Mike269
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is there any good anti zombie zone script? I really do need something strong. btw I am using this and I need help in this zone only a player with skin 29 survives but how can I add more skins to be able to survive here safecol = createColCuboid ( 2442.2404785156, -1721.3907470703, 13.775855064392, 150, 150, 150 ) safeZoneRadar = createRadarArea ( 2442.2404785156, -1721.3907470703, 150, 150, 56, 4, 109 ) setElementData (safeZoneRadar, "zombieProof", true) function enterZone(hitPlayer,thePlayer) local skin = getElementModel (hitPlayer) if ( skin == 29) then outputChatBox("You are entering a safe zone.", hitPlayer, 0, 255, 0) else killPed (hitPlayer) end end addEventHandler( "onColShapeHit", safecol, enterZone ) function leaveZone(hitPlayer,thePlayer) local skin = getElementModel (hitPlayer) outputChatBox("You are leaving a safe zone!", hitPlayer, 255, 0, 0) if not ( skin == 29) then killPed (hitPlayer) end end addEventHandler( "onColShapeLeave", safecol, leaveZone )
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Title says everything, message me!
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Currently I have a problem with database OBdatabase/database_handler.Lua:13: attempt to call global 'mysql_ping' (a nil vaue) [DUP X40822] so I would be glad if I could get someone to help me fix that problem + I will need a paid scripter in the future after this problem gets fixed.
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Hello everyone I am from Slovenia, Europe and I wonder if there's a good host that I can buy around there, I want players from all around to have low ping and I would also like to look for some scripts which im gonna pay for.
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Hello MTA community, today I am opening a server and I need to find a host to pay for, but the problem is that I can pay with paysafecard only. If you know any host able to pay with PSC please tell me, thanks. By the way, is delux hosting works? http://delux-host.com/
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Hello guys is there any program to make skins/edit them? thanks!
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Hello guys, I am using some save system and the only way my weapons save is, to shutdown "spawnmanager" but how could I edit the script that only "Civilians" are spawning with spawnmanager, (everyone has to be civilian at the start, it's auto team) and I would also like him to have, colt, knife and parachute, help please! local spawnWave = false local spawnWaveTimer = false local quedSpawns = {} addEvent ( "onSpawnpointUse" ) function createSpawnpoint ( x, y, z, rot, skin, interior, dimension ) if not tonumber(x) then outputDebugString("createSpawnpoint: Bad 'x' position specified",0,255,128,0) return false end if not tonumber(y) then outputDebugString("createSpawnpoint: Bad 'y' position specified",0,255,128,0) return false end if not tonumber(z) then outputDebugString("createSpawnpoint: Bad 'z' position specified",0,255,128,0) return false end if not tonumber(rot) then rot = 0 return false end if not tonumber(skin) then skin = 0 return false end if not tonumber(interior) then interior = 0 return false end if not tonumber(skin) then dimension = 0 return false end skin = math.ceil(skin) local sp = createElement ( "spawnpoint" ) setElementData ( sp, "posX", x ) setElementData ( sp, "posY", y ) setElementData ( sp, "posZ", z ) setElementData ( sp, "rot", rot ) setElementData ( sp, "skin", skin ) setElementData ( sp, "interior", interior ) setElementData ( sp, "dimension", dimension ) return sp end function setSpawnpointRotation ( spawnpoint, rotation ) if not isElement ( spawnpoint ) then outputDebugString("setSpawnpointRotation: Invalid variable specified as spawnpoint. Element expected, got "..type(spawnpoint)..".",0,255,128,0) return false end if getElementType ( spawnpoint ) ~= "spawnpoint" then outputDebugString("setSpawnpointRotation: Bad element specified",0,255,128,0) return false end if not tonumber(rotation) then outputDebugString("setSpawnpointRotation: Bad rotation specified",0,255,128,0) return false end setElementData ( spawnpoint, "rot", rotation ) return true end function setSpawnpointSkin ( spawnpoint, skin ) if not isElement ( spawnpoint ) then outputDebugString("setSpawnpointSkin: Invalid variable specified as spawnpoint. Element expected, got "..type(spawnpoint)..".",0,255,128,0) return false end if getElementType ( spawnpoint ) ~= "spawnpoint" then outputDebugString("setSpawnpointSkin: Bad element specified",0,255,128,0) return false end if not tonumber(skin) then outputDebugString("setSpawnpointSkin: Bad skin id specified.",0,255,128,0) return false end skin = math.ceil(skin) setElementData ( spawnpoint, "skin", skin ) return true end function setSpawnpointTeam ( spawnpoint, team ) if not isElement ( spawnpoint ) then outputDebugString("setSpawnpointTeam: Invalid variable specified as spawnpoint. Element expected, got "..type(spawnpoint)..".",0,255,128,0) return false end if getElementType ( spawnpoint ) ~= "spawnpoint" then outputDebugString("setSpawnpointTeam: Bad spawnpoint element specified",0,255,128,0) return false end if not isElement ( team ) then outputDebugString("setSpawnpointTeam: Invalid variable specified as team. Element expected, got "..type(team)..".",0,255,128,0) return false end if getElementType ( team ) ~= "team" then outputDebugString("setSpawnpointTeam: Bad team element specified",0,255,128,0) return false end skin = math.ceil(skin) setElementData ( spawnpoint, "team", skin ) return true end function getSpawnpointRotation ( spawnpoint ) if not isElement ( spawnpoint ) then outputDebugString("setSpawnpointRotation: Invalid variable specified as spawnpoint. Element expected, got "..type(spawnpoint)..".",0,255,128,0) return false end if getElementType ( spawnpoint ) ~= "spawnpoint" then outputDebugString("setSpawnpointRotation: Bad element specified",0,255,128,0) return false end return getElementData ( spawnpoint, "rot" ) or 0 end function getSpawnpointSkin ( spawnpoint ) if not isElement ( spawnpoint ) then outputDebugString("setSpawnpointSkin: Invalid variable specified as spawnpoint. Element expected, got "..type(spawnpoint)..".",0,255,128,0) return false end if getElementType ( spawnpoint ) ~= "spawnpoint" then outputDebugString("setSpawnpointSkin: Bad element specified",0,255,128,0) return false end return getElementData ( spawnpoint, "skin" ) or 0 end function getSpawnpointTeam ( spawnpoint ) if not isElement ( spawnpoint ) then outputDebugString("setSpawnpointTeam: Invalid variable specified as spawnpoint. Element expected, got "..type(spawnpoint)..".",0,255,128,0) return false end if getElementType ( spawnpoint ) ~= "spawnpoint" then outputDebugString("setSpawnpointTeam: Bad spawnpoint element specified",0,255,128,0) return false end return getElementData ( spawnpoint, "team" ) end function setSpawnWave ( enabled, wavetime ) if ( enabled ) then if not wavetime then wavetime = 15000 end spawnWave = wavetime if spawnWaveTimer then for k,v in pairs(getTimers()) do if v == spawnWaveTimer then killTimer ( v ) end end end spawnWaveTimer = setTimer ( waveSpawnPlayers, spawnWave, 0 ) return true elseif enabled == false then if spawnWaveTimer then for k,v in pairs(getTimers()) do if v == spawnWaveTimer then killTimer ( v ) end end end spawnWave = false return true else outputDebugString("setSpawnWave: Invalid variable specified as bool. Boolean expected, got "..type(enabled)..".",0,255,128,0) return false end end function spawnPlayerAtSpawnpoint ( player, spawnpoint, useWave ) if not isElement ( spawnpoint ) then spawnpoint = getRandomSpawnpoint() else if getElementType ( spawnpoint ) ~= "spawnpoint" then spawnpoint = getRandomSpawnpoint() end end if not isElement ( player ) then outputDebugString("spawnPlayerAtSpawnpoint: Invalid variable specified as player. Element expected, got "..type(player)..".",0,255,128,0) return false end if getElementType ( player ) ~= "player" then outputDebugString("spawnPlayerAtSpawnpoint: Bad player element specified",0,255,128,0) return false end local x,y,z = getElementData ( spawnpoint, "posX" ),getElementData ( spawnpoint, "posY" ),getElementData ( spawnpoint, "posZ" ) if not tonumber(x) then outputDebugString("spawnPlayerAtSpawnpoint: Specified spawnpoint lacks proper 'x' position",0,255,128,0) return