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G.KinG

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Posts posted by G.KinG

  1. من قلك انه لا طاح تكسر -_-

    ترى وزنه ثقيل هههه 20 كيلو اذا ما خاب ظني

    وذا مقطع له عشان تشوفه ,

    وبالتوفيق لك في الاب ( الجهاز ) الجديد :)

    --- edit

    ياخي احس الموضوع سار تحشيري -_-

    بالتوفيق لكم , اشترو الي تبوه ماحد مساكم :lol:

  2. بندر ياخي انت تبي جهاز يمشي معك طول العمر ولا تبي حق ابو كم سنه ..

    وكمان من ناحيتي الاب احسن من المكتبي بمليون مره

    وزاحف ياخي وانا اخوك ادور هالمبلغ هههههههههههههههههههههه

    الله لنا ي رجال ههههههه

  3. جمع لك كم قرش واشتري هالاب توب

    اقوى لاب توب في العالم ض2

    www.alienware.com

    من ديل هو ..

    بس غالي وانا اخوك سعره تقريبا 12 الف

    لكنه ضمان 4 سنين

    +

    الشاحن لو تلعب فيه العاب لليل ما يخلص الا بعد 4 ساعات

    اذن جمع لك كم قرش واشتريه وبالتوفيق لكـ

  4. مافيه مود الا وسووه , من قلة الافكار عند الناس قامت تخترع اشياء

    من عندها ويحاول يجيب فكره ما جت على احد

    ولكن في اخر شي

    تلقاه يطفي كل شي

    ويقول مافيه شي الا وسووه

    يعني حتى لو لقيت شي بيكون شي وهمي وخيالي

    يكفي الردود الي فوق

    The End

    من جد ياخي ههههههههههههه

    الافكار خلصت

    تختم MTASA ><

    حتى ماين كرافت سوه في MTASA -_-

    https://community.multitheftauto.com/ind ... ls&id=4209

  5. If it's Client side then it won't work, If Server side then tell me what debugscript 3 say.
    Does not work.

    EDIT:

    you know , bro can you make a code if my health 5 then i will be died automatic please ?

    you will help me with this problem.

    :) ?

  6. Does not work.

    EDIT:

    you know , bro can you make a code if my health 5 then i will be died automatic please ?

    you will help me with this problem.

  7. OMG it is Work !

    but i have some little problem , when zombie killed me i lose my all weapons ?

    lock this is the full code

    function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) 
        if  not (isGuestAccount (getPlayerAccount (source))) then 
            local accountData = getAccountData (theCurrentAccount, "MoneyS") 
            if (accountData) then 
                local playerMoney = getAccountData (theCurrentAccount, "MoneyS") 
                local playerWeaponID0 = getAccountData (theCurrentAccount, "WeaponID0") 
                local playerWeaponID1 = getAccountData (theCurrentAccount, "WeaponID1") 
                local playerWeaponID2 = getAccountData (theCurrentAccount, "WeaponID2") 
                local playerWeaponID3 = getAccountData (theCurrentAccount, "WeaponID3") 
                local playerWeaponID4 = getAccountData (theCurrentAccount, "WeaponID4") 
                local playerWeaponID5 = getAccountData (theCurrentAccount, "WeaponID5") 
                local playerWeaponID6 = getAccountData (theCurrentAccount, "WeaponID6") 
                local playerWeaponID7 = getAccountData (theCurrentAccount, "WeaponID7") 
                local playerWeaponID8 = getAccountData (theCurrentAccount, "WeaponID8") 
                local playerWeaponID9 = getAccountData (theCurrentAccount, "WeaponID9") 
                local playerWeaponID10 = getAccountData (theCurrentAccount, "WeaponID10") 
                local playerWeaponID11 = getAccountData (theCurrentAccount, "WeaponID11") 
                local playerWeaponID12 = getAccountData (theCurrentAccount, "WeaponID12") 
                local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "WeaponAmmo0") 
                local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "WeaponAmmo1") 
                local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "WeaponAmmo2") 
                local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "WeaponAmmo3") 
                local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "WeaponAmmo4") 
                local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "WeaponAmmo5") 
                local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "WeaponAmmo6") 
                local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "WeaponAmmo7") 
                local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "WeaponAmmo8") 
                local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "WeaponAmmo9") 
                local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "WeaponAmmo10") 
                local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "WeaponAmmo11") 
                local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "WeaponAmmo12") 
                setPlayerMoney (source, playerMoney) 
                giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) 
                giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) 
                giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) 
                giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) 
                giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) 
                giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) 
                giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) 
                giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) 
                giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) 
                giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) 
                giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) 
                giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) 
                giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) 
            end 
        end 
    end 
    addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) 
      
