Jump to content

Cerbera

Members
  • Posts

    388
  • Joined

  • Last visited

Posts posted by Cerbera

  1. Gamebro, I guess you havn't heard about the stunt mode which has been present for about a year? When I ran Serious Street Racers we used to do point-to-point street races in a serious manner. Hence our name. There are still stacks of stunting clans kicking around the forums here. The current MTA's are not limited to just fragging each other and havn't been for quite some time.

    Additionally, much of what you have suggested is going to be fairly impossible to implement. You have to remember that although the game has become larger, more efficient and developed a great deal everyone is still using the same old internet connections. This means that the lag you get from the current MTAVC core -- which has been through years of optimisations -- will be even worse for GTASA because code optimisations take a really, really long time to research, develop, implement, test, troubleshoot, fix, re-optimise, implement and so on.

    Until the PC version is released nobody can even begin to research the memory locations required to hook the MTA technology into GTASA. Expecting an MTASA before 2006 is ludicrous and expecting a good version of it before June 2006 is similarly misguided, in my opinion.

  2. Perhaps you should quote your source, otherwise it looks like you wrote it.
    Looks like {ULK} Bishop just came up against TWO people who are better than him. Good call, EAi.

    EAi tag-teams Cerbera!

    *THWACK*

    (EDIT) Hey, I just realised that because I'm a moderator I can lock this because it is plagarism. However, I think the response from {ULK} Bishop will be hilarious, so let's keep it open.

    1. You cannot speak because there is no "T" key.
    2. You wonder why you can only carry one weapon.
    3. You are blown away by the number of interior locations...and by how aggressive the citizens inside them are.
    4. You can't figure out why people are driving on the left.
    5. You become chronically dehydrated because you don't realise you need to drink.
    6. You wonder why the terrain is has no big water-ski jumps on it.
    7. You demand that the police give you $50 after you punch a pickpocket.
    8. You can't understand why your legs are covered in urine.
    9. You try complaining to an admin about how slow the time setting is.
    10. You think the animations file must be corrupted because you always fall over when trying to do big martial arts kicks.
    11. You lie face-down in the road because you forgot how good tarmac smelt.
    12. You think the maximum population of Earth is 32.

    (Anyone else noticed this is like those Top Ten lists from The Late Show?)

    (EDIT) My favourites from other people so far are below.

    when you search random hedges and expect to find shotguns or golf carts.
    You try to /slap your parents and wonder where the trout is.
    ... When you wonder why some people won't step in your car when you ask them to kill some sailors
    you wonder why nobody has a little healthbar+name floating in front of them
    You see someone riding a BMX and think 'Lucky git has San Andreas'.

    You see a customised car speeding down the road and shout 'Hacker!'

    You go everywhere in a pair of dirty jeans and a leather jacket or a Bermuda shirt and slacks.

    You think traffic lights are just to make the surrounding puddles of water glow attractively.

    You wake up in the morning and can't move for a few seconds and figure its just the spawn delay.

    when you see yourself in 3rd person view sometimes/always
    You think that you can enter any vehicle as passenger.

    You freak out when it starts to snow, since you've never seen it before.

  3. Especially if it has as many validation errors as your site. Do you even know what a DOCTYPE declaration is? Good at web design, lol. :roll:

    I was wondering whether Project Cerbera could become an affiliate? I don't have an affiliate bar on it but I have had a link in the Links - GTA Modifiers section to you guys for years. You've got nearly 300 linkers to you anyway but I've only got about 30!

    (EDIT1) Having tested the other candidates I guess I should test the current MTAVC homepage. Well, the validation results show there are a rather embarrasing 108 errors on it! I would be willing to help bug-fix the current design. Once fixed there would not really be any need for a new design.

    (EDIT2) I guess I should supply the validation results for Project Cerbera for completeness.

  4. It appears it is for the best, that the gang threads be DELETED after 40 pages. This way you don't have to put up with us unless something bads happening in your thread or you ask us to clean shit out. If you don't contact us about spam in your thread then thats just all the faster the 40 page deletion is coming.

    The slight change in heart came after MrBill helped me realize that this isn't working. There have been no PMs from gangs saying "clean my thread". Too many people cling to the ignorance excuse.

    I have sucked up to the major gangs for TOO long. Now I say to hell with it, if you want to LEAVE THESE FORUMS... then good riddance. Your leaving-to-harm-the-community threat is no longer valid to me. The top 3 gangs or so are usually corrupt anyways sorry to say (don't even try to argue with me on this one or you will be sorry).

