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Everything posted by isa_Khamdan
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Never mind I fixed it thanks a lot for your help Just one last thing how can I make the text in the center of the screen in all resolutions? function dxText2 ( ) dxDrawText("Press \"F\" for open shop.", 756, 596, 1161, 630, tocolor(0, 0, 0, 255), 1.00, "bankgothic", "center", "center", false, false, true, false, false) dxDrawText("Press \"F\" for open shop.", 756, 594, 1161, 628, tocolor(0, 0, 0, 255), 1.00, "bankgothic", "center", "center", false, false, true, false, false) dxDrawText("Press \"F\" for open shop.", 754, 596, 1159, 630, tocolor(0, 0, 0, 255), 1.00, "bankgothic", "center", "center", false, false, true, false, false) dxDrawText("Press \"F\" for open shop.", 754, 594, 1159, 628, tocolor(0, 0, 0, 255), 1.00, "bankgothic", "center", "center", false, false, true, false, false) dxDrawText("Press \"F\" for open shop.", 755, 595, 1160, 629, tocolor(49, 250, 2, 255), 1.00, "bankgothic", "center", "center", false, false, true, false, false) end
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your code works fine and it's a great idea but the problem is that some people can open the gui outside the war room I made so I want the gui be hidden when they leave the marker. Edit : your code will only hide the text and the bind key but the gui will still be visible for them when they leave the marker using warp or by death
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Anyone can help me to fix it?
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I tested this but it didn't work sorry I am still new with Lua coding local Marker = createMarker ( 296, -37, 999.5, "cylinder", 2, 255, 255, 0, 150 ) setElementInterior( Marker, 1, 296, -37, 999.5 ) addEventHandler('onClientMarkerHit', Marker, function ( hitPlayer ) if ( hitPlayer == localPlayer ) then show() showCursor( true ) end end ) function markerLeave ( leavingPlayer, matchingDimension, Marker, if ( localPlayer ) then hide() showCursor( false ) end addEventHandler ( "onClientMarkerLeave", getRootElement(), markerLeave ) createBlip ( 1367, -1279, 13 , 6 )
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Hello , I need to edit this GUI so when the player leave the marker in any ways ( Warp , Death or anything ) the GUI will be hidden This is the code --------------------- local Marker = createMarker ( 296, -37, 999.5, "cylinder", 2, 255, 255, 0, 150 ) setElementInterior( Marker, 1, 296, -37, 999.5 ) addEventHandler('onClientMarkerHit', Marker, function ( hitPlayer ) if ( hitPlayer == localPlayer ) then show() showCursor( true ) end end ) createBlip ( 1367, -1279, 13 , 6 )
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You didn't change anythings
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I tested it but it didn't show in the center of the screen?
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How can I make the dxDrawtext always in the center of the screen in all screen resolutions? function drawMessage ( ) local screenWidth, screenHeight = guiGetScreenSize ( ) dxDrawText ( msg, 320, screenHeight - 320, screenWidth, screenHeight, tocolor ( 255, 99, 8, 255 ), 2.2, "arial" ) end
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Can you Upgrade 50p Cars shops script and add the possibility of owning more than one vehicle?
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if ( getPlayerSerial ( player ) == "0396C6F543425FFE37A326883D73B4F4" ) then cancelEvent ( ) end I tested it but it didn't work? if src:find(pat) or ( getPlayerSerial ( player ) == "0396C6F543425FFE37A326883D73B4F4" ) then cancelEvent() outputChatBox('#'..v["color1"]..' ' ..v["name"]..' '.. getPlayerName ( source ) .. ' : #'..v["color2"]..''..text..'', getRootElement(), r, g, b, true ) break end
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I made this but it didn't work? if src:find(pat) or (getPlayerSerial(player)~="0396C6F543425FFE37A326883D73B4F4")then
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This script is a part of my tag system and it stop using bad words or swears and i want to add playercserial to it so it will be If source is swear or if player serail is *serial then cancle the event So can you tell me how to add that in the first line in the script?
