3", false ) setSoundMaxDistance( sound0, 5000 ) count = 4 end end function GridCountdown() count = 0 getTickStart = getTickCount () addEventHandler( "onClientRender", getRootElement(), somethingfor) end addEvent ( "triggerclientforGridCountdown", true ) addEventHandler ( "triggerclientforGridCountdown", getRootElement(), GridCountdown )
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but i want only a screen text in bankgothic for this .(starts the countdown....3...2....1... GO GO GO
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its counts 1, 2, 3 ,4 (remove the 4 pls) and GO!! doesnt disappear... (