 
        Nerses
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Everything posted by Nerses
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	Sorry, I know little of the lua language. Just practicing more, so if you can then more paint, if not it's hard for you
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	Perfect! Everything works! Now one more help is needed and all. As above the marker to write the text?
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	server local marker = createMarker( -1187.7109375, -1308.9765625, 152.9, "Cylinder", 0.7, 0, 100, 0, 150) function markerHit(player,matchDim) if (matchDim and isElement(player) and getElementType(player) == "player") then if isPedInVehicle (player) then local vehicle = getPedOccupiedVehicle(player) VehicleHandling(player,vehicle) end end end addEventHandler("onMarkerHit", marker,markerHit) local blip = createBlip( -1187.7109375, -1308.9765625,0, 55, 0, 0, 0, 0, 0, 0, 250) setBlipVisibleDistance(blip, 1500) function VehicleHandling(player,vehicle) if isElement(player) and vehicle then if ( getPlayerMoney (player) >= 0 ) then -- check the player money takePlayerMoney(player, 0) -- put how much you will take here setVehicleHandling(vehicle, "mass", 300.0) setVehicleHandling(vehicle, "turnMass", 200) setVehicleHandling(vehicle, "dragCoeff", 4.0 ) setVehicleHandling(vehicle, "centerOfMass", { 0.0,0.08,-0.09 } ) setVehicleHandling(vehicle, "percentSubmerged", 103) setVehicleHandling(vehicle, "tractionMultiplier", 1.7) -- you can also put 1.8 setVehicleHandling(vehicle, "tractionLoss", 1.0) setVehicleHandling(vehicle, "tractionBias", 0.48) setVehicleHandling(vehicle, "numberOfGears", 5) setVehicleHandling(vehicle, "maxVelocity", 300.0) setVehicleHandling(vehicle, "engineAcceleration", 90.0 ) setVehicleHandling(vehicle, "engineInertia", 5.0) setVehicleHandling(vehicle, "driveType", "rwd") setVehicleHandling(vehicle, "engineType", "petrol") setVehicleHandling(vehicle, "brakeDeceleration", 20.0) setVehicleHandling(vehicle, "brakeBias", 0.60) setVehicleHandling(vehicle, "steeringLock", 35.0 ) setVehicleHandling(vehicle, "suspensionForceLevel", 0.85) setVehicleHandling(vehicle, "suspensionDamping", 0.15 ) setVehicleHandling(vehicle, "suspensionHighSpeedDamping", 0.0) setVehicleHandling(vehicle, "suspensionUpperLimit", 0.15 ) setVehicleHandling(vehicle, "suspensionLowerLimit", -0.16) setVehicleHandling(vehicle, "suspensionFrontRearBias", 0.5 ) setVehicleHandling(vehicle, "suspensionAntiDiveMultiplier", 0.0) setVehicleHandling(vehicle, "seatOffsetDistance", 0.0) setVehicleHandling(vehicle, "collisionDamageMultiplier", 0.00) setVehicleHandling(vehicle, "monetary", 10000) setVehicleHandling(vehicle, "modelFlags", 1002000) setVehicleHandling(vehicle, "handlingFlags", 1000002) setVehicleHandling(vehicle, "headLight", 3) setVehicleHandling(vehicle, "tailLight", 2) setVehicleHandling(vehicle, "animGroup", 4) end end end meta <meta> <info descirption="www.gta-arabs.com" type="script" name="safe zone" version="1.0" author="Co[L]a>3"/> <script src ="server.lua" type = "server" /> </meta>
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	did you add the local marker you can use this local marker = createMarker( -1187.7109375, -1308.9765625, 152.9, "Cylinder", 0.7, 0, 100, 0, 150) function markerHit(player,matchDim) if (matchDim and isElement(player) and getElementType(player) == "player") then if isPedInVehicle (player) then local vehicle = getPedOccupiedVehicle(player) VehicleHandling(player,vehicle) end end end addEventHandler("onMarkerHit", marker,markerHit) again this error [2015-05-09 14:54:11] WARNING: [gameplay]/qwerty/server.lua:12: Bad argument @ 'addEventHandler' [Expected element at argument 2, got boolean] [2015-05-09 14:54:11] qwerty restarted successfully
