Flower ☠ Power
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Everything posted by Flower ☠ Power
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Please revise your reply. I cannot see how exactly this is going to fix any existing bugs, or make MTA "a lot better". If people want to have problems with false packets and spoofed digital signatures then go ahead and script it yourself on your server. There is absolutely no way this will ever work as you may think it will. It works for those that play fair - but to the most that want to abuse every possible weakness, this is one of those. Not really wise to spend time on something that can be worked around by one line of code on client's computer - and don't bother digital signatures; the only thing that will do is kick the player, but not stop them from trying. Besides I believe you can trick those too. And banning is useless as well; I mean, it's quite clear already that you are able to spoof anything that is sent out from your end. This includes you spoofing your MAC address ending up with a new serial, or whatever static values MTA uses nowadays. And obviously IP is as easy to spoof as one click away. Not much you can do about that, sowwy. Unless you get a dedicated server dedicated just to be a gate between client and server and verify all possible data and refuse any other data that doesn't match. That way you won't have trouble with processor running at capacity all day long and eventually burn out. Though the least that will happen is it will spam your kick log file up to 1 Gb eventually. Your negativity doesn't help and tell me smart ass if you are as smart as you think DO YOU KNOW OTHER FUKING SOLUTION TO OVER WITH SKINHACKERS AND LAGGERS? Crying "no it won't work bla bla bla" doesn't help atleast i give ideas to make MTA much better, nowdays in MTA there are daily laggers who basically there isn't solution to over their de-sync or lag so the only way to make them possible kill i find it's this using "The False Self" LOL why? there is no bug nab. and i know i can disable edited skins and i remenber you that the 80% of people use mods for their San Andreas and the most of the mods are not to abuse they are to make san andreas beatifuler and it's annoying don't beging able to use an edited skin.
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eh i can annonce it wherever i want atleast reply seriusly and say what you think about the suggestion not the GTI IRC lol.
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The False Self Introduction In MTA thousand of times it happened us this type of situation: You are fighting a lagger and you shoot on him you see in your screen that you hit him but in his screen this is not happening so he doesn't get damage, reducing latency kicking bad fps and bad pings is an alternative solution but this really never solves complety this problem. So one day i find an serve Called Gamenet.ga Team Wars or whatever, and i found there was something i called it "The False Self" this script what does is that if you see and your screen that you hit the enemys ped he gets always damage if you don't hit him he doesn't get damage. Obviusly there are other games who use this feature from example the CODs one of the best TDM game uses The False Self. But obviusly the selfish creators of this server doesn't want share this resource. I've made a Video to understand better what i mean: Suggestion My Suggestion is adding new setting to mtaserver.conf which will be like the bullet sync who will be "allow the false self" (yes/no) i know this could be very hard to complete but if this is done no more fucking laggers no more skinhack or animation hack aboosers, if this is done in mta most of the problems related player de-sync abusing or anything else will be over. it's not a waste of time it's perfectionating the weapon fighting in mta and make much more enjoyable the TDM gaming of MTA.
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[Fix Feature]Fix engineLoadDFF and engineReplaceModel
Flower ☠ Power replied to Flower ☠ Power's topic in Suggestions
man but why you say it's waste of time ? -
[Fix Feature]Fix engineLoadDFF and engineReplaceModel
Flower ☠ Power replied to Flower ☠ Power's topic in Suggestions
Man it's not a waste of time really it's annoying have to remove many many objects of the real map just because this doesn't work properlly in original GTA SA object and if something doesn't work complete properly why it shouldn't be fixed? -
[Fix Feature]Fix engineLoadDFF and engineReplaceModel
Flower ☠ Power replied to Flower ☠ Power's topic in Suggestions
This just happen with the original GTA San Andreas objects not with the mapped ones. I know it can be fixed moving your camera away while loading the object but it's annoying and if your serve have got an intro which the camera it's moving all over the map showing san andreas like the default intro of San Andreas, sometimes this scripts can become mad because they are both camera moving scripts and it still annoying this bug really -
I've reported this bug in this post: https://forum.multitheftauto.com/viewtopic.php?f=105&t=76310 The problem is that when you replace a real object of the map (not one created with map editor) you don't load the .DFF (model) in the moment and you need to reconnect to fix this. This is the code i use to replace .dffs So i know that the bug it can be fixed by getting the camera away from the object while loading but this still annoying. Really this feature should be complete fixed to make it work properly. Which it's annoying, i'm working in a project with my friends which is consisted in making all interiors of San Andreas in the Main dimansion, and we find this big issue.
