
Deepu
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Everything posted by Deepu
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man... I made a phone, an awesome bomber script, all cute jobs, the3Dmarkers(like in CIT), 3D texts in mta world, fun scripts like roller coaster and shit like that ..... Many more I am new to getElementData I am not understanding alright? I can make anything else but not getElementData cuz i am learning it
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how do I use it with xml? Please teach
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k thanks anyway
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I just need help with getElementData() its worth a try so I thought I would be making drugs thing for my server can you give me the codes of the drugs thing? the function needs the foll: when a player hits a marker he gets 5 weed and 5 heroin when he has 0 drugs but when a player already has drugs like 5 weed or 6 heroin then it becomes 5+1 or 5+2 or ......... 5+n if a player uses heroin then it says "heroin 5" if he uses again it comes "heroin 4" how can I make that? PS: this is not for commercial or server purposes its so that I can learn it cuz I got many other these things to make so please coordinate with me and help me learn the codes PS: If you are free please explain the codes and help and explain the getElementData() usage please................
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SO I CANT USE IT GLOBALLY? should I use as a local function?
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thanks manv It worked by the way, what did you do? is it the same "destroyElement(blipD)" ?
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bad argument at setblip size cuz 0 can't be possible
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how do I destroy blip? please tell function requestNewMarkers () local poopMarkers = { {1816.8000488281, -2517.1000976563, 12.60000038147}, {-1348.6999511719, -235, 13.199999809265}, {416.20001220703, 2503.8000488281, 15.5}, {1572.0999755859, 1472.1999511719, 10.800000190735}, } local x,y,z = unpack(poopMarkers[math.random(#poopMarkers)]) reach = createMarker(x,y,z) guiSetVisible(jobWindow, false) local blip = createBlipAttachedTo(reach, 51) end function LS (hitElement) if source == reach then if hitElement == thePlayer then triggerServerEvent("onChakka", thePlayer, "yokohama") destroyElement(reach) setTimer(requestNewMarkers, 5000, 1) destroyElement(blip) end end end addEventHandler("onClientMarkerHit", getRootElement(), LS)
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by the way thanks citizen it worked and do you know how to add different functions to each random marker? I know its impossible but someway?
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and the blip anubhav? the blip wont work I tried blip with poopMarkers, x,y,z and "poopMarkers" help
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the prob is that I am new to random markers ...........
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function takeJob () if source == taker then destroyElement(pilot) noMarker = createMarker(1953.6999511719, -2178.3000488281, 13.5, "cylinder", 3, 170, 240, 10, 0) triggerServerEvent("onTakka", thePlayer, "yo") requestNewMarkers() guiSetVisible(jobWindow, false) showCursor(false) end end addEventHandler("onClientGUIClick", getRootElement(), takeJob) function cancelJob () if source == canceler then guiSetVisible(jobWindow, false) showCursor(false) end end addEventHandler("onClientGUIClick", getRootElement(), cancelJob) function requestNewMarkers () local poopMarkers = { {1816.8000488281, -2517.1000976563, 12.60000038147}, {-1348.6999511719, -235, 13.199999809265}, {416.20001220703, 2503.8000488281, 15.5}, {1572.0999755859, 1472.1999511719, 10.800000190735}, } local ran = math.random(#poopMarkers, 4) reach = createMarker(poopMarkers[ran][1], poopMarkers[ran][2], poopMarkers[ran][3], "cylinder", 3, 241, 227, 13) guiSetVisible(jobWindow, false) createBlipAttachedTo(reach, 51) end function otherMarker () local poopMarkers = { {1816.8000488281, -2517.1000976563, 12.60000038147}, {-1348.6999511719, -235, 