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	[2015-05-09 14:21:48] SCRIPT ERROR: [gameplay]/qwerty/server.lua:5: ')' expected near 'then' [2015-05-09 14:21:48] ERROR: Loading script failed: [gameplay]/qwerty/server.lua:5: ')' expected near 'then' Done try this local marker = createMarker( -1187.7109375, -1308.9765625, 152.9, "Cylinder", 0.7, 0, 100, 0, 150) addEventHandler("onMarkerHit", marker, function(player,matchDim) if (matchDim and isElement(player) and getElementType(player) == "player") then if isPedInVehicle (player) then local vehicle = getPedOccupiedVehicle(player) VehicleHandling(player,vehicle) end end end ) function VehicleHandling(player,vehicle) if isElement(player) and vehicle then if ( getPlayerMoney (player) >= 0 ) then -- check the player money takePlayerMoney(player, 0) -- put how much you will take here setVehicleHandling(vehicle, "mass", 300.0) setVehicleHandling(vehicle, "turnMass", 200) setVehicleHandling(vehicle, "dragCoeff", 4.0 ) setVehicleHandling(vehicle, "centerOfMass", { 0.0,0.08,-0.09 } ) setVehicleHandling(vehicle, "percentSubmerged", 103) setVehicleHandling(vehicle, "tractionMultiplier", 1.7) -- you can also put 1.8 setVehicleHandling(vehicle, "tractionLoss", 1.0) setVehicleHandling(vehicle, "tractionBias", 0.48) setVehicleHandling(vehicle, "numberOfGears", 5) setVehicleHandling(vehicle, "maxVelocity", 300.0) setVehicleHandling(vehicle, "engineAcceleration", 90.0 ) setVehicleHandling(vehicle, "engineInertia", 5.0) setVehicleHandling(vehicle, "driveType", "rwd") setVehicleHandling(vehicle, "engineType", "petrol") setVehicleHandling(vehicle, "brakeDeceleration", 20.0) setVehicleHandling(vehicle, "brakeBias", 0.60) setVehicleHandling(vehicle, "steeringLock", 35.0 ) setVehicleHandling(vehicle, "suspensionForceLevel", 0.85) setVehicleHandling(vehicle, "suspensionDamping", 0.15 ) setVehicleHandling(vehicle, "suspensionHighSpeedDamping", 0.0) setVehicleHandling(vehicle, "suspensionUpperLimit", 0.15 ) setVehicleHandling(vehicle, "suspensionLowerLimit", -0.16) setVehicleHandling(vehicle, "suspensionFrontRearBias", 0.5 ) setVehicleHandling(vehicle, "suspensionAntiDiveMultiplier", 0.0) setVehicleHandling(vehicle, "seatOffsetDistance", 0.0) setVehicleHandling(vehicle, "collisionDamageMultiplier", 0.00) setVehicleHandling(vehicle, "monetary", 10000) setVehicleHandling(vehicle, "modelFlags", 1002000) setVehicleHandling(vehicle, "handlingFlags", 1000002) setVehicleHandling(vehicle, "headLight", 3) setVehicleHandling(vehicle, "tailLight", 2) setVehicleHandling(vehicle, "animGroup", 4) end end end [2015-05-09 14:31:15] WARNING: [gameplay]/qwerty/server.lua:3: Bad argument @ 'addEventHandler' [Expected element at argument 2, got boolean] [2015-05-09 14:31:15] qwerty restarted successfully
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	[2015-05-09 14:21:48] SCRIPT ERROR: [gameplay]/qwerty/server.lua:5: ')' expected near 'then' [2015-05-09 14:21:48] ERROR: Loading script failed: [gameplay]/qwerty/server.lua:5: ')' expected near 'then'
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	show me debugscript all right? server local marker = createMarker( -1187.7109375, -1308.9765625, 152.9, "Cylinder", 0.7, 0, 100, 0, 150) addEventHandler("onMarkerHit", marker, function(player,matchDim) if (matchDim and isElement(player) and getElementType(player) == "player" then ) then if isPedInVehicle (player) then local vehicle = getPedOccupiedVehicle(player) VehicleHandling(player,vehicle) end end end ) function VehicleHandling(player,vehicle) if isElement(player) and vehicle then if ( getPlayerMoney (player) >= 0 ) then -- check the player money takePlayerMoney(player, 0) -- put how much you will take here setVehicleHandling(vehicle, "mass", 4500.0) setVehicleHandling(vehicle, "turnMass", 200) setVehicleHandling(vehicle, "dragCoeff", 4.0 ) setVehicleHandling(vehicle, "centerOfMass", { 0.0,0.08,-0.09 } ) setVehicleHandling(vehicle, "percentSubmerged", 103) setVehicleHandling(vehicle, "tractionMultiplier", 1.7) -- you can also put 1.8 setVehicleHandling(vehicle, "tractionLoss", 1.0) setVehicleHandling(vehicle, "tractionBias", 0.48) setVehicleHandling(vehicle, "numberOfGears", 