      
    function onQuit (quitType, reason, responsibleElement) 
        if not (isGuestAccount (getPlayerAccount (source))) then 
            local account = getPlayerAccount (source) 
            if (account) then 
                setAccountData (account, "MoneyS", tostring (getPlayerMoney (source))) 
                setAccountData (account, "WeaponID0", getPedWeapon (source, 0)) 
                setAccountData (account, "WeaponID1", getPedWeapon (source, 1)) 
                setAccountData (account, "WeaponID2", getPedWeapon (source, 2)) 
                setAccountData (account, "WeaponID3", getPedWeapon (source, 3)) 
                setAccountData (account, "WeaponID4", getPedWeapon (source, 4)) 
                setAccountData (account, "WeaponID5", getPedWeapon (source, 5)) 
                setAccountData (account, "WeaponID6", getPedWeapon (source, 6)) 
                setAccountData (account, "WeaponID7", getPedWeapon (source, 7)) 
                setAccountData (account, "WeaponID8", getPedWeapon (source, -- s8) -->) 
                setAccountData (account, "WeaponID9", getPedWeapon (source, 9)) 
                setAccountData (account, "WeaponID10", getPedWeapon (source, 10)) 
                setAccountData (account, "WeaponID11", getPedWeapon (source, 11)) 
                setAccountData (account, "WeaponID12", getPedWeapon (source, 12)) 
                setAccountData (account, "WeaponAmmo0", getPedTotalAmmo (source, 0)) 
                setAccountData (account, "WeaponAmmo1", getPedTotalAmmo (source, 1)) 
                setAccountData (account, "WeaponAmmo2", getPedTotalAmmo (source, 2)) 
                setAccountData (account, "WeaponAmmo3", getPedTotalAmmo (source, 3)) 
                setAccountData (account, "WeaponAmmo4", getPedTotalAmmo (source, 4)) 
                setAccountData (account, "WeaponAmmo5", getPedTotalAmmo (source, 5)) 
                setAccountData (account, "WeaponAmmo6", getPedTotalAmmo (source, 6)) 
                setAccountData (account, "WeaponAmmo7", getPedTotalAmmo (source, 7)) 
                setAccountData (account, "WeaponAmmo8", getPedTotalAmmo (source, -- s8) -->) 
                setAccountData (account, "WeaponAmmo9", getPedTotalAmmo (source, 9)) 
                setAccountData (account, "WeaponAmmo10", getPedTotalAmmo (source, 10)) 
                setAccountData (account, "WeaponAmmo11", getPedTotalAmmo (source, 11)) 
                setAccountData (account, "WeaponAmmo12", getPedTotalAmmo (source, 12)) 
            end 
        end 
    end 
    addEventHandler ("onPlayerQuit", getRootElement(), onQuit) 
      
      
    local playerWeapons = { } 
      
    addEventHandler ( "onPlayerWasted", root, 
        function ( ) 
            if ( not playerWeapons [ source ] ) then 
                playerWeapons [ source ] = { } 
            end 
            for slot = 0, 12 do 
                local weapon = getPedWeapon ( source, slot ) 
                if ( weapon > 0 ) then 
                    local ammo = getPedTotalAmmo ( source, slot ) 
                    if ( ammo > 0 ) then 
                        playerWeapons [ source ] [ weapon ] = ammo 
                    end 
                end 
            end 
        end 
    ) 
      
    addEventHandler ( "onPlayerSpawn", root, 
        function ( ) 
            if ( playerWeapons [ source ] ) then 
                for weapon, ammo in pairs ( playerWeapons [ source ] ) do 
                    giveWeapon ( source, tonumber ( weapon ), tonumber ( ammo ) ) 
                end 
            end 
      
            playerWeapons [ source ] = nil 
        end 
    ) 
    

