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iA7bk#

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Everything posted by iA7bk#

  1. نفس الشي يا خويي عطيت نفسي فلوس واسلحه وخرجت من السيرفر ودخلت وسجلت دخولي ولا رجعت الاسلحه ولا الفلوس ولا شيء ابد
  2. الحين مره معد يشتغل ابد لا يحفظ اسلحه ولا شيء
  3. شباب ابي منكم خدمه الله لا يهينكم ابي واحد يعدل لي المود ذا function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) if not (isGuestAccount (getPlayerAccount (source))) then local accountData = getAccountData (theCurrentAccount, "funmodev2-money") if (accountData) then local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health") local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") local playerX = getAccountData (theCurrentAccount, "funmodev2-x") local playerY = getAccountData (theCurrentAccount, "funmodev2-y") local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") local playerTeam = getAccountData (theCurrentAccount, "funmodev2-Team") local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim) setPlayerMoney (source, playerMoney) setTimer (setElementHealth, 50, 1, source, playerHealth) setTimer (setPedArmor, 50, 1, source, playerArmor) setTimer (setPlayerWantedLevel, 50, 1, source, playerWanted) giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) setCameraTarget (source, source) fadeCamera(source, true, 2.0) else spawnPlayer (source, 1481.0855712891, -1771.2996826172, 18.795753479004, 0,78, 0, 0) setPlayerMoney (source, 200) setCameraTarget (source, source) fadeCamera(source, true, 2.0) end end end addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) function onLogout () kickPlayer (source, nil, "Logging out is disallowed.") end addEventHandler ("onPlayerLogout", getRootElement(), onLogout) function onQuit (quitType, reason, responsibleElement) if not (isGuestAccount (getPlayerAccount (source))) then account = getPlayerAccount (source) if (account) then local x,y,z = getElementPosition (source) setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source))) setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) setAccountData (account, "funmodev2-R", r) setAccountData (account, "funmodev2-G", g) setAccountData (account, "funmodev2-B", b) setAccountData (account, "funmodev2-x", x) setAccountData (account, "funmodev2-y", y) setAccountData (account, "funmodev2-z", z) setAccountData (account, "funmodev2-int", getElementInterior (source)) setAccountData (account, "funmodev2-dim", getElementDimension (source)) setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, -- s8) -->) setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, -- s8) -->) setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) end end end addEventHandler ("onPlayerQuit", getRootElement(), onQuit) function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth) if not( isGuestAccount (getPlayerAccount(source)) ) then local theWeapon = getPedWeapon (source) local weaponAmmo = getPedTotalAmmo (source) fadeCamera (source, false) setTimer (spawnPlayer, 1000, 1, source, 2036.1735839844, -1413.0563964844, 16.9921875, 0, getPedSkin (source), 0, 0, getPlayerTeam(source)) setTimer (setCameraTarget, 1250, 1, source, source) setTimer (fadeCamera, 2000, 1, source, true) setTimer (giveWeapon, 2000, 1, source, theWeapon, weaponAmmo, true) end end addEventHandler ("onPlayerWasted", getRootElement(), onWasted) --- function setTeam() local account = getPlayerAccount(source) -- gets players account local team = getAccountData (account, "team") -- gets players team if (team) and getTeamFromName(team) then setPlayerTeam(source, getTeamFromName(team)) -- sets players team end end addEventHandler("onPlayerLogin",root,setTeam) -- sets players team on login function save() local team = getPlayerTeam(source) -- Gets the players team local account = getPlayerAccount(source) if (team) and not isGuestAccount(account) then -- Checks to see if the player is a guest or not setAccountData(account, "team", getTeamName(team)) --saves team end end addEventHandler("onPlayerQuit", getRootElement(), save) -- saves team on quit ابيكم بس تعدلون لي شيء واحد ابيكم تحذفون حفظ المكان بسس ما ابيه وشكراً....
