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undefined

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Everything posted by undefined

  1. Hi guys. Im change to my server version 1.3.5 to 1.4. But someone scripts give some warning. What is this warning? [ Note: This scripts is not give warning on 1.3.5 ]
  2. I'm try to do but can't. Can you give some insight?
  3. Hi guys. Im work on the new freeroam. I have question on the map option. When the player click on the map image, how to get map position?
  4. Hi guys. I have a problem. My timer is not work and give this warning: And my code: healKac = guiGridListGetItemData ( NPCGrid, row, 1 ) makeHealTime = guiGridListGetItemData ( NPCGrid, row, 3 ) makeHealT = setTimer( function() -- Line 280 local health = getElementHealth(localPlayer) if (health and health < 200) then setElementHealth(localPlayer,health+healKac) end end, makeHealTime, 0) Where is the problem?
  5. undefined

    Run Speed

    Hi guys. I have a question. How to set run speed?
  6. Oh! Sorry for my stupid mistake. Im fixed it...
  7. Hi guys. Im work on the a new system. Im get the this error: And my code: addEventHandler("onClientMouseEnter", getRootElement(), function(aX, aY) if source == buff30Image then addEventHandler("onClientRender", root, showTimeDx) guiSetAlpha(buff30Image, 1.00) end end) addEventHandler("onClientMouseLeave", getRootElement(), function(aX, aY) if source == buff30Image then removeEventHandler("onClientRender", root, showTimeDx) guiSetAlpha(buff30Image, 0.80) end end) function sayac() -- It's use "onClientRender" event. if not lasttick then lasttick = getTickCount() end local row, col = guiGridListGetSelectedItem(bufferGrid) local itemTimer = guiGridListGetItemData(bufferGrid, row, 2) local itemTime = itemTimer*1000 tick = getTickCount() end function showTimeDx() dxDrawText ( itemTime - (tick - lasttick), 44, sy - 41, sx, sy, tocolor ( 0, 0, 0, 255 ), 1.02, "pricedown" ) -- Line 82 end How to fix it?
  8. For Example: ________________________________________________________________________________________________________ It's my simple code: vehUpgradeWindow = guiCreateWindow(447, 214, 303, 380, "Araç Yükseltmesi", false) guiWindowSetSizable(vehUpgradeWindow, false) guiSetVisible(vehUpgradeWindow, false) vehUpgradeGrid = guiCreateGridList(10, 26, 283, 317, false, vehUpgradeWindow) guiGridListAddColumn(vehUpgradeGrid, "Name", 0.6) guiGridListAddColumn(vehUpgradeGrid, "Installed", 0.33) vehUpgradeAddRemove = guiCreateButton(10, 353, 67, 19, "Ekle", false, vehUpgradeWindow) vehUpgradeClose = guiCreateButton(226, 353, 67, 19, "Kapat", false, vehUpgradeWindow) guiGridListSetSortingEnabled ( vehUpgradeGrid, false ) addEventHandler("onClientVehicleEnter", getRootElement(), function( thePlayer, seat ) if thePlayer == gMe then local vehicle = getPedOccupiedVehicle(gMe) for i,upgrade in ipairs(getVehicleCompatibleUpgrades(vehicle)) do local row = guiGridListAddRow( vehUpgradeGrid ) guiGridListSetItemText ( vehUpgradeGrid, row, 1, tostring(upgrade), false, false ) guiGridListSetItemData ( vehUpgradeGrid, row, 1, tostring(upgrade) ) end end end) addEventHandler("onClientVehicleStartExit", getRootElement(), function( player, seat, door ) if player == gMe then guiGridListClear(vehUpgradeGrid) end end) addEventHandler("onClientGUIClick", guiRoot, function() if source == upgradeVehicleButton then local vehicle = getPedOccupiedVehicle(gMe) if guiGetVisible(vehUpgradeWindow) == false then if vehicle then guiSetVisible(vehUpgradeWindow, true) end elseif guiGetVisible(vehUpgradeWindow) == true then guiSetVisible(vehUpgradeWindow, false) triggerServerEvent("vehUpgradeWindowAyar", localPlayer) end elseif source == vehUpgradeClose then guiSetVisible(vehUpgradeWindow, false) triggerServerEvent("vehUpgradeWindowAyar", localPlayer) end end) addEventHandler( "onClientGUIDoubleClick", gRoot, function() if source == vehUpgradeGrid then local vehicle = getPedOccupiedVehicle(gMe) if not vehicle then return end local row, col = guiGridListGetSelectedItem ( vehUpgradeGrid ) if ( row and col and row ~= -1 and col ~= -1 ) then local vehUpgrade = guiGridListGetItemData ( vehUpgradeGrid, row, 1 ) addVehicleUpgrade ( vehicle, vehUpgrade ) end end end)
  9. Hi guys. Im work on the vehicle upgrade. I want to reserve upgrades. [spoiler, Wheels,...] I've made ​​several attempts but has failed. How to do it?
  10. Hi guys. I need a police maverick lights code. What is this code? Thnx
  11. No offense, Thank you tosfera. It's solved
  12. local row = guiGridListAddRow ( vehicleTypeGrid ) guiGridListSetItemText ( vehicleTypeGrid, row, 1, "Aircraft", false, false ) guiGridListSetItemText ( vehicleTypeGrid, row, 2, "Bikes", false, false ) guiGridListSetItemText ( vehicleTypeGrid, row, 3, "Boats", false, false ) guiGridListSetItemText ( vehicleTypeGrid, row, 4, "Cars", false, false ) guiGridListSetItemText ( vehicleTypeGrid, row, 5, "Emergency", false, false ) Im try this but it's not work... It's a only add 1 row.
  13. Yes. It's create random row. But I want to do according to the table row.
  14. Hi guys. Im work on the new freeroam panel. Gridlist as in table row not doing. It's make random row. And my code: Code Removed How to fix it?
  15. Huh? Why So is there anything else I can do this function? Im find the this code on the pastebin. But i can't understand this. What does this code? addEventHandler( "onResourceStart", resourceRoot, function() local aWeaponSkills = { [ 30 ] = { "poor:1", "poor:2", "poor:3" }; [ 31 ] = { "poor:1" }; }; local WeaponsStats = { [ 31 ] = { [ "poor:1" ] = - { { "damage", 100 }; { "accuracy", 0.9 }; }; }; [ 30 ] = { [ "poor:1" ] = { { "damage", 10 }; { "accuracy", 0.1 }; { "maximum_clip_amm", 30 }; }; [ "poor:2" ] = { { "damage", 15 }; { "accuracy", 0.3 }; { "maximum_clip_amm", 30 }; }; [ "poor:3" ] = { { "damage", 50 }; { "accuracy", 0.4 }; { "maximum_clip_amm", 45 }; }; }; }; for iID, aSkills in ipairs( aWeaponSkills ) do for i, v in ipairs( aSkills ) do addWeaponSkill( iID, v ); end end for iID, aSkills in pairs( WeaponsStats ) do for sLvl, aSettins in pairs( aSkills ) do for i, v in ipairs( aSettins ) do setWeaponProperty( iID, sLvl, unpack( v ) ); end end end end );
  16. Hi guys. How to use setWeaponProperty function for per player? Thanks...
  17. Hi guys. Im work on the new freeroam panel and gamemode. But i have a problem on the create vehicle. When the player quit the game, vehicles isn't destroyed and it's give this error: My code: Code Removed How to fix it?
  18. @Buffalo Zombiehellparty's coming back?
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