just corrected some signs.
local isDx = false
local sx,sy = guiGetScreenSize ( )
remainingTimeK = 15
l_tick = getTickCount ( )
local doCountdown = true
Jobtable = {
{228, 1315.4921875, -898.7529296875, 39.578125},
{228, 1178.515625, -2036.8623046875, 69.0078125},
{228, 2432.904296875, -1584.7587890625, 13.753595352173},
{228, 475.8759765625, -1279.939453125, 16.483493804932},
{228, 2491.4052734375, -2499.5556640625, 13.655031204224},
}
weps = { 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 38, 16 }
function dxInterface ( )
m = remainingTimeK
local minutes = 0
while tonumber(m) > 60 do
m = m - 60
minutes = minutes + 1
end
dxDrawText ( minutes..":"..m, 0, 0, (sx/1.1)+2, (sy/1.1)+2, tocolor ( 0, 0, 0, 255 ), 2.5, 'default-bold', 'center', 'top' )
dxDrawText ( minutes..":"..m, 0, 0, sx/1.1, sy/1.1, tocolor ( 255, 255, 0, 255 ), 2.5, 'default-bold', 'center', 'top' )
if ( getTickCount ( ) - l_tick >= 1000 ) then
remainingTimeK = remainingTimeK - 1
l_tick = getTickCount ( )
end
end
function fetchRandomOnStart_Handler( )
local skin, x, y, z = unpack ( Jobtable[math.random(#Jobtable)] )
ped = createPed ( skin, x, y, z )
blip = createBlipAttachedTo ( ped, 1, 0, 0, 0, 255 )
countdown = setTimer ( deleteTarget, 180000, 1 )
addEventHandler ("onClientPedWasted", ped, PedMoney )
dxInterface ( )
end
addEvent ( "onAssStart", true )
addEventHandler ( "onAssStart", root, fetchRandomOnStart_Handler )
function deleteTarget ( )
destroyElement ( ped )
destroyElement ( blip )
killTimer ( countdown )
fetchRandomOnStart_Handler ( )
removeEventHandler ( "onClientPedWasted", ped, PedMoney )
removeEventHandler ( "onClientRender", root, dxInterface )
end
function PedMoney ( attacker, attackerweapon, bodypart, loss )
local theTeam = getPlayerTeam ( attacker )
local theWL = getPlayerWantedLevel ( attacker )
local theSkin = getElementModel ( attacker )
for _, v in ipairs ( weps ) do
if attackerweapon == v then
if getTeamName( theTeam ) == "Criminal" then
deleteTarget ( )
givePlayerMoney ( 100 )
end
end
end
end
local pedjob = createPed(249, 1721.1484375, -1121.4775390625, 24.085935592651, 180.0)
local blipjob = createBlip (1721.1484375, -1121.4775390625, 24.085935592651 , 23, 2, 0, 0, 255, 255, 0, 500)
function drawGUIassass( )
if getPlayerTeam ( localPlayer ) ~= getTeamFromName ( "Criminal" ) then
showCursor(true)
assasswindow = guiCreateWindow(542, 220, 493, 475, "Assassinator Job", false)
guiWindowSetSizable(assasswindow, false)
guiSetAlpha(assasswindow, 0.97)
titleimage = guiCreateStaticImage(10, 20, 473, 99, "images/assass.png", false, assasswindow)
descmemo = guiCreateMemo(44, 135, 402, 291, "Be an assassinator and kill famous persons to get money!\n\nDecide carefully if you want to go this way:\nKilling people is illegal and you will get wanted!\n\nAlso make sure that you have got enought ammo.", false, assasswindow)
guiSetAlpha(descmemo, 0.93)
guiMemoSetReadOnly(descmemo, true)
acceptbutton = guiCreateStaticImage(236, 434, 117, 25, "images/assass_ac.png", false, assasswindow)
cancelbutton = guiCreateStaticImage(353, 434, 117, 25, "images/assass_ca.png", false, assasswindow)
addEventHandler("onClientGUIClick", acceptbutton, startassassjob)
addEventHandler("onClientGUIClick", cancelbutton, cancelassassjob)
else
outputChatBox ( "You are already employed as an Assassinator!" )
end
end
addEvent ( "assGuiVisible", true )
addEventHandler ( "assGuiVisible", root, drawGUIassass )
function cancelassassjob()
guiSetVisible(assasswindow, false)
showCursor(false)
end
function startassassjob()
guiSetVisible(assasswindow, false)
showCursor(false)
triggerServerEvent ( "AssassStart", localPlayer, "team" )
fetchRandomOnStart_Handler ( )
end