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shwaeki

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Everything posted by shwaeki

  1. viewtopic.php?f=164&t=77174
  2. local Display = textCreateDisplay() local CrText = textCreateTextItem("0 Criminal", 0.05, 0.65, "high", 255, 0, 0, 255, 1.2, "center", "center", 255) local VsText = textCreateTextItem("Vs", 0.1, 0.65, "high", 255, 255, 255, 255, 1.2, "center", "center", 255) local PoText = textCreateTextItem("0 Police", 0.15, 0.65, "high", 0, 0, 255, 255, 1.2, "center", "center", 255) textDisplayAddText(Display, CrText) textDisplayAddText(Display, VsText) textDisplayAddText(Display, PoText) CrTable = {} PoTable = {} function updateText() textItemSetText(CrText, #CrTable.." Criminal") textItemSetText(PoText, #PoTable.." Police") end function AddPlayer(player, Table) if not getPlayerTable(player, CrTable) and not getPlayerTable(player, PoTable) then textDisplayAddObserver(Display, player) table.insert(Table, player) setElementData(player, "MissionProtection", true) if Table == CrTable then setPlayerWantedLevel(player, 6) end updateText() end end function RemovePlayer(player, Table) textDisplayRemoveObserver(Display, player) for i, v in ipairs (Table) do if (v == player) then table.remove(Table, i) setElementData(player, "MissionProtection", false) end end updateText() end function getPlayerTable(player, Table) for i, v in ipairs (Table) do if (v == player) then return true end end end addEventHandler("onElementDataChange", root, function(dataName) if dataName == "LegalStatus" and (getPlayerTable(source, CrTable) or getPlayerTable(source, PoTable)) then local LegalStatus = getElementData(source, dataName) if LegalStatus == "Jailed" then if getPlayerTeam(source) ~= getTeamFromName("Police") then RemovePlayer(source, CrTable) elseif getPlayerTeam(source) == getTeamFromName("Police") then RemovePlayer(source, PoTable) end checkForWinner() end end end) setPlayerWantedLevel_ = setPlayerWantedLevel function setPlayerWantedLevel(player, level) local stat = setPlayerWantedLevel_(player, level) if stat then setElementData(player, "WantLvl", level) end return stat end local CrM = createMarker(476.7, -1488.7, 19.2, "cylinder", 2, 255, 0, 0, 150) local PoM = createMarker(474.5, -1509, 19.5, "cylinder", 2, 0, 0, 255, 150) local CrDoor = createObject(1508, 4342.5, -1649.2, 26.4) local PoDoor = createObject(1508, 4253.1, -1652.4, 26.4) createBlip(475.4, -1501.57, 20.5, 32) addEventHandler("onResourceStart", resourceRoot, function() exports ["guimessages"] : outputServer(root, "* Go to the red house!!", 50, 0, 255) exports ["guimessages"] : outputServer(root, "Sniper Mission will begin after 5 minutes!", 255, 50, 0) exports ["guimessages"] : outputServer(root, "*For Gangster : Enter at Red Marker !", 255, 50, 0) exports ["guimessages"] : outputServer(root, "*For Police : Enter at Blue Marker!", 0, 50, 255) standByMission = setTimer(function() moveObject(CrDoor, 3500, 4342.5, -1649.2, 29.4) moveObject(PoDoor, 3500, 4253.1, -1652.4, 29.4) exports ["guimessages"] : outputServer(root, "Sniper Mission Started!!!", 0, 150, 255) setTimer(checkForWinner, 1000, 1, true) end, 5*60*1000, 1) end) function getTimeLeft(Timer) if startTheMission == Timer then ms = getTimerDetails(Timer) + 300000 else ms = getTimerDetails(Timer) end local m = math.floor(ms/60000) local s = math.floor((ms-m*60000)/1000) if m < 10 then m = ""..m end if s < 10 then s = ""..s end return "("..m.." Min and "..s.." Sec)" end addCommandHandler("snipertime", function(player) if isTimer(standByMission) then exports.guimessages:outputServer(player, "Time left before Sniper Mission Start: "..getTimeLeft(standByMission), 0, 255, 0) elseif isTimer(startTheMission) then exports.guimessages:outputServer(player, "Time left before Sniper Mission Start: "..getTimeLeft(startTheMission), 0, 255, 0) else exports.guimessages:outputServer(player, "Sniper Mission is in progress now!", 0, 255, 0) end end) local PolicePosition = { {4233.3, -1644.6, 25.8}, {4233.1, -1653.1, 25.8}, {4232.8, -1662.4, 25.8}, {4239.1, -1666.2, 25.8}, {4239.8, -1655.7, 25.8}, {4241.1, -1645.6, 25.8}, {4244.3, -1653.9, 25.8}, {4246.3, -1665.9, 25.8}, {4240.6, -1655.5, 25.8} } local PoliceOutPosition = { {216.6, 76.57, 1005.2}, {216.3, 80.5, 1005.2}, {219.83, 79.8, 1005.2} } local CriminalPosition = { {4364.8, -1657.7, 25.8}, {4364.3, -1648.5, 25.8}, {4362.5, -1637.6, 25.8}, {4357.4, -1637.4, 25.8}, {4356.8, -1646.3, 25.8}, {4354.4, -1656.1, 25.8}, {4348.2, -1657.5, 25.8}, {4347.4, -1647.1, 25.8}, {4348.1, -1636.9, 25.8} } local CriminalOutPosition = { {486.5, -1492.6, 20.2}, {487.2, -1474.7, 19.2}, {492.6, -1469.85, 18.55}, {489.4, -1464.85, 18.3}, {487.1, -1503.9, 20.4}, {483.1, -1515.1, 20.3}, {489.4, -1526.2, 19.77}, {485.1, -1534.1, 19.4} } addEventHandler("onMarkerHit", root, function(player) if getElementType(player) == "player" and not isPedInVehicle(player) then if isTimer(standByMission) then if source == CrM and getPlayerTeam(player) ~= getTeamFromName("Police") then local x, y, z = unpack(CriminalPosition[math.random(#CriminalPosition)]) setElementPosition(player, x, y, z) AddPlayer(player, CrTable) elseif source == PoM and getPlayerTeam(player) == getTeamFromName("Police") then local x, y, z = unpack(PolicePosition[math.random(#PolicePosition)]) setElementPosition(player, x, y, z) AddPlayer(player, PoTable) end end end end) TopKill = {} function sortTop() sortedTopKill = {} for a, b in pairs(TopKill) do table.insert(sortedTopKill, {getPlayerName(a), b}) end table.sort(sortedTopKill, function(a,b) return a[2] > b[2] end) end addEventHandler("onPlayerWasted", root, function(_, killer) if getPlayerTable(source, CrTable) or getPlayerTable(source, PoTable) then if killer and getElementType(killer) == "player" then exports.guimessages:outputServer(root, getPlayerName(killer).." Killed "..getPlayerName(source).." in Sniper Mission!", 255, 0, 255) TopKill[killer] = (TopKill[killer] or 0) + 1 else exports.guimessages:outputServer(root, getPlayerName(source).." dead in Sniper Mission!", 255, 0, 255) end if getPlayerTeam(source) ~= getTeamFromName("Police") then RemovePlayer(source, CrTable) elseif getPlayerTeam(source) == getTeamFromName("Police") then RemovePlayer(source, PoTable) end end checkForWinner() end) addEventHandler("onPlayerQuit", root, function() if getPlayerTable(source, CrTable) or getPlayerTable(source, PoTable) then if getPlayerTeam(source) ~= getTeamFromName("Police") then RemovePlayer(source, CrTable) elseif getPlayerTeam(source) == getTeamFromName("Police") then RemovePlayer(source, PoTable) end end checkForWinner() end) function checkForWinner(cHk) if cHk then TopKill = {} end if not isTimer(standByMission) and not isTimer(startTheMission) then if #CrTable > 0 and #PoTable == 0 then if not cHk then exports.guimessages:outputServer(root, "The Criminals won the Sniper Mission!", 255, 100, 0) exports.guimessages:outputServer(root, "--| Top Kills of Sniper Mission |--", 255, 255, 0) sortTop() if sortedTopKill[1] then exports.guimessages:outputServer(root, "1. "..sortedTopKill[1][1]..": "..sortedTopKill[1][2], 255, 0, 255) end if sortedTopKill[2] then exports.guimessages:outputServer(root, "2. "..sortedTopKill[2][1]..": "..sortedTopKill[2][2], 255, 0, 255) end if sortedTopKill[3] then