Jump to content

DonPro

Members
  • Posts

    125
  • Joined

  • Last visited

Everything posted by DonPro

  1. so if seat == 0 then i can put 30 seats there and i can have 30 people enter the bus to or?
  2. hi, i got this script that create vehicles to an ACL group but i realy like it to allow passangers to enter vehicles. vehicle1 = createVehicle ( 431 , 1080.7998046875, -1775.599609375, 13.60000038147, 0, 0, 270 ) vehicle = createVehicle ( modelID, x, y, z, rotX, rotY, rotZ ) state = setVehicleDoorState ( vehicle, 255, 0, 0 ) setVehicleDamageProof ( vehicle, true ) setVehicleColor(vehicle1,191,76,0 , 27,27,27 ) function lockPrivate( player, seat, jacked ) local accName = getAccountName ( getPlayerAccount ( player ) ) if ( not isObjectInACLGroup ( "user."..accName, aclGetGroup ( "Vasity Bus" ) ) ) then cancelEvent ( ) outputChatBox ( "This vehicle belongs to Vasity Bus Services", player, 255, 0, 0, false ) else outputChatBox ( "", player, 255, 0, 0, false ) end end addEventHandler ( "onVehicleStartEnter", vehicle1, lockPrivate )
  3. hmm, my plan once is to get the spawn up to class, and when the owner of a Gang/Squad invite a player to the gang he can use the spawn and the gate without that i have to go into the script and put him into there thats why i want this script to work as CLASS
  4. This works when I use this code: setElementData ( getPlayerFromName("Duh"), "class", "Crip" ) Do i have to write all members who is allowed to use this when they are spawned as that class?
  5. Try this code, this only open for players with element data "class" = "Crip": a51gate1 = createObject ( 3037, 2360.89, -1272.40, 24.89, 0, 0, 0 ) a51col = createColCircle ( 2360.69, -1271.90, 4 ) function opena51gates(thePlayer) if getElementData(thePlayer, "class") == "Crip" then moveObject (a51gate1, 2000, 2360.89, -1280.59, 24.89 ) end end addEventHandler( "onColShapeHit", a51col, opena51gates ) function closea51gates(thePlayer) if getElementData(thePlayer, "class") == "Crip" then moveObject (a51gate1, 2000, 2360.89, -1272.40, 24.89 ) end end addEventHandler( "onColShapeLeave", a51col, closea51gates ) Now noone can use it
  6. Hi Thanks both, but its still opens for all. the Spawn list is an .map file is that maby why its does not activate this Moving gate script?
  7. Hey, i have been trying in a while now to get this Moving gate to be working ONLY for the Class spawn. but its a bug, when i spawn as test i see the gate is opening for this spawn to. someone that could help me with it? a51gate1 = createObject ( 3037, 2360.89, -1272.40, 24.89, 0, 0, 0 ) a51col = createColCircle ( 2360.69, -1271.90, 4 ) function opena51gates(thePlayer) if getElementData(source, "class") ~= "Crip" and getElementData(source, "class") ~= "Crip" and getElementData(source, "class") ~= "Crip" then moveObject (a51gate1, 2000, 2360.89, -1280.59, 24.89 ) end end addEventHandler( "onColShapeHit", a51col, opena51gates ) function closea51gates(thePlayer) if getElementData(source, "class") ~= "Crip" and getElementData(source, "class") ~= "Crip" and getElementData(source, "class") ~= "Crip" then moveObject (a51gate1, 2000, 2360.89, -1272.40, 24.89 ) end end addEventHandler( "onColShapeLeave", a51col, closea51gates ) I dont know if im gonna write the name on the skin or only the Class name but this script up here is only for the Skins
  8. alraight, thanks bro i gonna try that. i know when im delete a object with smoke and go far away the smoke wont come out anymore.
  9. okey, like when your removing an object with Smoke? i know thats what you have to do with stuff that smoke
  10. hi i tryed to make this moving gate to an Command handler, it was an Event Handler. but i wanna keep the ACL group so no one elsn can use the command. i tryed to look on Wiki but i didnt understand how to make it to an Command handler. pleas help me. local gate = createObject(2893, -2055.69, 169.19, 27.89, 343, 0, 90) local marker = createMarker(-2056.60, 171, 27.89, "cylinder", 1, 255, 255, 255, 0) function isAclGroup(p,group) if p and getElementType(p) == "player" and type(group) == "string" then local Deadusergroup = getAccountName(getPlayerAccount(p)) if isObjectInACLGroup("user."..Deadusergroup, aclGetGroup(group)) then return true else return false end else return false end end function addCommandHandler("lift") then end function moveGate(psource) if isAclGroup(psource,"SamCarTow") then moveObject(gate, 4000, -2055.69, 169.19, 29.89) end end addCommandHandler("onMarkerHit", marker, moveGate) function moveBack(pp) moveObject(gate, 4000, -2055.69, 169.19, 27.89) end addCommandHandler("onMarkerLeave", marker, moveBack)
  11. This would work better to download vehicle mods I should say use gtainside, For example you can use this Rhino mod. Then make a script: function ReplaceVehicle ( ) outputChatBox ( "> replacing the rhino vehicle" ) txd = engineLoadTXD ( "rhino.txd" ) engineImportTXD ( txd, 432) dff = engineLoadDFF ( "rhino.dff", 0 ) engineReplaceModel ( dff, 432) end addEvent ( "replaceVeh", true ) addEventHandler ( "replaceVeh", getRootElement(), ReplaceVehicle ) so i can change color with this mod?. i wanna change color on the orginal Rhino and all vehicle.
  12. So i make this one to EngineReplaceModel(vehicle1,0,0,0 ) ?
  13. hi, i have always wondered how to change color on Rhino? pleas help!
  14. hmm. i cant remove i cant remove both! pleas add some pics where u get it removed pleas.
  15. ok ill try. its works for you?
  16. no its not gone if i remove the ground eather.
  17. its not working, is it a bug or what?
  18. Hi, i got problems with removing an object in LS docks im sure someone else also got this problem if its not just a bug. Pics: Trying to remove it - http://i.imgur.com/hp0lGwY.jpg?1 When removed i get this, and cant remove it - http://i.imgur.com/1Ff1kwF.jpg?1 i know its posible to remove it, i had a friend who got a base here same place, and i never saw that one. i have tested it in game, but when i got there i can see it still.
  19. okey. i realy wanna learn how to script but im not that good in english and its hard to get started and look at Wiki when i dont understand anything about it you know. thats why im asking so much. im just making moving gates and mapping thats all but i wanna make an server to ^^ hehe
  20. you mean this wont work?
  21. hello everyone. ehm i want an ACL spawn and i dont know how to make it. i tryed to make some codes on it but didnt work, the spawn is not a .LUA but a .MAP but i will put it as .LUA here to show u. "PST" friendlyfire="false"password="PST321"> "PST security will make sure that our land are safe." /> "0" green="255" blue="255" /> "PST Guard" id="165" > "1496.19" y="725.12" z="10.82" rot="180.49" /> "PST Security Guard" id="166" > "1496.19" y="725.12" z="10.82" rot="180.49" /> "3" ammo="3" /> "41" ammo="500" /> "23" ammo="120" /> "45" ammo="450" /> "31" ammo="500" /> "43" ammo="450" /> "245" y="-1224" z="90" /> "245" y="-1224" z="90" />
  22. dude, i just freaking love u man! thanks it works now!
×
×
  • Create New...