Jump to content

MrGTAmodsgerman

Members
  • Posts

    40
  • Joined

  • Last visited

MrGTAmodsgerman's Achievements

Rat

Rat (9/54)

0

Reputation

  1. @Anubhav Anubhav Ok THANKS but it dont work, i think i have to use a other way to get the fix wheel turn back. But nil? if i exit the car he must set the wheel rotation to what i have in that moment. Watch the video of the Cleo mod, then you know what i mean. And why u rename the wheel_rf_dummy? It is the name of the right front wheel dummy did u have a idea to make this? because when i exit the car, the player didnt control the car. How to fix that?
  2. Ok now on october i got this. function radExit() local Vehicle = getVehicleController(source) local radLinks, radRechts = getVehicleComponentRotation(Vehicle, "wheel_lf_dummy"), getVehicleComponentRotation(Vehicle, "wheel_rf_dummy") setVehicleComponentRotation(Vehicle, radLinks) setVehicleComponentRotation(Vehicle, radRechts) end addEventHandler("onVehicleExit", getRootElement(), radExit) function radEnter() setVehicleComponentRotation(Vehicle, radLinks) setVehicleComponentRotation(Vehicle, radRechts) end addEventHandler("onVehicleEnter", getRootElement(), radEnter) function radRespawn() setVehicleComponentRotation(Vehicle, radLinks) setVehicleComponentRotation(Vehicle, radRechts) end addEventHandler("onVehicleRespawn", getRootElement(), radRespawn) but the script dont help to do it, the script do not do anything Any ideas?
  3. There is no coordinate to get ... Please read again my post. Feel free to use google translate if english isn't your native language. Ah i have to set the sky with the easing function it automaticly put a start and a ending in the sky right?
  4. I read the function but i dint need a postion coordinates It's just some maths, you can give the starting gradient and the ending one (of course you need to use 2 interpolate between since you have 6 values to fade nicely). The function doesn't care if the values you are giving will be then used for sky gradient or to set the position of an object or a gui/dx element. They are just numbers. That function will just go from the start numbers to the ending ones using the easing function you want. Where i can find the coordination of the sky? it is possible to import simple a timycyc.dat file?
  5. He wants to do this: Yeah, I would first try with shaders (but I'm a perfect noobs with shaders) because I think it's possible. Otherwise I would use an invisible ped to do it. He will just press the forward button and freeze the car element. But if you use a ped, then the car owner will probably do the carjack animation (even if you destroy the ped in the event onPlayerVehicleEnter, idk give it a try) Also, if another crazy driver hit the car (which is frozen) the car won't go anywhere, so it's not really realistic. That's not what he wanted. He wants to save wheel rotation. Yea i wanna have this Thanks i will try this function but iam a noob scripter, its very defficult to do all thinks of GTA Sa Cleo mod,carmods.....
  6. Hello, I have a nice idea, it is possible to make the "The wheel turned when exiting the car for GTA San Andreas" mod for MTA? And save the turned wheel on a car in SQL ? And how can i make it? with a bot? I have seen on a bot script bug this effect. Is this possible? thanks for you listing
  7. They were not position coordinates. Hey i see you hear Kollegah, you speak german. Please tell me what i have to do in a private message
  8. I read the function but i dint need a postion coordinates
  9. like this? setTimer (function() local hour, minute = getTime ( ) if hour >= 22 or hour <= 4 then interpolateBetween setSkyGradient(0, 0, 0, 5, 5, 5) setFarClipDistance(80) else resetSkyGradient() resetFarClipDistance() end end, 300000, 0)
  10. I combinate your script with mine days ago but it didnt fix that sky change problem but How i can fix that stupid bug and set down the extrem darkness it looks like a horror game LOL
  11. Thanks but now at 22:04 the sky is black, at 22:03 is the sky dark blue but what is that? the skycolor has to be change with the time to 22:00 on 21:59 is the sky very dark gray u know what i mean? like in reallife, it comes darker darker darker and then at 4:00 it change with the timer to the normal color as resetSkyGradient You know? i add good effects now: setTimer (function() local hour, minute = getTime ( ) if hour >= 22 or hour <= 4 then setSkyGradient(0, 0, 0, 5, 5, 5) setFarClipDistance(80) else resetSkyGradient() resetFarClipDistance() end end, 300000, 0) EDIT: I set the time in the admin panel to 3:58 and get this What is that? how i can fix that, it looks good but its to dark i cant drive What is the reason of this effect? At 5:04 the Big Effect turn off
  12. Hello guys, i wanna make a extrem realistic night effect for my RPG Server but i got a problem i wanna set the skycolor with a timer to black and this not directly because it have to be going slowly to black at 22 o clock it have to be complete to a black sky and at 4 o clock morning it have to be going slowly to the normal sky color. But i poste this problem in other forums but nobody can help me with it the problem is with my script: the color of the sky didnt going to black only gray and not the full skyarea. I got 0 errors My script: setTimer (function() local hour = getTime().hour if hour >= 22 or hour <= 4 then setSkyGradient( 0 , 0 , 0 , 0 , 0 , 0 ) else resetSkyGradient() end end, 300000, 0) if is this fix it i wanna add a contrast dark effect to make the houses cars and all the things with the same brightness but how?? I hope anybody can help me with it But sorry for my bad english I poste the Meta file: "MrGTAmodsgerman" type="script" name="Realistic Nightsky" version="1.0.0" />
  13. just i mean when the player press H then the sound comes automaticly,no stoping when the player doesnt press H.Like a windows media player.You press play (H key) and the windows media player play the sound to the end. sorry for my bad english
  14. Thanks it works but is it availible to make the sound like a audio player? i mean if the play press H then the sound comes in full of time. 1x press then play the sound complete
×
×
  • Create New...