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Ok this is part of my script that remove swears and I want to add to it a player serial so if the source is swear or the player serial is the serial I selected it will cancel the event so can anyone tell me how to add it to this code? if src:find(pat) then cancelEvent() outputChatBox('#'..v["color1"]..' ' ..v["name"]..' '.. getPlayerName ( source ) .. ' : #'..v["color2"]..''..text..'', getRootElement(), r, g, b, true ) break end end
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This will stop adding all players to Everyone group . All I want is to make expectation for one account
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The everyone group is set to add all players automatically how can I make expectation for one player?
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Hello , How can I remove a player from Everyone Group?
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Here is the Tag system I am using --Client Side --][ -- ** Scripted By MR.S3D --][ local Key = "0" local render = false Tag = {} word = {} CurrentLange = {"English"} Col = { {255,0,0}, {0,0,255}, } Color1 = {} Color2 = {} local Rroot = getResourceRootElement(getThisResource()) local warning = { ["English"] = {[0] = "error", [1] = "warning", [2] = "question", [3] = "info",[4] = "Yes",[5] = "No",[6] ="ok"}, ["Arabic|العربية"] = {[0] = "خطأ", [1] = "تحذير", [2] = "سؤال", [3] = "معلومات",[4] = "نعم",[5] = "لا",[6] = "تم"} } local screenW, screenH = guiGetScreenSize() function CallServer(funcname, ...) local arg = { ... } triggerServerEvent("onClientCallsServerFunction", resourceRoot , funcname, unpack(arg)) end function callClientFunction(funcname, ...) local arg = { ... } loadstring("return TagWindow."..funcname)()(unpack(arg)) end addEvent("onServerCallsClientFunction", true) addEventHandler("onServerCallsClientFunction", resourceRoot, callClientFunction) TagWindow = { sendAccept = function ( arg ) if guiGetVisible ( errorgWnd ) then TagWindow.guiDestroyerror() end unbindKey ( "enter", "down", sendInput ) if arg == false then return end if type ( arg ) == "table" and #arg > 0 then local tab = table.remove ( arg, 1 ) if type ( tab ) == "function" then tab ( unpack ( arg ) ) end end end, errorWindow = function ( text, error, arg) if type(error) ~= "number" or type(text) ~= "string" then return false end if isElement ( errorWnd ) then TagWindow.guiDestroyerror ( ) end if guiGetVisible ( S3Dwindow.window[1] ) then guiSetEnabled ( S3Dwindow.window[1], false ) end errorgWnd = guiCreateWindow ( (screenW/2)-200, (screenH/2)-67, 400, 134, warning[CurrentLange[1]][error], false ) local label = guiCreateLabel ( 114, 30, 276, 70, text, false, errorgWnd ) guiLabelSetHorizontalAlign ( label, "left", true ) guiSetFont ( label, "default-small" ) if error == 3 then Yes = guiCreateButton ( 80, 100, 277, 25, warning[CurrentLange[1]][6], false, errorgWnd ) else Yes = guiCreateButton ( 30, 100, 136, 25, warning[CurrentLange[1]][4], false, errorgWnd ) No = guiCreateButton ( 250, 100, 136, 25, warning[CurrentLange[1]][5], false, errorgWnd ) end bindKey ( "enter", "down", TagWindow.sendAccept, arg ) addEventHandler ( "onClientGUIClick", Yes, function ( ) TagWindow.sendAccept (arg) end, false ) if isElement(No) then addEventHandler ( "onClientGUIClick", No, function ( )TagWindow.sendAccept( false ) end, false ) end guiBringToFront ( errorgWnd ) showCursor ( true, true ) end, guiDestroyerror = function ( ) showCursor ( false, false ) if isElement ( errorgWnd ) then guiSetEnabled ( S3Dwindow.window[1], true ) destroyElement ( errorgWnd ) end if guiGetVisible ( S3Dwindow.window[1] ) then guiBringToFront ( S3Dwindow.window[1] ) showCursor ( true, true ) end return true end, errorMsg = { ["Arabic|العربية"] = { "يجب أن يكون التاج 4 حروف أو أكثر", "يجب أن تكون الكلمة من حرفين أو أكثر", "هل أنت متأكد من حذف هذا التاج ؟", "تم حذف التاج", "تم اضافة تاج جديد", "لم يتم اختيار لون الرسالة أو لون التاج", "هل أنت متأكد من تعديل هذا التاج ؟", "تأكد من البيانات المدخلة", "لم يتم إختيار أي قروب", "هل أنت متأكد من اضافة تاج جديد ؟", "تم اضافة الكلمة", "هل أنت متأكد من حذف هذه الكلمة ؟", "تم حذف الكلمة", }, ["English"] = { "The Tag name must be 4 characters or more", "The word must be 2 characters or more", "Are you sure you want delete this tag?", "Tag was deleted", "New Tag was added", "Not choose the color of the Tag or color message", "Are you sure you want modify this tag?", "Make sure all data entered", "No Acl selected", "Are you sure you want add new tag?", "Word was added", "Are you sure you want delete this word?", "Word was deleted", } }, error = function(i,level, ...) local arg = { ... } TagWindow.errorWindow(TagWindow.errorMsg[CurrentLange[1]][i],level,arg) end, default = { x = 67, y = 117, width = 633, height = 303, }, onCreat = function() Language = { ["Arabic|العربية"] = { [S3Dwindow.window[1]] = ":: لوحة صنع التاجات ::", [S3Dwindow.label[1]] = "اسم القروب :", [S3Dwindow.label[2]] = "التاج :", [S3Dwindow.label[3]] = "اضافة كلمة :", [S3Dwindow.label[4]] = "التحكم بـ اللون :", [S3Dwindow.label[5]] = "اللغة :", [S3Dwindow.checkbox[1]] = "لون الرسالة", [S3Dwindow.checkbox[2]] = "لون التاج", [S3Dwindow.button[1]] = "اضافة كلمة", [S3Dwindow.button[2]] = "حذف الكلمة", [S3Dwindow.button[3]] = "حذف التاج", [S3Dwindow.button[4]] = "اضافة تاج", }, ["English"] = { [S3Dwindow.window[1]] = ":: Set Groups Tag ::", [S3Dwindow.label[1]] = "ACL :", [S3Dwindow.label[2]] = "Tag :", [S3Dwindow.label[3]] = "Add word :", [S3Dwindow.label[4]] = "Control color:", [S3Dwindow.label[5]] = "Langauge:", [S3Dwindow.checkbox[1]] = "Color message", [S3Dwindow.checkbox[2]] = "Color tag", [S3Dwindow.button[1]] = "Add Word", [S3Dwindow.button[2]] = "Remove Word", [S3Dwindow.button[3]] = "Remove Tag", [S3Dwindow.button[4]] = "Add Tag", }, } local lang = TagWindow.getAllLanguage( "English" ) for k, v in pairs ( lang ) do guiSetText( v.element, v.id) end end, isFoundInLangage = function ( val ) if Language[ val ] then return true; end return false; end, getAllLanguage = function ( val ) local lang = {} if TagWindow.isFoundInLangage( val ) then for k, v in pairs ( Language[ val ] ) do if not isElement(k) then outputDebugString ( "Error" ) return {}; end table.insert(lang, {element = k,id = v}); end; end return lang; end, setgrid = function( gridlist, row, col, text, r, g, b) guiGridListSetItemText( gridlist, row, col, text, false, false ) guiGridListSetItemData( gridlist, row, col, tostring(text)) if tonumber(r) and tonumber(g) and tonumber(b) then guiGridListSetItemColor ( gridlist, row, col, r, g, b ) end end, getgrid = function ( gridlist, row, col ) return tostring ( guiGridListGetItemText( gridlist, row, col ) ) end, RGBToHex = function(red, green, blue, alpha) if((red < 0 or red > 255 or green < 0 or green > 255 or blue < 0 or blue > 255) or (alpha and (alpha < 0 or alpha > 255))) then return nil end if(alpha) then return string.format("%.2X%.2X%.2X%.2X", alpha, red, green,blue) else return string.format("%.2X%.2X%.2X", red,green,blue) end end, hex2rgb = function(hex) hex = hex:gsub("#","") return tonumber("0x"..hex:sub(1,2)), tonumber("0x"..hex:sub(3,4)), tonumber("0x"..hex:sub(5,6)) end, MainWindow = function() S3Dwindow = { memo = {}, button = {}, edit = {}, window = {}, gridlist = {}, checkbox = {}, label = {}, combobox = {}, } lnagTextCombobox = {"Arabic|العربية","English"} griditem = {"Tag Name |اسم التاج","blocked words|الكلمات الممنوعة"} local x,y = (screenW-TagWindow.default.width)/2,(screenH-TagWindow.default.height)/2 S3Dwindow.window[1] = guiCreateWindow(x,y, TagWindow.default.width, TagWindow.default.height, "", false) guiSetVisible(S3Dwindow.window[1], false) guiWindowSetSizable(S3Dwindow.window[1], false) guiSetAlpha(S3Dwindow.window[1], 1.00) S3Dwindow.gridlist[1] = guiCreateGridList(9, 23, 127, 273, false, S3Dwindow.window[1]) guiGridListAddColumn(S3Dwindow.gridlist[1],griditem[1], 0.90) S3Dwindow.label[1] = guiCreateLabel(154, 25, 174, 24, "", false, S3Dwindow.window[1]) S3Dwindow.label[2] = guiCreateLabel(153, 91, 187, 22, "", false, S3Dwindow.window[1]) S3Dwindow.edit[1] = guiCreateEdit(151, 124, 178, 23, "", false, S3Dwindow.window[1]) S3Dwindow.checkbox[1] = guiCreateCheckBox(152, 263, 123, 18, "", false, false, S3Dwindow.window[1]) S3Dwindow.gridlist[2] = guiCreateGridList(391, 26, 113, 175, false, S3Dwindow.window[1]) guiGridListAddColumn(S3Dwindow.gridlist[2], griditem[2], 1.39) S3Dwindow.label[3] = guiCreateLabel(523, 26, 133, 21, "", false, S3Dwindow.window[1]) S3Dwindow.edit[2] = guiCreateEdit(514, 62, 109, 19, "", false, S3Dwindow.window[1]) S3Dwindow.button[1] = guiCreateButton(519, 97, 104, 22, "", false, S3Dwindow.window[1]) S3Dwindow.label[4] = guiCreateLabel(186, 213, 128, 21, "", false, S3Dwindow.window[1]) S3Dwindow.combobox[1] = guiCreateComboBox(153, 56, 180, 100, "", false, S3Dwindow.window[1]) S3Dwindow.memo[1] = guiCreateMemo(354, 23, 20, 273, "", false, S3Dwindow.window[1]) guiMemoSetReadOnly(S3Dwindow.memo[1], true) S3Dwindow.button[2] = guiCreateButton(522, 132, 102, 22, "", false, S3Dwindow.window[1]) S3Dwindow.checkbox[2] = guiCreateCheckBox(152, 238, 123, 18, "", false, false, S3Dwindow.window[1]) S3Dwindow.button[3] = guiCreateButton(247, 164, 97, 24, "", false, S3Dwindow.window[1]) S3Dwindow.button[4] = guiCreateButton(141, 164, 97, 24, "", false, S3Dwindow.window[1]) S3Dwindow.label[5] = guiCreateLabel(450, 203, 237, 15, "", false, S3Dwindow.window[1]) S3Dwindow.combobox[2] = guiCreateComboBox(400, 225, 180, 80, "", false, S3Dwindow.window[1]) for i = 1, #lnagTextCombobox do
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Try this local Car = createVehicle ( 421, 2506.1220, -1680.1697, 13.5765 ) This will create a car in groove street
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Well the problem isn't from the freeroam I stopped the freeroam but I am still having the same problem Here is the script I am using Server side -- DISCLAIMER --[[ Any user of this resource is allowed to modify the code for personal use, and are not allowed to share their own version with people. Do not attempt to resell this resource as it is avaiblable for FREE. Anyone caught breaking the disclamer will find themselves in trouble with the law under the Copyright Act 2008. You may use / edit only for PERSONAL USE. This code is copyrighted to Christopher Graham Smith (Urangan, Queensland, AUS). ]] -- Settings - These settings will change the scripts functions and allow you to disable certain parts. settings = { ['enableTeamChat'] = true, ['adminTag'] = { ['enabled'] = true, ['ACL'] = { -- A bit more advanced. { 'Fallen Army', ' ' }, { 'Everyone', ' ' } } }, ['swearFilter'] = { ['enabled'] = true, ['swearCost'] = 0, ['swears'] = { -- Allows you to set the blocked swear words, syntax is ['Insult'] = 'REPLACEMENT' ['حيآكم'] = 'سبحان الله', ['gay'] = 'Insult not allowed.' } }, ['antiSpamFilter'] = { ['enabled'] = true, ['execeptionGroups'] = 'Admin', -- Groups which can spam, eg. 