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Nerses

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Everything posted by Nerses

  1. Nerses

    Marker script

    Sorry, I know little of the lua language. Just practicing more, so if you can then more paint, if not it's hard for you
  2. Nerses

    Marker script

    Perfect! Everything works! Now one more help is needed and all. As above the marker to write the text?
  3. Nerses

    Marker script

    server local marker = createMarker( -1187.7109375, -1308.9765625, 152.9, "Cylinder", 0.7, 0, 100, 0, 150) function markerHit(player,matchDim) if (matchDim and isElement(player) and getElementType(player) == "player") then if isPedInVehicle (player) then local vehicle = getPedOccupiedVehicle(player) VehicleHandling(player,vehicle) end end end addEventHandler("onMarkerHit", marker,markerHit) local blip = createBlip( -1187.7109375, -1308.9765625,0, 55, 0, 0, 0, 0, 0, 0, 250) setBlipVisibleDistance(blip, 1500) function VehicleHandling(player,vehicle) if isElement(player) and vehicle then if ( getPlayerMoney (player) >= 0 ) then -- check the player money takePlayerMoney(player, 0) -- put how much you will take here setVehicleHandling(vehicle, "mass", 300.0) setVehicleHandling(vehicle, "turnMass", 200) setVehicleHandling(vehicle, "dragCoeff", 4.0 ) setVehicleHandling(vehicle, "centerOfMass", { 0.0,0.08,-0.09 } ) setVehicleHandling(vehicle, "percentSubmerged", 103) setVehicleHandling(vehicle, "tractionMultiplier", 1.7) -- you can also put 1.8 setVehicleHandling(vehicle, "tractionLoss", 1.0) setVehicleHandling(vehicle, "tractionBias", 0.48) setVehicleHandling(vehicle, "numberOfGears", 5) setVehicleHandling(vehicle, "maxVelocity", 300.0) setVehicleHandling(vehicle, "engineAcceleration", 90.0 ) setVehicleHandling(vehicle, "engineInertia", 5.0) setVehicleHandling(vehicle, "driveType", "rwd") setVehicleHandling(vehicle, "engineType", "petrol") setVehicleHandling(vehicle, "brakeDeceleration", 20.0) setVehicleHandling(vehicle, "brakeBias", 0.60) setVehicleHandling(vehicle, "steeringLock", 35.0 ) setVehicleHandling(vehicle, "suspensionForceLevel", 0.85) setVehicleHandling(vehicle, "suspensionDamping", 0.15 ) setVehicleHandling(vehicle, "suspensionHighSpeedDamping", 0.0) setVehicleHandling(vehicle, "suspensionUpperLimit", 0.15 ) setVehicleHandling(vehicle, "suspensionLowerLimit", -0.16) setVehicleHandling(vehicle, "suspensionFrontRearBias", 0.5 ) setVehicleHandling(vehicle, "suspensionAntiDiveMultiplier", 0.0) setVehicleHandling(vehicle, "seatOffsetDistance", 0.0) setVehicleHandling(vehicle, "collisionDamageMultiplier", 0.00) setVehicleHandling(vehicle, "monetary", 10000) setVehicleHandling(vehicle, "modelFlags", 1002000) setVehicleHandling(vehicle, "handlingFlags", 1000002) setVehicleHandling(vehicle, "headLight", 3) setVehicleHandling(vehicle, "tailLight", 2) setVehicleHandling(vehicle, "animGroup", 4) end end end meta <meta> <info descirption="www.gta-arabs.com" type="script" name="safe zone" version="1.0" author="Co[L]a>3"/> <script src ="server.lua" type = "server" /> </meta>
  4. Nerses

    Marker script

    did you add the local marker you can use this local marker = createMarker( -1187.7109375, -1308.9765625, 152.9, "Cylinder", 0.7, 0, 100, 0, 150) function markerHit(player,matchDim) if (matchDim and isElement(player) and getElementType(player) == "player") then if isPedInVehicle (player) then local vehicle = getPedOccupiedVehicle(player) VehicleHandling(player,vehicle) end end end addEventHandler("onMarkerHit", marker,markerHit) again this error [2015-05-09 14:54:11] WARNING: [gameplay]/qwerty/server.lua:12: Bad argument @ 'addEventHandler' [Expected element at argument 2, got boolean] [2015-05-09 14:54:11] qwerty restarted successfully
  5. Nerses

