1LoL1
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//EDIT: Now i using guiSetTexts and when i change language nothing only when i restarted resource.
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lol work thanks but how to change text now
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What you mean? When i delete vip i see there ACTIVE and NOT ACTIVE too or when i joined server and i have VIP i see there ACTIVE 3x and NOT ACTIVE 4x all in 1.
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lol work thanks but when i delete player in acl.xml there is text ACTIVE and NOT ACTIVE too
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[00:28:53] WARNING: [gameplay]/BB/server.lua:4: Bad argument @ 'getPlayerAccount' [Expected element at argument 1, got nil] [00:28:53] WARNING: [gameplay]/BB/server.lua:4: Bad argument @ 'getAccountName' [Expected account at argument 1, got boolean] [00:28:53] ERROR: [gameplay]/BB/server.lua:4: attempt to concatenate a boolean value
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function test (button, state) if button == "left" and state == "up" then setElementData(getLocalPlayer(), "lang", "EN") guiSetInputEnabled(false) guiSetVisible(GUIEditor_Window[1], false) showCursor(false) end end
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function CreateShopWindow() VipWindow = guiCreateWindow(350,225,320,375,"TEST",false) guiSetAlpha ( VipWindow, 5.00 ) if getElementData(localPlayer, "lang") == "EN" then local C1 = guiCreateLabel(10,50,500,500,"",false,VipWindow) guiSetText (C1, "TEST1") guiLabelSetColor ( C1, 0, 255, 0 ) guiSetFont(C1, "default-bold-small") local C2 = guiCreateLabel(10,75,500,500,"",false,VipWindow) guiSetText (C2, "TEST2") guiLabelSetColor ( C2, 0, 255, 0 ) local C3 = guiCreateLabel(10,100,500,500,"",false,VipWindow) guiSetText (C3, "TEST3") guiLabelSetColor ( C3, 0, 255, 0 ) local C4 = guiCreateLabel(10,125,500,500,"",false,VipWindow) guiSetText (C4, "TEST4") guiLabelSetColor ( C4, 0, 255, 0 ) local C5 = guiCreateLabel(10,150,500,500,"",false,VipWindow) guiSetText (C5, "TEST5") guiLabelSetColor ( C5, 0, 255, 0 ) local C6 = guiCreateLabel(10,175,500,500,"",false,VipWindow) guiSetText (C6, "TEST6") guiLabelSetColor ( C6, 0, 255, 0 ) local C7 = guiCreateLabel(10,25,500,500,"",false,VipWindow) guiSetText (C7, "TEST7") guiSetFont(C7, "default-bold-small") local C8 = guiCreateLabel(80,25,500,500,"",false,VipWindow) guiSetText (C8, "TEST8") guiSetFont(C8, "default-bold-small") guiLabelSetColor(C8, 255, 0, 0) guiCreateStaticImage(10, 225, 20, 16, ":admin/client/images/flags/test.png",false,VipWindow) test9 = guiCreateLabel(40, 225, 500, 500, "TEST9",false,VipWindow) guiSetText (text9, "TEST") guiSetFont(test9, "default-bold-small") guiCreateStaticImage(10, 250, 20, 16, ":admin/client/images/flags/test.png",false,VipWindow) test10 = guiCreateLabel(40,250, 500, 500, "TEST10",false,VipWindow) setGuiText (text10, "TEST10") guiSetFont(test10, "default-bold-small") local C9 = guiCreateLabel(10, 350, 500, 500, "",false,VipWindow) guiSetText (C9, "TEST11") guiSetFont(C9, "default-bold-small") local C10 = guiCreateLabel(10, 295, 500, 500, "",false,VipWindow) guiSetText (C10, "TEST12") guiSetFont(C10, "default-bold-small") local C11 = guiCreateLabel(10, 315, 500, 500, "",false,VipWindow) guiSetText (C11, "TEST13") guiSetFont(C11, "default-bold-small") else local C1 = guiCreateLabel(10,50,500,500,"",false,VipWindow) guiSetText (C1, "TEST1") guiLabelSetColor ( C1, 0, 255, 0 ) guiSetFont(C1, "default-bold-small") local C2 = guiCreateLabel(10,75,500,500,"",false,VipWindow) guiSetText (C2, "TEST2") guiLabelSetColor ( C2, 0, 255, 0 ) local C3 = guiCreateLabel(10,100,500,500,"",false,VipWindow) guiSetText (C3, "TEST3") guiLabelSetColor ( C3, 0, 255, 0 ) local C4 = guiCreateLabel(10,125,500,500,"",false,VipWindow) guiSetText (C4, "TEST4") guiLabelSetColor ( C4, 0, 255, 0 ) local C5 = guiCreateLabel(10,150,500,500,"",false,VipWindow) guiSetText (C5, "TEST5") guiLabelSetColor ( C5, 0, 255, 0 ) local C6 = guiCreateLabel(10,175,500,500,"",false,VipWindow) guiSetText (C6, "TEST6") guiLabelSetColor ( C6, 0, 255, 0 ) local C7 = guiCreateLabel(10,25,500,500,"",false,VipWindow) guiSetText (C7, "TEST7") guiSetFont(C7, "default-bold-small") local C8 = guiCreateLabel(80,25,500,500,"", false,VipWindow) guiSetText (C8, "TEST8") guiSetFont(C8, "default-bold-small") guiLabelSetColor(C8, 0, 255, 0) guiCreateStaticImage(10, 225, 20, 16, ":admin/client/images/flags/cz.png",false,VipWindow) local TesT = guiCreateLabel(40, 225, 500, 500, "",false,VipWindow) guiSetText (TesT, "TesT") guiSetFont(TesT, "default-bold-small") guiCreateStaticImage(10, 250, 20, 16, ":admin/client/images/flags/sk.png",false,VipWindow) local tESt = guiCreateLabel(40, 250, 500, 500, "",false,VipWindow) guiSetText (tESt, "TEST") guiSetFont(tESt, "default-bold-small") local C9 = guiCreateLabel(10, 350, 500, 500, "",false,VipWindow) guiSetText (C9, "TEST9") guiSetFont(C9, "default-bold-small") local C10 = guiCreateLabel(10, 295, 500, 500, "",false,VipWindow) guiSetText (C10, "TEST10") guiSetFont(C10, "default-bold-small") local C11 = guiCreateLabel(10, 315, 500, 500, "",false,VipWindow) guiSetText (C11, "TEST11") guiSetFont(C11, "default-bold-small") end guiWindowSetSizable(VipWindow,false) guiSetVisible(VipWindow,false) end addEventHandler("onClientResourceStart", getRootElement(), CreateShopWindow) function ShowGUI ( ) guiSetVisible ( VipWindow, not guiGetVisible ( VipWindow ) ) showCursor ( not isCursorShowing( ) ) local screenW,screenH=guiGetScreenSize() local windowW,windowH=guiGetSize(VipWindow,false) local x,y = (screenW-windowW)/2,(screenH-windowH)/2 guiSetPosition(VipWindow,x,y,false) end bindKey ( "F2","down", ShowGUI )
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and why this not work? if getElementData(localPlayer, "lang") == "EN" then local C1 = guiCreateLabel(10,50,500,500,"",false,VipWindow) guiSetText (C1, "TEST1") guiLabelSetColor ( C1, 0, 255, 0 ) guiSetFont(C1, "default-bold-small") else local C1 = guiCreateLabel(10,50,500,500,"",false,VipWindow) guiSetText (C1, "TEST2") guiLabelSetColor ( C1, 0, 255, 0 ) guiSetFont(C1, "default-bold-small") i change language to "else" but text is again in EN i must restart resource when i want to change language.
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this is when player is in acl.xml in "VIP" ?
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can you get me please example? its hard for me.
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Hello, anyone can help me with this code? or how to change ACTIVE only to "VIP" and when i dont have VIP text will NOT ACTIVE local C8 = guiCreateLabel(80,25,500,500,"ACTIVE",false,VipWindow) guiSetFont(C8, "default-bold-small") guiLabelSetColor(C8, 0, 255, 0) else local C8 = guiCreateLabel(80,25,500,500,"NOT ACTIVE", false,VipWindow) guiSetFont(C8, "default-bold-small") guiLabelSetColor(C8, 255, 0, 0) end
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thanks but its hard for me i need fix to my code because my code i have in my all scripts.
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Hello, anyone can help me with this: if getElementData(getLocalPlayer(), "lang") == "EN" then outputChatBox("#0044FFTEST #FFFFFFTEST "..getPlayerName(player).." #FFFFFFTEST #FF0000["..tostring(amount).."] #FFFFFFTEST TEST test "..getPlayerName(targetplayer), getRootElement(), 255, 255, 255, true) else outputChatBox("#0044FF[TEST] #FFFFFFTEST "..getPlayerName(player).." #FFFFFFTEST #FF0000["..tostring(amount).."] #FFFFFFTEST TEST "..getPlayerName(targetplayer), getRootElement(), 255, 255, 255, true) end how i can when i have EN language i see in outputChatBox only EN language and when i have "else" i see only "else" language please help me now its: When i have EN language i see EN outputchatbox but when my friend have "else" he too see EN
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Not Work and what i use wrong? i using Notepad++.