exports.guimessages:outputServer(root, "3. "..sortedTopKill[3][1]..": "..sortedTopKill[3][2], 255, 0, 255) end else exports.guimessages:outputServer(root, "The Sniper Mission was Draw!", 255, 0, 0) end for _, p in ipairs (CrTable) do textDisplayRemoveObserver(Display, p) if not cHk then setElementData(p, "Money", (getElementData(p, "Money") + 30000 )) end local x, y, z = unpack(CriminalOutPosition[math.random(#CriminalOutPosition)]) setElementPosition(p, x, y, z) setElementData(p, "MissionProtection", false) end CrTable = {} PoTable = {} updateText() startTheMission = setTimer(function() exports.guimessages:outputServer(root, "* Go to the red house!!", 50, 0, 255) exports.guimessages:outputServer(root, "Sniper Mission will begin after 5 minutes!", 255, 50, 0) exports.guimessages:outputServer(root, "*For Gangster : Enter at Red Marker !", 255, 50, 0) exports.guimessages:outputServer(root, "*For Police : Enter at Blue Marker!", 0, 50, 255) moveObject(CrDoor, 3500, 4342.5, -1649.2, 26.4) moveObject(PoDoor, 3500, 4253.1, -1652.4, 26.4) standByMission =
  3. جرب local Display = textCreateDisplay() local CrText = textCreateTextItem("0 Criminal", 0.05, 0.65, "high", 255, 0, 0, 255, 1.2, "center", "center", 255) local VsText = textCreateTextItem("Vs", 0.1, 0.65, "high", 255, 255, 255, 255, 1.2, "center", "center", 255) local PoText = textCreateTextItem("0 Police", 0.15, 0.65, "high", 0, 0, 255, 255, 1.2, "center", "center", 255) textDisplayAddText(Display, CrText) textDisplayAddText(Display, VsText) textDisplayAddText(Display, PoText) CrTable = {} PoTable = {} function updateText() textItemSetText(CrText, #CrTable.." Criminal") textItemSetText(PoText, #PoTable.." Police") end function AddPlayer(player, Table) if not getPlayerTable(player, CrTable) and not getPlayerTable(player, PoTable) then textDisplayAddObserver(Display, player) table.insert(Table, player) setElementData(player, "MissionProtection", true) if Table == CrTable then setPlayerWantedLevel(player, 6) end updateText() end end function RemovePlayer(player, Table) textDisplayRemoveObserver(Display, player) for i, v in ipairs (Table) do if (v == player) then table.remove(Table, i) setElementData(player, "MissionProtection", false) end end updateText() end function getPlayerTable(player, Table) for i, v in ipairs (Table) do if (v == player) then return true end end end addEventHandler("onElementDataChange", root, function(dataName) if dataName == "LegalStatus" and (getPlayerTable(source, CrTable) or getPlayerTable(source, PoTable)) then local LegalStatus = getElementData(source, dataName) if LegalStatus == "Jailed" then if getPlayerTeam(source) ~= getTeamFromName("Police") then RemovePlayer(source, CrTable) elseif getPlayerTeam(source) == getTeamFromName("Police") then RemovePlayer(source, PoTable) end checkForWinner() end end end) setPlayerWantedLevel_ = setPlayerWantedLevel function setPlayerWantedLevel(player, level) local stat = setPlayerWantedLevel_(player, level) if stat then setElementData(player, "WantLvl", level) end return stat end local CrM = createMarker(476.7, -1488.7, 19.2, "cylinder", 2, 255, 0, 0, 150) local PoM = createMarker(474.5, -1509, 19.5, "cylinder", 2, 0, 0, 255, 150) local CrDoor = createObject(1508, 4342.5, -1649.2, 26.4) local PoDoor = createObject(1508, 4253.1, -1652.4, 26.4) createBlip(475.4, -1501.57, 20.5, 32) addEventHandler("onResourceStart", resourceRoot, function() exports ["guimessages"] : outputServer(root, "* Go to the red house!!", 50, 0, 255) exports ["guimessages"] : outputServer(root, "Sniper Mission will begin after 5 minutes!", 255, 50, 0) exports ["guimessages"] : outputServer(root, "*For Gangster : Enter at Red Marker !", 255, 50, 0) exports ["guimessages"] : outputServer(root, "*For Police : Enter at Blue Marker!", 0, 50, 255) standByMission = setTimer(function() moveObject(CrDoor, 3500, 4342.5, -1649.2, 29.4) moveObject(PoDoor, 3500, 4253.1, -1652.4, 29.4) exports ["guimessages"] : outputServer(root, "Sniper Mission Started!!!", 0, 150, 255) setTimer(checkForWinner, 1000, 1, true) end, 5*60*1000, 1) end) function getTimeLeft(Timer) if startTheMission == Timer then ms = getTimerDetails(Timer) + 300000 else ms = getTimerDetails(Timer) end local m = math.floor(ms/60000) local s = math.floor((ms-m*60000)/1000) if m < 10 then m = ""..m end if s < 10 then s = ""..s end return "("..m.." Min and "..s.." Sec)" end addCommandHandler("snipertime", function(player) if isTimer(standByMission) then exports.guimessages:outputServer(player, "Time left before Sniper Mission Start: "..getTimeLeft(standByMission), 0, 255, 0) elseif isTimer(startTheMission) then exports.guimessages:outputServer(player, "Time left before Sniper Mission Start: "..getTimeLeft(startTheMission), 0, 255, 0) else exports.guimessages:outputServer(player, "Sniper Mission is in progress now!", 0, 255, 0) end end) local PolicePosition = { {4233.3, -1644.6, 25.8}, {4233.1, -1653.1, 25.8}, {4232.8, -1662.4, 25.8}, {4239.1, -1666.2, 25.8}, {4239.8, -1655.7, 25.8}, {4241.1, -1645.6, 25.8}, {4244.3, -1653.9, 25.8}, {4246.3, -1665.9, 25.8}, {4240.6, -1655.5, 25.8} } local PoliceOutPosition = { {216.6, 76.57, 1005.2}, {216.3, 80.5, 1005.2}, {219.83, 79.8, 1005.2} } local CriminalPosition = { {4364.8, -1657.7, 25.8}, {4364.3, -1648.5, 25.8}, {4362.5, -1637.6, 25.8}, {4357.4, -1637.4, 25.8}, {4356.8, -1646.3, 25.8}, {4354.4, -1656.1, 25.8}, {4348.2, -1657.5, 25.8}, {4347.4, -1647.1, 25.8}, {4348.1, -1636.9, 25.8} } local CriminalOutPosition = { {486.5, -1492.6, 20.2}, {487.2, -1474.7, 19.2}, {492.6, -1469.85, 18.55}, {489.4, -1464.85, 18.3}, {487.1, -1503.9, 20.4}, {483.1, -1515.1, 20.3}, {489.4, -1526.2, 19.77}, {485.1, -1534.1, 19.4} } addEventHandler("onMarkerHit", root, function(player) if getElementType(player) == "player" and not isPedInVehicle(player) then if isTimer(standByMission) then if source == CrM and getPlayerTeam(player) ~= getTeamFromName("Police") then local x, y, z = unpack(CriminalPosition[math.random(#CriminalPosition)]) setElementPosition(player, x, y, z) AddPlayer(player, CrTable) elseif source == PoM and getPlayerTeam(player) == getTeamFromName("Police") then local x, y, z = unpack(PolicePosition[math.random(#PolicePosition)]) setElementPosition(player, x, y, z) AddPlayer(player, PoTable) end end end end) TopKill = {} function sortTop() sortedTopKill = {} for a, b in pairs(TopKill) do table.insert(sortedTopKill, {getPlayerName(a), b}) end table.sort(sortedTopKill, function(a,b) return a[2] > b[2] end) end addEventHandler("onPlayerWasted", root, function(_, killer) if getPlayerTable(source, CrTable) or getPlayerTable(source, PoTable) then if killer and getElementType(killer) == "player" then exports.guimessages:outputServer(root, getPlayerName(killer).." Killed "..getPlayerName(source).." in Sniper Mission!", 255, 0, 255) TopKill[killer] = (TopKill[killer] or 0) + 1 else exports.guimessages:outputServer(root, getPlayerName(source).." dead in Sniper Mission!", 255, 0, 255) end if getPlayerTeam(source) ~= getTeamFromName("Police") then RemovePlayer(source, CrTable) elseif getPlayerTeam(source) == getTeamFromName("Police") then RemovePlayer(source, PoTable) end end checkForWinner() end) addEventHandler("onPlayerQuit", root, function() if getPlayerTable(source, CrTable) or getPlayerTable(source, PoTable) then if getPlayerTeam(source) ~= getTeamFromName("Police") then