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shwaeki

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Everything posted by shwaeki

  1. viewtopic.php?f=164&t=77174
  2. local Display = textCreateDisplay() local CrText = textCreateTextItem("0 Criminal", 0.05, 0.65, "high", 255, 0, 0, 255, 1.2, "center", "center", 255) local VsText = textCreateTextItem("Vs", 0.1, 0.65, "high", 255, 255, 255, 255, 1.2, "center", "center", 255) local PoText = textCreateTextItem("0 Police", 0.15, 0.65, "high", 0, 0, 255, 255, 1.2, "center", "center", 255) textDisplayAddText(Display, CrText) textDisplayAddText(Display, VsText) textDisplayAddText(Display, PoText) CrTable = {} PoTable = {} function updateText() textItemSetText(CrText, #CrTable.." Criminal") textItemSetText(PoText, #PoTable.." Police") end function AddPlayer(player, Table) if not getPlayerTable(player, CrTable) and not getPlayerTable(player, PoTable) then textDisplayAddObserver(Display, player) table.insert(Table, player) setElementData(player, "MissionProtection", true) if Table == CrTable then setPlayerWantedLevel(player, 6) end updateText() end end function RemovePlayer(player, Table) textDisplayRemoveObserver(Display, player) for i, v in ipairs (Table) do if (v == player) then table.remove(Table, i) setElementData(player, "MissionProtection", false) end end updateText() end function getPlayerTable(player, Table) for i, v in ipairs (Table) do if (v == player) then return true end end end addEventHandler("onElementDataChange", root, function(dataName) if dataName == "LegalStatus" and (getPlayerTable(source, CrTable) or getPlayerTable(source, PoTable)) then local LegalStatus = getElementData(source, dataName) if LegalStatus == "Jailed" then if getPlayerTeam(source) ~= getTeamFromName("Police") then RemovePlayer(source, CrTable) elseif getPlayerTeam(source) == getTeamFromName("Police") then RemovePlayer(source, PoTable) end checkForWinner() end end end) setPlayerWantedLevel_ = setPlayerWantedLevel function setPlayerWantedLevel(player, level) local stat = setPlayerWantedLevel_(player, level) if stat then setElementData(player, "WantLvl", level) end return stat end local CrM = createMarker(476.7, -1488.7, 19.2, "cylinder", 2, 255, 0, 0, 150) local PoM = createMarker(474.5, -1509, 19.5, "cylinder", 2, 0, 0, 255, 150) local CrDoor = createObject(1508, 4342.5, -1649.2, 26.4) local PoDoor = createObject(1508, 4253.1, -1652.4, 26.4) createBlip(475.4, -1501.57, 20.5, 32) addEventHandler("onResourceStart", resourceRoot, function() exports ["guimessages"] : outputServer(root, "* Go to the red house!!", 50, 0, 255) exports ["guimessages"] : outputServer(root, "Sniper Mission will begin after 5 minutes!", 255, 50, 0) exports ["guimessages"] : outputServer(root, "*For Gangster : Enter at Red Marker !", 255, 50, 0) exports ["guimessages"] : outputServer(root, "*For Police : Enter at Blue Marker!", 0, 50, 255) standByMission = setTimer(function() moveObject(CrDoor, 3500, 4342.5, -1649.2, 29.4) moveObject(PoDoor, 3500, 4253.1, -1652.4, 29.4) exports ["guimessages"] : outputServer(root, "Sniper Mission Started!!!", 0, 150, 255) setTimer(checkForWinner, 1000, 1, true) end, 5*60*1000, 1) end) function getTimeLeft(Timer) if startTheMission == Timer then ms = getTimerDetails(Timer) + 300000 else ms = getTimerDetails(Timer) end local m = math.floor(ms/60000) local s = math.floor((ms-m*60000)/1000) if m < 10 then m = ""..m end if s < 10 then s = ""..s end return "("..m.." Min and "..s.." Sec)" end addCommandHandler("snipertime", function(player) if isTimer(standByMission) then exports.guimessages:outputServer(player, "Time left before Sniper Mission Start: "..getTimeLeft(standByMission), 0, 255, 0) elseif isTimer(startTheMission) then exports.guimessages:outputServer(player, "Time left before Sniper Mission Start: "..getTimeLeft(startTheMission), 0, 255, 0) else exports.guimessages:outputServer(player, "Sniper Mission is in progress now!", 0, 255, 0) end end) local PolicePosition = { {4233.3, -1644.6, 25.8}, {4233.1, -1653.1, 25.8}, {4232.8, -1662.4, 25.8}, {4239.1, -1666.2, 25.8}, {4239.8, -1655.7, 25.8}, {4241.1, -1645.6, 25.8}, {4244.3, -1653.9, 25.8}, {4246.3, -1665.9, 25.8}, {4240.6, -1655.5, 25.8} } local PoliceOutPosition = { {216.6, 76.57, 1005.2}, {216.3, 80.5, 1005.2}, {219.83, 79.8, 1005.2} } local CriminalPosition = { {4364.8, -1657.7, 25.8}, {4364.3, -1648.5, 25.8}, {4362.5, -1637.6, 25.8}, {4357.4, -1637.4, 25.8}, {4356.8, -1646.3, 25.8}, {4354.4, -1656.1, 25.8}, {4348.2, -1657.5, 25.8}, {4347.4, -1647.1, 25.8}, {4348.1, -1636.9, 25.8} } local CriminalOutPosition = { {486.5, -1492.6, 20.2}, {487.2, -1474.7, 19.2}, {492.6, -1469.85, 18.55}, {489.4, -1464.85, 18.3}, {487.1, -1503.9, 20.4}, {483.1, -1515.1, 20.3}, {489.4, -1526.2, 19.77}, {485.1, -1534.1, 19.4} } addEventHandler("onMarkerHit", root, function(player) if getElementType(player) == "player" and not isPedInVehicle(player) then if isTimer(standByMission) then if source == CrM and getPlayerTeam(player) ~= getTeamFromName("Police") then local x, y, z = unpack(CriminalPosition[math.random(#CriminalPosition)]) setElementPosition(player, x, y, z) AddPlayer(player, CrTable) elseif source == PoM and getPlayerTeam(player) == getTeamFromName("Police") then local x, y, z = unpack(PolicePosition[math.random(#PolicePosition)]) setElementPosition(player, x, y, z) AddPlayer(player, PoTable) end end end end) TopKill = {} function sortTop() sortedTopKill = {} for a, b in pairs(TopKill) do table.insert(sortedTopKill, {getPlayerName(a), b}) end table.sort(sortedTopKill, function(a,b) return a[2] > b[2] end) end addEventHandler("onPlayerWasted", root, function(_, killer) if getPlayerTable(source, CrTable) or getPlayerTable(source, PoTable) then if killer and getElementType(killer) == "player" then exports.guimessages:outputServer(root, getPlayerName(killer).." Killed "..getPlayerName(source).." in Sniper Mission!", 255, 0, 255) TopKill[killer] = (TopKill[killer] or 0) + 1 else exports.guimessages:outputServer(root, getPlayerName(source).." dead in Sniper Mission!", 255, 0, 255) end if getPlayerTeam(source) ~= getTeamFromName("Police") then RemovePlayer(source, CrTable) elseif getPlayerTeam(source) == getTeamFromName("Police") then RemovePlayer(source, PoTable) end end checkForWinner() end) addEventHandler("onPlayerQuit", root, function() if getPlayerTable(source, CrTable) or getPlayerTable(source, PoTable) then if getPlayerTeam(source) ~= getTeamFromName("Police") then RemovePlayer(source, CrTable) elseif getPlayerTeam(source) == getTeamFromName("Police") then RemovePlayer(source, PoTable) end end checkForWinner() end) function checkForWinner(cHk) if cHk then TopKill = {} end if not isTimer(standByMission) and not isTimer(startTheMission) then if #CrTable > 0 and #PoTable == 0 then if not cHk then exports.guimessages:outputServer(root, "The Criminals won the Sniper Mission!", 255, 100, 0) exports.guimessages:outputServer(root, "--| Top Kills of Sniper Mission |--", 255, 255, 0) sortTop() if sortedTopKill[1] then exports.guimessages:outputServer(root, "1. "..sortedTopKill[1][1]..": "..sortedTopKill[1][2], 255, 0, 255) end if sortedTopKill[2] then exports.guimessages:outputServer(root, "2. "..sortedTopKill[2][1]..": "..sortedTopKill[2][2], 255, 0, 255) end if sortedTopKill[3] then