
Mr-M3AND
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Everything posted by Mr-M3AND
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حطيت لك الشرطة لما يدخلون البنك بالدور الثالث :: Client pRectangleBank = createColRectangle ( 280.923828125, 50.7724609375, 300, 300 ) Bank = { Marker = { }; Object = { }; }; Bank.Marker[1] = createMarker ( 1467.2578125, -1010.4534912109, 27.84375, "arrow", 1.5, 255, 0, 0, 170 ) createBlipAttachedTo ( Bank.Marker[1], 52 ) Bank.Marker[2] = createMarker ( 390.21240234375, 173.71008300781, 1009.3828125, "arrow", 1.5, 0, 0, 255, 170 ) setElementInterior ( Bank.Marker[2], 3 ) Bank.Marker[3] = createMarker ( 1457.099609375, -1010.7734375, 27.84375, "arrow", 1.5, 0, 0, 255, 170 ) Bank.Object[1] = createObject ( 828, 371.8720703125, 167.3662109375, 1008.3828125 ) setElementInterior ( Bank.Object[1], 3 ) setElementAlpha ( Bank.Object[1], 0 ) function MarkerHit ( player ) if source == Bank.Marker[1] then if player == localPlayer then if getPlayerTeam ( player ) ~= getTeamFromName ( 'Police' ) then if getElementData ( resourceRoot, "BankTime" ) ~= 0 then outputChatBox ( "[ بقى على مهمة البنك ".. getElementData ( resourceRoot,"BankTime" ) .." ثانية ]", 255, 0, 0, true ) end if getElementData ( resourceRoot, "BankTime" ) <= 100 and getElementData ( resourceRoot, "BankTime" ) >= 1 then triggerServerEvent ( "BankMission-Join", localPlayer ) addEventHandler ( "onClientRender", root, Draw ) end if getElementData ( resourceRoot, "BankTime" ) == 0 then outputChatBox ( "[ بقى على انتهاء مهمة البنك".. getElementData ( resourceRoot,"TimeOfMission" ) .." ثانية ]", 255, 0, 0, true ) end end end end end addEventHandler ( "onClientMarkerHit", root, MarkerHit ) function MarkerHit2 ( player ) if source == Bank.Marker[2] then if player == localPlayer then triggerServerEvent ( "BankMission-Out", player ) removeEventHandler ( "onClientRender", root, Draw ) end end end addEventHandler ( "onClientMarkerHit", root, MarkerHit2 ) function MarkerHit3 ( player ) if source == Bank.Marker[3] then if player == localPlayer then if getPlayerTeam ( player ) == getTeamFromName ( 'Police' ) then if getElementData ( resourceRoot, "BankTime" ) ~= 0 then outputChatBox ( "[ بقى على مهمة البنك ".. getElementData ( resourceRoot,"BankTime" ) .." ثانية ]", 255, 0, 0, true ) end if getElementData ( resourceRoot, "BankTime" ) <= 100 and getElementData ( resourceRoot, "BankTime" ) >= 1 or getElementData ( resourceRoot, "BankTime" ) == 0 then triggerServerEvent ( "BankMission-JoinB", localPlayer ) addEventHandler ( "onClientRender", root, Draw ) outputChatBox ( "هذه المنطقة خاصة بالشرطة", 255, 0, 0, true ) end end end else end end addEventHandler ( "onClientMarkerHit", root, MarkerHit3 ) addCommandHandler ( "banktime", function ( ) if getElementData ( resourceRoot, "BankTime" ) ~= 0 then outputChatBox ( "[ بقى على مهمة البنك ".. getElementData( resourceRoot, "BankTime" ) .." ثانية ]", 255, 0, 0, true ) else outputChatBox ( "[ بقى على انتهاء مهمة البنك".. getElementData ( resourceRoot, "TimeOfMission" ) .." ثانية ]", 255, 0, 0, true ) end end ) addEvent ( "BankMission-ShowText", true ) addEventHandler ( "BankMission-ShowText", root, function ( ) addEventHandler ( "onClientRender", root, Draw ) end ) addEvent ( "BankMission-Remove", true ) addEventHandler ( "BankMission-Remove", root, function ( ) removeEventHandler ( "onClientRender", root, Draw ) end ) addEvent ( "BankMission-DestroyObjectClient", true ) addEventHandler ( "BankMission-DestroyObjectClient", root, function ( ) destroyElement ( Bank.Object[1] ) end ) function onClientHit ( player ) if player == localPlayer then addEventHandler ( "onClientRender", root, Draw ) end end addEventHandler ( "onClientColShapeHit", pRectangleBank, onClientHit ) function onClientLeave ( player ) if player == localPlayer then removeEventHandler ( "onClientRender", root, Draw ) end end addEventHandler ( "onClientColShapeLeave", pRectangleBank, onClientLeave ) Draw = function ( ) local pTable = fromJSON ( getElementData ( resourceRoot, "PlayersCount" ) ) local rTable = fromJSON ( getElementData ( resourceRoot, "RebelCount" ) ) local ppTable = fromJSON ( getElementData ( resourceRoot, "PoliceCount" ) ) dxDrawText ( "Time : ".. getElementData ( resourceRoot, "TimeOfMission" ), 569, 101, 772, 323, tocolor(255, 0, 0, 255), 2, "default", "center", "center", false, false, true, false, false ) if pTable and #pTable ~= 0 then dxDrawText ( "All Players In Bank : ".. #pTable, 569, 201, 772, 323, tocolor(255, 0, 0, 255), 2, "default", "center", "center", false, false, true, false, false ) else dxDrawText ( "All Players In Bank : 0 ", 569, 201, 772, 323, tocolor(255, 0, 0, 255), 2, "default", "center", "center", false, false, true, false, false ) end if rTable and #rTable ~= 0 then dxDrawText ( "Rebel In Bank : ".. #rTable, 569, 291, 772, 323, tocolor(255, 0, 0, 255), 2, "default", "center", "center", false, false, true, false, false ) else dxDrawText ( "Rebel In Bank : 0 ", 569, 291, 772, 323, tocolor(255, 0, 0, 255), 2, "default", "center", "center", false, false, true, false, false ) end if ppTable and #ppTable ~= 0 then dxDrawText ( "Police In Bank : ".. #ppTable, 569, 338, 772, 370, tocolor(255, 0, 0, 255), 2, "default", "center", "center", false, false, true, false, false ) else dxDrawText ( "Police In Bank : 0 ", 569, 338, 772, 370, tocolor(255, 0, 0, 255), 2, "default", "center", "center", false, false, true, false, false ) end dxDrawText ( "Count Bag : ".. getElementData ( resourceRoot, "countBag" ).." / 10 ", 569, 387, 772, 419, tocolor(255, 0, 0, 255), 2, "default", "center", "center", false, false, true, false, false ) end :: Server Count = get ( "BankTime" ) Num = get ( "TimeOfMission" ) pRectangleBank = createColRectangle ( 280.923828125, 50.7724609375, 300, 300 ) PlayersTable = { }; RebelTable = { }; PoliceTable = { }; Bank = { Marker = { }; Bag = { }; } Bank.Marker[1] = createMarker ( 319.1416015625, 160.07421875, 1014.1796875, "cylinder", 1.5, 0, 0, 0, 0 ) Bank.Marker[2] = createMarker ( 349.8671875, 193.91796875, 1019.984375, "cylinder", 1.5, 0, 0, 0, 0 ) Bank.Marker[3] = createMarker ( 363.025390625, 151.12109375, 1025.7963867188, "cylinder", 1.5, 0, 0, 0, 0 ) Bank.Marker[4] = createMarker ( 346.615234375, 163.1181640625, 1014.1875, "cylinder", 1.5, 0, 0, 0, 0 ) Bank.Marker[5] = createMarker ( 366.3583984375, 193.41015625, 