5) setVehicleHandling(vehicle, "maxVelocity", 300.0) setVehicleHandling(vehicle, "engineAcceleration", 90.0 ) setVehicleHandling(vehicle, "engineInertia", 5.0) setVehicleHandling(vehicle, "driveType", "rwd") setVehicleHandling(vehicle, "engineType", "petrol") setVehicleHandling(vehicle, "brakeDeceleration", 20.0) setVehicleHandling(vehicle, "brakeBias", 0.60) setVehicleHandling(vehicle, "steeringLock", 35.0 ) setVehicleHandling(vehicle, "suspensionForceLevel", 0.85) setVehicleHandling(vehicle, "suspensionDamping", 0.15 ) setVehicleHandling(vehicle, "suspensionHighSpeedDamping", 0.0) setVehicleHandling(vehicle, "suspensionUpperLimit", 0.15 ) setVehicleHandling(vehicle, "suspensionLowerLimit", -0.16) setVehicleHandling(vehicle, "suspensionFrontRearBias", 0.5 ) setVehicleHandling(vehicle, "suspensionAntiDiveMultiplier", 0.0) setVehicleHandling(vehicle, "seatOffsetDistance", 0.0) setVehicleHandling(vehicle, "collisionDamageMultiplier", 0.00) setVehicleHandling(vehicle, "monetary", 10000) setVehicleHandling(vehicle, "modelFlags", 1002000) setVehicleHandling(vehicle, "handlingFlags", 1000002) setVehicleHandling(vehicle, "headLight", 3) setVehicleHandling(vehicle, "tailLight", 2) setVehicleHandling(vehicle, "animGroup", 4) end end end meta <meta> <info descirption="www.gta-arabs.com" type="script" name="safe zone" version="1.0" author="Co[L]a>3"/> <script src ="server.lua" type = "server" /> </meta>
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	:3 lol it's server side . that's what I do!!
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	local marker = createMarker( -1187.7109375, -1308.9765625, 152.9, "Cylinder", 0.7, 0, 100, 0, 150) addEventHandler("onMarkerHit", marker, function(player,matchDim) if (matchDim and isElement(player) and getElementType(player) == "player" then ) then if isPedInVehicle (player) then local vehicle = getPedOccupiedVehicle(player) VehicleHandling(player,vehicle) end end end ) function VehicleHandling(player,vehicle) if isElement(player) and vehicle then if ( getPlayerMoney (player) >= 0 ) then -- check the player money takePlayerMoney(player, 0) -- put how much you will take here setVehicleHandling(vehicle, "mass", 300.0) setVehicleHandling(vehicle, "turnMass", 200) setVehicleHandling(vehicle, "dragCoeff", 4.0 ) setVehicleHandling(vehicle, "centerOfMass", { 0.0,0.08,-0.09 } ) setVehicleHandling(vehicle, "percentSubmerged", 103) setVehicleHandling(vehicle, "tractionMultiplier", 1.7) -- you can also put 1.8 setVehicleHandling(vehicle, "tractionLoss", 1.0) setVehicleHandling(vehicle, "tractionBias", 0.48) setVehicleHandling(vehicle, "numberOfGears", 5) setVehicleHandling(vehicle, "maxVelocity", 300.0) setVehicleHandling(vehicle, "engineAcceleration", 90.0 ) setVehicleHandling(vehicle, "engineInertia", 5.0) setVehicleHandling(vehicle, "driveType", "rwd") setVehicleHandling(vehicle, "engineType", "petrol") setVehicleHandling(vehicle, "brakeDeceleration", 20.0) setVehicleHandling(vehicle, "brakeBias", 0.60) setVehicleHandling(vehicle, "steeringLock", 35.0 ) setVehicleHandling(vehicle, "suspensionForceLevel", 0.85) setVehicleHandling(vehicle, "suspensionDamping", 0.15 ) setVehicleHandling(vehicle, "suspensionHighSpeedDamping", 0.0) setVehicleHandling(vehicle, "suspensionUpperLimit", 0.15 ) setVehicleHandling(vehicle, "suspensionLowerLimit", -0.16) setVehicleHandling(vehicle, "suspensionFrontRearBias", 0.5 ) setVehicleHandling(vehicle, "suspensionAntiDiveMultiplier", 0.0) setVehicleHandling(vehicle, "seatOffsetDistance", 0.0) setVehicleHandling(vehicle, "collisionDamageMultiplier", 0.00) setVehicleHandling(vehicle, "monetary", 10000) setVehicleHandling(vehicle, "modelFlags", 1002000) setVehicleHandling(vehicle, "handlingFlags", 1000002) setVehicleHandling(vehicle, "headLight", 3) setVehicleHandling(vehicle, "tailLight", 2) setVehicleHandling(vehicle, "animGroup", 4) end end end does not work
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	well there is a solution to the problem?