RemovePlayer(source, CrTable) elseif getPlayerTeam(source) == getTeamFromName("Police") then RemovePlayer(source, PoTable) end end checkForWinner() end) function checkForWinner(cHk) if cHk then TopKill = {} end if not isTimer(standByMission) and not isTimer(startTheMission) then if #CrTable > 0 and #PoTable == 0 then if not cHk then exports.guimessages:outputServer(root, "The Criminals won the Sniper Mission!", 255, 100, 0) exports.guimessages:outputServer(root, "--| Top Kills of Sniper Mission |--", 255, 255, 0) sortTop() if sortedTopKill[1] then exports.guimessages:outputServer(root, "1. "..sortedTopKill[1][1]..": "..sortedTopKill[1][2], 255, 0, 255) end if sortedTopKill[2] then exports.guimessages:outputServer(root, "2. "..sortedTopKill[2][1]..": "..sortedTopKill[2][2], 255, 0, 255) end if sortedTopKill[3] then exports.guimessages:outputServer(root, "3. "..sortedTopKill[3][1]..": "..sortedTopKill[3][2], 255, 0, 255) end else exports.guimessages:outputServer(root, "The Sniper Mission was Draw!", 255, 0, 0) end for _, p in ipairs (CrTable) do textDisplayRemoveObserver(Display, p) if not cHk then setElementData(player, "Money", (getElementData(player, "Money") + 30000 )) end local x, y, z = unpack(CriminalOutPosition[math.random(#CriminalOutPosition)]) setElementPosition(p, x, y, z) setElementData(p, "MissionProtection", false) end CrTable = {} PoTable = {} updateText() startTheMission = setTimer(function() exports.guimessages:outputServer(root, "* Go to the red house!!", 50, 0, 255) exports.guimessages:outputServer(root, "Sniper Mission will begin after 5 minutes!", 255, 50, 0) exports.guimessages:outputServer(root, "*For Gangster : Enter at Red Marker !", 255, 50, 0) exports.guimessages:outputServer(root, "*For Police : Enter at Blue Marker!", 0, 50, 255) moveObject(CrDoor, 3500, 4342.5, -1649.2, 26.4) moveObject(PoDoor, 3500, 4253.1, -1652.4, 26.4) standByMission =
  4. جرب ضيف قوس و اذا ما نفع اطرح اكوادك
  5. ضيفة يا جروب الادمن
  6. هو معدل على الفلوس بدو يخليها يشتغل على مودات قراند و مزيد قوس و ناسي قوسين setElementData(player, "Money", (getElementData(player, "Money") + 30000 ))
  7. جرب الكود و رد و اذا ما بدك تجرب شوف
  8. اخي اكتب عربي لانو ما بفهم انجليزي + الكود مجربو اكتر من مرة
  9. exports.scoreboard:addScoreboardColumn("Test", root, 1)
  10. مين قال انها مو معروفة + الجديد كلهم i7
  11. شوف هاد مثال حطة في ملف مع المود local gridlist = dxCreateGridList(33, 258, 333, 251,false) local row = dxGridListAddRow(gridlist," #ffff00Pl#00ff00a#00ffffyer") dxGridListSetItemColorCoded (row,true) for i, player in ipairs (getElementsByType ("player")) do local Player1 = getPlayerName(player) dxGridListAddRow(gridlist,Player1) end
  12. يب والله المود روعة احداثيات gui نفسهم تعون الوحان في ها المود
  13. شغل جديد ولا حد من قبل عاملة و شي حلو بس لو تطور السيرفر
  14. طيب كيف اعرف الاسم
  15. setElementPosition --- يحطة على الكرسي setElementRotation --- هون الاتجاه
  16. createMarker bindKey isElementWithinMarker setElementPosition setElementRotation setPedAnimation
  17. جرب GUIEditor_Image = {} GUIEditor_Image[1] = guiCreateStaticImage(0,0,1023,767,"img/win.png",false) GUIEditor_Image[2] = guiCreateStaticImage(565,250,384,429,"img/1.png",false,GUIEditor_Image[1]) GUIEditor_Image[3] = guiCreateStaticImage(63,250,387,429,"img/2.png",false,GUIEditor_Image[1])
  18. viewtopic.php?f=164&t=59342
  19. والله اشياء خرافية
  20. يب ما شفته بس عادي ما في فرق بس اختصار
  21. عشين تتحقق من الحساب لازم حساب الاعب مو الاعب عشين هيك استخدم هاي local acc = getPlayerAccount(source ) if getAccountName ( acc ) == "Prestege" then
  22. thePlayer حط بدل هاي source لانة غير معرف
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