    Gangs section is way too much bullshit for us to deal with so lightly anymore. It must be enforced this way. When more of us get ban/post count nuke power, then maybe some of these dumb spammers will realize they can't spam anymore.

    NOTE: This is not a nazi power run. I say "I" instead of "We" because I have been the one trying to fix the damn gang threads so much lately, the other mods agreed to the past actions, but this time, this one is my own response, I know some mods will agree.

    Well, I do not agree with this. Aggressive, threatening rules with statistics-based punishments are exactly the sort of things which makes members want to rebel against the staff. And quite right too, imho.
    What is actually the problem with people posting short, semi-useless posts in there anyway? If that is what they want to use it for, why don't we just let them have it their way? After all, the forum is for them to converse about MTA and the clans they have created and that is more or less what they are doing. Rapidly posting undescriptive sentances is just the way modern kids operate, it's the text-message generation. You won't stop them from doing it. Leave them to it and save yourself the stress of trying to stop them.

    Once the new policy has been fully discussed and completed I predict we will see a gradual shift in the use of the boards. It really requires some role-models to be in amongst them posting sensibly. Not to put too fine a point on it, but the staff posts that are made in this forum do not really set much of an example.

    Cerbera gets hit by a barrage of staff keyboards.

  5. There are loads of excellent tutorials in the Tutorials section of GTAForums, which is really where you want to be if you are serious about modding the GTA Series. It is there that all the major characters gather, such as Barton Waterduck of Mission Builder fame, Illspirit the Myriad Islands founder. Spooky, Steve-M, Respawn and Delfi all work on their outstanding editors there as well.

    This isn't an advert for the forum. GTAforums honestly is the best place for developing modifications that I know of. This is because it was made by the old-time GTA modifiers Jevon, Stilton and Illspirit with some existing webmasters.

    euhm we dont live under a rock, most of us know that, but can you show me a good zmod tut on gtaf?
    Use the search field at the bottom of the forum listing? One of the few good "features" Invision boards have.

    I dare say there are others, those are just a few from what the quick search threw up. If you wanted to find out how to do something specific, then using a more detailed string to search for would bring up more relevant results.

    fair enough.

    what i want to do here is to write a general explanation of how this programm works, from making your first face to tuning normals to having your model ingame

    if anyone wants to search gtaf for hours just to find out how one specific tool works than thats his own thing (hf with that :shock: ) but i know that i could help alot by just starting with basics, and by making examples for each step i do (like making a katana a-z)

    well anyways, gonna start writing now and will update it when i can/want

    It takes minutes, not hours. Furthermore, spending a few minutes searching the GTAF Tutorials area is a lot more efficient than trying to use Google to find an obscure topic on a forum which has no tutorials area written by an unknown character.

    Furthermore, there are dozens (possibly hundreds) of "Getting Started with Zmod" and "Zmod Inside Out" tutorials on the internet already. Whatever you write will have already been written by several people. The only thing you can hope to do is write something amazingly accessible to an international audience. Although, there are lots of non-English tutorials about ZMod already.

    So, I would say that in the wider picture there is no point because everything that could be written about ZMod has already been done. However, writing the tutorial will be helpful for you to learn the program and the way you structure it might be easier to follow for certain audiences.

  6. The maps are still up, as you can see in the quote below from the 34th page. Nobody has updated the URLs in the first post, though.
    My hosting was canceled just recently... that figures.

    I'll upload the maps to a free image host for now.

    If these images happen to go down, then I'll think from there. That probably won't happen, though, because xs.to seems pretty reliable.

    Biohazard: TLR has already taken Cafe Robina.
    I thought you had post editing rights to the first post in this thread? Anyway, I have updated the IMG links to point at the new versions. I hope that is alright?
  7. There are loads of excellent tutorials in the Tutorials section of GTAForums, which is really where you want to be if you are serious about modding the GTA Series. It is there that all the major characters gather, such as Barton Waterduck of Mission Builder fame, Illspirit the Myriad Islands founder. Spooky, Steve-M, Respawn and Delfi all work on their outstanding editors there as well.

    This isn't an advert for the forum. GTAforums honestly is the best place for developing modifications that I know of. This is because it was made by the old-time GTA modifiers Jevon, Stilton and Illspirit with some existing webmasters.

    euhm we dont live under a rock, most of us know that, but can you show me a good zmod tut on gtaf?
    Use the search field at the bottom of the forum listing? One of the few good "features" Invision boards have.