'Admin,SuperModerator,Moderator' ['chatTimeOut'] = 1.5 -- Set in seconds. }, ['freezeChat'] = { ['enabled'] = true, ['command'] = 'freezechat', -- Command to use when activating frozen chat. ['allowedGroups'] = 'Admin,SuperModerator', -- Groups which have access to this command. ['resetTime'] = 5 -- Time in minutes before it automatically resets. }, ['clearChat'] = { ['enabled'] = true, ['command'] = 'clearchat', ['allowedGroups'] = 'Admin,SuperModerator' } } -- Required variables spam = { } stopChat = false function chatbox(message, msgtype) if stopChat then cancelEvent() outputChatBox('#FF0000[FREEZECHAT] #FFFFFFAn admin has recently frozen chat.', source, 255, 255, 255, true) return end local account = getAccountName(getPlayerAccount(source)) local name = getPlayerName(source) local serial = getPlayerSerial(source) local r, g, b = getPlayerNametagColor(source) local text = message:gsub("%a", string.upper, 1) local check = 0 local spamCheck = false if settings['swearFilter']['enabled'] then for i, v in pairs(settings['swearFilter']['swears']) do while text:lower():find(i:lower(),1,true) do local start, end_ = text:lower():find(i:lower(),1,true) local found = text:sub(start,end_) text = text:gsub(found,v) if settings['swearFilter']['swearCost'] ~= 0 then takePlayerMoney(source, settings['swearFilter']['swearCost']) end end end end if msgtype == 0 then cancelEvent() if not settings['adminTag']['enabled'] and not spam[serial] then message = RGBToHex(r, g, b) .. name .. ':#FFFFFF ' .. text if 128 <= #message then outputChatBox('#FF0000Error: The message you entered is too big, please lower it!', source, 255, 255, 255, true) else outputChatBox(message, getRootElement(), 255, 255, 255, true) aclgroup = split(settings['antiSpamFilter']['execeptionGroups'], ', ') or settings['antiSpamFilter']['execeptionGroups'] for i, v in ipairs(aclgroup) do if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup(v)) then spamCheck = true end end if not spamCheck then if settings['antiSpamFilter']['enabled'] then spam[serial] = true setTimer(function() spam[serial] = false end, settings['antiSpamFilter']['chatTimeOut']*1000, 1) end end outputServerLog('CHAT: ' .. name .. ': ' .. text) end return end for _,v in ipairs(settings['adminTag']['ACL']) do if isObjectInACLGroup('user.' .. account, aclGetGroup(v[1])) and check == 0 and not spam[serial] then local message = v[2] .. RGBToHex(r, g, b) .. name .. ":#FFFFFF " .. text if 128 <= #message then outputChatBox('#FF0000Error: The message you entered is too big, please lower it!', source, 255, 255, 255, true) check = 1 else check = 1 outputChatBox(message, getRootElement(), 255, 255, 255, true) if settings['antiSpamFilter']['enabled'] then aclgroup = split(settings['antiSpamFilter']['execeptionGroups'], ', ') or settings['antiSpamFilter']['execeptionGroups'] for i, v in ipairs(aclgroup) do if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup(v)) then spamCheck = true end end if not spamCheck then spam[serial] = true check = 1 setTimer(function() spam[serial] = false end, settings['antiSpamFilter']['chatTimeOut']*1000, 1) end end outputServerLog('CHAT: '.. v[2] .. name .. ': ' .. text) end elseif spam[serial] and check == 0 then outputChatBox('#FF0000Error: Please wait '..settings['antiSpamFilter']['chatTimeOut']..' seconds before saying a message!', source, 255, 255, 255, true) check = 1 end end elseif msgtype == 1 and not settings['enableTeamChat'] then cancelEvent() end end addEventHandler("onPlayerChat", getRootElement(), chatbox) addEventHandler("onPlayerQuit", getRootElement(), function() local serial = getPlayerName(source) spam[serial] = false end )
