-
Posts
451 -
Joined
-
Last visited
Everything posted by ZeyadGTX
-
ممكن اعرف ليه مش بقدر ارفع ملف اكبر من 4 ميجا ؟؟
-
Cloned : https://community.multitheftauto.com/ind ... s&id=10205 Original : https://community.multitheftauto.com/ind ... s&id=10090 DONE
-
I added These line in my Nametags and it's client side : i added that Client side : local accName = getAccountName ( getPlayerAccount ( player ) ) Do i add this server side : ? if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Everyone" ) ) then dxDrawImage ( sx + math.max(nameWidth/2, teamWidth/2) + 0*scale, sy - imageSize, imageSize, imageSize, "player.png" ) end if not isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) then dxDrawImage ( sx + math.max(nameWidth/2, teamWidth/2) + 0*scale, sy - imageSize, imageSize, imageSize, "player.png" ) end if not isObjectInACLGroup ("user."..accName, aclGetGroup ( "Console" ) ) then dxDrawImage ( sx + math.max(nameWidth/2, teamWidth/2) + 0*scale, sy - imageSize, imageSize, imageSize, "player.png" ) end if not isObjectInACLGroup ("user."..accName, aclGetGroup ( "Warden" ) ) then dxDrawImage ( sx + math.max(nameWidth/2, teamWidth/2) + 0*scale, sy - imageSize, imageSize, imageSize, "player.png" ) end
-
HelHelp I tried that code not working if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Everyone" ) ) then dxDrawImage ( sx + math.max(nameWidth/2, teamWidth/2) + 0*scale, sy - imageSize, imageSize, imageSize, "player.png" ) end if not isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) then dxDrawImage ( sx + math.max(nameWidth/2, teamWidth/2) + 0*scale, sy - imageSize, imageSize, imageSize, "player.png" ) end if not isObjectInACLGroup ("user."..accName, aclGetGroup ( "Console" ) ) then dxDrawImage ( sx + math.max(nameWidth/2, teamWidth/2) + 0*scale, sy - imageSize, imageSize, imageSize, "player.png" ) end if not isObjectInACLGroup ("user."..accName, aclGetGroup ( "Warden" ) ) then dxDrawImage ( sx + math.max(nameWidth/2, teamWidth/2) + 0*scale, sy - imageSize, imageSize, imageSize, "player.png" ) end
-
Hello , i got Some Hydra Textures image i would like to replace it like a normal shader because my textures are .png not txd or dff and thanks
-
DELETE : https://community.multitheftauto.com/ind ... s&id=10177
-
I use it in my sv i made each line in it ._.
-
It's My hud stolen from Client Files
-
Admiiin My Hud remove it Pls ._. He is uploading the resource 100 TImes https://community.multitheftauto.com/ind ... s&id=10177
-
Hello i would like to increase Car speed and handlings but the problem is i hate increasing each car speed and handling do you have script for all cars (all vehicles ID's) Car speed increasing or handling because it's very boring to edit each car handling , i have 25 Replacement cars !
-
I tried and failed and i'm not pro scripter so i need help
-
dxDrawImage((840/1024)*sWidth, (80/768)*sHeight, (32/1024)*sWidth, (32/768)*sHeight, "armor.png")
-
local gate3 = createObject(2951, 233.5, 1822.3000488281, 6.4000000953674, 0, 0, 270 ) open = false function OpenObjectt ( thePlayer ) if ( getTeamName(getPlayerTeam(thePlayer)) == "Burning Crusaders" ) then if not Open then moveObject(gate3, 4000, 233.5, 1818.8000488281, 6.4000000953674 , 0, 0, 0 ) else moveObject(gate3, 4000, 233.5, 1822.3000488281, 6.4000000953674, 0, 0, 0 ) end Open = not Open end end addCommandHandler("warroom", OpenObjectt )
-
I would like to draw image for Console's Only if in Group ACL Console ! draws image for him next to nametag using that dxDrawImage ( sx + math.max(nameWidth/2, teamWidth/2) + 1*scale, sy - imageSize, imageSize, imageSize, ":Admin/Image/Admin.png" )
-
I drawn This Pic in my hud but i was asking can i make it rotates 360 Degrees And keep rotating ! dxDrawImage((840/1024)*sWidth, (80/768)*sHeight, (32/1024)*sWidth, (32/768)*sHeight, "heart.png")
-
Any way non of your posts helped me i just tried code and worked for me if armor > 0 then dxDrawText("#FFFFFFArmor: #0000FF"..armor.."%", (872/1024)*sWidth, (80/768)*sHeight, (289/1024)*sWidth, (250/768)*sHeight, tocolor (0, 0, 0, 255), (0.99/1366)*sWidth,(0.9/768)*sHeight,"bankgothic","left","top",false,false,false,true) end if armor > 0 then dxDrawImage((840/1024)*sWidth, (80/768)*sHeight, (32/1024)*sWidth, (32/768)*sHeight, "armor.png") end
-
see that if (armor) then dxDrawText("#FFFFFFArmor: #0000FF"..armor.."%", (872/1024)*sWidth, (80/768)*sHeight, (289/1024)*sWidth, (250/768)*sHeight, tocolor (0, 0, 0, 255), (0.99/1366)*sWidth,(0.9/768)*sHeight,"bankgothic","left","top",false,false,false,true) end