1019.984375, "cylinder", 1.5, 0, 0, 0, 0 ) Bank.Marker[6] = createMarker ( 356.443359375, 173.591796875, 1025.7890625, "cylinder", 1.5, 0, 0, 0, 0 ) Bank.Marker[7] = createMarker ( 365.0673828125, 158.2744140625, 1014.1875, "cylinder", 1.5, 0, 0, 0, 0 ) Bank.Marker[8] = createMarker ( 348.42614746094, 162.26203918457, 1025.7890625, "cylinder", 1.5, 0, 0, 0, 0 ) Bank.Marker[9] = createMarker ( 355.79351806641, 167.87002563477, 1019.9912109375, "cylinder", 1.5, 0, 0, 0, 0 ) Bank.Marker[10] = createMarker ( 328.75942993164, 153.52079772949, 1014.1875, "cylinder", 1.5, 0, 0, 0, 0 ) setElementData ( resourceRoot, "BankTime", Count ) setElementData ( resourceRoot, "TimeOfMission", Num ) setElementData ( resourceRoot, "PlayersCount", toJSON ( PlayersTable ) ) setElementData ( resourceRoot, "RebelCount", toJSON ( RebelTable ) ) setElementData ( resourceRoot, "PoliceCount", toJSON ( PoliceTable ) ) setElementData ( resourceRoot, "countBag", 0 ) setTimer ( function ( ) local playerInColShape = getElementsWithinColShape ( pRectangleBank, "player" ) for _, player in ipairs ( playerInColShape ) do if getPlayerTeam ( player ) ~= getTeamFromName ( 'Police' ) then table.insert ( RebelTable, { name = getPlayerName ( player ) } ) setElementData ( resourceRoot, "RebelCount", toJSON ( RebelTable ) ) else table.insert ( PoliceTable, { name = getPlayerName ( player ) } ) setElementData ( resourceRoot, "PoliceCount", toJSON ( PoliceTable ) ) end table.insert ( PlayersTable, { name = getPlayerName ( player ) } ) setElementData ( resourceRoot, "PlayersCount", toJSON ( PlayersTable ) ) triggerClientEvent ( player, "BankMission-ShowText", player ) end end, 1000 , 1 ) for i, v in ipairs ( Bank.Marker ) do setElementInterior ( v, 3 ) end function TimerCount ( ) Count = Count - 1 setElementData ( resourceRoot, "BankTime", Count ) if Count <= 0 then if isTimer ( Timer ) then killTimer ( Timer ) end Count = 0 end end Timer = setTimer ( TimerCount, 1000, 0 ) TimerBankStart = function ( ) Num = Num - 1 setElementData ( resourceRoot, "TimeOfMission", Num ) if Num <= 0 then if isTimer ( TimerInBank ) then killTimer ( TimerInBank ) end setElementData ( resourceRoot, "TimeOfMission", 0 ) triggerEvent ( "BankMission-BankEnd", root ) Num = 0 end end Re22 = setTimer ( function ( ) if getElementData ( resourceRoot, "BankTime" ) == 0 then if isTimer ( Re22 ) then killTimer ( Re22 ) end TimerInBank = setTimer ( TimerBankStart, 1000, 0 ) triggerEvent ( "BankMission-StartBag", root ) triggerClientEvent ( "BankMission-DestroyObjectClient", root ) outputChatBox ( "*********************************", root, 130, 127, 124, true ) outputChatBox ( "لقد بدأت مهمة البنك !", root, 130, 127, 124, true ) outputChatBox ( "بإمكان الشرطة الدخول فقط الآن", root, 130, 127, 124, true ) outputChatBox ( "*********************************", root, 130, 127, 124, true ) end end, 1000, 0 ) Re = setTimer ( function ( ) if getElementData ( resourceRoot, "BankTime" ) == 100 then if isTimer ( Re ) then killTimer ( Re ) end outputChatBox ( "*********************************", root, 130, 127, 124, true ) outputChatBox ( "ستبدأ مهمة البنك بعد 100 ثانية", root, 130, 127, 124, true ) outputChatBox ( "على العصابات والشرطة