Jump to content

CigareTTe~

Members
  • Posts

    1
  • Joined

  • Last visited

Everything posted by CigareTTe~

  1. Hello friends: The player would start to spawn when the theft. But the resource is not working. Codes: local robberHouses = { { 801.40002441406, -1600.4000244141, 12.300000190735 }; { 2102.6999511719, -1806.5999755859, 12.199999809265 }; { 1194.5, -922.29998779297, 41.700000762939 }; } function unpackRobberHouses () return unpack ( robberHouses [ math.random ( #robberHouses ) ] ) end function robson( player ) destroyElement ( robhouseMarker ) destroyElement ( robhouseBlip ) end addEventHandler ( "onPlayerWasted", getRootElement(), robson ) addEventHandler ( "onPlayerSpawn", root, function ( player ) team = getPlayerTeam(player) if (getTeamName(team) == "Criminals") then triggerEvent ( "createHouseEvent", player ) end end) addEvent ( "createHouseEvent", true ) function createHouses () x, y, z = unpackRobberHouses () robhouseMarker = createMarker ( x, y, z, "cylinder", 10, 255, 51, 102, 85, localPlayer ) robhouseBlip = createBlipAttachedTo ( robhouseMarker, 32, localPlayer ) end addEventHandler ( "createHouseEvent", root, createHouses ) addEventHandler ( "onClientMarkerHit", root, function ( hitElement ) if ( source == robhouseMarker and not isPedInVehicle ( localPlayer ) and hitElement == localPlayer ) then triggerServerEvent ( "givePlayerPay", localPlayer ) destroyElement ( robhouseMarker ) destroyElement ( robhouseBlip ) triggerEvent ( "createHouseEvent", localPlayer ) playSound ( "files/cash.mp3", false ) end end )
×
×
  • Create New...