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mr.Extreme

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Everything posted by mr.Extreme

  1. client: addEventHandler("onPlayerSpawn",root, function() local account = getPlayerAccount(source) local LEVELZOMBIES = getElementData(account, "Level") if (LEVELZOMBIES >= 0) and (LEVELZOMBIES <= 1) then setElementData(source,"Rankicon","ranks/lvl_0.png") elseif (LEVELZOMBIES >= 1) and (LEVELZOMBIES <= 2)then setElementData(source,"Rankicon","ranks/lvl_1.png") elseif (LEVELZOMBIES >= 2) and (LEVELZOMBIES <= 4) then setElementData(source,"Rankicon","ranks/lvl_2.png") elseif (LEVELZOMBIES >= 4) and (LEVELZOMBIES <= 6) then setElementData(source,"Rankicon","ranks/lvl_3.png") elseif (LEVELZOMBIES >= 6) and (LEVELZOMBIES <= -- s8) --> then setElementData(source,"Rankicon","ranks/lvl_4.png") elseif (LEVELZOMBIES >= -- s8) --> and (LEVELZOMBIES <= 10)then setElementData(source,"Rankicon","ranks/lvl_5.png") elseif (LEVELZOMBIES >= 10) and (LEVELZOMBIES <= 12) then setElementData(source,"Rankicon","ranks/lvl_6.png") elseif (LEVELZOMBIES >= 12) and (LEVELZOMBIES <= 14) then setElementData(source,"Rankicon","ranks/lvl_7.png") elseif (LEVELZOMBIES >= 14) and (LEVELZOMBIES <= 16) then setElementData(source,"Rankicon","ranks/lvl_8.png") elseif (LEVELZOMBIES >= 16) and (LEVELZOMBIES <= 18) then setElementData(source,"Rankicon","ranks/lvl_9.png") elseif (LEVELZOMBIES >= 18) and (LEVELZOMBIES <= 20) then setElementData(source,"Rankicon","ranks/lvl_10.png") elseif (LEVELZOMBIES >= 20) and (LEVELZOMBIES <= 22) then setElementData(source,"Rankicon","ranks/lvl_11.png") elseif (LEVELZOMBIES >= 22) and (LEVELZOMBIES <= 24) then setElementData(source,"Rankicon","ranks/lvl_12.png") elseif (LEVELZOMBIES >= 24) and (LEVELZOMBIES <= 26) then setElementData(source,"Rankicon","ranks/lvl_13.png") elseif (LEVELZOMBIES >= 26) and (LEVELZOMBIES <= 28) then setElementData(source,"Rankicon","ranks/lvl_14.png") elseif (LEVELZOMBIES >= 28) and (LEVELZOMBIES <= 30) then setElementData(source,"Rankicon","ranks/lvl_15.png") elseif (LEVELZOMBIES >= 30) and (LEVELZOMBIES <= 32) then setElementData(source,"Rankicon","ranks/lvl_16.png") elseif (LEVELZOMBIES >= 32) and (LEVELZOMBIES <= 34) then setElementData(source,"Rankicon","ranks/lvl_17.png") elseif (LEVELZOMBIES >= 34) and (LEVELZOMBIES <= 36) then setElementData(source,"Rankicon","ranks/lvl_18.png") elseif (LEVELZOMBIES >= 36) and (LEVELZOMBIES <= 38) then setElementData(source,"Rankicon","ranks/lvl_19.png") elseif (LEVELZOMBIES >= 38) and (LEVELZOMBIES <= 40) then setElementData(source,"Rankicon","ranks/lvl_20.png") elseif (LEVELZOMBIES >= 40) and (LEVELZOMBIES <= 42) then setElementData(source,"Rankicon","ranks/lvl_21.png") elseif (LEVELZOMBIES >= 42) and (LEVELZOMBIES <= 44) then setElementData(source,"Rankicon","ranks/lvl_22.png") elseif (LEVELZOMBIES >= 44) and (LEVELZOMBIES <= 46) then setElementData(source,"Rankicon","ranks/lvl_23.png") end end ) addEventHandler("onPlayerSpawn",root, function () local account = getPlayerAccount(source) if isGuestAccount(account) then return end local Emblems = getAccountData(account,"LV") if Emblems then setElementData(source,"Rankicon", Emblems) end end ) server: function win(killer, weapon, bodypart) if (killer and getElementType(killer) == "player" and killer ~= source) then local H = getElementData(killer, "XP") or 0 local S = getElementData(killer, "Level") local killer1 = getPlayerName(killer) local noob = getPlayerName(source) local X = 5 setElementData(killer, "XP", tonumber(H)+X) local H = tonumber(H) + X if tonumber(H) == 100 then setElementData(killer, "Level", "1") elseif tonumber(H) == 200 then setElementData(killer, "Level", "2") elseif tonumber(H) == 300 then setElementData(killer, "Level", "3") elseif tonumber(H) == 400 then setElementData(killer, "Level", "4") elseif tonumber(H) == 1000 then setElementData(killer, "Level", "5") elseif