الذهاب للبنك حالاً", root, 130, 127, 124, true ) outputChatBox ( "*********************************", root, 130, 127, 124, true ) end end, 1000, 0 ) addEvent ( "BankMission-StartBag", true ) addEventHandler ( "BankMission-StartBag", root, function ( ) Bank.Bag[1] = createObject ( 1550, 319.1416015625, 160.07421875, 1014.1796875 ) setElementInterior ( Bank.Bag[1], 3 ) addEventHandler ( "onMarkerHit", Bank.Marker[1], MoneyBag1 ) end ) MoneyBag1 = function ( player ) local _, _, Pz = getElementPosition ( player ) local _, _, Mz = getElementPosition ( source ) if Mz == Pz then destroyElement( Bank.Bag[1] ) givePlayerMoney ( player, 5000 ) outputChatBox ( "[" .. getPlayerName( player ) .. "]: لقد حصل على حقيبة !", root, 255, 0, 0, true ) outputChatBox ( "#ffff00[1/10]", root, 255, 0, 0, true ) setElementData ( resourceRoot, "countBag", 1 ) Bank.Bag[2] = createObject ( 1550, 349.8671875, 193.91796875, 1019.984375 ) setElementInterior ( Bank.Bag[2], 3 ) removeEventHandler( "onMarkerHit", Bank.Marker[1], MoneyBag1 ) addEventHandler ( "onMarkerHit", Bank.Marker[2], MoneyBag2 ) end end MoneyBag2 = function ( player ) local _, _, Pz = getElementPosition ( player ) local _, _, Mz = getElementPosition ( source ) if Mz == Pz then destroyElement( Bank.Bag[2] ) givePlayerMoney ( player, 5000 ) outputChatBox ( "[" .. getPlayerName( player ) .. "]: لقد حصل على حقيبة !", root, 255, 0, 0, true ) outputChatBox ( "#ffff00[2/10]", root, 255, 0, 0, true ) setElementData ( resourceRoot, "countBag", 2 ) Bank.Bag[3] = createObject ( 1550, 363.025390625, 151.12109375, 1025.7963867188 ) setElementInterior ( Bank.Bag[3], 3 ) removeEventHandler( "onMarkerHit", Bank.Marker[2], MoneyBag2 ) addEventHandler ( "onMarkerHit", Bank.Marker[3], MoneyBag3 ) end end MoneyBag3 = function ( player ) local _, _, Pz = getElementPosition ( player ) local _, _, Mz = getElementPosition ( source ) if Mz == Pz then destroyElement( Bank.Bag[3] ) givePlayerMoney ( player, 5000 ) outputChatBox ( "[" .. getPlayerName( player ) .. "]: لقد حصل على حقيبة !", root, 255, 0, 0, true ) outputChatBox ( "#ffff00[3/10]", root, 255, 0, 0, true ) setElementData ( resourceRoot, "countBag", 3 ) Bank.Bag[4] = createObject ( 1550, 346.615234375, 163.1181640625, 1014.1875 ) setElementInterior ( Bank.Bag[4], 3 ) removeEventHandler( "onMarkerHit", Bank.Marker[3], MoneyBag3 ) addEventHandler ( "onMarkerHit", Bank.Marker[4], MoneyBag4 ) end end MoneyBag4 = function ( player ) local _, _, Pz = getElementPosition ( player ) local _, _, Mz = getElementPosition ( source ) if Mz == Pz then destroyElement( Bank.Bag[4] ) givePlayerMoney ( player, 5000 ) outputChatBox ( "[" .. getPlayerName( player ) .. "]: لقد حصل على حقيبة !", root, 255, 0, 0, true ) outputChatBox ( "#ffff00[4/10]", root, 255, 0, 0, true ) setElementData ( resourceRoot, "countBag", 4 ) Bank.Bag[5] = createObject ( 1550, 366.3583984375, 193.41015625, 1019.984375 ) setElementInterior ( Bank.Bag[5], 3 ) removeEventHandler( "onMarkerHit", Bank.Marker[4], MoneyBag4 ) addEventHandler ( "onMarkerHit", Bank.Marker[5], MoneyBag5 ) end end MoneyBag5 = function ( player ) local _, _, Pz = getElementPosition ( player ) local _, _, Mz = getElementPosition ( source ) if Mz == Pz then destroyElement( Bank.Bag[5] ) givePlayerMoney ( player, 5000 ) outputChatBox ( "[" .. getPlayerName( player ) .. "]: لقد حصل على حقيبة !", root, 255, 0, 0, true ) outputChatBox ( "#ffff00[5/10]", root, 255, 0, 0, true ) setElementData ( resourceRoot, "countBag", 5 ) Bank.Bag[6] = createObject ( 1550, 356.443359375, 173.591796875, 1025.7890625 ) setElementInterior ( Bank.Bag[6], 3 ) removeEventHandler( "onMarkerHit", Bank.Marker[5], MoneyBag5 ) addEventHandler ( "onMarkerHit", Bank.Marker[6], MoneyBag6 ) end end MoneyBag6 = function ( player ) local _, _, Pz = getElementPosition ( player ) local _, _, Mz = getElementPosition ( source ) if Mz == Pz then destroyElement( Bank.Bag[6] ) givePlayerMoney ( player, 5000 ) outputChatBox ( "[" .. getPlayerName( player ) .. "]: لقد حصل على حقيبة !", root, 255, 0, 0, true ) outputChatBox ( "#ffff00[6/10]", root, 255, 0, 0, true ) setElementData ( resourceRoot, "countBag", 6 ) Bank.Bag[7] = createObject ( 1550, 365.0673828125, 158.2744140625, 1014.1875 ) setElementInterior ( Bank.Bag[7], 3 ) removeEventHandler( "onMarkerHit", Bank.Marker[6], MoneyBag6 ) addEventHandler ( "onMarkerHit", Bank.Marker[7], MoneyBag7 ) end end MoneyBag7 = function ( player ) local _, _, Pz = getElementPosition ( player ) local _, _, Mz = getElementPosition ( source ) if Mz == Pz then destroyElement( Bank.Bag[7] ) givePlayerMoney ( player, 5000 ) outputChatBox ( "[" .. getPlayerName( player ) .. "]: لقد حصل على حقيبة !", root, 255, 0, 0, true ) outputChatBox ( "#ffff00[7/10]", root, 255, 0, 0, true ) setElementData ( resourceRoot, "countBag", 7 ) Bank.Bag[8] = createObject ( 1550, 348.42614746094, 162.26203918457, 1025.7890625 ) setElementInterior ( Bank.Bag[8], 3 ) removeEventHandler( "onMarkerHit", Bank.Marker[7], MoneyBag7 ) addEventHandler ( "onMarkerHit", Bank.Marker[8], MoneyBag8 ) end end MoneyBag8 = function ( player ) local _, _, Pz = getElementPosition ( player ) local _, _, Mz = getElementPosition ( source ) if Mz == Pz then destroyElement( Bank.Bag[8] ) givePlayerMoney ( player, 5000 ) outputChatBox ( "[" .. getPlayerName( player ) .. "]: لقد حصل على حقيبة !", root, 255, 0, 0, true ) outputChatBox ( "#ffff00[8/10]", root, 255, 0, 0, true ) setElementData ( resourceRoot, "countBag", 8 ) Bank.Bag[9] = createObject ( 1550, 355.79351806641, 167.87002563477, 1019.9912109375 ) setElementInterior ( Bank.Bag[9], 3 ) removeEventHandler( "onMarkerHit", Bank.Marker[8], MoneyBag8 ) addEventHandler ( "onMarkerHit", Bank.Marker[9], MoneyBag9 ) end end MoneyBag9 = function ( player ) local _, _, Pz = getElementPosition ( player ) local _, _, Mz = getElementPosition ( source ) if Mz == Pz then destroyElement( Bank.Bag[9] ) givePlayerMoney ( player, 5000 ) outputChatBox ( "[" .. getPlayerName( player ) .. "]: لقد حصل على حقيبة !", root, 255, 0, 0, true ) outputChatBox ( "#ffff00[9/10]", root, 255, 0, 0, true ) setElementData ( resourceRoot, "countBag", 9 ) Bank.Bag[10] = createObject ( 1550, 328.75942993164, 153.52079772949, 1014.1875 ) setElementInterior ( Bank.Bag[10], 3 ) removeEventHandler( "onMarkerHit", Bank.Marker[9], MoneyBag9 ) addEventHandler ( "onMarkerHit", Bank.Marker[10], MoneyBag10 ) end end
