
Speedo
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Hi all,i'm here asking for help, because its from yesterday that i cant play, wait, i cant even open MTA here is the link of the log of MTADiag https://pastebin.mtasa.com/984051021 and the screen i get after i run MTA I tryed unistalling MTA but nothing, removing and reinstalling the GPU Drivers but nothin My card is a :~ty and old Radeon HD5450 1GB DDR3, i never changed since i started playing MTA on 2013, and it has been more than enough.. what happened now? is my GPU dead or its going to die soon xD? Thanks in advance
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Bump, Anyone can help?
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Look 1st post here, i found 2 .lua file saved on my documents (i downloaded them not made by me).. i will post it here to see if this one is correct, i will test it on a map if you need -- Edit
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Bump You can close/delete this one, i resolved it
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Hi all, i've looker around ,in community and the forum itself and cant find anything like this. Well i found the script to shoot from the car, but this apply to all cars in the map, i need one script that apply the rocket to only 1 car or 2. Here the script i want to modify: local shootingAllowed = true function playerSpawn() shootingAllowed = true end addEventHandler("onClientPlayerSpawn", getLocalPlayer(), playerSpawn) function doShoot() if shootingAllowed == true then if not isPlayerDead(getLocalPlayer()) then shootingAllowed = false local theVehicle = getPedOccupiedVehicle(getLocalPlayer()) local x,y,z = getElementPosition(theVehicle) local rX,rY,rZ = getVehicleRotation(theVehicle) local x = x+4*math.cos(math.rad(rZ+90)) local y = y+4*math.sin(math.rad(rZ+90)) createProjectile(theVehicle, 19, x, y, z, 1.0, nil) setTimer(allowShooting, 3000, 1) end end end function allowShooting() shootingAllowed = true end for keyName, state in pairs(getBoundKeys("fire")) do bindKey(keyName, "down", doShoot) end
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Up! Nobody knows or got some solutions, there's nothing i can do?
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Hi all I uploaded a map for a server, but it was declined because the admin got this message "map with this name wasnt found" ,i checked meta.xml file and it was all ok. So i tryed with debugscript 3 on map editor and i got this: What this mean? if i test the map i can play it but i always get these warning, when i open it.. i dont know what's wrong.. maybe some object? Hope someone can help me, thanks for reading Have a nice day
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Nope.. if i add the server script when i upload a map , it wont work because the server i'm uploading dont support (or dont need ) this file. If i write on type=client the handling wont work on my map.. but it will work on the server?
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Thanks again for the quick reply i tried this and i dont got the message, but on the meta.xml the script its added <meta> <file src="handling.lua" /> <script src="handling.lua" type="client" /> <info gamemodes="race" type="map" name="test" version="1.0.0"></info> <map src="test.map" dimension="0"></map> ecc... EDIT: I changed type=server and know it works .. but i'm not that will work on the server, for example to add a custom vehicle on the meta.xml file i put this.. you see that on "type" there's client and not server Will it work on the game, or it will work only on map editor? i ask you because when i upload the map on the server, i need to delete this file from the folder of the map " mapEditorScriptingExtension_s.lua "(that its the script of the server) this is why i doubt that it will work, thanks again for the help.. i appreciate it <meta> <file src="infernus.txd" /> <file src="infernus.dff" /> <script src="vehicle.lua" type="client" /> <info gamemodes="race" type="map"... ect ect </meta>
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First of all thanks for the reply Yesterday i tryed this , but it didnt worked.. can you tell me which parameters i should change? function handlingChange () setModelHandling(560, "mass", 1050.0) setModelHandling(560, "turnMass", 3500.0) setModelHandling(560, "dragCoeff", 1.3) setModelHandling(560, "centerOfMass", { 0.0, 0.3, -0.15 } ) setModelHandling(560, "percentSubmerged", 75) setModelHandling(560, "tractionMultiplier", 0.65) setModelHandling(560, "tractionLoss", 0.85) setModelHandling(560, "tractionBias", 0.5) setModelHandling(560, "numberOfGears", 5) setModelHandling(560, "maxVelocity", 450.0) setModelHandling(560, "engineAcceleration", 40.0) setModelHandling(560, "engineInertia", 5.0) setModelHandling(560, "driveType", "rwd") setModelHandling(560, "engineType", "petrol") setModelHandling(560, "brakeDeceleration", 8.0) setModelHandling(560, "brakeBias", 0.5) setModelHandling(560, "ABS", false) setModelHandling(560, "steeringLock", 40.0) setModelHandling(560, "suspensionForceLevel", 1.0) setModelHandling(560, "suspensionDamping", 0.20) setModelHandling(560, "suspensionHighSpeedDamping", 0.0) setModelHandling(560, "suspensionUpperLimit", 0.28) setModelHandling(560, "suspensionLowerLimit", -0.10) setModelHandling(560, "suspensionFrontRearBias", 0.5) setModelHandling(560, "suspensionAntiDiveMultiplier", 0.3) setModelHandling(560, "seatOffsetDistance", 0.25) setModelHandling(560, "collisionDamageMultiplier", 0.60) setModelHandling(560, "monetary", 35000) setModelHandling(560, "modelFlags", 0x40002804) setModelHandling(560, "handlingFlags", 0x4000001) setModelHandling(560, "headLight", 1) setModelHandling(560, "tailLight", 1) setModelHandling(560, "animGroup", 1) end addEventHandler("onResourceStart", resourceRoot, handlingChange)
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Hi all , i'm new here As my first topic i wanted to ask something on custom handling. I started play ffs gaming something like 8 months ago, while i was playing i noticied that in some map (race one) the cars had custom handling, and now i want to ask you how i can do it i started mapping (i just did 2-3 maps) i learned how to add custom mod or song (there're the tutorials for these) but i didnt found anything about custom handling. I searched everywhere (here too) but i didnt found anything that could help me, and now i'm here to ask you how i can do it i think there's a .lua script to make it possible, but i didnt found anything about it. Thanks to all who will reply this