    I dare say there are others, those are just a few from what the quick search threw up. If you wanted to find out how to do something specific, then using a more detailed string to search for would bring up more relevant results.

  8. There actually was a topic about skins before, you can make one and just start a new topic if you wish. If its good it will get feedback. It would probably be another choice besides this and those other 2 skins.

    Yes the policies are a little bit scratchy since the part of the team that does the forums are mostly 2nd-language English, though it is still very good. Can use some work though.

    Nice resume.

    I had a rummage through this area and found lots of individual topics about templates people had made. I would not make an impractical template with a page generator like most of them did, I actually write web pages by hand to Strict XHTML standard, linked with a fully validated CSS2 file. The style would be like the GTAForums skin I am making, in that I would make a completely stripped skin for the boards and then re-build everything from scratch manually.

    The basic principles I create websites and skins by are:-

    1. Ease of use is the most important aspect.
    2. Non-standard colours make websites harder to use.
    3. Conventional interfacing makes pages easier to use.
    4. Fluid (resizable) layouts cater for all desktop sizes.
    5. People just use websites to get information, so the simpler the information is presented the easier time people will have.
    6. Efficient use of code makes speedy download times.

    I won't hurry you all into making a decision. IJS said to me over MSN that he wants to discuss it with you all first, so I'll wait until I hear how that has turned out.

  9. Sorry to reply to a fairly old thread but the best conversion of GTA3 to the GTAVC engine is this one: GTA: Liberty City

    There are a lot of people working on that. The models and textures do not require any work to be transferred between the two engines but they do have to be repositioned. Furthermore, AI paths have to be recreated from scratch and the SCM cannot be transferred directly, from what I gather.

    Last time I checked they had all the GTA3 buildings in GTAVC and had rebuilt all the AI paths. So it should be quite playable, even if there are no missions.

  10. There are loads of excellent tutorials in the Tutorials section of GTAForums, which is really where you want to be if you are serious about modding the GTA Series. It is there that all the major characters gather, such as Barton Waterduck of Mission Builder fame, Illspirit the Myriad Islands founder. Spooky, Steve-M, Respawn and Delfi all work on their outstanding editors there as well.

    This isn't an advert for the forum. GTAforums honestly is the best place for developing modifications that I know of. This is because it was made by the old-time GTA modifiers Jevon, Stilton and Illspirit with some existing webmasters.

  11. Looks like I picked a good time to think about returning.

    If you guys would like some help with revising your policies (I notice the current set are pretty fragmented and lengthy) then I would really like to help out. My experience of writing tutorials for the GTA series over the past six years has made me pretty good at figuring out systems and writing them in a way people can understand.

    For a working example of a policy I wrote (alongside illspirit) you could view the Signature Rules at GTAForums.com. Although they have now re-written the rules into a rambling nonsense, it was me who came up with the idea of limiting signatures by their overall pixel size including text, rather than just the pixel size of images.

    I am now a global moderator at the Gouranga Forums which are affiliated closely with R* games. I have been working with them to create a simplified, unified forum policy and things are moving pretty well now. I would really like the opportunity to help out at these forums too.

    Incidentally, I am scratch-making a new skin for GTAForums which you can preview here. I am making the skin so that page sizes will be radically less, cross-brosser compatility will be total, the layout is more flexible and to present information more clearly by using conventional interface design. If the system you use here is skinnable I could try my hand at doing a similar thing for you folks?

  12. *Ahem*

    Hi again everyone. I wonder if anyone remembers me? This topic is a month withbut replies but I have been checking up on it occassionally. I have noticed that the maps on the first page no longer show up...is this topic not being used any more?

    If it has become redundant or if people have just decided they do not want to have fixed bases, then I would just like to offer my thanks to Blue Zircon for maintaining the thread for the long time that I have been away doing my own stuff.

    If you missed me and you know it, clap your hands...

  13. Although the image takes a very, very long time to load it's good to see this thread still chugging along. Where is the GTA3 image though? Is this topic actually going to expand into GTA3?

    My parents still have me banned from the home PC, so without the dedication of remaining MTA:VC fans this concept would have died about half a year ago. Good job, everyone.

