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MCvarial

MTA Contributors
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Everything posted by MCvarial

  1. mij? Ik* En ja jij, je post is duidelijk geschreven met een translator.
  2. Schrap nederlands maar van de talen die je spreekt mongol.
  3. https://wiki.multitheftauto.com/wiki/Modules
  4. Why wouldn't the game time be synced? And why would the time go faster if someone has lag? 1 minute, is 1 minute. And if you really want to sync time the time might be a little of like 60ms, i.e. the ping of the player and you could compensate for that using getPlayerPing()
  5. Laat het IP veld leeg. PS: gebruik code tags volgende keer.
  6. Just call a function that returns the variable.
  7. You could try to make something using the sockets module
  8. mta:race did have rcon, although its not supported anymore and its highly recommended you move to mta 1.0 you can change the password in the mtaserver.conf file.
  9. You sir, are screwed, have a nice day.
  10. They are at 0.1 T1(testing build). SA-MP was the first Grand Theft Auto online version (if im not wrong), so its so poor, and i dont see how 16.000 players will notice about new downloads... and it has maaaany players. Why? Simple, when a noob types "GTA SA Online" or "GTA SA Multiplayer", Google's results are not more than SA-MP (the name of game says all), so the user doesnt care about other things, so he just download and play. (i can say 80% of SAMP users didnt visited SAMP forum). You are wrong, mta was the first multiplayer mod...
  11. MCvarial

    Race

    Rename it scoreboard.
  12. MCvarial

    Server list spam

    http://www.game-monitor.com/mta_GameSer ... LANH9.html This server is not a real SKC server, we're kinda annoyed with this as we can't do anything. We hope someone can solve this issue. Thanks in advance.
  13. afaik Gamesnert is working on something like that.
  14. You could also use getTickCount(), current tick - start tick should do the trick.
  15. Well we could be looking at a huge installer here. Otherwise I'm totally pro, we could even have 3D gui's as shown in this video: https://www.youtube.com/watch?v=wT1UR6qEgdg
  16. What about the size of the engine?
  17. I still don't see no point in deleting functions on C++ and then rewriting them in Lua...
  18. No point in removing them when they are already there.
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