Jump to content

~>XNuTeN

Members
  • Posts

    32
  • Joined

  • Last visited

Everything posted by ~>XNuTeN

  1. اسمها صرف يا بعدي تعطيه بريال هو يعطيك بالدولار هذا عادي جدا تحصل في الجمارك وتم التجربه اسمها صرف يا بعدي تعطيه بريال هو يعطيك بالدولار
  2. السلام عليكم ورحمة الله وبركاته اليوم جيبلكم عروض خوادم VPS مخصصه للالعاب يله نشوف العروض: Ram: 1GB HDD : 100 GB Location : Germany Banwith : unlimted price : 15.00$ Ram: 3GB HDD : 300 GB Location : Germany Banwith : unlimted price : 25.00$ Ram: 4GB HDD : 400 GB Location : Germany Banwith : unlimted price : 35.00$ Ram: 8GB HDD : 800 GB Location : Germany Banwith : unlimted price : 50.00$ Ram: 16GB HDD : 1000 GB Location : Germany Banwith : unlimted price : 80.00$ ان شاء الله تعجبكم العروض طبعا طرق الدفع باي بال + بنك الراجحي تقدر تتواصل معي E.Mail:[email protected] Skype:Mr.NuTeN في امان الله
  3. تم حذف الحساب التجريبي بسبب ناس ما تفهم معنى ترجبه فتخذ السيرفر ولمن نرجعه على التجريبي يقول سرقتو سيرفري
  4. السلام عليكم اخباركم شباب؟؟ عساكم تمام !! اليوم جيبلكم حل مشكلة ثبات الاسم على multitheftauto في استضافة بلاي هوست الحل موجود تفضلو الحل ان شاء الله مفيد يالله مع السلامة
  5. اخوي حذث اللوحة وراح تجيك قائمة Ban list
  6. يا لبى قلبك ان شاء الله اخلي بلاي هوست افضل استضافة عربية في مجال الالعاب بس ما اقدر إلا بدعمكم لي وهدفي الوحيد تقديم افضل خدمة للوطن العربي اتمنى من كل الي شكو من بلاي هوست يسامحونا على القصور ولكن نقول بدينا في صفحة جديدة وبسم الله نبدأ ووعلى بركة الله ننطلق للفضل
  7. مشششششكوووووووووووووور يا بعدي ضبط الله يكثر من امثالك
  8. وينكم!!! برستيح + سعد يعرفون بس مدري ليش ما يفيدون
  9. التعديل على مود الزومبي ملف السيرفر التعديل سطر 404 هذا الكود ZombieLimit = get("zombies.MaxZombies")-- HOW MANY ZOMBIES SHOULD EXIST AT MAXIMUM? ZombieStreaming = get("zombies.StreamMethod") -- 1 to constantly stream zombies, 0 to only allow zombies to spawn via createZombie function, 2 to only allow spawning at set spawnpoints ZombiePedSkins = {13,22,56,67,68,69,70,92,97,105,107,108,126,127,128,152,162,167,188,195,206,209,212,229,230,258,264,277,280,287 } --ALTERNATE SKIN LISTS FOR ZOMBIES (SHORTER LIST IS TEXTURED ZOMBIES ONLY) --ZombiePedSkins = {7,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,43,44,45,36,37,38,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,66,67,68,69,70,71,72,73,75,76,77,78,79,80,81,82,83,85,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,112,113,114,115,116,117,118,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,150,151,152,153,154,155,156,157,158,159,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,209,210,211,212,213,214,215,216,217,218,219,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,275,276,277,278,279,280,281,282,283,284,285,286,287,288 } ZombieSpeed = get("zombies.Speed") if ZombieSpeed == 0 then --super slow zombies (goofy looking) chaseanim = "WALK_drunk" checkspeed = 2000 elseif ZombieSpeed == 1 then -- normal speed chaseanim = "run_old" checkspeed = 1000 elseif ZombieSpeed == 2 then -- rocket zombies (possibly stressful on server) chaseanim = "Run_Wuzi" checkspeed = 680 else -- defaults back to normal chaseanim = "run_old" checkspeed = 1000 end resourceRoot = getResourceRootElement() moancount =0 moanlimit = 10 everyZombie = { } --IDLE BEHAVIOUR OF A ZOMBIE function Zomb_Idle (ped) if isElement(ped) then if ( getElementData ( ped, "status" ) == "idle" ) and ( isPedDead ( ped ) == false ) and (getElementData (ped, "zombie") == true) then local action = math.random( 1, 6 ) if action < 4 then -- walk a random direction local rdmangle = math.random( 1, 359 ) setPedRotation( ped, rdmangle ) setPedAnimation ( ped, "PED", "Player_Sneak", -1, true, true, true) setTimer ( Zomb_Idle, 7000, 1, ped ) elseif action == 4 then -- get on the ground setPedAnimation ( ped, "MEDIC", "cpr", -1, false, true, true) setTimer ( Zomb_Idle, 4000, 1, ped ) elseif action == 5 then -- stand still doing nothing setPedAnimation ( ped ) setTimer ( Zomb_Idle, 4000, 1, ped ) end end end end --BEHAVIOUR WHILE CHASING PLAYERS function Zomb_chase (ped, Zx, Zy, Zz ) if isElement(ped) then if (getElementData ( ped, "status" ) == "chasing") and (getElementData (ped, "zombie") == true) then local x, y, z = getElementPosition( ped ) if (getElementData ( ped, "target" ) == nil) and getElementData ( ped, "Tx" ) ~= false then local Px = getElementData ( ped, "Tx" ) local Py = getElementData ( ped, "Ty" ) local Pz = getElementData ( ped, "Tz" ) local Pdistance = (getDistanceBetweenPoints3D( Px, Py, Pz, x, y, z )) if (Pdistance < 1.5 ) then setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 2000, 1, ped ) end end local distance = (getDistanceBetweenPoints3D( x, y, z, Zx, Zy, Zz )) if (distance < 1 ) then -- IF THE PED HASNT MOVED if (getElementData ( ped, "target" ) == nil) then local giveup = math.random( 1, 15 ) if giveup == 1 then setElementData ( ped, "status", "idle" ) else local action = math.random( 1, 2 ) if action == 1 then setPedAnimation ( ped ) triggerClientEvent ( "Zomb_Punch", getRootElement(), ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) elseif action == 2 then setPedAnimation ( ped ) triggerClientEvent ( "Zomb_Jump", getRootElement(), ped ) setTimer ( Zomb_chase, 3500, 1, ped, x, y, z ) end end else local Ptarget = (getElementData ( ped, "target" )) if isElement(Ptarget) then local Px, Py, Pz = getElementPosition( Ptarget ) local Pdistance = (getDistanceBetweenPoints3D( Px, Py, Pz, Zx, Zy, Zz )) if (Pdistance < 1.2 ) then -- ATTACK A PLAYER IF THEY ARE CLOSE if ( isPedDead ( Ptarget ) ) then --EAT A DEAD PLAYER setPedAnimation ( ped ) setPedAnimation ( ped, "MEDIC", "cpr", -1, false, true, false) setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 10000, 1, ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedRotation ( ped, getPedRotation(ped)-180) end end, 10000, 1, ped ) zmoan(ped) else local action = math.random( 1, 6 ) if action == 1 then setPedAnimation ( ped) triggerClientEvent ( "Zomb_Jump", getRootElement(), ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) else setPedAnimation ( ped) triggerClientEvent ( "Zomb_Punch", getRootElement(), ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) end end else if ( isPedDead (Ptarget) ) then setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 2000, 1, ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedRotation ( ped, getPedRotation(ped)-180) end end, 1800, 1, ped ) else local action = math.random( 1, 2 ) if action == 1 then setPedAnimation ( ped) triggerClientEvent ( "Zomb_Punch", getRootElement(), ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) elseif action == 2 then setPedAnimation ( ped) triggerClientEvent ( "Zomb_Jump", getRootElement(), ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) end end end else setElementData ( ped, "status", "idle" ) end end else setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true) --KEEP WALKING setTimer ( Zomb_chase, checkspeed, 1, ped, x, y, z ) --CHECK AGAIN end end end end --SET THE DIRECTION OF THE ZOMBIE function setangle () for theKey,ped in ipairs(everyZombie) do if isElement(ped) then if ( getElementData ( ped, "status" ) == "chasing" ) then local x local y local z local px local py local pz if ( getElementData ( ped, "target" ) ~= nil ) then local ptarget = getElementData ( ped, "target" ) if isElement(ptarget) then x, y, z = getElementPosition( ptarget ) px, py, pz = getElementPosition( ped ) else setElementData ( ped, "status", "idle" ) x, y, z = getElementPosition( ped ) px, py, pz = getElementPosition( ped ) end zombangle = ( 360 - math.deg ( math.atan2 ( ( x - px ), ( y - py ) ) ) ) % 360 --MAGIC SPELL TO MAKE PEDS LOOK AT YOU setPedRotation( ped, zombangle ) elseif ( getElementData ( ped, "target" ) == nil ) and (getElementData ( ped, "Tx" ) ~= false) then --IF THE PED IS AFTER THE PLAYERS LAST KNOWN WHEREABOUTS x = getElementData ( ped, "Tx" ) y = getElementData ( ped, "Ty" ) z = getElementData ( ped, "Tz" ) px, py, pz = getElementPosition( ped ) zombangle = ( 360 - math.deg ( math.atan2 ( ( x - px ), ( y - py ) ) ) ) % 360 --MAGIC SPELL TO MAKE PEDS LOOK AT YOU setPedRotation( ped, zombangle ) end end end end end --SETS THE ZOMBIE ACTIVITY WHEN STATUS CHANGES addEventHandler ( "onElementDataChange", getRootElement(), function ( dataName ) if getElementType ( source ) == "ped" and dataName == "status" then if (getElementData (source, "zombie") == true) then if ( isPedDead ( source ) == false ) then if (getElementData ( source, "status" ) == "chasing" ) then local Zx, Zy, Zz = getElementPosition( source ) setTimer ( Zomb_chase, 1000, 1, source, Zx, Zy, Zz ) local newtarget = (getElementData ( source, "target" )) if isElement (newtarget) then if getElementType ( newtarget ) == "player" then setElementSyncer ( source, newtarget ) end end zmoan(source) elseif (getElementData ( source, "status" ) == "idle" ) then setTimer ( Zomb_Idle, 1000, 1, source) elseif (getElementData ( source, "status" ) == "throatslashing" ) then local tx,ty,tz = getElementPosition( source ) local ptarget = getElementData ( source, "target" ) if isElement(ptarget) then local vx,vy,vz = getElementPosition( ptarget ) local zombdistance = (getDistanceBetweenPoints3D (tx, ty, tz, vx, vy, vz)) if (zombdistance < .-- s8) --> then zmoan(source) setPedAnimation ( source, "knife", "KILL_Knife_Player", -1, false, false, true) setPedAnimation ( ptarget, "knife", "KILL_Knife_Ped_Damage", -1, false, false, true) setTimer ( Playerthroatbitten, 2300, 1, ptarget, source) setTimer ( function (source) if ( isElement ( source ) ) then setElementData ( source, "status", "idle" ) end end, 5000, 1, source ) else setElementData ( source, "status", "idle" ) end else setElementData ( source, "status", "idle" ) end end elseif (getElementData ( source, "status" ) == "dead" ) then setTimer ( Zomb_delete, 10000, 1, source) end end end end) --RESOURCE START/INITIAL SETUP function outbreak(startedResource) newZombieLimit = get("" .. getResourceName(startedResource) .. ".Zlimit") if newZombieLimit ~= false then if newZombieLimit > ZombieLimit then newZombieLimit = ZombieLimit end else newZombieLimit = ZombieLimit end WoodTimer = setTimer ( WoodSetup, 2000, 1) -- CHECKS FOR BARRIERS if startedResource == getThisResource() then -- call(getResourceFromName("scoreboard"), "scoreboardAddColumn", "Zombie kills") --ADDS TO SCOREBOARD local allplayers = getElementsByType ( "player" ) for pKey,thep in ipairs(allplayers) do setElementData ( thep, "dangercount", 0 ) end local alivePlayers = getAlivePlayers () for playerKey, playerValue in ipairs(alivePlayers) do setElementData ( playerValue, "alreadyspawned", true ) end if ZombieSpeed == 2 then MainTimer1 = setTimer ( setangle, 200, 0) -- KEEPS ZOMBIES FACING THE RIGHT DIRECTION (fast) else MainTimer1 = setTimer ( setangle, 400, 0) -- KEEPS ZOMBIES FACING THE RIGHT DIRECTION end MainTimer3 = setTimer ( clearFarZombies, 3000, 0) --KEEPS ALL THE ZOMBIES CLOSE TO PLAYERS if ZombieStreaming == 1 then MainTimer2 = setTimer ( SpawnZombie, 2500, 0 ) --Spawns zombies in random locations elseif ZombieStreaming == 2 then MainTimer2 = setTimer ( SpawnpointZombie, 2500, 0 ) --spawns zombies in zombie spawnpoints end end end addEventHandler("onResourceStart", getRootElement(), outbreak) function player_Connect()
  10. وش قصدك مود الزومبي او القيم مود مود الزومبي عدلت عليه في ملف السيرفر اذا تبي التعديل وضح او تبي القيم مود وضح بعد
  11. لا يا بعدي انا معدل على الزومبي بس المشكلة من المود الي ينقلك للزومبي اذا دخلت الزومبي من المود الي انا مسويه الزومبي ما يقتلني يعديني ولا كأني موجود والاعبين مقدر اشوفهم بس اذا دخلت الزومبي من الادمن الزومبي يقتلني واشوف الاعبين انتمنى فهمت!!
  12. غير لون مرحبا بك في الزومبي بس
  13. السلام عليكم اخباركم شباب؟؟ عساكم تمام !! الزبدة عندي مشكلة في قيم مود زومبي المشكلة: انا احط الزومبي يرسبن او ينزل في العالم الوهمي رقم 4 وطبظت كل شيء بس المشكلة ان الزر الي ينقلني للعالم الوهمي رقم 4 (حق الزومبي)ماينقلني بشكل صح اذا اتنقلت من المود الي انا مسويه يصير الاتي 1- مقدر اشوف الاعبين 2- ما يهاجمني الزومبي اذا انتقلت من الادمن للعالم الوهمي حق الزومبي يهاجمني الزمبي واشوف الاعبين هذا الككود GUIEditor = { button = {}, window = {}, staticimage = {} } GUIEditor.window[1] = guiCreateWindow(85, 111, 626, 337, "لوحة الالعاب من قبل Mr.NuTeN", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.staticimage[2] = guiCreateStaticImage(56, 51, 216, 217, "1.jpg", false, GUIEditor.window[1]) GUIEditor.staticimage[3] = guiCreateStaticImage(351, 51, 216, 217, "2.jpg", false, GUIEditor.window[1]) GUIEditor.button[1] = guiCreateButton(56, 284, 216, 43, "هجولة", false, GUIEditor.window[1]) GUIEditor.button[2] = guiCreateButton(351, 284, 216, 43, "زومبي", false, GUIEditor.window[1]) guiSetVisible (GUIEditor.window[1], false) function OpenWin() if guiGetVisible ( GUIEditor.window[1] ) then guiSetVisible ( GUIEditor.window[1], false ) showCursor(false) guiSetInputEnabled(false) else guiSetVisible ( GUIEditor.window[1], true ) showCursor(true) guiSetInputEnabled(true) end end bindKey("F2", "down", OpenWin) addEventHandler ("onClientGUIClick", getRootElement(), function () if source == GUIEditor.button[1] then setElementDimension(localPlayer,0) setElementPosition(localPlayer,-5306.4790039063,-1300.0294189453,15.536287307739) ------ احداثيات البداية outputChatBox ( "مرحبا بك في الهجولة", getRootElement(), 255, 0, 0, true ) end end) addEventHandler ("onClientGUIClick", getRootElement(), function () if source == GUIEditor.button[2] then setElementDimension(localPlayer,4) setElementPosition(localPlayer,469.67123413086,-2746.7526855469,8.1216812133789) outputChatBox ( "مرحبا بك في الزومبي", getRootElement(), 255, 0, 0, true ) end end)
×
×
  • Create New...