  14. I made this post a long time ago in a different section of the board but it didn't get responded to. So, I figure a shiney new topic here would be a better bet:

    Im looking at it in 800 x 600 without a problem, or do you mean put it so we dont have to scroll left and right?
    That's exactly what I mean. Now that I'm at the net cafe (which have iMacs) instead of the Library I can view the source and found the offending code. It was exactly as I suspected: The horizontal ruled line (HR element) was set to be a large, pixel width instead of either undefined or a modest percentage. Here's the exact code snippet to hunt through the template sets for:

    
    

    Remove the "width=600" from that and the page should collapse properly so horizontal scrolling is avoided.

    I hope the admins can make this change promptly for those of us who have to use this forum from public computers which always use small desktop sizes to artificially increase the size of display elements, as well as folks who just have old PCs.
  15. Im looking at it in 800 x 600 without a problem, or do you mean put it so we dont have to scroll left and right?
    That's exactly what I mean. Now that I'm at the net cafe (which have iMacs) instead of the Library I can view the source and found the offending code. It was exactly as I suspected: The horizontal ruled line (HR element) was set to be a large, pixel width instead of either undefined or a modest percentage. Here's the exact code snippet to hunt through the template sets for:

    					
    
    
    

    Remove the "width=600" from that and the page should collapse properly so horizontal scrolling is avoided.

  16. when the forums get slow forum mods tend to do their job more as theres nothing else to do ;)
    Aha, I see. Any chance you guys could play with the forum templates so that it can be viewed at 800x600 resolution? I still have to access it from the local library which, like most public access points, uses a low desktop size so everything is nice and big for the elderly users.

    The line beneath the user links in the top right seems to be what makes the page unable to collapse small enough. Changing it to an HR element might solve this, or just plain removing it.

  17. Hm... and no examples of your work, you two? ;P

    gang_headquarters_small.gif

    1024x1024 Version

    Here's an updated gang headquarters map. I left some off that I'm not too sure of, but it's a start. At least I removed those that were months inactive which CerberA failed to do...

    Bump, you can link to my (:P) image if you'd like. I can keep track of all new requests of HQ relocations/additions. It's fairly easily update the map with Photoshop.

    Good on you BZ, you edited the opening post precisely as I hoped the new operator would if one was required. Bravo for removing all those disbanded gangs too; I kept them all on just because I was slowly becoming less active in MTAVC and couldn't keep track reliably.

    I changed your name to be a PM link, as your details obviously aren't located below the opening post as I made it.

    I'm still banned from my home PC (this internet cafe charges a damn fortune) so I can't resume responsibility for this thread. To be frank, BZ is better suited to doing it from what I've been reading as he has the time to check which gangs are actually still around and which are not.

    You can find details about the most recent events in my PC ban here.

  18. Parents have prevented me from accessing the computer all through this, so I'll just comment on the aftermath.

    There are twelve topics set as announcements or pinned threads. Here are the ones I reckon should be removed:-

    2 day rule for regulars - this is simply not required. People who flame will be resented by the quality gangs and members. People in quality gangs who flame new ones will simply get removed. Only shite gangs allow thier members to flame newcomers.

    Time Converter - people can just check using the windows clock what the hour offset between timezones is, then they just add that to thier current time and hey presto. You have to be seriously :o not to realise that.

    Gang Ally Post -

    this is unecessary. If a gang wishes to express an alliance or an enmity with another gang, they can simply add it to their official gang member list. Additionally, this thread is full of spam.

    Poll: What About - this poll was to decide whether each gang should have its own area. This is a pointless suggestion because the current system of one area for all gangs allows them to interact freely and it allows information threads, such as the member list, to be in the same place as all gang discussions.

    MSG TO EVERYONE - hasn't been replied in since October 2003. It's both dead and irrelevant.

    rules - remove the rules thread?! The fact is that the staff are not involved sufficiently with the community to intervene when conflicts arise. If people wish to flame, they will simply be despised by the high quality members and won't be able to get into any high quality clans because of this.

    Suspended Gang - this, again, is not required. Gangs who cheat or use modifications in public or tournament games will be identified by the people they play against and will therefore be despised. Of course, those who use cheats or modifications in private games aren't harming anyone.

    QUICK NOTE TO GANGS - this was a memo to inform gangs that there was no minimum post count to start a gang any more. Any new gangs won't be aware this rule ever existed, so this thread is now redundant. I started SSR without fifty posts and that didn't cause any problems. In fact, we were very well received.

    The two most recent announcements ("FORUM CLEANUP" and "we apologise") should be left as they are still active. However, they should be removed once they become redundant imho.

    I notice this area is now much clearer...did someone actually take my advice? :)

    DeathB, I don't understand what you are talking about. :oops:

×
×
  • Create New...