tonumber(H) == 1200 then setElementData(killer, "Level", "6") elseif tonumber(H) == 1400 then setElementData(killer, "Level", "7") elseif tonumber(H) == 1600 then setElementData(killer, "Level", "8") elseif tonumber(H) == 1800 then setElementData(killer, "Level", "9") elseif tonumber(H) == 2000 then setElementData(killer, "Level", "10") elseif tonumber(H) == 2200 then setElementData(killer, "Level", "11") elseif tonumber(H) == 2400 then setElementData(killer, "Level", "12") elseif tonumber(H) == 2600 then setElementData(killer, "Level", "13") elseif tonumber(H) == 2800 then setElementData(killer, "Level", "14") elseif tonumber(H) == 4000 then setElementData(killer, "Level", "15") elseif tonumber(H) == 4200 then setElementData(killer, "Level", "16") elseif tonumber(H) == 4400 then setElementData(killer, "Level", "17") elseif tonumber(H) == 4600 then setElementData(killer, "Level", "18") elseif tonumber(H) == 4800 then setElementData(killer, "Level", "19") elseif tonumber(H) == 4900 then setElementData(killer, "Level", "20") elseif tonumber(H) == 7000 then setElementData(killer, "Level", "21") elseif tonumber(H) == 9000 then setElementData(killer, "Level", "22") elseif tonumber(H) == 10000 then setElementData(killer, "Level", "23") elseif tonumber(H) == 12000 then setElementData(killer, "Level", "24") elseif tonumber(H) == 13000 then setElementData(killer, "Level", "25") elseif tonumber(H) == 14000 then setElementData(killer, "Level", "26") elseif tonumber(H) == 15000 then setElementData(killer, "Level", "27") elseif tonumber(H) == 16000 then setElementData(killer, "Level", "28") elseif tonumber(H) == 17000 then setElementData(killer, "Level", "29") elseif tonumber(H) == 20000 then setElementData(killer, "Level", "30") end end end addEventHandler( "onZombieWasted", getRootElement(), win) function onLogin (_,account) setElementData(source, "Level", getAccountData(account, "LV") or "LV 0") setElementData(source, "XP", getAccountData(account, "EXP") or "0") end addEventHandler ("onPlayerLogin", root, onLogin) function saveData(thePlayer, theAccount) local theAccount = getPlayerAccount(source) if (theAccount and not isGuestAccount(theAccount)) then setAccountData (theAccount, "LV", getElementData(thePlayer, "Level")) setAccountData (theAccount, "EXP", getElementData(thePlayer, "XP")) end end addEventHandler ("onPlayerQuit", root, function () saveData(source, getPlayerAccount(source)) end) addEventHandler ("onPlayerLogout", root, function (prev) saveData(source, prev) end) addCommandHandler ( "setxp", function ( thePlayer, _, who, XP ) local XP = tonumber ( XP ) or 0 local ThePlayer = getPlayerFromName ( who ) if ( ThePlayer ) then setElementData( ThePlayer,"XP",XP ) end end ) addEventHandler ( "onPlayerJoin", root, function ( ) setElementData ( source, "Rankicon",":ranks\\lvl_0.png" ) end ) addEventHandler ( "onPlayerLogin", root, function () local account = getPlayerAccount(source) local Level = getAccountData(account, "LV") if isGuestAccount ( account ) then setElementData(source, "Rankicon",":ranks\\lvl_0.png") else setElementData(source, "Rankicon", tostring(":ranks\\lvl_"..Level..".png" )) end end )
  2. getElementData(account, "Level")
  3. no there Error in debugscript 3 client: local rankicon = getElementData ( localPlayer, "Rankicon" ) if ( rankicon and fileExists ( rankicon ) ) then dxDrawImage(sWidth*(820/1024), sHeight*(213/768), sWidth*(34/1024), sHeight*(34/768), rankicon, 0, 0, 0, tocolor(255, 255, 255, 255), false) end client: addEventHandler("onPlayerSpawn",root, function() local account = getPlayerAccount(source) local LEVELZOMBIES = getElementData(account, "Level") if (LEVELZOMBIES >= 0) and (LEVELZOMBIES <= 1) then setElementData(source,"Rankicon","ranks/lvl_0.png") elseif (LEVELZOMBIES >= 1) and (LEVELZOMBIES <= 2)then setElementData(source,"Rankicon","ranks/lvl_1.png") elseif (LEVELZOMBIES >= 2) and (LEVELZOMBIES <= 4) then setElementData(source,"Rankicon","ranks/lvl_2.png") elseif (LEVELZOMBIES >= 4) and (LEVELZOMBIES <= 6) then setElementData(source,"Rankicon","ranks/lvl_3.png") elseif (LEVELZOMBIES >= 6) and (LEVELZOMBIES <= -- s8) --> then setElementData(source,"Rankicon","ranks/lvl_4.png") elseif (LEVELZOMBIES >= -- s8) --> and (LEVELZOMBIES <= 10)then setElementData(source,"Rankicon","ranks/lvl_5.png") elseif (LEVELZOMBIES >= 10) and (LEVELZOMBIES <= 12) then setElementData(source,"Rankicon","ranks/lvl_6.png") elseif (LEVELZOMBIES >= 12) and (LEVELZOMBIES <= 14) then setElementData(source,"Rankicon","ranks/lvl_7.png") elseif (LEVELZOMBIES >= 14) and (LEVELZOMBIES <= 16) then setElementData(source,"Rankicon","ranks/lvl_8.png") elseif (LEVELZOMBIES >= 16) and (LEVELZOMBIES <= 18) then setElementData(source,"Rankicon","ranks/lvl_9.png") elseif (LEVELZOMBIES >= 18) and (LEVELZOMBIES <= 20) then setElementData(source,"Rankicon","ranks/lvl_10.png") elseif (LEVELZOMBIES >= 20) and (LEVELZOMBIES <= 22) then setElementData(source,"Rankicon","ranks/lvl_11.png") elseif (LEVELZOMBIES >= 22) and (LEVELZOMBIES <= 24) then setElementData(source,"Rankicon","ranks/lvl_12.png") elseif (LEVELZOMBIES >= 24) and (LEVELZOMBIES <= 26) then setElementData(source,"Rankicon","ranks/lvl_13.png") elseif (LEVELZOMBIES >= 26) and (LEVELZOMBIES <= 28) then setElementData(source,"Rankicon","ranks/lvl_14.png") elseif (LEVELZOMBIES >= 28) and (LEVELZOMBIES <= 30) then setElementData(source,"Rankicon","ranks/lvl_15.png") elseif (LEVELZOMBIES >= 30) and (LEVELZOMBIES <= 32) then setElementData(source,"Rankicon","ranks/lvl_16.png") elseif (LEVELZOMBIES >= 32) and (LEVELZOMBIES <= 34) then setElementData(source,"Rankicon","ranks/lvl_17.png") elseif (LEVELZOMBIES >= 34) and (LEVELZOMBIES <= 36) then setElementData(source,"Rankicon","ranks/lvl_18.png") elseif (LEVELZOMBIES >= 36) and (LEVELZOMBIES <= 38) then setElementData(source,"Rankicon","ranks/lvl_19.png") elseif (LEVELZOMBIES >= 38) and (LEVELZOMBIES <= 40) then setElementData(source,"Rankicon","ranks/lvl_20.png") elseif (LEVELZOMBIES >= 40) and (LEVELZOMBIES <= 42) then setElementData(source,"Rankicon","ranks/lvl_21.png") elseif (LEVELZOMBIES >= 42) and (LEVELZOMBIES <= 44) then setElementData(source,"Rankicon","ranks/lvl_22.png") elseif (LEVELZOMBIES >= 46) and (LEVELZOMBIES <= 48) then setElementData(source,"Rankicon","ranks/lvl_23.png") end end ) addEventHandler("onPlayerSpawn",root, function () local account = getPlayerAccount(source) if isGuestAccount(account) then return end local Emblems = getAccountData(account,"LV") if Emblems then setElementData(source,"Rankicon", Emblems) end end )
  4. what the problem here ..... >.< addEventHandler("onPlayerSpawn",root, function() local account = getPlayerAccount(source) local LEVELZOMBIES = getElementData(account, "Level") if (LEVELZOMBIES >= 0) and (LEVELZOMBIES <= 1) then setElementData(source,"Rankicon","ranks/lvl_0.png") elseif (LEVELZOMBIES >= 1) and ( LEVELZOMBIES <= 2)then setElementData(source,"Rankicon","ranks/lvl_1.png") elseif (LEVELZOMBIES >= 2) and (LEVELZOMBIES <= 4) then setElementData(source,"Rankicon","ranks/lvl_2.png") elseif (LEVELZOMBIES >= 4) and (LEVELZOMBIES <= 6) then setElementData(source,"Rankicon","ranks/lvl_3.png") elseif (LEVELZOMBIES >= 6) and (LEVELZOMBIES <= -- s8) --> then setElementData(source,"Rankicon","ranks/lvl_4.png") elseif (LEVELZOMBIES >= -- s8) --> and (LEVELZOMBIES <= 10)then setElementData(source,"Rankicon","ranks/lvl_5.png") end end ) addEventHandler("onPlayerSpawn",root, function () local account = getPlayerAccount(source) if isGuestAccount(account) then return end local Emblems = getAccountData(account,"LV") if Emblems then setElementData(source,"Rankicon", Emblems) end end )
  5. hello i have some icons i want make it for ranks if rank 0 show icon 0 and if ranks 1 show icon 1 ......etc what i do now to make it and thx for help.
