Dont Understand adding long GUI, My GUI
looks like this
function CreateLoginWindow() local X = 0.375 local Y = 0.375 local Width = 0.25 local Height = 0.25 wdwLogin = guiCreateWindow(X, Y, Width, Height, "Please Log In", true) X = 0.0825 Y = 0.2 Width = 0.25 Height = 0.25 guiCreateLabel(X, Y, Width, Height, "Username", true, wdwLogin) Y = 0.5 guiCreateLabel(X, Y, Width, Height, "Password", true, wdwLogin) X = 0.415 Y = 0.2 Width = 0.5 Height = 0.15 edtUser = guiCreateEdit(X, Y, Width, Height, "", true, wdwLogin) Y = 0.5 edtPass = guiCreateEdit(X, Y, Width, Height, "", true, wdwLogin) guiEditSetMaxLength(edtUser, 50) guiEditSetMaxLength(edtPass, 50) X = 0.415 Y = 0.7 Width = 0.25 Height = 0.2 btnLogin = guiCreateButton(X, Y, Width, Height, "Log In", true, wdwLogin) guiSetVisible(wdwLogin, false) end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), function () CreateLoginWindow() outputChatBox("Welcome to My MTA DM Server, please log in. ") if (wdwLogin ~= nil) then guiSetVisible(wdwLogin, true) end showCursor(true) guiSetInputEnabled(true) end ) addEventHandler("onClientGUIClick", theButtonElement, theHandlerFunction, false) addEventHandler("onClientGUIClick", theButtonElement, theHandlerFunction, false) function clientSubmitLogin(button) if button == "left" then triggerServerEvent("SubmitLogin", getRootElement(), guiGetText(edtUser), guiGetText(edtPass)) guiSetInputEnabled(false) guiSetVisible(wdwLogin, false) showCursor(false) end end function joinHandler(username, password) local x,y,z x = 1959.55 y = -1714.46 z = 10 spawnPlayer(client, x, y, z) fadeCamera(client, true) outputChatBox("Welcome to CardellAutoMTA", client) end end addEvent("SubmitLogin", true) addEventHandler("SubmitLogin", getRootElement(), joinHandler) g_gridListContents = {} -- info about binded gridlists g_openedWindows = {} -- {window1table = true, window2table = true, ...} GRIDLIST_UPDATE_CHUNK_SIZE = 10 classInfo = { wnd = {className = 'Window', padding = {25, 10, 10, 10}, isContainer = true}, tbp = {className = 'TabPanel'}, tab = {className = 'Tab', padding = 10, isContainer = true}, lbl = {className = 'Label', height = 20}, btn = {className = 'Button', height = 20, padding = {0, 4}}, chk = {className = 'CheckBox', height = 20, padding = {0, 6}}, rad = {className = 'RadioButton', height = 20, padding = {0, 10}}, txt = {className = 'Edit', width=100, height = 24}, lst = {className = 'GridList', width = 250, height = 400}, img = {className = 'StaticImage'} } function getTextWidth(text) return 8*text:len() end function createWindow(wnd, rebuild) if wnd.element then if rebuild then destroyElement(wnd.element) else guiSetVisible(wnd.element, true) guiBringToFront(wnd.element) g_openedWindows[wnd] = true if wnd.oncreate then wnd.oncreate() end return end end _planWindow(wnd) _buildWindow(wnd) end function _planWindow(wnd, baseWnd, parentWnd, x, y, maxHeightInLine) -- simulate building a window to get the proper height local wndClass = wnd[1] if not maxHeightInLine then maxHeightInLine = LINE_HEIGHT end local text, padding, parentPadding if wndClass ~= 'br' then padding = classInfo[wndClass].padding if type(padding) == 'number' then padding = table.rep(padding, 4) classInfo[wndClass].padding = padding elseif type(padding) == 'table' then if #padding == 1 then padding = table.rep(padding[1], 4) classInfo[wndClass].padding = padding elseif #padding == 2 then padding = table.flatten(table.rep(padding, 2)) classInfo[wndClass].padding = padding elseif #padding == 3 then table.insert(padding, padding[2]) classInfo[wndClass].padding = padding end elseif not padding then padding = table.rep(0, 4) classInfo[wndClass].padding = padding end text = wnd.text or wnd.id or '' if not wnd.width then wnd.width = (classInfo[wndClass].width or getTextWidth(text)) + (not classInfo[wndClass].isContainer and (padding[2] + padding[4]) or 0) end if not wnd.height and not classInfo[wndClass].isContainer then wnd.height = (classInfo[wndClass].height or LINE_HEIGHT) + padding[1] + padding[3] end end parentPadding = parentWnd and classInfo[parentWnd[1]].padding if wndClass == 'br' or (not classInfo[wndClass].isContainer and x + wnd.width > parentWnd.width - parentPadding[2]) then -- line wrap x = parentPadding[4] y = y + maxHeightInLine + LINE_MARGIN maxHeightInLine = LINE_HEIGHT if wndClass == 'br' then return nil, x, y, maxHeightInLine end end if not wnd.x then wnd.x = x end if not wnd.y then wnd.y = y end wnd.parent = parentWnd if wnd.controls then local childX, childY = padding[4], padding[1] local childMaxHeightInLine = LINE_HEIGHT local control for id, controlwnd in pairs(wnd.controls) do control, childX, childY, childMaxHeightInLine = _planWindow(controlwnd, baseWnd or wnd, wnd, childX, childY, childMaxHeightInLine) end if classInfo[wndClass].isContainer then wnd.height = childY + childMaxHeightInLine + padding[3] end end if wnd.tabs then local maxTabHeight = 0 for id, tab in pairs(wnd.tabs) do tab[1] = 'tab' tab.width = wnd.width _planWindow(tab, baseWnd, wnd) if tab.height > maxTabHeight then maxTabHeight = tab.height end end wnd.height = maxTabHeight end if classInfo[wndClass].isContainer then return elem else if wnd.height > maxHeightInLine then maxHeightInLine = wnd.height end return elem, x + wnd.width + CONTROL_MARGIN_RIGHT, y, maxHeightInLine end end function _buildWindow(wnd, baseWnd, parentWnd) local wndClass = wnd[1] if wndClass == 'br' then return end local relX, relY, relWidth, relHeight if parentWnd then if wnd.x and wnd.y then relX = wnd.x/parentWnd.width relY = wnd.y/parentWnd.height end relWidth = wnd.width / parentWnd.width relHeight = wnd.height / parentWnd.height end local elem if wndClass == 'wnd' then local screenWidth, screenHeight = guiGetScreenSize() if not wnd.x then wnd.x = screenWidth/2 - wnd.width/2 else local i, f = math.modf(wnd.x) if f ~= 0 then