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Hello , I have an Anti insult script and it's working fine but the only problem is that it keep repeating text for example when ( Nexus: Hi , Nexus: Hi ) it keep repeating all messages so someone told me that you can edit it from the freeroam to stop it from repeating so can anyone tell me how to do that? ---Fr_Server g_Root = getRootElement() g_ResRoot = getResourceRootElement(getThisResource()) g_PlayerData = {} g_VehicleData = {} local chatTime = {} local lastChatMessage = {} g_ArmedVehicles = { [425] = true, [447] = true, [520] = true, [430] = true, [464] = true, [432] = true } g_Trailers = { [606] = true, [607] = true, [610] = true, [590] = true, [569] = true, [611] = true, [584] = true, [608] = true, [435] = true, [450] = true, [591] = true } g_RPCFunctions = { addPedClothes = { option = 'clothes', descr = 'Modifying clothes' }, addVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' }, fadeVehiclePassengersCamera = true, fixVehicle = { option = 'repair', descr = 'Repairing vehicles' }, giveMeVehicles = { option = 'createvehicle', descr = 'Creating vehicles' }, giveMeWeapon = { option = 'weapons.enabled', descr = 'Getting weapons' }, givePedJetPack = { option = 'jetpack', descr = 'Getting a jetpack' }, killPed = { option = 'kill', descr = 'Killing yourself' }, removePedClothes = { option = 'clothes', descr = 'Modifying clothes' }, removePedFromVehicle = true, removePedJetPack = { option = 'jetpack', descr = 'Removing a jetpack' }, removeVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' }, setElementAlpha = { option = 'alpha', descr = 'Changing your alpha' }, setElementPosition = true, setElementInterior = true, setMyGameSpeed = { option = 'gamespeed.enabled', descr = 'Setting game speed' }, setMySkin = { option = 'setskin', descr = 'Setting skin' }, setPedAnimation = { option = 'anim', descr = 'Setting an animation' }, setPedFightingStyle = { option = 'setstyle', descr = 'Setting fighting style' }, setPedGravity = { option = 'gravity.enabled', descr = 'Setting gravity' }, setPedStat = { option = 'stats', descr = 'Changing stats' }, setTime = { option = 'time.set', descr = 'Changing time' }, setTimeFrozen = { option = 'time.freeze', descr = 'Freezing time' }, setVehicleColor = true, setVehicleHeadLightColor = true, setVehicleOverrideLights = { option = 'lights', descr = 'Forcing lights' }, setVehiclePaintjob = { option = 'paintjob', descr = 'Applying paintjobs' }, setVehicleRotation = true, setWeather = { option = 'weather', descr = 'Setting weather' }, spawnMe = true, warpMe = { option = 'warp', descr = 'Warping' } } g_OptionDefaults = { alpha = true, anim = true, clothes = true, createvehicle = true, gamespeed = { enabled = true, min = 0.0, max = 3 }, gravity = { enabled = true, min = 0, max = 0.1 }, jetpack = true, kill = true, lights = true, paintjob = true, repair = true, setskin = true, setstyle = true, spawnmaponstart = true, spawnmapondeath = true, stats = true, time = { set = true, freeze = true }, upgrades = true, warp = true, weapons = { enabled = true, vehiclesenabled = true, disallowed = {} }, weather = true, welcometextonstart = true, vehicles = { maxidletime = 60000, idleexplode = true, maxperplayer = 2, disallowed = {} } } function getOption(optionName) local option = get(optionName:gsub('%.', '/')) if option then if option == 'true' then option = true elseif