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isElementWithinMarker -- هذا يتحقق من وجود اللاعب داخل الماركر "onMarkerHit" -- هذا حدث عند لمس الماركر
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اساسا الشرطة بس هم اللي يدخلون مكان الشرطة بس انت لاعب بالاكواد يوم حملت المود والشرطة وين تبيهم يعني في اي دور.؟
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مود رائع .بالتوفيق
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انت تبي اللاعب يروح لبيت المقر بعد مايموت جرب كذا onWasted = function() if getPlayerTeam( source ) and getTeamName( getPlayerTeam( source ) ) == 'No Team' and getElementData ( source , "Group" ) == "[s.S]" then function sp( source ) setElementPosition( source, 2005.00000,1543.00000,13.59075 ) -- تاكد من الاحداثيات داخل البيت setElementInterior(source, ... ) -- حط رقم البيت هنا setPedArmor( source, 100 ) giveWeapon( source, 46 ) setPedSkin( source, 181 ) end setTimer(sp,1000,1,source) end end addEventHandler ( "onPlayerSpawn", getRootElement(), onWasted )
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جرب local window = guiCreateWindow(353, 146, 323, 358, "Dz,jordan", false) guiWindowSetSizable(window, false) guiSetVisible (window,false) guiSetAlpha(window, 1.00) local gridlist = guiCreateGridList(33, 46, 256, 253, false, window) guiGridListAddColumn(gridlist, "Cars Server Or Group", 0.9) local button2 = guiCreateButton(29, 311, 68, 35, "Use", false, window) guiSetProperty(button2, "NormalTextColour", "ffff0000") local button = guiCreateButton(288, 25, 26, 22, "X", false, window) guiSetProperty(button, "NormalTextColour", "FFFF0000") local car = { 560,450 } for _,vehicle in ipairs (car) do local row = guiGridListAddRow ( gridlist ) guiGridListSetItemText ( gridlist, row, 1,getVehicleNameFromModel (tonumber( vehicle )), false, false ) end addEventHandler("onClientGUIClick",button2, function () local carxx = guiGridListGetItemText ( gridlist, guiGridListGetSelectedItem ( gridlist ), 1 ) if carxx == "" then return outputChatBox("Please Use Car",255, 0, 0,true) end triggerServerEvent("carx",localPlayer,carxx) guiSetVisible(window,false) showCursor(false) end,false ) ------------------------------- local car = createMarker ( -2498.23340,-600.63031,131.56250, "cylinder", 1.5, 255, 255, 255, 255 ) addEventHandler('onClientMarkerHit', car, function ( hitPlayer ) if ( hitPlayer == localPlayer ) then if getElementData(hitPlayer, "Group") == "اسم القروب" then guiSetVisible ( window ,true ) showCursor( true ) guiSetInputEnabled(false) end end end ) addEventHandler( "onClientGUIClick", button , function () guiSetVisible(window,false) showCursor(false,false) end )
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[Q.1] سيرفر طارات الهجولة [KSA] للهجولة والححرب [Q.1]
Mr-M3AND replied to ALKiNGabo0de's topic in Arabic / العربية
بالتوفيق -
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ورجعت حملتها من اول وانحلت المشكلة وبنفس المود هذا MTA انا صارت معي نفس المشكلة حذفت
