rRoot = getResourceRootElement(getThisResource()) local root = getRootElement() local Key = "F4" Teams = { -- here all joni {"Grove", 0, 255, 0}, {"Aztecas", 0, 150, 255}, {"Police", 0, 50, 255}, {"Ballas", 255, 0, 150}, {"No Team", 254, 0, 1}, {"Medic", 6, 183, 248} } local function set(plr, data, bole) if not isElement(plr) then return end return setElementData(plr, data, bole) end local function get(plr, data) if not isElement(plr) then return end return getElementData(plr, data) end addEventHandler("onResourceStart", resourceRoot, function() setGameType("Gang_Wars v.2.8") for _,theTeam in ipairs(Teams) do createTeam(theTeam[1], theTeam[2], theTeam[3], theTeam[4]) end for _,AllTeams in ipairs(getElementsByType("team")) do if getTeamFriendlyFire(AllTeams) == true then setTeamFriendlyFire(AllTeams, false) end end setTeamFriendlyFire(getTeamFromName("No Team"), true) for i,v in ipairs(getElementsByType("player")) do bindKey(v, Key, "down", "changeTeame") setElementData(v, "OnJoinFirstSpawn", false) end setElementData(rRoot,"maxPlayer",getMaxPlayers()) end ) addEventHandler("onResourceStop", resourceRoot, function() local players = getElementsByType("player") for k,v in ipairs(players) do set(v, "hjwalah", false) set(v, "Grove", false) set(v, "Aztecs", false) set(v, "Police", false) set(v, "Ballas", false) set(v, "noTeam", false) set(v, "Medic", false) set(v, "GameModeActive", false) end end ) addEvent("onLoadedClient", true) addEventHandler("onLoadedClient", root, function(player) versionDisplay = textCreateDisplay() textDisplayAddText(versionDisplay, versionText) textDisplayAddObserver(versionDisplay, player) setElementData(player, "CancleFirstSpawn", true) playSoundFrontEnd(player, 16) setElementData(player, "OnJoinFirstSpawn", false) end ) addEventHandler("onPlayerSpawn", root, function() checkWeapon(source) end ) function checkWeapon(player) setTimer(function(player) if isElement(player) then if getElementData(player, "Police") == true then giveWeapon(player, 3) end else takeWeapon(player, 3) end end, 800, 1, player) end addEvent("f", true) addEventHandler("f", getRootElement(), function(player, ID, TeamName) if TeamName == "Grove" then setElementData(player, "ID", ID) GroveTeam(player) elseif TeamName == "Aztecas" then setElementData(player, "ID", ID) AztecsTeam(player) elseif TeamName == "Police" then setElementData(player, "ID", ID) PoliceTeam(player) elseif TeamName == "Ballas" then setElementData(player, "ID", ID) Ballas(player) elseif TeamName == "No Team" then setElementData(player, "ID", ID) NoTeam(player) elseif TeamName == "Medic" then setElementData(player, "ID", ID) MedicTeam(player) elseif TeamName == "Drift" then setElementData(player, "ID", ID) hjwalah(player) end end ) function checkWeapon(player) setTimer(function(player) if isElement(player) then if getElementData(player, "Police") == true then giveWeapon(player, 3) end else takeWeapon(player, 3) end end, 800, 2, player) end function onSelectTeam(player) if not isElement(player) then return end local playerTeam = getPlayerTeam(player) local playeraccount = getPlayerAccount(player) if playeraccount and not isGuestAccount(getPlayerAccount(player)) then if getElementData(player, "hjwalah") == true then return false end if getElementData(player, "wasgied") == true then return false end setElementData(player, "wasgied", true) local weap0 = getAccountData(playeraccount, "s.weap0") local weap1 = getAccountData(playeraccount, "s.weap1") local