  6. I think I became a scripter thx you very much
  7. loool i forget use this getElementData instead of getPedOccupiedVehicle now working and thanks for all
  8. i am not needed to make guiSetVisible
  9. no work andd you are forget end
  10. no work ...... debugscript: isVehicleLocked(getPedOccupiedVehicle)
  11. hello i have problem with this if vehicle locked no show unlock and if unlocked no show lock in button here my code > clientside: GUIEditor.button[3] = guiCreateButton(226, 119, 93, 29, "", false, GUIEditor.window[1]) guiSetFont(GUIEditor.button[3], "default-bold-small") function ubdatebutton() if (isVehicleLocked(source)) then guiSetText(GUIEditor.button[3], "unLock") end if (not isVehicleLocked(source)) then guiSetText(GUIEditor.button[3], "Lock") end end setTimer( ubdatebutton, 50, 0)
  12. اسلام عليكم شباااب انا سويت حفظ مهرات الاسلحة بس ما زبط ممكن مساعدة لو سمحتم serverside::> addEventHandler ("onPlayerLogin",root, function() loadPedStats( getPlayerAccount(source)) end ) addEventHandler ("onPlayerQuit",root, function() savePedStats( getPlayerAccount(source)) end ) addEventHandler ("onPlayerLogout",root, function(thePreviousAccount) savePedStats( thePreviousAccount ) end ) function savePedStats(Account) setAccountData(Account, "stat.", getPedStat(source, 77)) setAccountData(Account, "stat.", getPedStat(source, 71)) setAccountData(Account, "stat.", getPedStat(source, 78)) setAccountData(Account, "stat.", getPedStat(source, 76)) setAccountData(Account, "stat.", getPedStat(source, 69)) setAccountData(Account, "stat.", getPedStat(source, 73)) setAccountData(Account, "stat.", getPedStat(source, 72)) setAccountData(Account, "stat.", getPedStat(source, 70)) setAccountData(Account, "stat.", getPedStat(source, 79)) setAccountData(Account, "stat.", getPedStat(source, 74)) setAccountData(Account, "stat.", getPedStat(source, 75)) end function loadPedStats(Account) setPedStat(source, 77, getAccountData(Account, "stat.", 77)) setPedStat(source, 71, getAccountData(Account, "stat.", 71)) setPedStat(source, 78, getAccountData(Account, "stat.", 78)) setPedStat(source, 76, getAccountData(Account, "stat.", 76)) setPedStat(source, 69, getAccountData(Account, "stat.", 69)) setPedStat(source, 73, getAccountData(Account, "stat.", 73)) setPedStat(source, 72, getAccountData(Account, "stat.", 72)) setPedStat(source, 70, getAccountData(Account, "stat.", 70)) setPedStat(source, 79, getAccountData(Account, "stat.", 79)) setPedStat(source, 74, getAccountData(Account, "stat.", 74)) setPedStat(source, 75, getAccountData(Account, "stat.", 75)) end
  13. i dont know i am not good script
  14. Now I understand what you mean but how i can use SQL
  15. i want control vehicle i am not vehicle like remote Photo http://im33.gulfup.com/bj2bg.png
  16. its working i can control doors in vehicle but i cant control doors if i am not in vehicle
  17. you can fix it i dont understand you client: setElementData(GUIEditor.scrollbar[1], "Type", 0) setElementData(GUIEditor.scrollbar[2], "Type", 2) setElementData(GUIEditor.scrollbar[3], "Type", 3) setElementData(GUIEditor.scrollbar[4], "Type", 4) setElementData(GUIEditor.scrollbar[5], "Type", 5) setElementData(GUIEditor.scrollbar[6], "Type", 1) function updateRatio(Scrolled) local position = guiScrollBarGetScrollPosition(Scrolled) local door = getElementData(Scrolled, "Type") triggerServerEvent ("openDoorOrClose",vehicle,door, position) end addEventHandler("onClientGUIScroll", getRootElement(), updateRatio) server: local allowedDoors = {[0]=true,[1]=true,[2]=true,[3]=true,[4]=true,[5]=true} local openDoor = function (door, position) outputChatBox(tostring(door) .. " " .. tostring(position)) -- debugging........ door,position = tonumber(door), tonumber(position) if isElement(source) and door and position and allowedDoors[door] then if position>=0 and position<=100 then setVehicleDoorOpenRatio(source, door, position/100, 1000) end elseif isElement(client) then outputChatBox("something went wrong",client) end end addEvent("openDoorOrClose", true) addEventHandler("openDoorOrClose", root, openDoor)
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