function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin)
if not (isGuestAccount (getPlayerAccount (source))) then
local accountData = getAccountData (theCurrentAccount, "zmgm.money")
if (accountData) then
local playerMoney = getAccountData (theCurrentAccount, "zmgm.money")
local playerArmor = getAccountData (theCurrentAccount, "zmgm.armor")
local playerWeaponID0 = getAccountData (theCurrentAccount, "zmgm.weaponID0")
local playerWeaponID1 = getAccountData (theCurrentAccount, "zmgm.weaponID1")
local playerWeaponID2 = getAccountData (theCurrentAccount, "zmgm.weaponID2")
local playerWeaponID3 = getAccountData (theCurrentAccount, "zmgm.weaponID3")
local playerWeaponID4 = getAccountData (theCurrentAccount, "zmgm.weaponID4")
local playerWeaponID5 = getAccountData (theCurrentAccount, "zmgm.weaponID5")
local playerWeaponID6 = getAccountData (theCurrentAccount, "zmgm.weaponID6")
local playerWeaponID7 = getAccountData (theCurrentAccount, "zmgm.weaponID7")
local playerWeaponID8 = getAccountData (theCurrentAccount, "zmgm.weaponID8")
local playerWeaponID9 = getAccountData (theCurrentAccount, "zmgm.weaponID9")
local playerWeaponID10 = getAccountData (theCurrentAccount, "zmgm.weaponID10")
local playerWeaponID11 = getAccountData (theCurrentAccount, "zmgm.weaponID11")
local playerWeaponID12 = getAccountData (theCurrentAccount, "zmgm.weaponID12")
local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "zmgm.weaponAmmo0")
local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "zmgm.weaponAmmo1")
local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "zmgm.weaponAmmo2")
local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "zmgm.weaponAmmo3")
local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "zmgm.weaponAmmo4")
local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "zmgm.weaponAmmo5")
local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "zmgm.weaponAmmo6")
local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "zmgm.weaponAmmo7")
local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "zmgm.weaponAmmo8")
local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "zmgm.weaponAmmo9")
local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "zmgm.weaponAmmo10")
local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "zmgm.weaponAmmo11")
local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "zmgm.weaponAmmo12")
local skill0 = getAccountData(theCurrentAccount, "zmgm.skill0")
local skill1 = getAccountData(theCurrentAccount, "zmgm.skill1")
local skill2 = getAccountData(theCurrentAccount, "zmgm.skill2")
local skill3 = getAccountData(theCurrentAccount, "zmgm.skill3")
local skill4 = getAccountData(theCurrentAccount, "zmgm.skill4")
local skill5 = getAccountData(theCurrentAccount, "zmgm.skill5")
local skill6 = getAccountData(theCurrentAccount, "zmgm.skill6")
local skill7 = getAccountData(theCurrentAccount, "zmgm.skill7")
local skill8 = getAccountData(theCurrentAccount, "zmgm.skill8")
local skill9 = getAccountData(theCurrentAccount, "zmgm.skill9")
local skill10 = getAccountData(theCurrentAccount, "zmgm.skill10")
local skill11 = getAccountData(theCurrentAccount, "zmgm.skill11")
setPlayerMoney (source, playerMoney)
setTimer (setPedArmor, 500, 1, source, playerArmor)
giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true)
giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false)
giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false)
giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false)
giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false)
giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false)
giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false)
giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false)
giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false)
giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false)
giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false)
giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false)
giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false)
setPedStat ( source, 69, skill0 )
setPedStat ( source, 70, skill1 )
setPedStat ( source, 71, skill2 )
setPedStat ( source, 72, skill3 )
setPedStat ( source, 73, skill4 )
setPedStat ( source, 74, skill5 )