exports.guimessages:outputServer(root, "3. "..sortedTopKill[3][1]..": "..sortedTopKill[3][2], 255, 0, 255) end else exports.guimessages:outputServer(root, "The Sniper Mission was Draw!", 255, 0, 0) end for _, p in ipairs (CrTable) do textDisplayRemoveObserver(Display, p) if not cHk then setElementData(p, "Money", (getElementData(p, "Money") + 30000 )) end local x, y, z = unpack(CriminalOutPosition[math.random(#CriminalOutPosition)]) setElementPosition(p, x, y, z) setElementData(p, "MissionProtection", false) end CrTable = {} PoTable = {} updateText() startTheMission = setTimer(function() exports.guimessages:outputServer(root, "* Go to the red house!!", 50, 0, 255) exports.guimessages:outputServer(root, "Sniper Mission will begin after 5 minutes!", 255, 50, 0) exports.guimessages:outputServer(root, "*For Gangster : Enter at Red Marker !", 255, 50, 0) exports.guimessages:outputServer(root, "*For Police : Enter at Blue Marker!", 0, 50, 255) moveObject(CrDoor, 3500, 4342.5, -1649.2, 26.4) moveObject(PoDoor, 3500, 4253.1, -1652.4, 26.4) standByMission =
  3. جرب local Display = textCreateDisplay() local CrText = textCreateTextItem("0 Criminal", 0.05, 0.65, "high", 255, 0, 0, 255, 1.2, "center", "center", 255) local VsText = textCreateTextItem("Vs", 0.1, 0.65, "high", 255, 255, 255, 255, 1.2, "center", "center", 255) local PoText = textCreateTextItem("0 Police", 0.15, 0.65, "high", 0, 0, 255, 255, 1.2, "center", "center", 255) textDisplayAddText(Display, CrText) textDisplayAddText(Display, VsText) textDisplayAddText(Display, PoText) CrTable = {} PoTable = {} function updateText() textItemSetText(CrText, #CrTable.." Criminal") textItemSetText(PoText, #PoTable.." Police") end function AddPlayer(player, Table) if not getPlayerTable(player, CrTable) and not getPlayerTable(player, PoTable) then textDisplayAddObserver(Display, player) table.insert(Table, player) setElementData(player, "MissionProtection", true) if Table == CrTable then setPlayerWantedLevel(player, 6) end updateText() end end function RemovePlayer(player, Table) textDisplayRemoveObserver(Display, player) for i, v in ipairs (Table) do if (v == player) then table.remove(Table, i) setElementData(player, "MissionProtection", false) end end updateText() end function getPlayerTable(player, Table) for i, v in ipairs (Table) do if (v == player) then return true end end end addEventHandler("onElementDataChange", root, function(dataName) if dataName == "LegalStatus" and (getPlayerTable(source, CrTable) or getPlayerTable(source, PoTable)) then local LegalStatus = getElementData(source, dataName) if LegalStatus == "Jailed" then if getPlayerTeam(source) ~= getTeamFromName("Police") then RemovePlayer(source, CrTable) elseif getPlayerTeam(source) == getTeamFromName("Police") then RemovePlayer(source, PoTable) end checkForWinner() end end end) setPlayerWantedLevel_ = setPlayerWantedLevel function setPlayerWantedLevel(player, level) local stat = setPlayerWantedLevel_(player, level) if stat then setElementData(player, "WantLvl", level) end return stat end local CrM = createMarker(476.7, -1488.7, 19.2, "cylinder", 2, 255, 0, 0, 150) local PoM = createMarker(474.5, -1509, 19.5, "cylinder", 2, 0, 0, 255, 150) local CrDoor = createObject(1508, 4342.5, -1649.2, 26.4) local PoDoor = createObject(1508, 4253.1, -1652.4, 26.4) createBlip(475.4, -1501.57, 20.5, 32) addEventHandler("onResourceStart", resourceRoot, function() exports ["guimessages"] : outputServer(root, "* Go to the red house!!", 50, 0, 255) exports ["guimessages"] : outputServer(root, "Sniper Mission will begin after 5 minutes!", 255, 50, 0) exports ["guimessages"] : outputServer(root, "*For Gangster : Enter at Red Marker !", 255, 50, 0) exports ["guimessages"] : outputServer(root, "*For Police : Enter at Blue Marker!", 0, 50, 255) standByMission = setTimer(function() moveObject(CrDoor, 3500, 4342.5, -1649.2, 29.4) moveObject(PoDoor, 3500, 4253.1, -1652.4, 29.4) exports ["guimessages"] : outputServer(root, "Sniper Mission Started!!!", 0, 150, 255) setTimer(checkForWinner, 1000, 1, true) end, 5*60*1000, 1) end) function getTimeLeft(Timer) if startTheMission == Timer then ms = getTimerDetails(Timer) + 300000 else ms = getTimerDetails(Timer) end local m = math.floor(ms/60000) local s = math.floor((ms-m*60000)/1000) if m < 10 then m = ""..m end if s < 10 then s = ""..s end return "("..m.." Min and "..s.." Sec)" end addCommandHandler("snipertime", function(player) if isTimer(standByMission) then exports.guimessages:outputServer(player, "Time left before Sniper Mission Start: "..getTimeLeft(standByMission), 0, 255, 0) elseif isTimer(startTheMission) then exports.guimessages:outputServer(player, "Time left before Sniper Mission Start: "..getTimeLeft(startTheMission), 0, 255, 0) else exports.guimessages:outputServer(player, "Sniper Mission is in progress now!", 0, 255, 0) end end) local PolicePosition = { {4233.3, -1644.6, 25.8}, {4233.1, -1653.1, 25.8}, {4232.8, -1662.4, 25.8}, {4239.1, -1666.2, 25.8}, {4239.8, -1655.7, 25.8}, {4241.1, -1645.6, 25.8}, {4244.3, -1653.9, 25.8}, {4246.3, -1665.9, 25.8}, {4240.6, -1655.5, 25.8} } local PoliceOutPosition = { {216.6, 76.57, 1005.2}, {216.3, 80.5, 1005.2}, {219.83, 79.8, 1005.2} } local CriminalPosition = { {4364.8, -1657.7, 25.8}, {4364.3, -1648.5, 25.8}, {4362.5, -1637.6, 25.8}, {4357.4, -1637.4, 25.8}, {4356.8, -1646.3, 25.8}, {4354.4, -1656.1, 25.8}, {4348.2, -1657.5, 25.8}, {4347.4, -1647.1, 25.8}, {4348.1, -1636.9, 25.8} } local CriminalOutPosition = { {486.5, -1492.6, 20.2}, {487.2, -1474.7, 19.2}, {492.6, -1469.85, 18.55}, {489.4, -1464.85, 18.3}, {487.1, -1503.9, 20.4}, {483.1, -1515.1, 20.3}, {489.4, -1526.2, 19.77}, {485.1, -1534.1, 19.4} } addEventHandler("onMarkerHit", root, function(player) if getElementType(player) == "player" and not isPedInVehicle(player) then if isTimer(standByMission) then if source == CrM and getPlayerTeam(player) ~= getTeamFromName("Police") then local x, y, z = unpack(CriminalPosition[math.random(#CriminalPosition)]) setElementPosition(player, x, y, z) AddPlayer(player, CrTable) elseif source == PoM and getPlayerTeam(player) == getTeamFromName("Police") then local x, y, z = unpack(PolicePosition[math.random(#PolicePosition)]) setElementPosition(player, x, y, z) AddPlayer(player, PoTable) end end end end) TopKill = {} function sortTop() sortedTopKill = {} for a, b in pairs(TopKill) do table.insert(sortedTopKill, {getPlayerName(a), b}) end table.sort(sortedTopKill, function(a,b) return a[2] > b[2] end) end addEventHandler("onPlayerWasted", root, function(_, killer) if getPlayerTable(source, CrTable) or getPlayerTable(source, PoTable) then if killer and getElementType(killer) == "player" then exports.guimessages:outputServer(root, getPlayerName(killer).." Killed "..getPlayerName(source).." in Sniper Mission!", 255, 0, 255) TopKill[killer] = (TopKill[killer] or 0) + 1 else exports.guimessages:outputServer(root, getPlayerName(source).." dead in Sniper Mission!", 255, 0, 255) end if getPlayerTeam(source) ~= getTeamFromName("Police") then RemovePlayer(source, CrTable) elseif getPlayerTeam(source) == getTeamFromName("Police") then RemovePlayer(source, PoTable) end end checkForWinner() end) addEventHandler("onPlayerQuit", root, function() if getPlayerTable(source, CrTable) or getPlayerTable(source, PoTable) then