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Randomnob

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Everything posted by Randomnob

  1. لا تلزمني لقروب معين الالمنت داتا حيكون "Group"
  2. يب بس ذاك لو رحت للمكان المحدد تموت :@ عكس ما انا طلبت ذذ انا طلبت الاعضاء يقتلو بعد مو يموتو ض1
  3. اتوقع كلكم تعرفو قراند العرب!!فيها قروبات لو تدخل قروب ما تقدر تقتل الاعضاء انا بعمل ساحة تكون داخل انتريور بس يدخلوها الاعضاء يقدرو يقتلو بعض بس يطلعو من الماركر يرجعو متل قبل
  4. يعني السيرفر اللي انت فيه مخلي اعضاء القروب مايتقاتلن ؟ السيرفر فيه نظام قروبات العقرب ما يقدرو يقتلو بعضهم العصابة انا بعمل ساحة تدريب بس يدخلوها يقدرو يقتلون بعض شفت كتير مثلها بلسيرفر وحبيت اعمل مثلها قلت بسال اذا تعرفو الكود :]
  5. كيف يعني ينقل سيارة !! يعني بالتحديد كيف تبيه ينقلها ماركر مثل هذا بس يكون للسيارة مو للشخص الكود local mr11 = createMarker( 2776.3999023438,1235.5,10.800000190735,"corona",2, 255, 0, 0 ) -- مكان الماركر addEventHandler ("onMarkerHit",mr11, function ( player ) if ( getElementType ( player ) == ( "player" ) ) then if ( getElementData(player, "Group" ) ~= "GHOST" ) then outputChatBox("#FF0000* #FFF000Only For #FF0000 .:[GHOST]:. #FFF000Group ", player, 255, 255, 0, true) else outputChatBox("#FF0000* #00ff00leaders.parking .", player, 255, 255, 0, true) setElementPosition ( player , 2814.3000488281,1344.5,40 ) -- مكان الانتقال end end end )
  6. يمكن تشوفني يوم او يومين بطلب كود ينقل سيارة من مكان لمكان ذذ اذا عندك واحد جاهز هاته بلا عزاب اذا ما عندك ببحث عنه
  7. جرب --**************** -- By Manster .. --**************** addEvent("Vehiclee", true) Markers = { [1] = { 2852.69921875,1281,10.9 }, -- احداثيات الماركر [2] = { 2853,1275.69921875,10.9 }, -- احداثيات الماركر [3] = { 2852.5,1269.69921875,10.9 }, -- احداثيات الماركر [4] = { 2852,1263,10.9 }, -- احداثيات الماركر [5] = { 2851.599609375,1257.5,10.9 }, -- احداثيات الماركر } addEventHandler ( "onResourceStart", resourceRoot, function ( ) for _, TheMarkers in ipairs ( Markers ) do TheMarker = createMarker ( TheMarkers[1], TheMarkers[2], TheMarkers[3] - 1, "cylinder", 2, 255, 255, 255, 250 ) end end ) addEventHandler("onMarkerHit", resourceRoot, function(hitElem) if(getElementType(hitElem) == "player")then if getElementData ( hitElem,'Group' ) ~= 'GHOST' then outputChatBox("#FF0000* #FFF000Only For #FF0000 .:[GHOST]:. #FFF000Group ", hitElem, 255, 255, 0, true) else if not(isPedInVehicle(hitElem))then triggerClientEvent(hitElem, "open", hitElem, "true") end end end end ) local vehicles = {} addEventHandler("Vehiclee", root, function(model, state) if(state == "Cars")then if(isElement(vehicles[ client ]))then destroyElement(vehicles[ client ]) vehicles[ client ] = nil vehicles[ client ] = createVehicle(model, getElementPosition(client)) end warpPedIntoVehicle(client, vehicles[ client ]) elseif(state == "[GHOST]")then if(isElement(vehicles[ client ]))then destroyElement(vehicles[ client ]) vehicles[ client ] = nil end vehicles[ client ] = createVehicle(model, getElementPosition(client)) warpPedIntoVehicle(client, vehicles[ client ]) setVehicleColor(vehicles[ client ], 14, 127, 0 ) -- هنا تلون السياره setVehiclePaintjob(vehicles[ client ], 2) -- هنا الباينت جوب الشكل ! end end ) addEventHandler("onPlayerQuit", root, function() if(vehicles[ source ])then destroyElement(vehicles[ source ]) vehicles[ source ] = nil end end ) تم + شكرا المقر تبرمج كله بفضلك :]