false end if not tonumber(y) then outputDebugString("spawnPlayerAtSpawnpoint: Specified spawnpoint lacks proper 'y' position",0,255,128,0) return false end if not tonumber(z) then outputDebugString("spawnPlayerAtSpawnpoint: Specified spawnpoint lacks proper 'z' position",0,255,128,0) return false end local skin = getElementData ( spawnpoint, "skin" ) local rot = getElementData ( spawnpoint, "rot" ) or getElementData ( spawnpoint, "rotation" ) or getElementData ( spawnpoint, "rotZ" ) local interior = getElementData ( spawnpoint, "interior" ) local dimension = getElementData ( spawnpoint, "dimension" ) local team = getElementData ( spawnpoint, "team" ) if not ( skin ) then skin = 0 end if not ( rot ) then rot = 0 end if not ( interior ) then interior = 0 end if not ( dimension ) then dimension = 0 end if not ( team ) then team = nil end if ( useWave ) and ( spawnWave ) then quedSpawns[player] = {} quedSpawns[player].x = x quedSpawns[player].y = y quedSpawns[player].z = z quedSpawns[player].rot = rot quedSpawns[player].skin = skin quedSpawns[player].interior = interior quedSpawns[player].dimension = dimension quedSpawns[player].team = team return true else if (type(team) == "string") then team = getTeamFromName(team) end spawnPlayer ( player, x, y, z, rot, skin, interior, dimension, team ) triggerEvent ( "onSpawnpointUse", spawnpoint, player ) return true end end function waveSpawnPlayers ( ) for player, info in pairs(quedSpawns) do spawnPlayer ( player, quedSpawns[player].x, quedSpawns[player].y, quedSpawns[player].z, quedSpawns[player].rot, quedSpawns[player].skin, quedSpawns[player].interior, quedSpawns[player].dimension, quedSpawns[player].team ) end quedSpawns = {} end function getRandomSpawnpoint() local spawnpoints = getElementsByType("spawnpoint") local randNumber = math.random ( 1, #spawnpoints ) return spawnpoints[randNumber] end
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Hello guys, my save script works well untill I reconnect, it says: Warning: save_System\zyky.lua:120 Bad argument @ 'giveWeapon' [Expected weapon-type at argument 2, got bolean] function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) if not (isGuestAccount (getPlayerAccount (source))) then local accountData = getAccountData (theCurrentAccount, "funmodev2-money") if (accountData) then local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health") local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") local R = getAccountData (theCurrentAccount, "funmodev2-R") local G = getAccountData (theCurrentAccount, "funmodev2-G") local B = getAccountData (theCurrentAccount, "funmodev2-B") local playerX = getAccountData (theCurrentAccount, "funmodev2-x") local playerY = getAccountData (theCurrentAccount, "funmodev2-y") local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID13") local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID14") local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID15") local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID16") local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID17") local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID18") local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID19") local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID20") local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID21") local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID22") local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID23") local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID24") local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID25") local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo26") local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo27") local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo28") local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo29") local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo30") local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo31") local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo32") local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo33") local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo34") local