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Minotaur

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Everything posted by Minotaur

  1. The models are white because you have to load and replace the textures before you replace models. and how to?
  2. PLEASE HELP ME! I DONT KNOW HOW TO CHANGE THE ORIGINAL SPAWNPOINTS
  3. https://www.facebook.com/photo.php?fbid=405806516199718&set=a.405806586199711.1073741826.100003111197642&type=1&theater This is the problem and the client reply is not good and thank you the help
  4. Now this does not mean
  5. Hello all. I have one problem whit wheel mod. I creadet lua file and xml file but not good the all wheel is white what is the problem? -- start function onResourceStart() end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), onResourceStart) --- pojazd dff = engineLoadDFF ( "wheel_lr1.dff", 1077 ) engineReplaceModel ( dff, 1077 ) dff = engineLoadDFF ( "wheel_lr2.dff", 1083 ) engineReplaceModel ( dff, 1083 ) dff = engineLoadDFF ( "wheel_lr3.dff", 1078 ) engineReplaceModel ( dff, 1078 ) dff = engineLoadDFF ( "wheel_lr4.dff", 1076 ) engineReplaceModel ( dff, 1076 ) dff = engineLoadDFF ( "wheel_lr5.dff", 1084 ) engineReplaceModel ( dff, 1084 ) dff = engineLoadDFF ( "wheel_sr1.dff", 1079) engineReplaceModel ( dff, 1079 ) dff = engineLoadDFF ( "wheel_sr2.dff", 1075 ) engineReplaceModel ( dff, 1075 ) dff = engineLoadDFF ( "wheel_sr3.dff", 1073 ) engineReplaceModel ( dff, 1073 ) dff = engineLoadDFF ( "wheel_sr4.dff", 1081 ) engineReplaceModel ( dff, 1081 ) dff = engineLoadDFF ( "wheel_sr5.dff", 1080 ) engineReplaceModel ( dff, 1080 ) dff = engineLoadDFF ( "wheel_sr6.dff", 1073 ) engineReplaceModel ( dff, 1073 ) dff = engineLoadDFF ( "wheel_gn1.dff", 1082) engineReplaceModel ( dff, 1082 ) dff = engineLoadDFF ( "wheel_gn2.dff", 1085 ) engineReplaceModel ( dff, 1085 ) dff = engineLoadDFF ( "wheel_gn3.dff", 1096) engineReplaceModel ( dff, 1096 ) dff = engineLoadDFF ( "wheel_gn4.dff", 1081 ) engineReplaceModel ( dff, 1097 ) dff = engineLoadDFF ( "wheel_gn5.dff", 1080 ) engineReplaceModel ( dff, 1098 ) type="script" version="1.0.0" />
  6. Oh okay thank you
  7. yes i noob and thanks
  8. I dont know i noob in the scripting
  9. Hello all i created this script but doesnt work anybody help me please function isPlayerInACL(player,acl) local account = getAccountName(getPlayerAccount(player)) if(isObjectInACLGroup("user."..account,aclGetGroup(acl))) then setElementModel(thePlayer, 1) outputChatBox("Only Admin Members can take this skin", 0, 255, 0) end
  10. Help me please
  11. Thank you . Do you think it work so well? onResourceStart ( "onResourceStart", function ( p ) local account = getAccountName(getPlayerAccount(p)) if(isObjectInACLGroup("user."..account,aclGetGroup("Admin"))) then setWeaponProperty(32, "pro", "maximum_clip_ammo", 1000) end end )
  12. Anybody help mee please
  13. I have this script but i doesnt can make it only for the admins please help me setWeaponProperty(32, "pro", "maximum_clip_ammo", 1000)
  14. What i do? please help
  15. Thank you
  16. Yes!
  17. function () setWeaponProperty ( 25, true) So? This is good? and i dont know how to create only for the admins
  18. "ranch" posX="-711" posY="957" posZ="12.4" rotation="90"> "pirate" posX="2005" posY="1543" posZ="13.5" rotX="270"> "grove" posX="2485" posY="-1667" posZ="13.3" rotX="0"> "hill" posX="-2405" posY="-598" posZ="132.6" rotX="128"> Transcript of something else this before the server. Once i start the server, the same will be. i hope you undersand my bad english.
  19. Change-over and when i start the server is not good because the places
  20. show me an example please?
  21. Anyone know how to change the original spawn points?
  22. How to i remove this command from my server?
  23. thats all can i do noReload i very very noob please help
  24. I created this in fr_client,but this not worked --------------------------- -- Warp toggle --------------------------- function warpMe(targetPlayer) if getElementData(targetPlayer,"warp.status") then outputChatBox ( "This player has disabled warping.", source, 255, 0, 0 ) return end ..
  25. I cant make it i noob i now learning the scripting
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