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addEvent("onZombieKilled",true) addEventHandler("onZombieKilled",getRootElement(), function (killer) if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(killer)),aclGetGroup("VIP")) then local points = math.random(1,10) givePlayerMoney(killer, points) if getElementData(localPlayer, "lang") == "EN" then if tonumber(points) == 1 or tonumber(points) == 0 then PointsString = "TEST" elseif tonumber(points) >= 2 and tonumber(points) <= 4 then PointsString = "TEST1" elseif tonumber(points) => 5 then PointsString = "TEST2" end outputChatBox("#FFFF00[VIP] #00FF00test #FF0000[" .. points .. "] #00FF00"..PointsString, killer, 255, 255, 255, true) elseif getElementData(localPlayer, "lang") == "EN2" then if tonumber(points) == 1 or tonumber(points) == 0 then PointsString = "TEST" elseif tonumber(points) >= 2 and tonumber(points) <= 4 then PointsString = "TEST1" elseif tonumber(points) => 5 then PointsString = "TEST2" end outputChatBox("#FFFF00[VIP] #00FF00test #FF0000[" .. points .. "] #00FF00"..PointsString, killer, 255, 255, 255, true) end
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local playerSkin = getElementModel (localPlayer) dxDrawText ( "Kinézet"..playerSkin, x/3.6, y/3.2, x, y, tocolor ( 255, 255, 255, 255 ), 1, "clear" )
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Try somthing like this: if getElementData(localPlayer, "lang") == "EN" then if tonumber(points) == 1 or tonumber(points) == 0 then PointsString = "TEST" elseif tonumber(points) >= 2 and tonumber(points) <= 4 then PointsString = "TEST1" elseif tonumber(points) => 5 then PointsString = "TEST2" end outputChatBox("#FFFF00[VIP] #00FF00test #FF0000[" .. points .. "] #00FF00"..PointsString, killer, 255, 255, 255, true) elseif getElementData(localPlayer, "lang") == "FR" then if tonumber(points) == 1 or tonumber(points) == 0 then PointsString = "TEST" elseif tonumber(points) >= 2 and tonumber(points) <= 4 then PointsString = "TEST1" elseif tonumber(points) => 5 then PointsString = "TEST2" end outputChatBox("#FFFF00[VIP] #00FF00test #FF0000[" .. points .. "] #00FF00"..PointsString, killer, 255, 255, 255, true) end not work 0 error 0 warning and when i killed zombie i dont see outputChatBox
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When i killed zombie 0 errors 0 warning so not work
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Thanks but not work. Here is my full code and how to this: 1 = TEST 2, 3, 4 = TEST1 5 and more = TEST2 if getElementData(localPlayer, "lang") == "EN" then if tonumber (points) == 1 then PointsString = "Point!" elseif tonumber (points) >= 2 then PointsString = "Points!" end outputChatBox("#00FF00test #FF0000[" .. points .. "] #00FF00"..PointsString, killer, 255, 255, 255, true) end else if tonumber (points) == 1 then PointsString = "Point!" elseif tonumber (points) >= 2 then PointsString = "Points!" end outputChatBox("#00FF00test #FF0000[" .. points .. "] #00FF00"..PointsString, killer, 255, 255, 255, true) end end)
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i have this: 1 = Point! 2 and more = Points! but this not work please can anyone help me? if tonumber (points) == 1 then PointsString = "Point!" else if tonumber (points) == 2 then PointsString = "Points!" else if tonumber (points) == 3 then PointsString = "TEST" end outputChatBox("#FFFF00test #FF0000[" .. points .. "] #00FF00"..PointsString, killer, 255, 255, 255, true)
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Hello anyone can help me with this my code? function openMyGate ( ) moveObject ( Gate, 2000, 1534.5999755859, -1451.5, 19.89999961853 ) end addCommandHandler("test",openMyGate) function movingMyGateBack () moveObject ( Gate, 2000, 1534.5999755859, -1451.5, 14.89999961853 ) end addCommandHandler("test1",movingMyGateBack) now its when i use /test gate will opened and when i use /test1 gate will closed. How to change only on 1 command? when i use /test gate will opened and when i use /test gate will closed.
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Hi anyone can help me with this code? addEventHandler("onPlayerChat", root, function (msg,msgt) if (msgt == 0) then msg = string.gsub(msg, "#%x%x%x%x%x%x", "") output(getPlayerName(source):..": "..msg.."", "LocalChat") elseif (cmd == idk) then msg = string.gsub(msg, "#%x%x%x%x%x%x", "") output(getPlayerName(source).." "..msg.."", "RadioChat") elseif (cmd == idk) then msg = string.gsub(msg, "#%x%x%x%x%x%x", "") output(getPlayerName(source)..": "..msg.."", "GlobalChat") end end ) LocalChat = Work RadioChat = Not Work GlobalChat = Not Work My command is /GlobalChat and /RadioChat and this i have on bindKey GlobalChat = X RadioChat = Z Can anyone fixed this? please