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo35") local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo36") local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo37") local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo38") local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID39") local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID40") local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID41") local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID42") local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID43") local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID44") local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponI45") local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponI46") spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim) setPlayerMoney (source, playerMoney) setTimer (setElementHealth, 500, 1, source, playerHealth) setTimer (setPedArmor, 500, 1, source, playerArmor) setTimer (setPlayerWantedLevel, 500, 1, source, playerWanted) giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) giveWeapon(source, playerWeaponID0, playerWeaponAmmo13, true) giveWeapon(source, playerWeaponID1, playerWeaponAmmo12, false) giveWeapon(source, playerWeaponID2, playerWeaponAmmo14, false) giveWeapon(source, playerWeaponID3, playerWeaponAmmo15, false) giveWeapon(source, playerWeaponID4, playerWeaponAmmo16, false) giveWeapon(source, playerWeaponID5, playerWeaponAmmo17, false) giveWeapon(source, playerWeaponID6, playerWeaponAmmo18, false) giveWeapon(source, playerWeaponID7, playerWeaponAmmo19, false) giveWeapon(source, playerWeaponID8, playerWeaponAmmo20, false) giveWeapon(source, playerWeaponID9, playerWeaponAmmo21, false) giveWeapon(source, playerWeaponID10, playerWeaponAmmo22, false) giveWeapon(source, playerWeaponID11, playerWeaponAmmo23, false) giveWeapon(source, playerWeaponID12, playerWeaponAmmo24, false) giveWeapon(source, playerWeaponID0, playerWeaponAmmo25, true) giveWeapon(source, playerWeaponID1, playerWeaponAmmo26, false) giveWeapon(source, playerWeaponID2, playerWeaponAmmo27, false) giveWeapon(source, playerWeaponID3, playerWeaponAmmo28, false) giveWeapon(source, playerWeaponID4, playerWeaponAmmo29, false) giveWeapon(source, playerWeaponID5, playerWeaponAmmo30, false) giveWeapon(source, playerWeaponID6, playerWeaponAmmo31, false) giveWeapon(source, playerWeaponID7, playerWeaponAmmo32, false) giveWeapon(source, playerWeaponID8, playerWeaponAmmo33, false) giveWeapon(source, playerWeaponID9, playerWeaponAmmo34, false) giveWeapon(source, playerWeaponID10, playerWeaponAmmo45, false) giveWeapon(source, playerWeaponID11, playerWeaponAmmo46, false) setCameraTarget (source, source) fadeCamera(source, true, 2.0) setPlayerNametagColor (source, R, G, B) else spawnPlayer (source, 1481.0855712891, -1771.2996826172, 18.795753479004, 0,78, 0, 0) setPlayerMoney (source, 200) setCameraTarget (source, source) fadeCamera(source, true, 2.0) setPlayerNametagColor (source, 255, 255, 255) end end end addEventHandler ("onPlayerLogin", root, playerLogin) function onLogout () kickPlayer (source, nil, "Logging out is disallowed.") end addEventHandler ("onPlayerLogout", getRootElement(), onLogout) function onQuit (quitType, reason, responsibleElement) if not (isGuestAccount (getPlayerAccount (source))) then account = getPlayerAccount (source) if (account) then local x,y,z = getElementPosition (source) local r,g,b = getPlayerNametagColor (source) setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) setAccountData (account, "funmodev2-skin", tostring (getElementModel (source))) setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) setAccountData (account, "funmodev2-R", r) setAccountData (account, "funmodev2-G", g) setAccountData (account, "funmodev2-B", b) setAccountData (account, "funmodev2-x", x) setAccountData (account, "funmodev2-y", y) setAccountData (account, "funmodev2-z", z) setAccountData (account, "funmodev2-int", getElementInterior (source)) setAccountData (account, "funmodev2-dim", getElementDimension (source)) setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) setAccountData (account, "funmodev2-weaponAmmo13", getPedTotalAmmo (source, 13)) setAccountData (account, "funmodev2-weaponAmmo14", getPedTotalAmmo (source, 14)) setAccountData (account, "funmodev2-weaponAmmo15", getPedTotalAmmo (source, 15)) setAccountData (account, "funmodev2-weaponAmmo16", getPedTotalAmmo (source, 16)) setAccountData (account, "funmodev2-weaponAmmo17", getPedTotalAmmo (source, 17)) setAccountData (account, "funmodev2-weaponAmmo18", getPedTotalAmmo (source, 18)) setAccountData (account, "funmodev2-weaponAmmo19", getPedTotalAmmo (source, 19)) setAccountData (account, "funmodev2-weaponAmmo20", getPedTotalAmmo (source, 20)) setAccountData (account, "funmodev2-weaponAmmo21", getPedTotalAmmo (source, 21)) setAccountData (account, "funmodev2-weaponAmmo22", getPedTotalAmmo (source, 22)) setAccountData (account, "funmodev2-weaponAmmo23", getPedTotalAmmo (source, 23)) setAccountData (account, "funmodev2-weaponAmmo14", getPedTotalAmmo (source, 24)) setAccountData (account, "funmodev2-weaponAmmo25", getPedTotalAmmo (source, 25)) setAccountData (account, "funmodev2-weaponAmmo26", getPedTotalAmmo (source, 26)) setAccountData (account, "funmodev2-weaponAmmo27", getPedTotalAmmo (source, 27)) setAccountData (account, "funmodev2-weaponAmmo28", getPedTotalAmmo (source, 28)) setAccountData (account, "funmodev2-weaponAmmo29", getPedTotalAmmo (source, 29)) setAccountData (account, "funmodev2-weaponAmmo30", getPedTotalAmmo (source, 30)) setAccountData (account, "funmodev2-weaponAmmo31", getPedTotalAmmo (source, 31)) setAccountData (account, "funmodev2-weaponAmmo32", getPedTotalAmmo (source, 32)) setAccountData (account, "funmodev2-weaponAmmo33", getPedTotalAmmo (source, 33)) setAccountData (account, "funmodev2-weaponAmmo34", getPedTotalAmmo (source, 34)) setAccountData (account, "funmodev2-weaponAmmo35", getPedTotalAmmo (source, 35)) setAccountData (account, "funmodev2-weaponAmmo36", getPedTotalAmmo (source, 36)) setAccountData (account, "funmodev2-weaponAmmo37", getPedTotalAmmo (source, 37)) setAccountData (account, "funmodev2-weaponAmmo38", getPedTotalAmmo (source, 38)) setAccountData (account, "funmodev2-weaponAmmo39", getPedTotalAmmo (source, 39)) setAccountData (account, "funmodev2-weaponAmmo40", getPedTotalAmmo (source, 40)) setAccountData (account, "funmodev2-weaponAmmo41", getPedTotalAmmo (source, 41)) setAccountData (account, "funmodev2-weaponAmmo42", getPedTotalAmmo (source, 42)) setAccountData (account, "funmodev2-weaponAmmo43", getPedTotalAmmo (source, 43)) setAccountData (account, "funmodev2-weaponAmmo44", getPedTotalAmmo (source, 44)) setAccountData (account, "funmodev2-weaponAmmo45", getPedTotalAmmo (source, 45)) setAccountData (account, "funmodev2-weaponAmmo46", getPedTotalAmmo (source, 46)) end end end addEventHandler ("onPlayerQuit", getRootElement(), onQuit) function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth) if not( isGuestAccount (getPlayerAccount(source)) ) then local theWeapon = getPedWeapon (source) local weaponAmmo = getPedTotalAmmo (source) fadeCamera (source, false) setTimer (spawnPlayer, 3000, 1, source, 2036.1735839844, -1413.0563964844, 16.9921875, 0, getElementModel (source), 0, 0, getPlayerTeam(source)) setTimer (setCameraTarget, 1250, 1, source, source) setTimer (fadeCamera, 3000, 1, source, true) setTimer (giveWeapon, 3000, 1, source, theWeapon, weaponAmmo, true) end end addEventHandler ("onPlayerWasted", getRootElement(), onWasted)
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still same problem and why the hell I am not spawning at the base and I'm spawning at the hospital
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none of weps doesn't save, can you send me your save system + play gamemode please I think that's the only way
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well skin is saving now but weapons still doesn't, and why i spawn at hospital in LS?
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It works when I log in and quit but it doesn't save when I die...
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and yes, I am logged in.
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nope, skin doesn't save and only one weapons saves..
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that's server or client side? I have meta and server side "save.lua"