    Marker script

    [2015-05-09 14:21:48] SCRIPT ERROR: [gameplay]/qwerty/server.lua:5: ')' expected near 'then' [2015-05-09 14:21:48] ERROR: Loading script failed: [gameplay]/qwerty/server.lua:5: ')' expected near 'then' Done try this local marker = createMarker( -1187.7109375, -1308.9765625, 152.9, "Cylinder", 0.7, 0, 100, 0, 150) addEventHandler("onMarkerHit", marker, function(player,matchDim) if (matchDim and isElement(player) and getElementType(player) == "player") then if isPedInVehicle (player) then local vehicle = getPedOccupiedVehicle(player) VehicleHandling(player,vehicle) end end end ) function VehicleHandling(player,vehicle) if isElement(player) and vehicle then if ( getPlayerMoney (player) >= 0 ) then -- check the player money takePlayerMoney(player, 0) -- put how much you will take here setVehicleHandling(vehicle, "mass", 300.0) setVehicleHandling(vehicle, "turnMass", 200) setVehicleHandling(vehicle, "dragCoeff", 4.0 ) setVehicleHandling(vehicle, "centerOfMass", { 0.0,0.08,-0.09 } ) setVehicleHandling(vehicle, "percentSubmerged", 103) setVehicleHandling(vehicle, "tractionMultiplier", 1.7) -- you can also put 1.8 setVehicleHandling(vehicle, "tractionLoss", 1.0) setVehicleHandling(vehicle, "tractionBias", 0.48) setVehicleHandling(vehicle, "numberOfGears", 5) setVehicleHandling(vehicle, "maxVelocity", 300.0) setVehicleHandling(vehicle, "engineAcceleration", 90.0 ) setVehicleHandling(vehicle, "engineInertia", 5.0) setVehicleHandling(vehicle, "driveType", "rwd") setVehicleHandling(vehicle, "engineType", "petrol") setVehicleHandling(vehicle, "brakeDeceleration", 20.0) setVehicleHandling(vehicle, "brakeBias", 0.60) setVehicleHandling(vehicle, "steeringLock", 35.0 ) setVehicleHandling(vehicle, "suspensionForceLevel", 0.85) setVehicleHandling(vehicle, "suspensionDamping", 0.15 ) setVehicleHandling(vehicle, "suspensionHighSpeedDamping", 0.0) setVehicleHandling(vehicle, "suspensionUpperLimit", 0.15 ) setVehicleHandling(vehicle, "suspensionLowerLimit", -0.16) setVehicleHandling(vehicle, "suspensionFrontRearBias", 0.5 ) setVehicleHandling(vehicle, "suspensionAntiDiveMultiplier", 0.0) setVehicleHandling(vehicle, "seatOffsetDistance", 0.0) setVehicleHandling(vehicle, "collisionDamageMultiplier", 0.00) setVehicleHandling(vehicle, "monetary", 10000) setVehicleHandling(vehicle, "modelFlags", 1002000) setVehicleHandling(vehicle, "handlingFlags", 1000002) setVehicleHandling(vehicle, "headLight", 3) setVehicleHandling(vehicle, "tailLight", 2) setVehicleHandling(vehicle, "animGroup", 4) end end end [2015-05-09 14:31:15] WARNING: [gameplay]/qwerty/server.lua:3: Bad argument @ 'addEventHandler' [Expected element at argument 2, got boolean] [2015-05-09 14:31:15] qwerty restarted successfully
  6. Nerses

    Marker script

    [2015-05-09 14:21:48] SCRIPT ERROR: [gameplay]/qwerty/server.lua:5: ')' expected near 'then' [2015-05-09 14:21:48] ERROR: Loading script failed: [gameplay]/qwerty/server.lua:5: ')' expected near 'then'
  7. Nerses