if getPlayerTeam(source) ~= getTeamFromName("Police") then RemovePlayer(source, CrTable) elseif getPlayerTeam(source) == getTeamFromName("Police") then RemovePlayer(source, PoTable) end end checkForWinner() end) function checkForWinner(cHk) if cHk then TopKill = {} end if not isTimer(standByMission) and not isTimer(startTheMission) then if #CrTable > 0 and #PoTable == 0 then if not cHk then exports.guimessages:outputServer(root, "The Criminals won the Sniper Mission!", 255, 100, 0) exports.guimessages:outputServer(root, "--| Top Kills of Sniper Mission |--", 255, 255, 0) sortTop() if sortedTopKill[1] then exports.guimessages:outputServer(root, "1. "..sortedTopKill[1][1]..": "..sortedTopKill[1][2], 255, 0, 255) end if sortedTopKill[2] then exports.guimessages:outputServer(root, "2. "..sortedTopKill[2][1]..": "..sortedTopKill[2][2], 255, 0, 255) end if sortedTopKill[3] then exports.guimessages:outputServer(root, "3. "..sortedTopKill[3][1]..": "..sortedTopKill[3][2], 255, 0, 255) end else exports.guimessages:outputServer(root, "The Sniper Mission was Draw!", 255, 0, 0) end for _, p in ipairs (CrTable) do textDisplayRemoveObserver(Display, p) if not cHk then setElementData(player, "Money", (getElementData(player, "Money") + 30000 )) end local x, y, z = unpack(CriminalOutPosition[math.random(#CriminalOutPosition)]) setElementPosition(p, x, y, z) setElementData(p, "MissionProtection", false) end CrTable = {} PoTable = {} updateText() startTheMission = setTimer(function() exports.guimessages:outputServer(root, "* Go to the red house!!", 50, 0, 255) exports.guimessages:outputServer(root, "Sniper Mission will begin after 5 minutes!", 255, 50, 0) exports.guimessages:outputServer(root, "*For Gangster : Enter at Red Marker !", 255, 50, 0) exports.guimessages:outputServer(root, "*For Police : Enter at Blue Marker!", 0, 50, 255) moveObject(CrDoor, 3500, 4342.5, -1649.2, 26.4) moveObject(PoDoor, 3500, 4253.1, -1652.4, 26.4) standByMission =
  4. جرب ضيف قوس و اذا ما نفع اطرح اكوادك
  5. هو معدل على الفلوس بدو يخليها يشتغل على مودات قراند و مزيد قوس و ناسي قوسين setElementData(player, "Money", (getElementData(player, "Money") + 30000 ))
  6. جرب الكود و رد و اذا ما بدك تجرب شوف
  7. اخي اكتب عربي لانو ما بفهم انجليزي + الكود مجربو اكتر من مرة
  8. exports.scoreboard:addScoreboardColumn("Test", root, 1)
  9. مين قال انها مو معروفة + الجديد كلهم i7
  10. شوف هاد مثال حطة في ملف مع المود local gridlist = dxCreateGridList(33, 258, 333, 251,false) local row = dxGridListAddRow(gridlist," #ffff00Pl#00ff00a#00ffffyer") dxGridListSetItemColorCoded (row,true) for i, player in ipairs (getElementsByType ("player")) do local Player1 = getPlayerName(player) dxGridListAddRow(gridlist,Player1) end
  11. يب والله المود روعة احداثيات gui نفسهم تعون الوحان في ها المود
  12. شغل جديد ولا حد من قبل عاملة و شي حلو بس لو تطور السيرفر
  13. طيب كيف اعرف الاسم
  14. setElementPosition --- يحطة على الكرسي setElementRotation --- هون الاتجاه
  15. createMarker bindKey isElementWithinMarker setElementPosition setElementRotation setPedAnimation
  16. جرب GUIEditor_Image = {} GUIEditor_Image[1] = guiCreateStaticImage(0,0,1023,767,"img/win.png",false) GUIEditor_Image[2] = guiCreateStaticImage(565,250,384,429,"img/1.png",false,GUIEditor_Image[1]) GUIEditor_Image[3] = guiCreateStaticImage(63,250,387,429,"img/2.png",false,GUIEditor_Image[1])
  17. يب ما شفته بس عادي ما في فرق بس اختصار
  18. عشين تتحقق من الحساب لازم حساب الاعب مو الاعب عشين هيك استخدم هاي local acc = getPlayerAccount(source ) if getAccountName ( acc ) == "Prestege" then
  19. thePlayer حط بدل هاي source لانة غير معرف
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