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جرب local GUIEditor = { window = {}, gridlist = {}, button = {} } local Warp = { { "الدائري", x, y, z }, } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(404, 194, 266, 407, "انتقالات", false) guiSetVisible(GUIEditor.window[1], false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetAlpha(GUIEditor.window[1], 1.00) GUIEditor.gridlist[1] = guiCreateGridList( 9, 24, 328, 316, false, GUIEditor.window[1]) guiGridListAddColumn( GUIEditor.gridlist[1], "Warp", 0.9 ) for i,v in ipairs( Warp ) do local row = guiGridListAddRow( GUIEditor.gridlist[1] ) guiGridListSetItemText( GUIEditor.gridlist[1], row, 1, v[1], false, false ) guiGridListSetItemData( GUIEditor.gridlist[1], row, 1, {v[2],v[3],v[4]}) end GUIEditor.button[1] = guiCreateButton(65, 344, 140, 54, "=[ Go ]=", false, GUIEditor.window[1]) guiSetFont(GUIEditor.button[1], "default-bold-small") guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FF67F509") end ) bindKey("F2","down",function ( ) guiSetVisible(GUIEditor.window[1],not guiGetVisible(GUIEditor.window[1])) showCursor(guiGetVisible(GUIEditor.window[1])) end) addEventHandler("onClientGUIClick",root,function ( ) local sel = guiGridListGetSelectedItem(GUIEditor.gridlist[1]) if ( source == GUIEditor.button[1] ) then if ( sel ~= -1 ) then local x,y,z = unpack(guiGridListGetItemData(GUIEditor.gridlist[1],sel,1)) setElementPosition(localPlayer,x,y,z) guiSetVisible(GUIEditor.window[1], false) end end end)
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تعديل رائع يابطل بالتوفيق
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if isTransferBoxActive() == false then -- التحقق من انتهاء التحميل
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Event : onMarkerHit onVehicleEnter onVehicleStartEnter :function: getPlayerTeam guiGridListGetItemText createVehicle createBlip
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السلام عليكم ورحمه الله وبركاتة كيفكم ياحلوين ان شاء الله بخير اليوم حاب اطرح لكم لوحة الادمنية المعربة بالكامل |صوره اللوحه| أتمنــى ان تنـال إعجــابـكـم رابط التحميل https://community.multitheftauto.com/in ... ls&id=8430
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createMarker getElementType getElementsByType isElementWithinMarker giveWeapon onMarkerHit
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photo.png ! قصدك
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addEvenHandler(''onPlayerLogin,root,function() -- هذا الغلط addEventHandler("onPlayerLogin",root,function() -- هذا الصح
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onWasted = function() local accountName = getAccountName ( getPlayerAccount ( source ) ) if isObjectInACLGroup ("user."..accountName, aclGetGroup ( "Admin" ) ) then function sp( source ) setElementPosition( source, X,Y,Z ) setPedArmor( source, 100 ) giveWeapon( source, 46 ) setPedSkin( source, ID ) end setTimer(sp,1000,1,source) end end addEventHandler ( "onPlayerSpawn", getRootElement(), onWasted )