    Marker script

    show me debugscript all right? server local marker = createMarker( -1187.7109375, -1308.9765625, 152.9, "Cylinder", 0.7, 0, 100, 0, 150) addEventHandler("onMarkerHit", marker, function(player,matchDim) if (matchDim and isElement(player) and getElementType(player) == "player" then ) then if isPedInVehicle (player) then local vehicle = getPedOccupiedVehicle(player) VehicleHandling(player,vehicle) end end end ) function VehicleHandling(player,vehicle) if isElement(player) and vehicle then if ( getPlayerMoney (player) >= 0 ) then -- check the player money takePlayerMoney(player, 0) -- put how much you will take here setVehicleHandling(vehicle, "mass", 4500.0) setVehicleHandling(vehicle, "turnMass", 200) setVehicleHandling(vehicle, "dragCoeff", 4.0 ) setVehicleHandling(vehicle, "centerOfMass", { 0.0,0.08,-0.09 } ) setVehicleHandling(vehicle, "percentSubmerged", 103) setVehicleHandling(vehicle, "tractionMultiplier", 1.7) -- you can also put 1.8 setVehicleHandling(vehicle, "tractionLoss", 1.0) setVehicleHandling(vehicle, "tractionBias", 0.48) setVehicleHandling(vehicle, "numberOfGears", 5) setVehicleHandling(vehicle, "maxVelocity", 300.0) setVehicleHandling(vehicle, "engineAcceleration", 90.0 ) setVehicleHandling(vehicle, "engineInertia", 5.0) setVehicleHandling(vehicle, "driveType", "rwd") setVehicleHandling(vehicle, "engineType", "petrol") setVehicleHandling(vehicle, "brakeDeceleration", 20.0) setVehicleHandling(vehicle, "brakeBias", 0.60) setVehicleHandling(vehicle, "steeringLock", 35.0 ) setVehicleHandling(vehicle, "suspensionForceLevel", 0.85) setVehicleHandling(vehicle, "suspensionDamping", 0.15 ) setVehicleHandling(vehicle, "suspensionHighSpeedDamping", 0.0) setVehicleHandling(vehicle, "suspensionUpperLimit", 0.15 ) setVehicleHandling(vehicle, "suspensionLowerLimit", -0.16) setVehicleHandling(vehicle, "suspensionFrontRearBias", 0.5 ) setVehicleHandling(vehicle, "suspensionAntiDiveMultiplier", 0.0) setVehicleHandling(vehicle, "seatOffsetDistance", 0.0) setVehicleHandling(vehicle, "collisionDamageMultiplier", 0.00) setVehicleHandling(vehicle, "monetary", 10000) setVehicleHandling(vehicle, "modelFlags", 1002000) setVehicleHandling(vehicle, "handlingFlags", 1000002) setVehicleHandling(vehicle, "headLight", 3) setVehicleHandling(vehicle, "tailLight", 2) setVehicleHandling(vehicle, "animGroup", 4) end end end meta <meta> <info descirption="www.gta-arabs.com" type="script" name="safe zone" version="1.0" author="Co[L]a>3"/> <script src ="server.lua" type = "server" /> </meta>
  8. Nerses

    Marker script

    :3 lol it's server side . that's what I do!!
  9. Nerses

    Marker script

    local marker = createMarker( -1187.7109375, -1308.9765625, 152.9, "Cylinder", 0.7, 0, 100, 0, 150) addEventHandler("onMarkerHit", marker, function(player,matchDim) if (matchDim and isElement(player) and getElementType(player) == "player" then ) then if isPedInVehicle (player) then local vehicle = getPedOccupiedVehicle(player) VehicleHandling(player,vehicle) end end end ) function VehicleHandling(player,vehicle) if isElement(player) and vehicle then if ( getPlayerMoney (player) >= 0 ) then -- check the player money takePlayerMoney(player, 0) -- put how much you will take here setVehicleHandling(vehicle, "mass", 300.0) setVehicleHandling(vehicle, "turnMass", 200) setVehicleHandling(vehicle, "dragCoeff", 4.0 ) setVehicleHandling(vehicle, "centerOfMass", { 0.0,0.08,-0.09 } ) setVehicleHandling(vehicle, "percentSubmerged", 103) setVehicleHandling(vehicle, "tractionMultiplier", 1.7) -- you can also put 1.8 setVehicleHandling(vehicle, "tractionLoss", 1.0) setVehicleHandling(vehicle, "tractionBias", 0.48) setVehicleHandling(vehicle, "numberOfGears", 5) setVehicleHandling(vehicle, "maxVelocity", 300.0) setVehicleHandling(vehicle, "engineAcceleration", 90.0 ) setVehicleHandling(vehicle, "engineInertia", 5.0) setVehicleHandling(vehicle, "driveType", "rwd") setVehicleHandling(vehicle, "engineType", "petrol") setVehicleHandling(vehicle, "brakeDeceleration", 20.0) setVehicleHandling(vehicle, "brakeBias", 0.60) setVehicleHandling(vehicle, "steeringLock", 35.0 ) setVehicleHandling(vehicle, "suspensionForceLevel", 0.85) setVehicleHandling(vehicle, "suspensionDamping", 0.15 ) setVehicleHandling(vehicle, "suspensionHighSpeedDamping", 0.0) setVehicleHandling(vehicle, "suspensionUpperLimit", 0.15 ) setVehicleHandling(vehicle, "suspensionLowerLimit", -0.16) setVehicleHandling(vehicle, "suspensionFrontRearBias", 0.5 ) setVehicleHandling(vehicle, "suspensionAntiDiveMultiplier", 0.0) setVehicleHandling(vehicle, "seatOffsetDistance", 0.0) setVehicleHandling(vehicle, "collisionDamageMultiplier", 0.00) setVehicleHandling(vehicle, "monetary", 10000) setVehicleHandling(vehicle, "modelFlags", 1002000) setVehicleHandling(vehicle, "handlingFlags", 1000002) setVehicleHandling(vehicle, "headLight", 3) setVehicleHandling(vehicle, "tailLight", 2) setVehicleHandling(vehicle, "animGroup", 4) end end end does not work
  10. Nerses