  4. اخوي في موضوع او ماب السجن مع ابوابه وتفتح لتيم الشرطه وبالتاب مصمم ماب السجن وابواب السجن SA7RKSA تفضل الرابط حق الابواب وانت عدل عليهم ***************************************** رابط التحميل / http://arabsh.com/files/0d31454f65fa/bab-zip.html *****************************************
  5. الحل بسيط جداً لازم يكون سيرفرك مقفل [ stop ] + احذف ملف الاسل القديم وركب الجديد ولا تنسى لازم يكون السيرفر مقفل لو كان شغال مراح يتغير ابد جرب ورد لي خبر
  6. ما ضبط + لما يجي [ تم إلغاء السباق بسبب قلة اللاعبين ] ومعد يرجع مره ثانيه لما تكتب سباق بالشات ما يوديك Race = { Players = { }; Vehicles = { }; Position = { [1] = { 3596.18774, -889.70508, 13.28723 }; [2] = { 3567.69019, -882.57233, 13.28357 }; [3] = { 3542.21094, -821.49774, 13.29437 }; [4] = { 3712.06812, -844.64856, 3.36885 }; [5] = { 3712.06812, -844.64856, 3.36885 }; }; Cars = { { 429 }; { 429 }; }; }; local Timer setRaceStats = function ( stats ) if stats then setElementData ( resourceRoot, "RaceStarted", true ) else Race.Players = 0 setElementData ( resourceRoot, "RaceStarted", false ) outputChatBox ( "* تم إفتتاح السباق", root, 255, 255, 0, true ) end end checkPlayers = function ( ) if Race.Players < 2 then for i, v in ipairs ( Race.Vehicles ) do local player = getElementData ( v, "Owner" ) if player then killPed ( player ) end destroyElement ( v ) end outputChatBox ( "* تم إلغاء السباق بسبب قلة اللاعبين", root, 255, 0, 0, true ) end end getPlayerVehicle = function ( element ) if element then local type = getElementType if type ( element ) == "player" or type ( element ) == "ped" then if isPedInVehicle ( element ) then local vehicle = getPedOccupiedVehicle ( element ) if getVehicleController ( vehicle ) == element then return vehicle end return false end return false end return false end return false end addEventHandler ( "onPlayerChat", root, function ( msg ) if string.find ( msg, "سباق" ) then local x,y,z = unpack(Race.Position[math.random(#Race.Position)]) setElementPosition(source,x,y,z) if getElementData ( resourceRoot, "RaceStarted" ) then return outputChatBox ( "* لم ينتهي السباق بعد", source, 255, 0, 0, true ) end if Race.Players < 5 then if not Race.Vehicles[source] then Race.Players = Race.Players+1 if Race.Players == 5 then setRaceStats ( true ) if isTimer ( Timer ) then killTimer ( Timer ) end else if not isTimer ( Timer ) then Timer = setTimer ( checkPlayers, 60000, 1 ) end end Race.Vehicles[source] = createVehicle ( Race.Cars[math.random(#Race.Cars)][1], Race.Position[Race.Players][1], Race.Position[Race.Players][2], Race.Position[Race.Players][3] ) setElementDimension ( Race.Vehicles[source], 0 ) setElementDimension ( source, 0 ) setTimer ( warpPedIntoVehicle, 100, 1, source, Race.Vehicles[source] ) setElementData ( Race.Vehicles[source], "Owner", source ) end else outputChatBox ( "* أكتمل العدد", source, 255, 0, 0, true ) end end end ) addEventHandler ( "onVehicleExplode", resourceRoot, function ( ) if Race.Players == 1 then local player = getElementData ( source, "Owner" ) if isElement ( player ) then if getElementData ( resourceRoot, "RaceStarted" ) then givePlayerMoney ( player, 5000 ) outputChatBox ( "* $5000 لقد ربحت", player, 255, 255, 0, true ) end Race.Vehicles[player] = nil end setTimer ( setRaceStats, 2000, 1, false ) else Race.Players = Race.Players-1 end end ) addEventHandler ( "onElementDestroy", resourceRoot, function ( ) if getElementType ( source ) == "vehicle" then if Race.Players == 1 then local player = getElementData ( source, "Owner" ) if isElement ( player ) then if getElementData ( resourceRoot, "RaceStarted" ) then givePlayerMoney ( player, 5000 ) outputChatBox ( "* $5000 لقد ربحت", player, 255, 255, 0, true ) end Race.Vehicles[player] = nil end setTimer ( setRaceStats, 2000, 1, false ) else Race.Players = Race.Players-1 end end end ) addEventHandler ( "onPlayerQuit", root, function ( ) if Race.Vehicles[source] then if isElement ( Race.Vehicles[source] ) then destroyElement ( Race.Vehicles[source] ) else if Race.Players == 1 then setTimer ( setRaceStats, 2000, 1, false ) else Race.Players = Race.Players-1 end end Race.Vehicles[source] = nil end end ) addEventHandler ( "onVehicleExit", resourceRoot, function ( player ) if getVehicleController ( source ) == player then killPed ( player ) destroyElement ( source ) end end ) addEventHandler ( "onPlayerWasted", root, function ( ) local vehicle = getPlayerVehicle ( source ) if vehicle then local player = getElementData ( vehicle, "Owner" ) if player then if player == source then destroyElement ( vehicle ) end end end end ) setTimer ( function ( ) for _,v in ipairs(Race.Vehicles) do local player = getElementData ( v, "Owner" ) if isElement( player ) and isElementInWater( v ) then killPed ( getVehicleController( player ) ) destroyElement ( v ) end end end, 1000, 0 ) setRaceStats ( false )
  7. طيب لا هنت عدله اذا تقدر
  8. شباب وينكم ابي مساعدتكم تكفون
  9. #♡ ZĂ7Ḟ: بسألك جربت الكود انت , لان صراحه ما ضبط معي ابد
  10. يالغلا برضو ما ضبط طلعت من الموتر ولا صار شيء وطحت بالبحر ولا صار شيء Race = { Players = { }; Vehicles = { }; Position = { [1] = { 3596.18774, -889.70508, 13.28723 }; [2] = { 3567.69019, -882.57233, 13.28357 }; [3] = { 3542.21094, -821.49774, 13.29437 }; [4] = { 3594.80640, -729.22852, 2.69190 }; [5] = { 3712.06812, -844.64856, 3.36885 }; }; Cars = { { 429 }; { 429 }; }; }; local Timer setRaceStats = function ( stats ) if stats then setElementData ( resourceRoot, "RaceStarted", true ) else Race.Players = 0 setElementData ( resourceRoot, "RaceStarted", false ) outputChatBox ( "* تم إفتتاح السباق", root, 255, 255, 0, true ) end end checkPlayers = function ( ) if Race.Players < 2 then for i, v in ipairs ( Race.Vehicles ) do local player = getElementData ( v, "Owner" ) if player then killPed ( player ) end destroyElement ( v ) end outputChatBox ( "* تم إلغاء السباق بسبب قلة اللاعبين", root, 255, 0, 0, true ) end end getPlayerVehicle = function ( element ) if element then local type = getElementType if type ( element ) == "player" or type ( element ) == "ped" then if isPedInVehicle ( element ) then local vehicle = getPedOccupiedVehicle ( element ) if getVehicleController ( vehicle ) == element then return vehicle end return false end return false end return false end return false end addEventHandler ( "onPlayerChat", root, function ( msg ) if string.find ( msg, "سباق" ) then if getElementData ( resourceRoot, "RaceStarted" ) then return outputChatBox ( "* لم ينتهي السباق بعد", source, 255, 0, 0, true ) end if Race.Players < 5 then if not Race.Vehicles[source] then Race.Players = Race.Players+1 if Race.Players == 5 then setRaceStats ( true ) if isTimer ( Timer ) then killTimer ( Timer ) end else if not isTimer ( Timer ) then Timer = setTimer ( checkPlayers, 60000, 1 ) end end Race.Vehicles[source] = createVehicle ( Race.Cars[math.random(#Race.Cars)][1], Race.Position[Race.Players][1], Race.Position[Race.Players][2], Race.Position[Race.Players][3] ) setElementDimension ( Race.Vehicles[source], 0 ) setElementDimension ( source, 0 ) setTimer ( warpPedIntoVehicle, 100, 1, source, Race.Vehicles[source] ) setElementData ( Race.Vehicles[source], "Owner", source ) end else outputChatBox ( "* أكتمل العدد", source, 255, 0, 0, true ) end end end ) addEventHandler ( "onVehicleExplode", resourceRoot, function ( ) if Race.Players == 1 then local player = getElementData ( source, "Owner" ) if isElement ( player ) then if getElementData ( resourceRoot, "RaceStarted" ) then givePlayerMoney ( player, 5000 ) outputChatBox ( "* $5000 لقد ربحت", player, 255, 255, 0, true ) end Race.Vehicles[player] = nil end setTimer ( setRaceStats, 2000, 1, false ) else Race.Players = Race.Players-1 end end ) addEventHandler ( "onElementDestroy", resourceRoot, function ( ) if getElementType ( source ) == "vehicle" then if Race.Players == 1 then local player = getElementData ( source, "Owner" ) if isElement ( player ) then if getElementData ( resourceRoot, "RaceStarted" ) then givePlayerMoney ( player, 5000 ) outputChatBox ( "* $5000 لقد ربحت", player, 255, 255, 0, true ) end Race.Vehicles[player] = nil end setTimer ( setRaceStats, 2000, 1, false ) else Race.Players = Race.Players-1 end end end ) addEventHandler ( "onPlayerQuit", root, function ( ) if Race.Vehicles[source] then if isElement ( Race.Vehicles[source] ) then destroyElement ( Race.Vehicles[source] ) else if Race.Players == 1 then setTimer ( setRaceStats, 2000, 1, false ) else Race.Players = Race.Players-1 end end Race.Vehicles[source] = nil end end ) addEventHandler ( "onVehicleExit", resourceRoot, function ( player ) if getVehicleController ( source ) == player then killPed ( player ) destroyElement ( source ) end end ) addEventHandler ( "onPlayerWasted", root, function ( ) local vehicle = getPlayerVehicle ( source ) if vehicle then local player = getElementData ( vehicle, "Owner" ) if player then if player == source then destroyElement ( vehicle ) end end end end ) setTimer ( function ( ) for _,v in ipairs(Race.Vehicles) do if isElement( v ) and isElementInWater( v ) then killPed ( getVehicleController( v ) ) destroyElement ( v ) end end end, 1000, 0 ) setRaceStats ( false )
  11. لا يا خويي ما يضبط شوف جربه انت لما تطيح بالبحر ما تموت ولا يرجعك للبدايه + اذا ضغت انتر وطلعت من الموتر ما تموت ولا شيء تأكد بنفسك يالغالي
  12. كفوو والله اشتغل ما قصرتو شباب بس بغيت اضافه الله لا يهينكم ابيه اذا طاح بالبحر يموت + اذا طلع من السياره يموت بسس وجزاكم الله خير
  13. السلام عليكم ورحمةة الله وبركاته شباب وانا ادور بالويكي حصلت هذا الموضوع ونسخت الكود كامل من الموضوع نفسه بس صراحه مو راضي يشتغل معي اضن صاحب الكود نفسه " عناد " وفي ناس عدلة معه بالكود Race = { Players = { }; Vehicles = { }; Position = { [1] = { 3596.18774, -889.70508, 13.28723 }; [2] = { 3567.69019, -882.57233, 13.28357 }; [3] = { 3542.21094, -821.49774, 13.29437 }; [4] = { 3594.80640 -729.22852 2.69190 }; [5] = { 3712.06812, -844.64856, 3.36885 }; }; Cars = { { 432 }; { 432 }; }; }; local Timer setRaceStats = function ( stats ) if stats then setElementData ( resourceRoot, "RaceStarted", true ) else Race.Players = 0 setElementData ( resourceRoot, "RaceStarted", false ) outputChatBox ( "* تم إفتتاح السباق", root, 255, 255, 0, true ) end end checkPlayers = function ( ) if Race.Players < 2 then for i, v in ipairs ( Race.Vehicles ) do local player = getElementData ( v, "Owner" ) if player then killPed ( player ) end destroyElement ( v ) end outputChatBox ( "* تم إلغاء السباق بسبب قلة اللاعبين", root, 