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marker1 = createMarker( 1172.5999755859,-1320.6999511719,14.39999961853,"cylinder",1.5,0,0,0,0) marker2 = createMarker( 1625.5999755859,1814.3000488281,9.6000003814697,"cylinder",1.5,0,0,0,0) marker3 = createMarker( -2676.1999511719,634.29998779297,13,"cylinder",1.5,0,0,0,0) createBlipAttachedTo(marker1,56) createBlipAttachedTo(marker2,56) createBlipAttachedTo(marker3,56) local ped1 = createPed(274, 1625.6999511719, -1320.6999511719, 15.39999961853, 268.001831) local ped2 = createPed(275, 1625.6999511719, 1814.4000244141, 10.89999961853, 0.00274658) local ped3 = createPed(276, -2676.1999511719, 634.40002441406, 14.5, 180.005493) setElementFrozen(ped1,true) setElementFrozen(ped2,true) setElementFrozen(ped3,true) function onPedDamage () if (source == ped1) or (source == ped2) or (source == ped3) then cancelEvent() end end addEventHandler("onClientPedDamage", resourceRoot, onPedDamage ) local x,y = guiGetScreenSize() local oldSkin = getElementModel(localPlayer) function onHitMarker (hit) if (source == marker1) or (source == marker2) or (source == marker3) then if ( hit == localPlayer ) then if isPedInVehicle(localPlayer) then return end guiSetVisible(windowjob,true) showCursor(true) local oldSkin = getElementModel(localPlayer) end end end addEventHandler("onClientMarkerHit", resourceRoot, onHitMarker ) addEvent("ShowMessage",true) GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Memo = {} GUIEditor_Label = {} windowjob = guiCreateWindow(543,122,229,467,"Medic job",false) guiSetVisible(windowjob,false) guiSetAlpha(windowjob,1) GUIEditor_Button[1] = guiCreateButton(10,407,105,41,"Take job",false,windowjob) GUIEditor_Button[2] = guiCreateButton(132,407,88,39,"Cancel",false,windowjob) GUIEditor_Label[1] = guiCreateLabel(8,30,212,20,".:[by Bassam\"Syria\"963]:.",false,windowjob) GUIEditor_Memo[1] = guiCreateMemo(9,51,209,343,"الغة العربية: شرح الوظيفة : \nبعد اخذ الوظيفة يمكنك اسعاف \nالاعبين.\n\n\n\n___________________________\nAS A English: Explain the functionality\n\nAfter taking the job, you can ambulance\nPlayers.\n\n====================",false,windowjob) guiMemoSetReadOnly(GUIEditor_Memo[1],true) function Medicjob(hitElement) if getElementType(hitElement) == "player" and (hitElement == localPlayer) then if not guiGetVisible(windowjob) then guiSetVisible(windowjob, true) showCursor(true) end end end addEventHandler("onClientMarkerHit", marker1 and marker2 and marker3, Medicjob) function Medicjobleave(leaveElement) if getElementType(leaveElement) == "player" and (leaveElement == localPlayer) then if guiGetVisible(windowjob) then guiSetVisible(windowjob, false) showCursor(false) end end end addEventHandler("onClientMarkerLeave", marker1 and marker2 and marker3, Medicjobleave) function joinTeam() triggerServerEvent("setMedic",localPlayer) guiSetVisible(windowjob, false) showCursor(false) end addEventHandler("onClientGUIClick", GUIEditor_Button[1] , joinTeam, false) function removeMedicWindow() guiSetVisible(windowjob, false) showCursor(false) end addEventHandler("onClientGUIClick", GUIEditor_Button[2] , removeMedicWindow, false) addEventHandler("onClientPlayerDamage", localPlayer, function(attacker, weapon, bodypart, loss) team = getPlayerTeam(attacker) if (attacker and getElementType(attacker) == "player" and weapon == 41 and team and getTeamName(team) == "Medic") then cancelEvent() if (not isTimer(pause)) then local health = getElementHealth(localPlayer) if (health < 99) then triggerServerEvent("medic:healing", localPlayer, attacker) pause = setTimer(function() end, 1000, 1) end end end end)