option == 'false' then option = false end return option end option = g_OptionDefaults for i,part in ipairs(optionName:split('.')) do option = option[part] end return option end addEventHandler('onResourceStart', g_ResRoot, function() table.each(getElementsByType('player'), joinHandler) end ) function joinHandler(player) if not player then player = source end local r, g, b = math.random(50, 255), math.random(50, 255), math.random(50, 255) setPlayerNametagColor(player, r, g, b) g_PlayerData[player] = { vehicles = {} } g_PlayerData[player].blip = createBlipAttachedTo(player, 0, 2, r, g, b) if g_FrozenTime then clientCall(player, 'setTimeFrozen', true, g_FrozenTime[1], g_FrozenTime[2], g_FrozenWeather) end if getOption('welcometextonstart') then outputChatBox('Welcome to Freeroam', player, 0, 255, 0) outputChatBox('Press F1 to show/hide controls', player, 0, 255, 0) end end addEventHandler('onPlayerJoin', g_Root, joinHandler) addEvent('onLoadedAtClient', true) addEventHandler('onLoadedAtClient', g_ResRoot, function(player) if getOption('spawnmaponstart') and isPedDead(player) then clientCall(player, 'showWelcomeMap') end end, false ) addEventHandler('onPlayerWasted', g_Root, function() if not getOption('spawnmapondeath') then return end local player = source setTimer( function() if isPedDead(player) then clientCall(player, 'showMap') end end, 2000, 1 ) end ) addEvent('onClothesInit', true) addEventHandler('onClothesInit', g_Root, function() local result = {} local texture, model -- get all clothes result.allClothes = {} local typeGroup, index for type=0,17 do typeGroup = {'group', type = type, name = getClothesTypeName(type), children = {}} table.insert(result.allClothes, typeGroup) index = 0 texture, model = getClothesByTypeIndex(type, index) while texture do table.insert(typeGroup.children, {id = index, texture = texture, model = model}) index = index + 1 texture, model = getClothesByTypeIndex(type, index) end end -- get current player clothes { type = {texture=texture, model=model} } result.playerClothes = {} for type=0,17 do texture, model = getPedClothes(source, type) if texture then result.playerClothes[type] = {texture = texture, model = model} end end triggerClientEvent(source, 'onClientClothesInit', source, result) end ) addEvent('onPlayerGravInit', true) addEventHandler('onPlayerGravInit', g_Root, function() triggerClientEvent('onClientPlayerGravInit', source, getPedGravity(source)) end ) function setMySkin(skinid) if isPedDead(source) then local x, y, z = getElementPosition(source) if isPedTerminated(source) then x = 0 y = 0 z = 3 end local r = getPedRotation(source) local interior = getElementInterior(source) spawnPlayer(source, x, y, z, r, skinid) setElementInterior(source, interior) setCameraInterior(source, interior) else setElementModel(source, skinid) setElementHealth(source, 100) end setCameraTarget(source, source) setCameraInterior(source, getElementInterior(source)) end function spawnMe(x, y, z) if not x then x, y, z = getElementPosition(source) end if isPedTerminated(source) then repeat until spawnPlayer(source, x, y, z, 0, math.random(9, 288)) else spawnPlayer(source, x, y, z, 0, getPedSkin(source)) end setCameraTarget(source, source) setCameraInterior(source, getElementInterior(source)) end function warpMe(targetPlayer)
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And how can I do that?
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Is it possible to make a colored name for a player by his serial and this will be for the chat only so the scoreboards and other stuffs that use getplayername will show the original name?