setPedStat ( source, 75, skill6 )
setPedStat ( source, 76, skill7 )
setPedStat ( source, 77, skill8 )
setPedStat ( source, 78, skill9 )
setPedStat ( source, 79, skill10 )
setPedStat ( source, 24, skill11 )
end
end
end
addEventHandler ("onPlayerLogin", getRootElement(), playerLogin)
function onQuit (quitType, reason, responsibleElement)
if not (isGuestAccount (getPlayerAccount (source))) then
local account = getPlayerAccount (source)
if (account) then
setAccountData (account, "zmgm.money", tostring (getPlayerMoney (source)))
setAccountData (account, "zmgm.armor", tostring (getPedArmor (source)))
setAccountData (account, "zmgm.weaponID0", getPedWeapon (source, 0))
setAccountData (account, "zmgm.weaponID1", getPedWeapon (source, 1))
setAccountData (account, "zmgm.weaponID2", getPedWeapon (source, 2))
setAccountData (account, "zmgm.weaponID3", getPedWeapon (source, 3))
setAccountData (account, "zmgm.weaponID4", getPedWeapon (source, 4))
setAccountData (account, "zmgm.weaponID5", getPedWeapon (source, 5))
setAccountData (account, "zmgm.weaponID6", getPedWeapon (source, 6))
setAccountData (account, "zmgm.weaponID7", getPedWeapon (source, 7))
setAccountData (account, "zmgm.weaponID8", getPedWeapon (source, -- s8) -->)
setAccountData (account, "zmgm.weaponID9", getPedWeapon (source, 9))
setAccountData (account, "zmgm.weaponID10", getPedWeapon (source, 10))
setAccountData (account, "zmgm.weaponID11", getPedWeapon (source, 11))
setAccountData (account, "zmgm.weaponID12", getPedWeapon (source, 12))
setAccountData (account, "zmgm.weaponAmmo0", getPedTotalAmmo (source, 0))
setAccountData (account, "zmgm.weaponAmmo1", getPedTotalAmmo (source, 1))
setAccountData (account, "zmgm.weaponAmmo2", getPedTotalAmmo (source, 2))
setAccountData (account, "zmgm.weaponAmmo3", getPedTotalAmmo (source, 3))
setAccountData (account, "zmgm.weaponAmmo4", getPedTotalAmmo (source, 4))
setAccountData (account, "zmgm.weaponAmmo5", getPedTotalAmmo (source, 5))
setAccountData (account, "zmgm.weaponAmmo6", getPedTotalAmmo (source, 6))
setAccountData (account, "zmgm.weaponAmmo7", getPedTotalAmmo (source, 7))
setAccountData (account, "zmgm.weaponAmmo8", getPedTotalAmmo (source, -- s8) -->)
setAccountData (account, "zmgm.weaponAmmo9", getPedTotalAmmo (source, 9))
setAccountData (account, "zmgm.weaponAmmo10", getPedTotalAmmo (source, 10))
setAccountData (account, "zmgm.weaponAmmo11", getPedTotalAmmo (source, 11))
setAccountData (account, "zmgm.weaponAmmo12", getPedTotalAmmo (source, 12))
setAccountData (account, "zmgm.skill0", getPedStat ( source, 69 ))
setAccountData (account, "zmgm.skill1", getPedStat ( source, 70 ))
setAccountData (account, "zmgm.skill2", getPedStat ( source, 71 ))
setAccountData (account, "zmgm.skill3", getPedStat ( source, 72 ))
setAccountData (account, "zmgm.skill4", getPedStat ( source, 73 ))
setAccountData (account, "zmgm.skill5", getPedStat ( source, 74 ))
setAccountData (account, "zmgm.skill6", getPedStat ( source, 75 ))
setAccountData (account, "zmgm.skill7", getPedStat ( source, 76 ))
setAccountData (account, "zmgm.skill8", getPedStat ( source, 77 ))
setAccountData (account, "zmgm.skill9", getPedStat ( source, 78 ))
setAccountData (account, "zmgm.skill10", getPedStat ( source, 79 ))
setAccountData (account, "zmgm.skill11", getPedStat ( source, 25 ))
end
end
end
addEventHandler ("onPlayerQuit", getRootElement(), onQuit)
local tempData = { }
addEventHandler ( "onPlayerWasted", getRootElement(),
function ( )
tempData [ source ] =
{
weapons = getWeaponsTable ( source ),
skin = getElementModel ( source )
}
end
)
addEventHandler ( "onPlayerSpawn", getRootElement(),
function ( )
if ( tempData [ source ] ) then
for weapon, ammo in pairs ( tempData [ source ].weapons ) do
giveWeapon ( source, weapon, ammo, true )
end
end
end
)
function getWeaponsTable ( thePlayer )
local weapons = { }
local hasAnyWeapon = false
for slot = 0, 12 do
local weapon = getPedWeapon ( thePlayer, slot )
if ( weapon > 0 ) then
local ammo = getPedTotalAmmo ( thePlayer, slot )
if ( ammo > 0 ) then
weapons [ weapon ] = ammo
hasAnyWeapon = true
end
end
end
if ( hasAnyWeapon ) then
return weapons
end
end
ERROR: Save\save.lua:143: bad argument #1 to 'pairs'
(And this script is not my. Im take to this forum.)