--Client
addEvent ("onUpgradeText",true)
addEventHandler ("onUpgradeText",root,weaponBar)
function weaponBar(message)
if not message then
message = "not upgrade"
dxDrawRectangle (posX*2+300,posY,250,100, tocolor (0,0,0,150))
dxDrawRectangle (posX*2+300,posY,250,Hvis, tocolor (255,255,255,150))
dxDrawText ("Upgrade",posX*2+300,-(vis)+50-(Hvis),sX,sY,tocolor (255,255,255,255),1.5,"default-bold", "center", "center")
dxDrawText (message,posX*2+300,-(vis)+100-(Hvis),sX,sY,tocolor (255,255,255,255),2,"default-bold", "center", "center")
end
end
addEventHandler ("onClientRender",root, weaponBar)
--server
local luck = math.random(1,5)
if luck == 1 then
outputChatBox ("barrel ")
message = "Barrel"
triggerClientEvent ( source, "onUpgradeText", source, message )
giveMeBarrel ()
elseif luck == 2 then
message = "Aura"
triggerClientEvent ( source, "onUpgradeText", source, message )
outputChatBox ("you gived AURA(6 sec)")
giveMeAura()
elseif luck ==3 then
message = "Fix"
triggerClientEvent ( source, "onUpgradeText", source, message )
outputChatBox ("you vehicle fixed")
fixVehicle ()
elseif luck == 4 then
message = "Nitro"
triggerClientEvent ( source, "onUpgradeText", source, message )
outputChatBox ("nitro")
nitro ()
elseif luck == 5 then
message = "Rocket"
triggerClientEvent ( source, "onUpgradeText", source, message )
outputChatBox (" rocket")
doShoot()
end