yea i could pretty much see driveby's as they happened…. 60+ clients all tuning in for about 3 seconds…"heeey cooolaiid" and honestly, with the way that shoutcast is built, im willing to bet in that short amount of time they dont even hear any music because of the buffer when connecting… which makes about 80% of the requests pointless…
shoutcast servers are light, fast, and easy to spawn in an instance, all you would need to do is set the relay url and port and fire it up.. leave it connected until the last person disconnects then do the same yourself… maybe it would also be a good idea if your specifically listing stations… maybe send them a quick email letting them know you want to do so, and explain what that involves… i can bet that most are willing …
im just wondering if theres someway i can contribute.. all this looks pretty cool… if people would use it i would be totally down for building some kind of central service that these radio apps could use.. can be an aggregate of all their current lists, and a submission form for new ones. they submit a station name and a url to the playlist file, script curls the pls file, puts the host ip and port at the end of a config template and saves a fresh copy.. a shoutcast server will fire and make a single connection to the radio station the first time a client requests the customlzed pls file form me. will stay connected until the last person disconnects, rinse, repeat…. its pretty easy, can even take a soundcloud or youtube or whatever audio source and offer it up. im not sure if the game supports it, but i can do all the same with streaming video, static of live content… then these guys can put custom or live video content on the tv screens they installed in the seats ha.. comical =]
granted this also means that you will need to have half decent bandwidth depending on the content being streamed.