WeaponID = {
[31] = true,
[36] = true,
[38] = true,
}
function ( currentWeaponID )
if ( WeaponID[currentWeaponID] ) then
col = createColSphere(x, y, z, fRadius)
takeAllWeapons(source)
addEventHandler ( 'onPlayerWeaponSwitch', getRootElement ( ),
end
end
)