255, 0, 0, true ) end end getPlayerVehicle = function ( element ) if element then local type = getElementType if type ( element ) == "player" or type ( element ) == "ped" then if isPedInVehicle ( element ) then local vehicle = getPedOccupiedVehicle ( element ) if getVehicleController ( vehicle ) == element then return vehicle end return false end return false end return false end return false end addEventHandler ( "onPlayerChat", root, function ( msg ) if string.find ( msg, "سباق" ) then if getElementData ( resourceRoot, "RaceStarted" ) then return outputChatBox ( "* لم ينتهي السباق بعد", source, 255, 0, 0, true ) end if Race.Players < 5 then if not Race.Vehicles[source] then Race.Players = Race.Players+1 if Race.Players == 5 then setRaceStats ( true ) if isTimer ( Timer ) then killTimer ( Timer ) end else if not isTimer ( Timer ) then Timer = setTimer ( checkPlayers, 60000, 1 ) end end Race.Vehicles[source] = createVehicle ( Race.Cars[math.random(#Race.Cars)][1], Race.Position[Race.Players][1], Race.Position[Race.Players][2], Race.Position[Race.Players][3] ) setElementDimension ( Race.Vehicles[source], 1 ) setElementDimension ( source, 1 ) setTimer ( warpPedIntoVehicle, 100, 1, source, Race.Vehicles[source] ) setElementData ( Race.Vehicles[source], "Owner", source ) end else outputChatBox ( "* أكتمل العدد", source, 255, 0, 0, true ) end end end ) addEventHandler ( "onVehicleExplode", resourceRoot, function ( ) if Race.Players == 1 then local player = getElementData ( source, "Owner" ) if isElement ( player ) then if getElementData ( resourceRoot, "RaceStarted" ) then givePlayerMoney ( player, 5000 ) outputChatBox ( "* $5000 لقد ربحت", player, 255, 255, 0, true ) end Race.Vehicles[player] = nil end setTimer ( setRaceStats, 2000, 1, false ) else Race.Players = Race.Players-1 end end ) addEventHandler ( "onElementDestroy", resourceRoot, function ( ) if getElementType ( source ) == "vehicle" then if Race.Players == 1 then local player = getElementData ( source, "Owner" ) if isElement ( player ) then if getElementData ( resourceRoot, "RaceStarted" ) then givePlayerMoney ( player, 5000 ) outputChatBox ( "* $5000 لقد ربحت", player, 255, 255, 0, true ) end Race.Vehicles[player] = nil end setTimer ( setRaceStats, 2000, 1, false ) else Race.Players = Race.Players-1 end end end ) addEventHandler ( "onPlayerQuit", root, function ( ) if Race.Vehicles[source] then if isElement ( Race.Vehicles[source] ) then destroyElement ( Race.Vehicles[source] ) else if Race.Players == 1 then setTimer ( setRaceStats, 2000, 1, false ) else Race.Players = Race.Players-1 end end Race.Vehicles[source] = nil end end ) addEventHandler ( "onVehicleExit", resourceRoot, function ( player ) if getVehicleController ( source ) == player then killPed ( player ) destroyElement ( source ) end end ) addEventHandler ( "onPlayerWasted", root, function ( ) local vehicle = getPlayerVehicle ( source ) if vehicle then local player = getElementData ( vehicle, "Owner" ) if player then if player == source then destroyElement ( vehicle ) end end end end ) setTimer ( function ( ) if isElement( Race.Vehicles[source] ) and isElementInWater( Race.Vehicles[source] ) and getVehicleController ( source ) == player then killPed ( source ) destroyElement ( Race.Vehicles[source] ) end end, 1000, 0 ) setRaceStats ( false ) لما اكتب بالشات [ سباق ] ما ينقلني للإحداثيات الي وضعتها ارجو تعديل الكود لا هنتم اكرر مره ثاني مو انا صانع الكود ولا شيء فقط نسخته وحاولة اشغله بسيرفري...