  8. --**************** -- By Manster .. --**************** addEvent("Vehiclee", true) Markers = { [1] = { 2852.69921875,1281,10.9 }, -- احداثيات الماركر [2] = { 2853,1275.69921875,10.9 }, -- احداثيات الماركر [3] = { 2852.5,1269.69921875,10.9 }, -- احداثيات الماركر [4] = { 2852,1263,10.9 }, -- احداثيات الماركر [5] = { 2851.599609375,1257.5,10.9 }, -- احداثيات الماركر } addEventHandler ( "onResourceStart", resourceRoot, function ( ) for _, TheMarkers in ipairs ( Markers ) do TheMarker = createMarker ( TheMarkers[1], TheMarkers[2], TheMarkers[3] - 1, "cylinder", 2, 255, 255, 255, 250 ) end end ) addEventHandler("onMarkerHit", resourceRoot, function(hitElem) if(getElementType(hitElem) == "player")then if getElementData ( hitElem,'Group' ) == 'GHOST' then outputChatBox("#FF0000* #FFF000Only For #FF0000 .:[GHOST]:. #FFF000Group ", hitElem, 255, 255, 0, true) else if not(isPedInVehicle(hitElem))then triggerClientEvent(hitElem, "open", hitElem, "true") end end end end ) local vehicles = {} addEventHandler("Vehiclee", root, function(model, state) if(state == "Cars")then if(isElement(vehicles[ client ]))then destroyElement(vehicles[ client ]) vehicles[ client ] = nil vehicles[ client ] = createVehicle(model, getElementPosition(client)) setVehicleColor( vehicles[ client ], 255, 0, 0 ) setVehiclePaintjob(vehicles[ client ], 0) end warpPedIntoVehicle(client, vehicles[ client ]) elseif(state == "[GHOST]")then if(isElement(vehicles[ client ]))then destroyElement(vehicles[ client ]) vehicles[ client ] = nil end vehicles[ client ] = createVehicle(model, getElementPosition(client)) setVehicleRotation ( vehicles[ client ], 0, 0, 90 ) setVehicleColor( vehicles[ client ], 14, 127, 0 ) -- ! هنا لو تبي تغير لون السياره setVehiclePaintjob(vehicles[ client ], 2) -- هنا الباينت جوب يعني الشكل ! warpPedIntoVehicle(client, vehicles[ client ]) end end ) addEventHandler("onPlayerQuit", root, function() if(vehicles[ source ])then destroyElement(vehicles[ source ]) vehicles[ source ] = nil end end ) ) صح ولا في اخطاءء الماركر ما يفتح لجوست يفتح للكل عدا جوست :@ السبب!؟
  9. هو مين قالك اني مبرمج!!!انا جاي اتعلم ض1 بس لسا بكير اتعلم باخد شي جاهز بخلص شغلي وبعدين اتعلم
  10. تعبتك معي :] تعبك راحه !! ملاحظه ,, عدلت في الكود شي كان خربان المهم هذا التصحيح !! Server ! --**************** -- By Manster .. --**************** addEvent("Vehiclee", true) Markers = { [1] = { x,y,z }, -- احداثيات الماركر [2] = { x,y,z }, -- احداثيات الماركر [3] = { x,y,z }, -- احداثيات الماركر [4] = { x,y,z }, -- احداثيات الماركر [5] = { x,y,z }, -- احداثيات الماركر } addEventHandler ( "onResourceStart", resourceRoot, function ( ) for _, TheMarkers in ipairs ( Markers ) do TheMarker = createMarker ( TheMarkers[1], TheMarkers[2], TheMarkers[3] - 1, "cylinder", 2, 255, 255, 255, 250 ) end end ) addEventHandler("onMarkerHit", resourceRoot, function(hitElem) if(getElementType(hitElem) == "player")then if getElementData ( hitElem,'Group' ) == 'Group Name' then outputChatBox("#FF0000* #FFF000Only For #FF0000 .:[Group Name]:. #FFF000Group ", hitElem, 255, 255, 0, true) else if not(isPedInVehicle(hitElem))then triggerClientEvent(hitElem, "open", hitElem, "true") end end end end ) local vehicles = {} addEventHandler("Vehiclee", root, function(model, state) if(state == "Cars")then if(isElement(vehicles[ client ]))then destroyElement(vehicles[ client ]) vehicles[ client ] = nil vehicles[ client ] = createVehicle(model, getElementPosition(client)) end warpPedIntoVehicle(client, vehicles[ client ]) elseif(state == "[GHOST]")then if(isElement(vehicles[ client ]))then destroyElement(vehicles[ client ]) vehicles[ client ] = nil end vehicles[ client ] = createVehicle(model, getElementPosition(client)) warpPedIntoVehicle(client, vehicles[ client ]) setVehicleColor(vehicles[ client ], 255, 0, 0 ) -- هنا تلون السياره setVehiclePaintjob(vehicles[ client ], 0) -- هنا الباينت جوب الشكل ! end end ) addEventHandler("onPlayerQuit", root, function() if(vehicles[ source ])then destroyElement(vehicles[ source ]) vehicles[ source ] = nil end end ) الكود شغال للعصابة ولغير العصابة في مشكلة تانية بس السيارة تطلع للسباون تكون متجهة اتجاه غلط نقدر نلفها 90 درجة؟