    Marker script

    well there is a solution to the problem?
  11. Nerses

    Marker script

    client local marker = createMarker( -1187.7109375, -1308.9765625, 152.9, "Cylinder", 0.7, 0, 100, 0, 150) addEventHandler("onClientMarkerHit", marker, function(player) if (player == localPlayer) then triggerServerEvent ("vehiclehandling",getLocalPlayer(),vehiclehandling) end end) local blip = createBlip( -1187.7109375, -1308.9765625,0, 55, 0, 0, 0, 0, 0, 0, 250) setBlipVisibleDistance(blip, 1500) -- 150 é a distancia perfeita meta <meta> <info descirption="www.gta-arabs.com" type="script" name="safe zone" version="1.0" author="Co[L]a>3"/> <script src ="client.lua" type = "client" /> <script src ="server.lua" type = "server" /> </meta> server addEvent("vehiclehandling",true) addEventHandler("vehiclehandling",root, function() if ( getPlayerMoney (source) >= 0 ) then takePlayerMoney(source, 0) setVehicleHandling(source, "mass", 4500.0) setVehicleHandling(source, "turnMass", 200) setVehicleHandling(source, "dragCoeff", 4.0 ) setVehicleHandling(source, "centerOfMass", { 0.0,0.08,-0.09 } ) setVehicleHandling(source, "percentSubmerged", 103) setVehicleHandling(source, "tractionMultiplier", 1.7) -- you can also put 1.8 setVehicleHandling(source, "tractionLoss", 1.0) setVehicleHandling(source, "tractionBias", 0.48) setVehicleHandling(source, "numberOfGears", 5) setVehicleHandling(source, "maxVelocity", 300.0) setVehicleHandling(source, "engineAcceleration", 90.0 ) setVehicleHandling(source, "engineInertia", 5.0) setVehicleHandling(source, "driveType", "rwd") setVehicleHandling(source, "engineType", "petrol") setVehicleHandling(source, "brakeDeceleration", 20.0) setVehicleHandling(source, "brakeBias", 0.60) setVehicleHandling(source, "steeringLock", 35.0 ) setVehicleHandling(source, "suspensionForceLevel", 0.85) setVehicleHandling(source, "suspensionDamping", 0.15 ) setVehicleHandling(source, "suspensionHighSpeedDamping", 0.0) setVehicleHandling(source, "suspensionUpperLimit", 0.15 ) setVehicleHandling(source, "suspensionLowerLimit", -0.16) setVehicleHandling(source, "suspensionFrontRearBias", 0.5 ) setVehicleHandling(source, "suspensionAntiDiveMultiplier", 0.0) setVehicleHandling(source, "seatOffsetDistance", 0.0) setVehicleHandling(source, "collisionDamageMultiplier", 0.00) setVehicleHandling(source, "monetary", 10000) setVehicleHandling(source, "modelFlags", 1002000) setVehicleHandling(source, "handlingFlags", 1000002) setVehicleHandling(source, "headLight", 3) setVehicleHandling(source, "tailLight", 2) setVehicleHandling(source, "animGroup", 4) end end)
  12. Nerses

    Marker script

    the issue with the blip is already solved. Now when I pull up to the marker on the car then nothing happens
  13. Nerses

    Marker script

    the marker was able to create, now when I call it there is nothing does not change, what to do? here is the error
  14. Nerses

    Marker script

    I did but I have not token icon on the map does not appear
  15. Nerses

    Marker script

    create the marker is on the server side or client?
  16. Nerses

    Marker script

    Guys once again explain. Need a script so when the player enters the car in the marker then it automatically change the settings on those machines that I asked.
  17. Nerses

    Marker script

    Yes Yes!!! Well, the problem is that I have little knowledge of lua. Could you help if you are not difficult?
  18. Nerses

    Marker script

    Sorry, I have a bad English. Need a script that when a car drove up and began to the marker that automatically changed the characteristics of the machine are the ones that I ask.
  19. Nerses

    Marker script

    Good evening friends. Need your help. I need a script that for example when the player approached the marker on the machine, and for automatically changing the machine settings on the ones I ask. In advance thank you very much for your help.
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