  14. jafar مشكور يا تمام الحين شغال 100%100
  15. # حياك الله بـ اي وقت , + عدلت الرد كان في شي نسيته , خذه والله حطيت التعديل حقك وخرب رجع مثل ما كان لما يموت الكام يرتفع فوق ولا يرجع للتيم نفسه قبل تعديلك على الكود كان مضبوط لو تقدر يالغلا رجعه مثل قبل
  16. اشكر كل من ساعدني وكل الشكر الى 1: jafar 2: #♡ ZĂ7Ḟ 3: The Best الله يعطيكم الف عافيه ما قصرتو معي واسف اذا تعبتكم _____________________________
  17. ادري اني زودتها بس والله مالي غيركم الحين طلعتلي مشكله جديده لما اختار هجوله او سنايبر لما يموت ما يرجع لنفس التيم ولا يرجع للبدايه تطلع الكامرا على فوق ولا يرجع لما يموت من جديد يا ترى وش الحل ! addEventHandler("onPlayerWasted",root, function () local team = getPlayerTeam (source) if ( team and getTeamName (team) == ("Hajwalah")) then fadeCamera( source,true ) spawnPlayer ( source, -3447.00244, -3015.31152, 222.91719, 0, getPlayerSkin( source ) ) elseif ( team and getTeamName (team) == ("iA7bK")) then giveWeapon ( source , 34,9999 ) giveWeapon ( source , 34,9999 ) fadeCamera( source,true ) spawnPlayer ( source, 455.85739,-2519.79443,136.28281, 0,115, 0, 0 ) elseif ( team and getTeamName (team) == ("iA7bK1")) then giveWeapon ( source , 34,9999 ) giveWeapon ( source , 33,9999 ) fadeCamera( source,true ) spawnPlayer ( source, 581.84247,-2542.72754,136.28281, 0,102, 0, 0 ) end end )
  18. مشكووور والله يعطيك الف عافيه ضبط معي
  19. انا مسوي القيم مود على عالم واحد هجوله وسنايبر كلها بعالم واحد بس ابيه يفتح لتيم واحد الي هوا الهجوله Hajwalah
  20. لا يا خوي ما ابيه بعالم وهمي
  21. طيب الحين باقي لي شغله وحده ابي اقفل الفري روم وجربت هذي الطريقه بس ما ضبطت معي ذا الكود من الفري روم -- fr.client,, المشكله انه ما يفتح لا بالهجوله ولا بالحرب function toggleFRWindow() if not getElementData(localPlayer, "Hajwalah") then return false; end if isWindowOpen(wndMain) then showCursor(false) hideAllWindows() colorPicker.closeSelect() else showCursor(true) showAllWindows() end end
  22. الف شكر لكم The Best - #♡ ZĂ7Ḟ تعبتكم معي بالنسبه لكود #♡ ZĂ7Ḟ --setElementModel(player, 115) ما ضبط معي لما استبدلته لاكن لما اخذة كود The Best setElementModel(localPlayer,id) ضبط معي الفرق تقريباً كلمه وحده بس مشكورين على مساعدتكم لبى قلوبكم
  23. هذا الكود ‘ addEventHandler ( "onClientGUIClick", getResourceRootElement(getThisResource()), function ( ) if (source == ha1) then local player = getLocalPlayer() setElementPosition (player , 455.85739,-2519.79443,136.28281 ) putError(".:[ تم اختيار سنايبر ]:.") triggerServerEvent("delWeapons",getLocalPlayer()) showCursor (true) guiSetVisible (GUIEditor_Window[1], false) guiSetVisible (GUIEditor_Image[1], false) guiSetVisible (GUIEditor_Image[2], false) guiSetVisible (GUIEditor_Image[3], false) guiSetVisible (GUIEditor_Image[4], false) guiSetVisible (GUIEditor_Image[5], true) guiSetVisible (GUIEditor_Image[6], true) guiSetVisible (Sr1, false) guiSetVisible (Sr7, false) guiSetVisible (Sr6, true) elseif (source == GUIEditor_Image[5]) then setElementPosition (player , 456.70239, -2520.56372, 136.28281 ) setPlayerSkin(player, 115) setCameraTarget ( player,source ) guiSetVisible (GUIEditor_Image[5], false) guiSetVisible (GUIEditor_Image[6], false) guiSetVisible (Sr7, false) guiSetVisible (Sr6, false) putError(".:[ تم اختيارك الشخصية الأول]:.") setTeam ( "iA7bk" ) showChat(true) destroyElement(sound) showCursor (false) fadeCamera(true) elseif (source == GUIEditor_Image[6]) then setElementPosition (player , 581.84247, -2542.72754, 136.28281 ) setPlayerSkin(player, 102) setCameraTarget ( player,source ) guiSetVisible (GUIEditor_Image[5], false) guiSetVisible (GUIEditor_Image[6], false) guiSetVisible (Sr7, false) guiSetVisible (Sr6, false) putError(".:[ تم اختيارك الشخصية الثآني]:.") setTeam ( "iA7bk1" ) showChat(true) destroyElement(sound) showCursor (false) fadeCamera(true) end end) function putError(msg) guiSetText(lblMsg, msg) if isTimer ( abadyTime ) then killTimer ( abadyTime ) return end abadyTime = setTimer( function() guiSetText(lblMsg, "") end,8000,1 ) end
  24. بعد محاولات عديده ولاكن بدون اي فائده عموماً يعطيكم العافيه وما قصرتو بالمساعده الظاهر ان الشغله متعبه بالقيم مود ،
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