  11. شفت كود بس ما اعرف اذا شغال وشفته مركب client GUIEditor_Window = {} GUIEditor_Marker = {} GUIEditor_Button = {} GUIEditor_Grid = {} vehicleId = {562,411,565,503,431,522,571,487,469} GUIEditor_Marker[1] = createMarker( 2062.3999023438, -2870.3999023438, 11, 'cylinder', 1.5, 0, 0, 255, 255 ) GUIEditor_Marker[2] = createMarker( 1692.1005859375, 936.51446533203, 76.365867614746, 'cylinder', 1.5, 0, 0, 255, 255 ) GUIEditor_Marker[3] = createMarker( 1697.5015869141, 936.51446533203, 76.365867614746, 'cylinder', 1.5, 0, 0, 255, 255 ) local groupName = 'GHOST' local x,y = guiGetScreenSize() local x = x - 208 local y = y - 321 GUIEditor_Window[1] = guiCreateWindow(x/2,y/2,208,321,"Vehicles And Aircraft List",false) guiSetAlpha(GUIEditor_Window[1],1) guiWindowSetSizable(GUIEditor_Window[1],false) GUIEditor_Grid[1] = guiCreateGridList(10,25,184,244,false,GUIEditor_Window[1]) column = guiGridListAddColumn( GUIEditor_Grid[1], 'vehiceName', 0.80 ) guiGridListSetSelectionMode(GUIEditor_Grid[1],2) GUIEditor_Button[1] = guiCreateButton(12,277,87,30,"الغاء",false,GUIEditor_Window[1]) GUIEditor_Button[2] = guiCreateButton(107,277,87,30,"اختيار",false,GUIEditor_Window[1]) guiSetVisible(GUIEditor_Window[1],false) for i,id in ipairs ( vehicleId ) do guiGridListSetItemText ( GUIEditor_Grid[1], guiGridListAddRow( GUIEditor_Grid[1] ), column, getVehicleNameFromID( id ), false, false ) end addEventHandler ("onClientMarkerHit", root, function( player ) if getPlayerTeam( player ) and getTeamName( getPlayerTeam( player ) ) == 'No Team' and not isPedInVehicle( player ) and player == localPlayer and getElementData ( player , "Group" ) == groupName then for i,v in ipairs( GUIEditor_Marker ) do if ( source == v ) then x999,y999,z999 = getElementPosition( localPlayer ) if z999 < 80 and z999 > 74 then setPedFrozen ( localPlayer, true ) guiSetVisible(GUIEditor_Window[1],true) showCursor( true ) end end end end end ) addEventHandler('onClientGUIClick', root, function() if ( source == GUIEditor_Button[1] ) then guiSetVisible(GUIEditor_Window[1],false) showCursor( false ) setPedFrozen ( localPlayer, false ) elseif ( source == GUIEditor_Button[2] ) then local name = guiGridListGetItemText( GUIEditor_Grid[1], guiGridListGetSelectedItem ( GUIEditor_Grid[1] ), 1 ) triggerServerEvent('gvoa', getLocalPlayer(), name) guiSetVisible(GUIEditor_Window[1],false) setPedFrozen ( localPlayer, false ) showCursor( false ) end end ) server AircraftIdSpawn = { { 1632.2233886719, 1072.5324707031, 78.613006591797 }, { 1659.8581542969, 1072.5324707031, 78.612922668457 }, { 1683.9832763672, 1072.5324707031, 78.611885070801 }, { 1704.2257080078, 1072.5324707031, 78.611885070801 } } abady1 = createMarker( 1710.7998,986,76.5, 'cylinder', 1.7000000476837, 0, 0, 0, 0 ) abady2 = createMarker( 1774.09998,974.09998,6.7, 'cylinder', 1.7000000476837, 0, 0, 0, 0 ) abady3 = createMarker( 1654.6380615234, 947.18682861328, 79.218444824219, 'arrow', 1.5, 255, 0, 0, 255 ) abady4 = createMarker( 2196.8364257813, -1204.4274902344, 1050.0234375, 'arrow', 1.5, 255, 0, 0, 255 ) setElementInterior ( abady4, 6 ) setElementDimension ( abady4, 1219 ) abady5 = createMarker( 1665.0239257813, 948.65478515625, 77.218444824219, 'cylinder', 1.3, 255, 0, 0, 255 ) abady6 = createObject( 980, 1618.5, 1017, 79.099998474121, 0, 0, 90 ) abady6_1 = createMarker( 1618.5, 1017, 79.099998474121, 'cylinder', 5, 0, 0, 0, 0 ) createBlip( 1665.8670654297, 1004.8731689453, 80.699996948242, 23 ) local groupName = 'GHOST' output = function( text, element, r, g, b, vaule ) exports["guimessages"]:outputServer(element, text, r, g, b) end function start() ob = createObject(7981, 1662, 1005, 74.699996948242, 0, 0, 0) mm() end addEventHandler('onResourceStart', resourceRoot, start) function mm() moveObject(ob, 5000, 1662, 1005, 74.699996948242, 0, 0, 500) setTimer(moveObject, 5000, 0, ob, 5000, 1662, 1005, 74.699996948242, 0, 0, 500) end addEventHandler('onMarkerHit', root, function( hPlayer ) if ( source == abady1 ) then if getElementData( hPlayer, 