  8. Hello , i'm so tired so i will go to the point

    i have a save system but i get some problems

    when i die or zombie kill me i lose my all weapons

    and this the code

    function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) 
        if  not (isGuestAccount (getPlayerAccount (source))) then 
            local accountData = getAccountData (theCurrentAccount, "MoneyS") 
            if (accountData) then 
                local playerMoney = getAccountData (theCurrentAccount, "MoneyS") 
                local playerWeaponID0 = getAccountData (theCurrentAccount, "WeaponID0") 
                local playerWeaponID1 = getAccountData (theCurrentAccount, "WeaponID1") 
                local playerWeaponID2 = getAccountData (theCurrentAccount, "WeaponID2") 
                local playerWeaponID3 = getAccountData (theCurrentAccount, "WeaponID3") 
                local playerWeaponID4 = getAccountData (theCurrentAccount, "WeaponID4") 
                local playerWeaponID5 = getAccountData (theCurrentAccount, "WeaponID5") 
                local playerWeaponID6 = getAccountData (theCurrentAccount, "WeaponID6") 
                local playerWeaponID7 = getAccountData (theCurrentAccount, "WeaponID7") 
                local playerWeaponID8 = getAccountData (theCurrentAccount, "WeaponID8") 
                local playerWeaponID9 = getAccountData (theCurrentAccount, "WeaponID9") 
                local playerWeaponID10 = getAccountData (theCurrentAccount, "WeaponID10") 
                local playerWeaponID11 = getAccountData (theCurrentAccount, "WeaponID11") 
                local playerWeaponID12 = getAccountData (theCurrentAccount, "WeaponID12") 
                local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "WeaponAmmo0") 
                local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "WeaponAmmo1") 
                local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "WeaponAmmo2") 
                local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "WeaponAmmo3") 
                local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "WeaponAmmo4") 
                local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "WeaponAmmo5") 
                local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "WeaponAmmo6") 
                local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "WeaponAmmo7") 
                local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "WeaponAmmo8") 
                local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "WeaponAmmo9") 
                local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "WeaponAmmo10") 
                local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "WeaponAmmo11") 
                local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "WeaponAmmo12") 
                setPlayerMoney (source, playerMoney) 
                giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) 
                giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) 
                giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) 
                giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) 
                giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) 
                giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) 
                giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) 
                giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) 
                giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) 
                giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) 
                giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) 
                giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) 
                giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) 
            end 
        end 
    end 
    addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) 
      
      
    function onQuit (quitType, reason, responsibleElement) 
        if not (isGuestAccount (getPlayerAccount (source))) then 
            local account = getPlayerAccount (source) 
            if (account) then 
                setAccountData (account, "MoneyS", tostring (getPlayerMoney (source))) 
                setAccountData (account, "WeaponID0", getPedWeapon (source, 0)) 
                setAccountData (account, "WeaponID1", getPedWeapon (source, 1)) 
                setAccountData (account, "WeaponID2", getPedWeapon (source, 2)) 
                setAccountData (account, "WeaponID3", getPedWeapon (source, 3)) 
                setAccountData (account, "WeaponID4", getPedWeapon (source, 4)) 
                setAccountData (account, "WeaponID5", getPedWeapon (source, 5)) 
                setAccountData (account, "WeaponID6", getPedWeapon (source, 6)) 
                setAccountData (account, "WeaponID7", getPedWeapon (source, 7)) 
                setAccountData (account, "WeaponID8", getPedWeapon (source, -- s8) -->) 
                setAccountData (account, "WeaponID9", getPedWeapon (source, 9)) 
                setAccountData (account, "WeaponID10", getPedWeapon (source, 10)) 
                setAccountData (account, "WeaponID11", getPedWeapon (source, 11)) 
                setAccountData (account, "WeaponID12", getPedWeapon (source, 12)) 
                setAccountData (account, "WeaponAmmo0", getPedTotalAmmo (source, 0)) 
                setAccountData (account, "WeaponAmmo1", getPedTotalAmmo (source, 1)) 
                setAccountData (account, "WeaponAmmo2", getPedTotalAmmo (source, 2)) 
                setAccountData (account, "WeaponAmmo3", getPedTotalAmmo (source, 3)) 
                setAccountData (account, "WeaponAmmo4", getPedTotalAmmo (source, 4)) 
                setAccountData (account, "WeaponAmmo5", getPedTotalAmmo (source, 5)) 
                setAccountData (account, "WeaponAmmo6", getPedTotalAmmo (source, 6)) 
                setAccountData (account, "WeaponAmmo7", getPedTotalAmmo (source, 7)) 
                setAccountData (account, "WeaponAmmo8", getPedTotalAmmo (source, -- s8) -->) 
                setAccountData (account, "WeaponAmmo9", getPedTotalAmmo (source, 9)) 
                setAccountData (account, "WeaponAmmo10", getPedTotalAmmo (source, 10)) 
                setAccountData (account, "WeaponAmmo11", getPedTotalAmmo (source, 11)) 
                setAccountData (account, "WeaponAmmo12", getPedTotalAmmo (source, 12)) 
            end 
        end 
    end 
    addEventHandler ("onPlayerQuit", getRootElement(), onQuit) 
    

    thanks for help. :D

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