
mommytellme
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Everything posted by mommytellme
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Name the functions better than "gówno" because otherwise in the end you start to get lost in your code
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Thank you for your help, but I decided to make this system more robust so that I will not be able to use this solution.
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This system fractions and is 85 lines, not the entire required. Paste the most important passage: local f = exports.DB2:pobierzWyniki("SELECT * FROM `prs_frakcje` WHERE `id` = "..getElementData(source, "fid")) local u = exports.DB2:pobierzWyniki("SELECT * FROM `prs_frakcje_players` WHERE `uid` = "..getElementData(plr, "auth:id")) setElementData(plr, "f.name", f.nazwa) setElementData(plr, "f.id", f.id) local rank = fromJSON(f.ranks) outputChatBox(#rank) -- !!!! prints 0
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Hello! When i type local rank = fromJSON(f.ranks) outputChatBox(rank) where f.ranks is text from database and its equals [{"1":"Szeregowy", "2":"Test"}] it give me a error: bad argument outputChatBox [exepcted string at argument 1 got nil] Why?
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getElementsByType returns table so: callRemote ( "http://www.website.com/mtasdk/refreshdata.php", #getElementsByType ( "player" ) ) is the correct form
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use bone_attach resource
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Write /debugscript 3 in chat, not in server console.
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Chyba już jest implementowany MTA:Script editor domyślnie.
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any errors in /debugscript 3?
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okay, whatever. But I have another problem. I upload into module all the files from the package, I tried to compile and blew me these errors: -------------- Build: Debug Win32 in ml_base (compiler: GNU GCC Compiler)--------------- mingw32-g++.exe -shared -Wl,--output-def=Debug\libml_base.def -Wl,--out-implib=Debug\libml_base.a -Wl,--dll Debug\CFunctions.o Debug\CThread.o Debug\CThreadData.o Debug\extra\CLuaArgument.o Debug\extra\CLuaArguments.o Debug\ml_base.o -o Debug\ml_base.dll D:\bullet\bin\Debug\libbullet.a D:\MTABulletPhysics\ml_devkit\ml_base\lib\lua5.1.lib Debug\extra\CLuaArgument.o: In function `ZN12CLuaArgument4ReadEP9lua_Statej': D:/MTABulletPhysics/ml_devkit/ml_base/extra/CLuaArgument.cpp:209: undefined reference to `lua_type' D:/MTABulletPhysics/ml_devkit/ml_base/extra/CLuaArgument.cpp:220: undefined reference to `lua_toboolean' D:/MTABulletPhysics/ml_devkit/ml_base/extra/CLuaArgument.cpp:226: undefined reference to `lua_touserdata' D:/MTABulletPhysics/ml_devkit/ml_base/extra/CLuaArgument.cpp:232: undefined reference to `lua_tonumber' D:/MTABulletPhysics/ml_devkit/ml_base/extra/CLuaArgument.cpp:239: undefined reference to `lua_tolstring' Debug\extra\CLuaArgument.o: In function `ZNK12CLuaArgument4PushEP9lua_State': D:/MTABulletPhysics/ml_devkit/ml_base/extra/CLuaArgument.cpp:268: undefined reference to `lua_pushnil' D:/MTABulletPhysics/ml_devkit/ml_base/extra/CLuaArgument.cpp:274: undefined reference to `lua_pushboolean' D:/MTABulletPhysics/ml_devkit/ml_base/extra/CLuaArgument.cpp:280: undefined reference to `lua_pushlightuserdata' D:/MTABulletPhysics/ml_devkit/ml_base/extra/CLuaArgument.cpp:286: undefined reference to `lua_pushnumber' D:/MTABulletPhysics/ml_devkit/ml_base/extra/CLuaArgument.cpp:295: undefined reference to `lua_pushstring' D:/MTABulletPhysics/ml_devkit/ml_base/extra/CLuaArgument.cpp:299: undefined reference to `lua_pushstring' Debug\extra\CLuaArguments.o: In function `ZN13CLuaArguments13ReadArgumentsEP9lua_Statej': D:/MTABulletPhysics/ml_devkit/ml_base/extra/CLuaArguments.cpp:58: undefined reference to `lua_type' Debug\extra\CLuaArguments.o: In function `ZNK13CLuaArguments4CallEP9lua_StatePKc': D:/MTABulletPhysics/ml_devkit/ml_base/extra/CLuaArguments.cpp:96: undefined reference to `lua_pushstring' D:/MTABulletPhysics/ml_devkit/ml_base/extra/CLuaArguments.cpp:97: undefined reference to `lua_gettable' D:/MTABulletPhysics/ml_devkit/ml_base/extra/CLuaArguments.cpp:102: undefined reference to `lua_pcall' D:/MTABulletPhysics/ml_devkit/ml_base/extra/CLuaArguments.cpp:105: undefined reference to `lua_tolstring'
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I have it downloaded and join my unit? I think no.
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nope. #include "./mods/deathmatch/logic/lua/CLuaFunctionDefs.Object.cpp" ===== fatal error: ./mods/deathmatch/logic/lua/CLuaFunctionDefs.Object.cpp: No such file or directory
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I am writing module, I want it to access the functions / variables from the MTA. Give up?
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Hi. Can I use MTA variables from module level? Eg. An array that stores the created objects. I want to try to integrate game with the new physics engine.
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yes, in path of image write :res1/image.png
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Podczas pisania funkcji na dole pojawiała by się jej składnia. Przydatne, często jak coś pisze i zapomnę składni jakiejś funkcji to muszę na wiki patrzyć.
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I saw on one server to detect the type of soil, and tear the wheels if too fast on the entrance.
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Hi. Can I somehow get the type of ground, after which the player moves? For example, sand, grass, asphalt.
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It has to be dynamic. You can use bounding box instead of colshapes then Thanks. I'm write that code: local x1, y1, z1, x2, y2, z2 = getElementBoundingBox(obiekt) local x,y,z = getElementPosition(obiekt) local x1 = x - x1 local y1 = y - y1 local z1 = z - z1 local colshape = createColCuboid(x1, y1, z1, x2, y2, z2) outputChatBox(x2.." - "..y2.." - "..z2) setElementData(obiekt, "colshape", colshape) attachElements(obiekt, colshape, 0, 0, 2) but the colshape is too small, and when object is move, the colshape is in its place. Can You help me?
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Hi there! I create a simple physics, I would like to create around the object colshape to detect a collision, but do not know how to detect where to start to create, and where to end colshape. Thanks in advance for your help and sorry for my poor English
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I want the camera to be rotated by the rotation of the plane, so I wrote this code: function camera () local veh = getPedOccupiedVehicle(localPlayer) if veh then if getVehicleType(veh) == "Plane" then local raz, dwa, trzy, cztery, piec, szesc = getCameraMatrix() local rotX, rotY, rotZ = getElementRotation(veh) setCameraMatrix(raz, dwa, trzy, cztery, piec, szesc, rotZ) end end end addEventHandler("onClientPreRender", root, camera) But it does not work, when you enter the Hydra camera locks in place. How do I fix this?
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Hi, I found something like this: http://adf.ly/iDTSd (sorry for adf.ly) This is a mod improves the graphics, in the middle of .fx files. Is it possible to run it in the MTA?
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Thank you, that I was looking for! God has sent you to me! : D