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-.Paradox.-

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Posts posted by -.Paradox.-

  1. function getRep ( source, commandName, playerName ) 
        if ( playerName ) then  
            thePlayer = getPlayerFromName ( playerName ) 
            if ( thePlayer ) then  
                local ExP = getElementData(localPlayer,"ExP" 
    )           outputChatBox ( getPlayerName ( thePlayer ).." Reputation is "..ExP" !", source )  
            else 
                outputChatBox ( "Couldn't find '" .. playerName .. "'", source )  
            end 
    end 
    addCommandHandler ( "getrep", getRep ) 
    

    Like that :) ? i want this only for exp

  2. addEventHandler ( "onElementModelChange", root, 
        function ( _, newModel ) 
            if ( newModel == 132 ) then 
                setPedWalkingStyle ( source, 10 ) 
            else 
                setPedWalkingStyle  ( source, 0 ) 
            end 
            elseif ( newModel == 118 ) then 
                setPedWalkingStyle ( source, 45 ) 
            else 
                setPedWalkingStyle  ( source, 0 ) 
            end 
        end 
    ) 
    

    like that

  3. Hello,

    I need a resource that if player skin id is 10 his walking style set to 132,

    i have this resource but i want it without command i mean work automatically

    addCommandHandler ("s", 
    function ( ped ) 
        setPedWalkingStyle  ( 10, 132) 
    end 
    ) 
    

    Thanks for helping

  4. Can you explain me please

    -- needs configurable blip colors, and team support 
    root = getRootElement () 
    color = { 0, 255, 0 } 
    players = {} 
    resourceRoot = getResourceRootElement ( getThisResource () ) 
      
    function onResourceStart ( resource ) 
        for id, player in ipairs( getElementsByType ( "player" ) ) do 
            if ( players[player] ) then 
                createBlipAttachedTo ( player, 0, 2, players[source][1], players[source][2], players[source][3] ) 
            else 
                createBlipAttachedTo ( player, 0, 2, color[1], color[2], color[3] ) 
            end 
        end 
    end 
      
    function onPlayerSpawn ( spawnpoint ) 
        if ( players[source] ) then 
            createBlipAttachedTo ( source, 0, 2, players[source][1], players[source][2], players[source][3] ) 
        else 
            createBlipAttachedTo ( source, 0, 2, color[1], color[2], color[3] ) 
        end 
    end 
      
    function onPlayerQuit () 
        destroyBlipsAttachedTo ( source ) 
    end 
      
    function onPlayerWasted ( totalammo, killer, killerweapon ) 
        destroyBlipsAttachedTo ( source ) 
    end 
      
    function setBlipsColor ( source, commandName, r, g, b ) 
        if ( tonumber ( b ) ) then 
            color = { tonumber ( r ), tonumber ( g ), tonumber ( b ) } 
            for id, player in ipairs( getElementsByType ( "player" ) ) do 
                destroyBlipsAttachedTo ( player ) 
                if ( players[player] ) then 
                    createBlipAttachedTo ( player, 0, 2, players[source][1], players[source][2], players[source][3] ) 
                else 
                    createBlipAttachedTo ( player, 0, 2, color[1], color[2], color[3] ) 
                end 
            end 
        end 
    end 
      
    function setBlipColor ( source, commandName, r, g, b ) 
        if ( tonumber ( b ) ) then 
            destroyBlipsAttachedTo ( source ) 
            players[source] = { tonumber ( r ), tonumber ( g ), tonumber ( b ) } 
            createBlipAttachedTo ( source, 0, 2, players[source][1], players[source][2], players[source][3] ) 
        end 
    end 
      
    addCommandHandler ( "setblipscolor", setBlipsColor ) 
    addCommandHandler ( "setblipcolor", setBlipColor ) 
    addEventHandler ( "onResourceStart", resourceRoot, onResourceStart ) 
    addEventHandler ( "onPlayerSpawn", root, onPlayerSpawn ) 
    addEventHandler ( "onPlayerQuit", root, onPlayerQuit ) 
    addEventHandler ( "onPlayerWasted", root, onPlayerWasted ) 
      
    function destroyBlipsAttachedTo(player) 
        local attached = getAttachedElements ( player ) 
        if ( attached ) then 
            for k,element in ipairs(attached) do 
                if getElementType ( element ) == "blip" then 
                    destroyElement ( element ) 
                end 
            end 
        end 
    end 
    

  5. Hello,

    I want a little help,

    If a player get in team his nametagcolor and blipcolor change to team color like Example : If player was in Forever Team he's name and blip should be red. thanks for help

  6. I want a exp/level system that if player killed somebody he earn +5 exp and if he have 100exp he move to level 2

    0 : level 1

    100 : level 2

    500 : level 3

    1500 : level 4

    3000 : level 5

    4500 : level 6

    Does it need client.lua

  7. Hi, can someone see what wrong here ?

    server.lua

    exports.scoreboard:scoreboardAddColumn("EXP") 
      
    function win(ammo, killer, weapon, bodypart) 
        local H = getElementData(killer, "EXP") 
        local killer1 = getPlayerName(killer) 
        local noob = getPlayerName(source) 
        if killer and killer ~=source then 
        if tonumber(H) < 10 then 
             setElementData(killer, "EXP", tonumber(H)+1) 
        end 
        outputChatBox(killer1 .. "Killed " .. noob .. " and gained +1 EXP", getRootElement(), 255, 255, 0, false) 
        end 
    end 
    addEventHandler("onPlayerWasted", getRootElement(), Win) 
    

    Thanks for help !

  8. addEventHandler("onResourceStart",resourceRoot,function() 
        for i,v getElementsByType("vehicle")do 
            local player = getVehicleController(i) 
            if(player)then 
                local pedTeam = getPlayerTeam(player) 
                if(pedTeam)then 
                    local r,g,b = getTeamColor(pedTeam) 
                    setVehicleColor(i,r,g,b) 
                else 
                    setVehicleColor(i,255,255,255) 
                end 
            else 
                setVehicleColor(i,255,255,255) 
            end 
        end 
    end) 
      
    addEventHandler("onVehicleStartEnter",root,function(player,_,jacked) 
        local r,g,b = getTeamColor(getPlayerTeam(player)) 
        setVehicleColor(source,r,g,b) 
    end) 
    addEventHandler("onVehicleExit",root,function() 
        setVehicleColor(source,255,255,255) 
    end) 
    

  9. Hello everybody,

    I have a server on MTA, with 5 team. Everything is okay with the script, but I want to add one thing.

    When I put players in the team, their name have the same color in chat and blip example : Fallen Army Team : have green color, I want this green color for all team player because they can't have same color just in team chat.

    Can someone help me for this? Thank you!

  10.   
    addEventHandler ( "onPlayerLogin", root, function ( ) 
        if ( isPlayerInACL ( source, "Forever" ) ) then 
            spawnPlayer ( source, 5, 00565, 95 ) 
        elseif 
        ( isPlayerInACL ( source, "Saint Row" ) ) then 
            spawnPlayer ( source, 5, 00565, 95 ) 
        end 
    end ) 
      
    function isPlayerInACL(player,acl) 
        local account = getAccountName(getPlayerAccount(player)) 
        if(isObjectInACLGroup("user."..account,aclGetGroup(acl))) then 
            return true 
        else 
            return false 
        end 
    end 
      
    

    Like that ?

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