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TheCapn

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Everything posted by TheCapn

  1. okay, and then, what IP do I give to my friends ?
  2. Okay but how to allow friends to connect on my server, on my computer ?
  3. Hello guys, I'd like to test my server with one or two friends, but I don't know what system to use ? Because I don't want to pay a dedicated server just for tests, you see. Regards,
  4. Hello guys, How can I send a custom message with colours to all players ? Because the second argument of outputChatBox must be a "player" and if I go directly to the "third" argument, there is an error. Regards,
  5. Hello guys, Could anyone of you give me tips in order to build a RP server ? I don't ask for perfection, but I would like to be well-organized .. What should I code first ? I know the question is a bit strange, but this topic might regroup all the tips / things not to do for a RP server. Regards,
  6. Hello, I'm using a table named plrMpState and I would like to use it in two differents resources : wrCommon and wrChat Actually, my table is declared at the very beggining of the file init.lua in the wrCommon resource, and I would like to use it in the mp.lua file in the wrChat resource. Could you explain me how to manage it ? Regards,
  7. Hey, thanks a lot ! What about using getElementData and setElementData ? I've juste found this function and they seems just appropriate to my use.
  8. Ok, I get it. However, would you help me resolving one problem ? I've read this tutorial :https://forum.multitheftauto.com/viewtopic.php?f=148&t=37395 But now, I would like to go further and add a function that would allow the player to block his PM. I guess I need to use a table, no ? So how could I use it, please ? Regards,
  9. So I can avoid using table for everything, right ? Do you have tutorials to learn how to use XML as a storage system ? However, thank you for you answers. Regards,
  10. Hello guys, I'm working on a gamemode and I'd like to know what would be the best way to save datas ? Because if I use a MySQL request each time I want to save somethings (kills, levels, money ...), I think that the dedicated server won't support that. What are you advices to make a powerful and optimised saving system ? Regards,
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