Tables
spawnpoints = {
-- format: { x, y, z },
{ 2463.740234375, -1651.5595703125, 13.470365524292 },
-- add more?
}
function spawnAsGroveStreetTeam ( player)
local x, y, z = unpack( spawnpoints[ math.random( #spawnpoints ) ] )
spawnPlayer (player, x, y, z, 180, 0, 0, 0)
setElementModel(player,math.random(105,107))
fadeCamera (player, true)
setCameraTarget (player, player)
setElementData(player,"isSpawned",true)
setTimer(setElementData,5000,1,player,"isSpawned",false)
giveWeapon(player,4,1)
giveWeapon(player,16,5)
giveWeapon(player,22,200)
giveWeapon(player,26,52)
giveWeapon(player,32,350)
giveWeapon(player,30,250)
giveWeapon(player,33,74)
end