13.199999809265}, {416.20001220703, 2503.8000488281, 15.5}, {1572.0999755859, 1472.1999511719, 10.800000190735}, } local ran = math.random(#poopMarkers, 4) screach = createMarker(poopMarkers[ran][1], poopMarkers[ran][2], poopMarkers[ran][3], "cylinder", 3, 241, 227, 13) guiSetVisible(jobWindow, false) createBlipAttachedTo(screach, 51) end function LS (hitElement) if source == reach then if hitElement == thePlayer then triggerServerEvent("onChakka", thePlayer, "yokohama") otherMarker() end end end addEventHandler("onClientMarkerHit", getRootElement(), LS) the thing is, the function of the random markers doesnt work look if I hit reach then screach wont be created where screach will be different markers
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wrong code but my code worked thanks anyway
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the clicks are correct I tested it with outPutChatBox it works
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PLEASE its urgent and I need help with the script of my bomber job its as follows: the markers wont spawn and no errors yeah but it says table generator is absent function accept () if source == taker then triggerServerEvent("onKakka", thePlayer, "yo") local bombMarkers = { {1173.9000244141, -1355.0999755859, 12.89999961853, "cylinder", 1, 255, 2, 0}, {891.79998779297 , -1251.0999755859 , 14.89999961853, "cylinder", 1, 255, 2, 0}, {2659.6999511719 , -1438.5 , 29.5, "cylinder", 1, 255, 2, 0}, {1390.6473388672 , -1567.6746826172 , 12.604599952698, "cylinder", 1, 255, 2, 0}, {1215.8259277344 , -1667.3760986328 , 10.77110004425, "cylinder", 1, 255, 2, 0}, {1103.1510009766 , -1452.7386474609 , 14.775799751282, "cylinder", 1, 255, 2, 0}, {1802.6999511719 , -1286.9000244141 , 12.60000038147, "cylinder", 1, 255, 2, 0}, {2668.6999511719 , -1766.9000244141 , 10.89999961853, "cylinder", 1, 255, 2, 0}, {2200.1999511719 , -2222.1999511719 , 14.199999809265, "cylinder", 1, 255, 2, 0}, {1109.0999755859 , -1791.8000488281 , 15.60000038147, "cylinder", 1, 255, 2, 0}, } for markerid,_ in ipairs do local ran = math.random(#bombMarkers) reach = createMarker(bombMarkers[ran][1], bombMarkers[ran][2], bombMarkers[ran][3]) guiSetVisible(jobWindow, false) showCursor(false) end end end addEventHandler("onClientGUIClick", getRootElement(), accept)
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maybe you can make use of my airstrike and plane bomb script feel free to edit it too
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your e-penis is big? OMG <3 I wanna see it please
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KRZO my code is wrong ..... random markers? I am new to that but farmer? I made it bro and random markers === I learnt it now
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Can you help me with random markers? these markers come altogether function moon2 () destroyElement(reach) setElementPosition(thePlayer, 660.90002441406, -3290.3999023438, 5) m1 = createMarker(692.7001953125, -3341.599609375, -3, "cylinder", 1, 5, 250, 45) m2 = createMarker(664.09997558594, -3288.8999023438, 4.8000001907349, "cylinder", 0.5, 170, 240, 10) m3 = createMarker(683.90002441406, -3291, 5, "cylinder", 0.5, 170, 240, 10) m4 = createMarker(701.20001220703, -3260.5, 4.0999999046326, "cylinder", 0.5, 170, 240, 10) m5 = createMarker(712.59997558594, -3245.3999023438, 3.7000000476837, "cylinder", 0.5, 170, 240, 10) m6 = createMarker(745.20001220703, -3265.6999511719, 4.8000001907349, "cylinder", 0.5, 170, 240, 10) m7 = createMarker(759.59997558594, -3230.3000488281, 7.0999999046326, "cylinder", 0.5, 170, 240, 10) m8 = createMarker(816.59997558594, -3277.8000488281, 9.1999998092651, "cylinder", 0.5, 170, 240, 10) m9 = createMarker(841, -3328.8999023438, 17.299999237061, "cylinder", 0.5, 170, 240, 10) randomMarker = getElementByID("m"..math.random(2,9)) end addCommandHandler("moon", moon2) the script works but all markers come at the same time and not random
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can you make an example script for that? with something?
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thanks btw you know about random markers? I need help with that