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What do you mean ?
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Super-Sprint As many people is aware the now in MTA the Super Sprint it's disable yeah i know it can be enabled with setGlichEnable. But it's annoying see that the most of the serve have got this great feature disable just because they are not aware about it and they don't know how to enable it. My suggestion it's simple just put the defaultly the SuperSprint enabled and instace of setGlichEnable put setGlichDisable. So the people who is interested in disable it, it will and as the most of the servers it will be enabled, (what the most of the people want). I Defend hardly this feature because it's unfair that the noobs who doesn't know supersprint have got more advantage than before which it's unfair because if you trained yourself doing the supersprint glich as fast as you have got less advantage and now they wasted their time learning this skill, which it's unfair.
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A problem with engineLoadDFF and engineReplaceModel
Flower ☠ Power replied to Flower ☠ Power's question in Server
And nobody gonna fix it...? -
A problem with engineLoadDFF and engineReplaceModel
Flower ☠ Power replied to Flower ☠ Power's question in Server
The resource doesn't make me crash it's just that it doesn't load the .DFF when it starts Here is the resource: https://mega.co.nz/#!FUJjXQyI!VzpqaAJQ9 ... h1KoNUDohs It's passwored cuz i don't want the people to steal it i sent the pass to ccw -
A problem with engineLoadDFF and engineReplaceModel
Flower ☠ Power replied to Flower ☠ Power's question in Server
wut? Anyway i think the problem is not of the reource is of this two commands not working properly with San Andreas objects (not mapped ones with the mapped ones it works properly)this is the problem try to understand it. If you don't belive that this happens test it in your server. -
I'm one of this guys who edit San Andreas buildings and i find a problem with it. The problem is that when you replace a real object of the map (not one created with map editor) you don't load the .DFF (model) in the moment and you need to reconnect to fix this. This is the code i use to replace .dffs dff = engineLoadDFF ( "<Insert Object Directory Here>", <Insert Object ID Here> ) engineReplaceModel ( dff, <Insert Object ID Here> ) This if you don't understand what i wrote above this is an example (I use this in the video): dff = engineLoadDFF ( "dilgas/sw_gas01.dff", 12853 ) engineReplaceModel ( dff, 12853 ) This is the Video if you still non understanding what i mean (the gas station is an SanAndreas object and i didn't touch it with the map editor)
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And why no this will make MTA much more confortable and better some people will start playing MTA because they can enter mods easily the most of the people who is in this forum are serve creators and from their point of view is useless but what about the clients for the clients this is really great and needed.
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Introduction Read all before voting!!!! I think everybody knows what happen when you enter much mods in you gta3.img? of cours everybody does know you continius crashing and is unplayble game. Suggestion First of all this is a client side suggestion not for servers I'm not scripter but this is what i want suggest beging able to enter mods in your MTA since MTA is 5000x stronger than GTA because stearm memory fix etc... MTA really support strong mods example: there are much servers with a complete new re-textured map in HD (SRT-3) and maybe you get lag but you don't crash. So the suggestion is begin able to enter mods in MTA. How will this work? When you install MTA there will create a folder called mods (obviusly in the directory you installed MTA) and inside this there will be 3 folders called: gta_int, gta3, player (each folder for according the mod you want enter) Tipical question and "why this 3 folders"? Each folder representate the .img files of GTA if you want enter a mod of any vehicle you enter your mod in the folder gta3 if you want a mod of CJ clothes you enter the mod in the folder "player" if you want a mod of a new re-textured interior enter it in gta_int. Ok, so this is all thanks for reading. I expect that you would like my suggestion.