'Group' ) == groupName and getPlayerTeam( hPlayer ) and getTeamName( getPlayerTeam( hPlayer ) ) == 'No Team' then if isPedInVehicle( hPlayer ) then setElementPosition( getPedOccupiedVehicle( hPlayer ), 1779.6077880859, 974.29040527344, 7.1151790618896 ) return end setElementPosition( hPlayer, 1779.6077880859, 974.29040527344, 7.1151790618896 ) else output( groupName .. ' only ', hPlayer, 255, 0, 0, false ) end elseif ( source == abady2 ) then if getElementData( hPlayer, 'Group' ) == groupName and getPlayerTeam( hPlayer ) and getTeamName( getPlayerTeam( hPlayer ) ) == 'No Team' then if isPedInVehicle( hPlayer ) then setElementPosition( getPedOccupiedVehicle( hPlayer ), 1705.3963623047, 985.94622802734, 77.365867614746 ) return end setElementPosition( hPlayer, 1705.3963623047, 985.94622802734, 77.365867614746 ) else output( groupName .. ' only ', hPlayer, 255, 0, 0, false ) end elseif ( source == abady3 ) then if getElementData( hPlayer, 'Group' ) == groupName and getPlayerTeam( hPlayer ) and getTeamName( getPlayerTeam( hPlayer ) ) == 'No Team' then setElementPosition( hPlayer, 2195.4248046875, -1203.8707275391, 1049.0234375 ) setElementInterior ( hPlayer, 6 ) setElementDimension ( hPlayer, 1219 ) output( getPlayerName( hPlayer ) .. ' Welcome at the home of ' .. groupName, hPlayer, 0, 255, 0, false ) end elseif ( source == abady4 ) then if getElementData( hPlayer, 'Group' ) == groupName and getPlayerTeam( hPlayer ) and getTeamName( getPlayerTeam( hPlayer ) ) == 'No Team' then setElementPosition( hPlayer, 1654.9460449219, 951.95379638672, 78.218444824219 ) setElementInterior ( hPlayer, 0 ) setElementDimension ( hPlayer, 0 ) output( getPlayerName( hPlayer ) .. ' See You', hPlayer, 0, 255, 0, false ) end elseif ( source == abady5 ) then if getElementData( hPlayer, 'Group' ) == groupName and getPlayerTeam( hPlayer ) and getTeamName( getPlayerTeam( hPlayer ) ) == 'No Team' then if isPedInVehicle( hPlayer ) then setElementHealth( hPlayer, 100 ) setPedArmor ( hPlayer, 100 ) fixVehicle( getPedOccupiedVehicle( hPlayer ) ) return end setElementHealth( hPlayer, 100 ) setPedArmor ( hPlayer, 100 ) end elseif ( source == abady6_1 ) then if getElementData( hPlayer, 'Group' ) == groupName and getPlayerTeam( hPlayer ) and getTeamName( getPlayerTeam( hPlayer ) ) == 'No Team' then moveObject( abady6, 4000, 1618.5, 1026, 79.099998474121 ) end end end ) addEventHandler('onMarkerLeave', abady6_1, function( hPlayer ) if getElementData( hPlayer, 'Group' ) == groupName and getPlayerTeam( hPlayer ) and getTeamName( getPlayerTeam( hPlayer ) ) == 'No Team' then moveObject( abady6, 4000, 1618.5, 1017, 79.099998474121 ) end end ) addEventHandler("onVehicleStartEnter", getResourceRootElement(getThisResource()), function(player,seat) if getElementData( player, 'Group' ) == groupName and getPlayerTeam( player ) and getTeamName( getPlayerTeam( player ) ) == 'No Team' then return end if seat == 0 then output("Group " .. groupName .. " Only", player, 255, 0, 0, true) cancelEvent() end end ) onAbadyWasted = function() if getPlayerTeam( source ) and getTeamName( getPlayerTeam( source ) ) == 'No Team' and getElementData ( source , "Group" ) == groupName then function sp( source ) setElementPosition( source, 2192.7319335938, -1216.6350097656, 1049.0234375 ) setElementInterior ( source, 6 ) setElementDimension ( source, 1219 ) end setTimer(sp,1000,1,source) end end addEventHandler ( "onPlayerSpawn", getRootElement(), onAbadyWasted ) TableCars = {} addEvent('gvoa', true) addEventHandler('gvoa', root, function( nameCar ) if isElement( TableCars[source] ) then destroyElement( TableCars[source] ) end local id = getVehicleIDFromName( nameCar ) if id == 487 or id == 469 then local x, y, z = unpack( AircraftIdSpawn[math.random(#AircraftIdSpawn)] ) TableCars[source] = createVehicle( id, x, y, z ) if not TableCars[source] then