weap2 = getAccountData(playeraccount, "s.weap2") local ammo2 = getAccountData(playeraccount, "s.ammo2") local weap3 = getAccountData(playeraccount, "s.weap3") local ammo3 = getAccountData(playeraccount, "s.ammo3") local weap4 = getAccountData(playeraccount, "s.weap4") local ammo4 = getAccountData(playeraccount, "s.ammo4") local weap5 = getAccountData(playeraccount, "s.weap5") local ammo5 = getAccountData(playeraccount, "s.ammo5") local weap6 = getAccountData(playeraccount, "s.weap6") local ammo6 = getAccountData(playeraccount, "s.ammo6") local weap7 = getAccountData(playeraccount, "s.weap7") local ammo7 = getAccountData(playeraccount, "s.ammo7") local weap8 = getAccountData(playeraccount, "s.weap8") local ammo8 = getAccountData(playeraccount, "s.ammo8") local weap9 = getAccountData(playeraccount, "s.weap9") local ammo9 = getAccountData(playeraccount, "s.ammo9") local weap10 = getAccountData(playeraccount, "s.weap10") local weap11 = getAccountData(playeraccount, "s.weap11") local weap12 = getAccountData(playeraccount, "s.weap12") local wanted = getAccountData(playeraccount, "WantedLevel") if tonumber(wanted) then setPlayerWantedLevel(player, wanted) elseif tonumber(weap0) then giveWeapon(player, weap0, 1) elseif tonumber(weap1) then giveWeapon(player, weap1, 1) elseif tonumber(weap2) and tonumber(ammo2) then giveWeapon(player, weap2, ammo2) elseif tonumber(weap3) and tonumber(ammo3) then giveWeapon(player, weap3, ammo3) elseif tonumber(weap4) and tonumber(ammo4) then giveWeapon(player, weap4, ammo4) elseif tonumber(weap6) and tonumber(ammo5) then giveWeapon(player, weap5, ammo5) elseif tonumber(weap6) and tonumber(ammo6) then giveWeapon(player, weap6, ammo6) elseif tonumber(weap7) and tonumber(ammo7) then giveWeapon(player, weap7, ammo7) elseif tonumber(weap8) and tonumber(ammo8) then giveWeapon(player, weap8, ammo8) elseif tonumber(weap9) and tonumber(ammo9) then giveWeapon(player, weap9, ammo9) elseif tonumber(weap10) then giveWeapon(player, weap10, 30) elseif tonumber(weap11) then giveWeapon(player, weap11, 30) elseif tonumber(weap12) then giveWeapon(player, weap12, 10) end end end function camera(plr) if not isElement(plr) then return end setTimer(fadeCamera, 50, 1, plr, false, 1) setTimer(fadeCamera, 100, 1, plr, true, 3) setCameraTarget(plr, plr) showChat(plr, true) end addEventHandler("onPlayerSpawn", root, function() setElementData(source, "FristTimeSpawn", false) bindKey(source, Key, "down", "changeTeame") setElementData(source, "s", false) end ) Change = false addCommandHandler("changeTeame", function(plr) if getElementData(plr, "s") == false then setElementData(plr, "ChangeTeam", true) OutPut("يمكنك تغيير شخصيتك بعد الموت", plr, 255, 0, 255) setTimer(cancleTeam, 1700, 1, plr) setElementData(plr, "s", true) else OutPut("Change the team has been canceled", plr, 255, 255, 0) setElementData(plr, "ChangeTeam", false) setElementData(plr, "s", false) end Change = not Change end ) function cancleTeam(plr) if Change == false then return false end OutPut("To cancel the change team press again", plr, 255, 255, 0) end function GroveTeam(plr) if not isElement(plr) then return end camera(plr) local data = tonumber(getElementData(plr, "ID")) or 107 spawnPlayer(plr, 2498.77856, -1680.38623, 13.35946, 0, data, 0, 0, getTeamFromName("Grove")) r, g, b = getTeamColor(getPlayerTeam(plr)) setPlayerNametagColor(plr, r, g, b) giveWeapon(plr, 5) giveWeapon(plr, 31, 100) giveWeapon(plr, 24, 100) onSelectTeam(plr)