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	client local marker = createMarker( -1187.7109375, -1308.9765625, 152.9, "Cylinder", 0.7, 0, 100, 0, 150) addEventHandler("onClientMarkerHit", marker, function(player) if (player == localPlayer) then triggerServerEvent ("vehiclehandling",getLocalPlayer(),vehiclehandling) end end) local blip = createBlip( -1187.7109375, -1308.9765625,0, 55, 0, 0, 0, 0, 0, 0, 250) setBlipVisibleDistance(blip, 1500) -- 150 é a distancia perfeita meta <meta> <info descirption="www.gta-arabs.com" type="script" name="safe zone" version="1.0" author="Co[L]a>3"/> <script src ="client.lua" type = "client" /> <script src ="server.lua" type = "server" /> </meta> server addEvent("vehiclehandling",true) addEventHandler("vehiclehandling",root, function() if ( getPlayerMoney (source) >= 0 ) then takePlayerMoney(source, 0) setVehicleHandling(source, "mass", 4500.0) setVehicleHandling(source, "turnMass", 200) setVehicleHandling(source, "dragCoeff", 4.0 ) setVehicleHandling(source, "centerOfMass", { 0.0,0.08,-0.09 } ) setVehicleHandling(source, "percentSubmerged", 103) setVehicleHandling(source, "tractionMultiplier", 1.7) -- you can also put 1.8 setVehicleHandling(source, "tractionLoss", 1.0) setVehicleHandling(source, "tractionBias", 0.48) setVehicleHandling(source, "numberOfGears", 5) setVehicleHandling(source, "maxVelocity", 300.0) setVehicleHandling(source, "engineAcceleration", 90.0 ) setVehicleHandling(source, "engineInertia", 5.0) setVehicleHandling(source, "driveType", "rwd") setVehicleHandling(source, "engineType", "petrol") setVehicleHandling(source, "brakeDeceleration", 20.0) setVehicleHandling(source, "brakeBias", 0.60) setVehicleHandling(source, "steeringLock", 35.0 ) setVehicleHandling(source, "suspensionForceLevel", 0.85) setVehicleHandling(source, "suspensionDamping", 0.15 ) setVehicleHandling(source, "suspensionHighSpeedDamping", 0.0) setVehicleHandling(source, "suspensionUpperLimit", 0.15 ) setVehicleHandling(source, "suspensionLowerLimit", -0.16) setVehicleHandling(source, "suspensionFrontRearBias", 0.5 ) setVehicleHandling(source, "suspensionAntiDiveMultiplier", 0.0) setVehicleHandling(source, "seatOffsetDistance", 0.0) setVehicleHandling(source, "collisionDamageMultiplier", 0.00) setVehicleHandling(source, "monetary", 10000) setVehicleHandling(source, "modelFlags", 1002000) setVehicleHandling(source, "handlingFlags", 1000002) setVehicleHandling(source, "headLight", 3) setVehicleHandling(source, "tailLight", 2) setVehicleHandling(source, "animGroup", 4) end end)
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	the issue with the blip is already solved. Now when I pull up to the marker on the car then nothing happens
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	the marker was able to create, now when I call it there is nothing does not change, what to do? here is the error
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	I did but I have not token icon on the map does not appear
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	create the marker is on the server side or client?
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	Guys once again explain. Need a script so when the player enters the car in the marker then it automatically change the settings on those machines that I asked.
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	Yes Yes!!! Well, the problem is that I have little knowledge of lua. Could you help if you are not difficult?
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	Sorry, I have a bad English. Need a script that when a car drove up and began to the marker that automatically changed the characteristics of the machine are the ones that I ask.
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	Good evening friends. Need your help. I need a script that for example when the player approached the marker on the machine, and for automatically changing the machine settings on the ones I ask. In advance thank you very much for your help.