return end warpPedIntoVehicle ( source, TableCars[source] ) return end local x,y,z = getElementPosition( source ) TableCars[source] = createVehicle( id, x, y, z ) if not TableCars[source] then return end warpPedIntoVehicle ( source, TableCars[source] ) addVehicleUpgrade(TableCars[source], 1147) addVehicleUpgrade(TableCars[source], 1041) addVehicleUpgrade(TableCars[source], 1035) addVehicleUpgrade(TableCars[source], 1010) addVehicleUpgrade(TableCars[source], 1087) addVehicleUpgrade(TableCars[source], 1171) addVehicleUpgrade(TableCars[source], 1149) setVehiclePaintjob(TableCars[source], 1) end ) addEventHandler('onPlayerQuit', root, function() if isElement( TableCars[source] ) then destroyElement( TableCars[source] ) end end ) القسم النسب وش هو؟ انا الصراحة دفعت مليونين بسيرفر حتى يبرمجلوي مقري وقررت افك البرمجة واعمل لوحة تانية :@ وجربت وبرمجت بيت + ماركر دم ودرع + ماركر نقل احسن ما ادفع :@ مليونين كل مرة برمجت مقرر ؟؟! المقر يستوي بالماب اديرتور وبرمجت بيت؟ هادا يمكن مسوي بيت بمود البيوت قلت برجمته شايفني غبي :@ local Manstermarker = createMarker(2779,1262.4000244141,12.6, "arrow", 2, 251, 96, 3, 153)-- addEventHandler("onMarkerHit", Manstermarker, function (player) if getElementType(player) == "player" then if ( isPedInVehicle(player) ) then return end if ( getElementData(player, "Group") ~= "GHOST" ) then outputChatBox("#FF0000* This House Only For GHOST ", player, 255, 255, 0, true) else outputChatBox("#00ff00* #ff0000welcome home \"{SMILIES_PATH}/icon_biggrin.gif\" alt=\"\" title=\"Very Happy\" /> #fff000.:[#ff0000 "..getPlayerName(player).." #fff000]:.", player, 255, 255, 0, true) setElementInterior(player, -- s8) --> setElementPosition(player, -46.25793838501,1409.3812255859,1085) end end end) local Manstermarker2 = createMarker(-42.521884918213,1406.6950683594,1085, "arrow", 2, 251, 96, 3, 153) setElementInterior(Manstermarker2, -- s8) --> addEventHandler("onMarkerHit", Manstermarker2, function (MarkerHit) if getElementType(MarkerHit) == "player" then if ( getElementData(MarkerHit, "Group") ~= "GHOST" ) then outputChatBox("#FF0000* This House Only For GHOST ", MarkerHit, 255, 255, 0, true) else setElementInterior(MarkerHit, 0) setElementPosition(MarkerHit, 2781.6999511719,1253.1999511719,11.60000038147) outputChatBox("#FF0000*Good By#fff000.:[ #ff0000"..getPlayerName(MarkerHit).." #fff000]:.", MarkerHit, 255, 255, 0, true) end end end)
  12. any end of ends وبتقدر تحاكيني عربي ض1
  13. ihave a skin marker code but ineed someone to make it for "Group" --server local marker = createMarker(2784, 1267.4000244141, 10.60000038147, "cylinder", 2, 0, 0, 0, 170) addEventHandler("onMarkerHit",marker, function(player) if getElementType(player) == "player" then setElementModel(player,299) end end ) ifounded this but not working :@ if ( getElementData(player, "Group" ) ~= "GHOST" ) then my edidit code with output chat --server local marker = createMarker(2784, 1267.4000244141, 10.60000038147, "cylinder", 2, 0, 0, 0, 170) addEventHandler("onMarkerHit",marker, function(player) if getElementType(player) == "player" then if ( getElementData(player, "Group" ) ~= "GHOST" ) then outputChatBox("#FF0000* #FFF000Only For #FF0000 .:[GHOST]:. #FFF000Group ", player, 255, 255, 0, true) else outputChatBox("#FF0000* #FFF000Your Skin Changed .", player, 255, 255, 0, true) setElementModel(player,299) end end ) help :@ iwant the first code with output chat + "group" elementData :@
  14. شفت كود بس ما اعرف اذا شغال وشفته مركب client GUIEditor_Window = {} GUIEditor_Marker = {} GUIEditor_Button = {} GUIEditor_Grid = {} vehicleId = {562,411,565,503,431,522,571,487,469} GUIEditor_Marker[1] = createMarker( 2062.3999023438, -2870.3999023438, 11, 'cylinder', 1.5, 0, 0, 255, 255 ) GUIEditor_Marker[2] = createMarker( 1692.1005859375, 936.51446533203, 76.365867614746, 'cylinder', 1.5, 0, 0, 255, 255 ) GUIEditor_Marker[3] = createMarker( 1697.5015869141, 936.51446533203, 76.365867614746, 'cylinder', 1.5, 0, 0, 255, 255 ) local groupName = 'GHOST' local x,y = guiGetScreenSize() local x = x - 208 local y = y - 321 GUIEditor_Window[1] = guiCreateWindow(x/2,y/2,208,321,"Vehicles And Aircraft List",false) guiSetAlpha(GUIEditor_Window[1],1) guiWindowSetSizable(GUIEditor_Window[1],false) GUIEditor_Grid[1] = guiCreateGridList(10,25,184,244,false,GUIEditor_Window[1]) column = guiGridListAddColumn( GUIEditor_Grid[1], 'vehiceName', 0.80 ) guiGridListSetSelectionMode(GUIEditor_Grid[1],2) GUIEditor_Button[1] = guiCreateButton(12,277,87,30,"الغاء",false,GUIEditor_Window[1]) GUIEditor_Button[2] = guiCreateButton(107,277,87,30,"اختيار",false,GUIEditor_Window[1]) guiSetVisible(GUIEditor_Window[1],false) for i,id in ipairs ( vehicleId ) do guiGridListSetItemText ( GUIEditor_Grid[1], guiGridListAddRow( GUIEditor_Grid[1] ), column, getVehicleNameFromID( id ), false, false ) end addEventHandler ("onClientMarkerHit", root, function( player ) if getPlayerTeam( player ) and getTeamName( getPlayerTeam( player ) ) == 'No Team' and not isPedInVehicle( player ) and player == localPlayer and getElementData ( player , "Group" ) == groupName then for i,v in ipairs( GUIEditor_Marker ) do if ( source == v ) then x999,y999,z999 = getElementPosition( localPlayer ) if z999 < 80 and z999 > 74 then setPedFrozen ( localPlayer, true ) guiSetVisible(GUIEditor_Window[1],true) showCursor( true ) end end end end end ) addEventHandler('onClientGUIClick', root, function() if ( source == GUIEditor_Button[1] ) then guiSetVisible(GUIEditor_Window[1],false) showCursor( false ) setPedFrozen ( localPlayer, false ) elseif ( source == GUIEditor_Button[2] ) then local name = guiGridListGetItemText( GUIEditor_Grid[1], guiGridListGetSelectedItem ( GUIEditor_Grid[1] ), 1 ) triggerServerEvent('gvoa', getLocalPlayer(), name) guiSetVisible(GUIEditor_Window[1],false) setPedFrozen ( localPlayer, false ) showCursor( false ) end end ) server AircraftIdSpawn = { { 1632.2233886719, 1072.5324707031, 78.613006591797 }, { 1659.8581542969, 1072.5324707031, 78.612922668457 }, { 1683.9832763672, 1072.5324707031, 78.611885070801 }, { 1704.2257080078, 1072.5324707031, 78.611885070801 } } abady1 = createMarker( 1710.7998,986,76.5, 'cylinder', 1.7000000476837, 0, 0, 0, 0 ) abady2 = createMarker( 1774.09998,974.09998,6.7, 'cylinder', 1.7000000476837, 0, 0, 0, 0 ) abady3 = createMarker( 1654.6380615234, 947.18682861328, 79.218444824219, 'arrow', 1.5, 255, 0, 0, 255 ) abady4 = createMarker( 2196.8364257813, -1204.4274902344, 1050.0234375, 'arrow', 1.5, 255, 0, 0, 255 ) setElementInterior ( abady4, 6 ) setElementDimension ( abady4, 1219 ) abady5 = createMarker( 1665.0239257813, 948.65478515625, 77.218444824219, 'cylinder', 1.3, 255, 0, 0, 255 ) abady6 = createObject( 980, 1618.5, 1017, 79.099998474121, 0, 0, 90 ) abady6_1 = createMarker( 1618.5, 1017, 79.099998474121, 'cylinder', 5, 0, 0, 0, 0 ) createBlip( 1665.8670654297, 1004.8731689453, 80.699996948242, 23 ) local groupName = 'GHOST' output = function( text, element, r, g, b, vaule ) exports["guimessages"]:outputServer(element, text, r, g, b) end function start() ob = createObject(7981, 1662, 1005, 74.699996948242, 0, 0, 0) mm() end addEventHandler('onResourceStart', resourceRoot, start) function mm() moveObject(ob, 5000, 1662, 1005, 74.699996948242, 0, 0, 500) setTimer(moveObject, 5000, 0, ob, 5000, 1662, 1005, 74.699996948242, 0, 0, 500) end addEventHandler('onMarkerHit', root, function( hPlayer ) if ( source == abady1 ) then if getElementData( hPlayer, 'Group' ) == groupName and getPlayerTeam( hPlayer ) and getTeamName( getPlayerTeam( hPlayer ) ) == 'No Team' then if isPedInVehicle( hPlayer ) then setElementPosition( getPedOccupiedVehicle( hPlayer ), 1779.6077880859, 974.29040527344, 7.1151790618896 ) return end setElementPosition( hPlayer, 1779.6077880859, 974.29040527344, 7.1151790618896 ) else output( groupName .. ' only ', hPlayer, 255, 0, 0, false ) end elseif ( source == abady2 ) then if getElementData( hPlayer, 'Group' ) == groupName and getPlayerTeam( hPlayer ) and getTeamName( getPlayerTeam( hPlayer ) ) == 'No Team' then if isPedInVehicle( hPlayer ) then setElementPosition( getPedOccupiedVehicle( hPlayer ), 1705.3963623047, 985.94622802734, 77.365867614746 ) return end setElementPosition( hPlayer, 1705.3963623047, 985.94622802734, 77.365867614746 ) else output( groupName .. ' only ', hPlayer, 255, 0, 0, false ) end elseif ( source == abady3 ) then if getElementData( hPlayer, 'Group' ) == groupName and getPlayerTeam( hPlayer ) and getTeamName( getPlayerTeam( hPlayer ) ) == 'No Team' then setElementPosition( hPlayer, 2195.4248046875, -1203.8707275391, 1049.0234375 ) setElementInterior ( hPlayer, 6 ) setElementDimension ( hPlayer, 1219 ) output( getPlayerName( hPlayer ) .. ' Welcome at the home of ' .. groupName, hPlayer, 0, 255, 0, false ) end elseif ( source == abady4 ) then if getElementData( hPlayer, 'Group' ) == groupName and getPlayerTeam( hPlayer ) and getTeamName( getPlayerTeam( hPlayer ) ) == 'No Team' then setElementPosition( hPlayer, 1654.9460449219, 951.95379638672, 78.218444824219 ) setElementInterior ( hPlayer, 0 ) setElementDimension ( hPlayer, 0 ) output( getPlayerName( hPlayer ) .. ' See You', hPlayer, 0, 255, 0, false ) end elseif ( source == abady5 ) then if getElementData( hPlayer, 'Group' ) == groupName and getPlayerTeam( hPlayer ) and getTeamName( getPlayerTeam( hPlayer ) ) == 'No Team' then if isPedInVehicle( hPlayer ) then setElementHealth( hPlayer, 100 ) setPedArmor ( hPlayer, 100 ) fixVehicle( getPedOccupiedVehicle( hPlayer ) ) return end setElementHealth( hPlayer, 100 ) setPedArmor ( hPlayer, 100 ) end elseif ( source == abady6_1 ) then if getElementData( hPlayer, 'Group' ) == groupName and getPlayerTeam( hPlayer ) and getTeamName( getPlayerTeam( hPlayer ) ) == 'No Team' then moveObject( abady6, 4000, 1618.5, 1026, 79.099998474121 ) end end end ) addEventHandler('onMarkerLeave', abady6_1, function( hPlayer ) if getElementData( hPlayer, 'Group' ) == groupName and getPlayerTeam( hPlayer ) and getTeamName( getPlayerTeam( hPlayer ) ) == 'No Team' then moveObject( abady6, 4000, 1618.5, 1017, 79.099998474121 ) end end ) addEventHandler("onVehicleStartEnter", getResourceRootElement(getThisResource()), function(player,seat) if getElementData( player, 'Group' ) == groupName and getPlayerTeam( player ) and getTeamName( getPlayerTeam( player ) ) == 'No Team' then return end if seat == 0 then output("Group " .. groupName .. " Only", player, 255, 0, 0, true) cancelEvent() end end ) onAbadyWasted = function() if getPlayerTeam( source ) and getTeamName( getPlayerTeam( source ) ) == 'No Team' and getElementData ( source , "Group" ) == groupName then function sp( source ) setElementPosition( source, 2192.7319335938, -1216.6350097656, 1049.0234375 ) setElementInterior ( source, 6 ) setElementDimension ( source, 1219 ) end setTimer(sp,1000,1,source) end end addEventHandler ( "onPlayerSpawn", getRootElement(), onAbadyWasted ) TableCars = {} addEvent('gvoa', true) addEventHandler('gvoa', root, function( nameCar ) if isElement( TableCars[source] ) then destroyElement( TableCars[source] ) end local id = getVehicleIDFromName( nameCar ) if id == 487 or id == 469 then local x, y, z = unpack( AircraftIdSpawn[math.random(#AircraftIdSpawn)] ) TableCars[source] = createVehicle( id, x, y, z ) if not TableCars[source] then return end warpPedIntoVehicle ( source, TableCars[source] ) return end local x,y,z = getElementPosition( source ) TableCars[source] = createVehicle( id, x, y, z ) if not TableCars[source] then return end warpPedIntoVehicle ( source, TableCars[source] ) addVehicleUpgrade(TableCars[source], 1147) addVehicleUpgrade(TableCars[source], 1041) addVehicleUpgrade(TableCars[source], 1035) addVehicleUpgrade(TableCars[source], 1010) addVehicleUpgrade(TableCars[source], 1087) addVehicleUpgrade(TableCars[source], 1171) addVehicleUpgrade(TableCars[source], 1149) setVehiclePaintjob(TableCars[source], 1) end ) addEventHandler('onPlayerQuit', root, function() if isElement( TableCars[source] ) then destroyElement( TableCars[source] ) end end ) القسم النسب وش هو؟ انا الصراحة دفعت مليونين بسيرفر حتى يبرمجلوي مقري وقررت افك البرمجة واعمل لوحة تانية :@ وجربت وبرمجت بيت + ماركر دم ودرع + ماركر نقل احسن ما ادفع :@ مليونين كل مرة
  15. الوحة لاخذ السيارات وتكون ما يقدر يفتحها الا العصابة يلي هي GHOST
  16. انا عملت لوحة GUI باقيلي ابرمجها ص2 طلب صعب بس ما عرفت اعمله كامل كود الوحة GUIEditor = { checkbox = {}, label = {}, window = {}, tabpanel = {}, radiobutton = {}, button = {}, tab = {}, scrollbar = {}, memo = {} } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(544, 191, 285, 368, "GHOST.vechicle", false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetAlpha(GUIEditor.window[1], 0.94) guiSetProperty(GUIEditor.window[1], "CaptionColour", "FF0802FC") GUIEditor.button[1] = guiCreateButton(10, 306, 122, 52, "cancel", false, GUIEditor.window[1]) guiSetFont(GUIEditor.button[1], "sa-header") GUIEditor.button[2] = guiCreateButton(142, 306, 127, 52, "select", false, GUIEditor.window[1]) guiSetFont(GUIEditor.button[2], "sa-header") guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFFF0000") GUIEditor.tabpanel[1] = guiCreateTabPanel(9, 17, 97, 30, false, GUIEditor.window[1]) GUIEditor.tab[1] = guiCreateTab("Tab", GUIEditor.tabpanel[1]) GUIEditor.tabpanel[2] = guiCreateTabPanel(52, 24, 64, 33, false, GUIEditor.window[1]) GUIEditor.tab[2] = guiCreateTab("Tab", GUIEditor.tabpanel[2]) GUIEditor.checkbox[1] = guiCreateCheckBox(9, 26, 266, 275, "", true, false, GUIEditor.window[1]) GUIEditor.label[1] = guiCreateLabel(56, 44, 167, 188, "", false, GUIEditor.window[1]) GUIEditor.scrollbar[1] = guiCreateScrollBar(263, 30, 12, 276, true, false, GUIEditor.window[1]) GUIEditor.scrollbar[2] = guiCreateScrollBar(273, 23, 2, 283, true, false, GUIEditor.window[1]) GUIEditor.scrollbar[3] = guiCreateScrollBar(9, 24, 15, 272, false, false, GUIEditor.window[1]) GUIEditor.scrollbar[4] = guiCreateScrollBar(268, 27, 7, 15, false, false, GUIEditor.window[1]) GUIEditor.scrollbar[5] = guiCreateScrollBar(280, 23, 0, 15, false, false, GUIEditor.window[1]) GUIEditor.scrollbar[6] = guiCreateScrollBar(259, 29, 16, 268, false, false, GUIEditor.window[1]) GUIEditor.radiobutton[1] = guiCreateRadioButton(9, 21, 242, 280, "", false, GUIEditor.window[1]) guiRadioButtonSetSelected(GUIEditor.radiobutton[1], true) GUIEditor.memo[1] = guiCreateMemo(9, 21, 250, 38, "welcome in ghost car gui keep calm :D", false, GUIEditor.window[1]) guiSetAlpha(GUIEditor.memo[1], 0.66) guiMemoSetReadOnly(GUIEditor.memo[1], true) GUIEditor.label[2] = guiCreateLabel(7, 55, 748, 248, "", false, GUIEditor.window[1]) end ) يلي يقدر يساعدني ما يقصر يتركلي مكان ايدي السيارات انا بحطهم او يحطهم انا بعدلهم واحداثيات الماركر يلي يفتح اللوحة حيكونو 5 ماركرات انا بحط احداثياتهم
  17. لو انا اعرف كنت سويتها مع نفس كلشي عرفت اعمله كود دم ودرع وكود وارب من مكان لاخر :@ اسعفني بشي جاهز ما هنت
  18. كود لساحة التدريب يعني لما يدخل اعضاء قروبي لمكان يقدرون يقتلو بعض وبس يخرجون يرجعو عادي للاسف بطلب شي جاهز بعد فشلي بمحاولة صنع شي مثله :@ الطلب التاني طريقة عمل ماركر لوحة لاختيار سيارات ويكونو مخصصين لقروب يعني محد يقدر يعملهم الا هو "Group" اعيد اسفي بطلب شي جاهز :@
  19. وؤوؤبي كفوو X كفووو لا انا كنت بقصد ساحة تدريب يعني اعضاء العصابة يقدرون يقتلون بعض
  20. انا المشكلة اني حتى ما عرفت ابدا فيه يعني لو تعرف واحد جاهز مع الاسف باخد شي جاهز :@ تكون مشكور
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