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-.Paradox.-

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Everything posted by -.Paradox.-

  1. I'll ask castillo he always find errors on this things
  2. So what's the problem ?
  3. i already tryed it, actually i guess it need a lua too
  4. -.Paradox.-

    NameTags

    Hello, i have a name tag script but i want to add some thing to it i maked 3 logo's, here's the lua : srfont = dxCreateFont("DFHEIMDU_id.ttf",16) g_Root = getRootElement() g_ResRoot = getResourceRootElement(getThisResource()) g_Players = getElementsByType('player') g_Me = getLocalPlayer() nametag = {} local nametags = {} local g_screenX,g_screenY = guiGetScreenSize() local bHideNametags = false local NAMETAG_SCALE = 0.3 --Overall adjustment of the nametag, use this to resize but constrain proportions local NAMETAG_ALPHA_DISTANCE = 50 --Distance to start fading out local NAMETAG_DISTANCE = 100 --Distance until we're gone local NAMETAG_ALPHA = 255 --The overall alpha level of the nametag --The following arent actual pixel measurements, they're just proportional constraints local NAMETAG_TEXT_BAR_SPACE = 1 local NAMETAG_WIDTH = 50 local NAMETAG_HEIGHT = 5 local NAMETAG_TEXTSIZE = 0.3 local NAMETAG_OUTLINE_THICKNESS = 1.2 -- local NAMETAG_ALPHA_DIFF = NAMETAG_DISTANCE - NAMETAG_ALPHA_DISTANCE NAMETAG_SCALE = 1/NAMETAG_SCALE * 800 / g_screenY -- Ensure the name tag doesn't get too big local maxScaleCurve = { {0, 0}, {3, 3}, {13, 5} } -- Ensure the text doesn't get too small/unreadable local textScaleCurve = { {0, 0.8}, {0.8, 1.2}, {99, 99} } -- Make the text a bit brighter and fade more gradually local textAlphaCurve = { {0, 0}, {25, 100}, {120, 190}, {255, 190} } setPedTargetingMarkerEnabled ( false ) function nametag.create ( player ) nametags[player] = true end function nametag.destroy ( player ) nametags[player] = nil end addEventHandler ( "onClientPreRender", g_Root, function() if getElementData(getLocalPlayer(), "state.hud") == "disabled" then return end -- Hideous quick fix -- for i,player in ipairs(g_Players) do if isElement(player) then if player ~= g_Me then setPlayerNametagShowing ( player, false ) if not nametags[player] then nametag.create ( player ) end end end end if bHideNametags then return end local x,y,z = getCameraMatrix() for player in pairs(nametags) do while true do if not isElement(player) then break end if getElementDimension(player) ~= getElementDimension(g_Me) then break end local px,py,pz = getElementPosition ( player ) if not isLineOfSightClear(x, y, z, px, py, pz, true, false, false, true, false, true) then break end local pdistance = getDistanceBetweenPoints3D ( x,y,z,px,py,pz ) if pdistance <= NAMETAG_DISTANCE then --Get screenposition local sx,sy = getScreenFromWorldPosition ( px, py, pz+0.95, 0.06 ) if not sx or not sy then break end --Calculate our components local scale = 1/(NAMETAG_SCALE * (pdistance / NAMETAG_DISTANCE)) local alpha = ((pdistance - NAMETAG_ALPHA_DISTANCE) / NAMETAG_ALPHA_DIFF) alpha = (alpha < 0) and NAMETAG_ALPHA or NAMETAG_ALPHA-(alpha*NAMETAG_ALPHA) scale = math.evalCurve(maxScaleCurve,scale) local textscale = math.evalCurve(textScaleCurve,scale) local textalpha = math.evalCurve(textAlphaCurve,alpha) local outlineThickness = NAMETAG_OUTLINE_THICKNESS*(scale) --Draw our text local playerName = getPlayerName(player):gsub("#%x%x%x%x%x%x","") local r,g,b = getPlayerNametagColor(player) local offset = (scale) * NAMETAG_TEXT_BAR_SPACE/2 local w = dxGetTextWidth(playerName, textscale * NAMETAG_TEXTSIZE, srfont) / 2 dxDrawText ( playerName, sx, sy - offset, sx, sy - offset, tocolor(0,0,0,255), textscale*NAMETAG_TEXTSIZE, srfont, "center", "bottom", false, false, false, true, true ) dxDrawText ( getPlayerName(player), sx, sy - offset, sx, sy - offset, tocolor(r,g,b,textalpha), textscale*NAMETAG_TEXTSIZE, srfont, "center", "bottom", false, false, false, true, true ) local drawX = sx - NAMETAG_WIDTH*scale/2 drawY = sy + offset local width,height = NAMETAG_WIDTH*scale, NAMETAG_HEIGHT*scale local imageSize = dxGetFontHeight ( textscale*NAMETAG_TEXTSIZE, srfont ) local imageWidth = dxGetTextWidth ( playerName, textscale*NAMETAG_TEXTSIZE, srfont )/2 if getElementData(player, "reputation.class") and fileExists ( ":reputation/class/classicon_"..getElementData(player, "reputation.class")..".png" ) then dxDrawImage ( sx - imageWidth - imageSize - 1*scale, sy - imageSize, imageSize, imageSize, ":reputation/class/classicon_"..getElementData(player, "reputation.class")..".png" ) end dxDrawRectangle ( drawX, drawY, width, height, tocolor(0,0,0,50) ) --Next the inner background local health local p local r,g health = getElementHealth ( player ) health = math.max(health, 0)/100 p = -510*(health^2) r,g = math.max(math.min(p + 255*health + 255, 255), 0), math.max(math.min(p + 765*health, 255), 0) if health > 1.0 then health = 1.0 end dxDrawRectangle ( drawX + outlineThickness, drawY + outlineThickness, width - outlineThickness*2, height - outlineThickness*2, tocolor(0,0,0,50) ) --Finally, the actual health dxDrawRectangle ( drawX + outlineThickness, drawY + outlineThickness, health*(width - outlineThickness*2), height - outlineThickness*2, tocolor(255,0,0,150) ) end break end end end ) ---------------THE FOLLOWING IS THE MANAGEMENT OF NAMETAGS----------------- addEventHandler('onClientResourceStart', g_Root, function() for i,player in ipairs(getElementsByType"player") do if player ~= g_Me then nametag.create ( player ) end end end ) addEventHandler ( "onClientPlayerJoin", g_Root, function() if source == g_Me then return end setPlayerNametagShowing ( source, false ) nametag.create ( source ) end ) addEventHandler ( "onClientPlayerQuit", g_Root, function() nametag.destroy ( source ) end ) -- Math functions function math.lerp(from,to,alpha) return from + (to-from) * alpha end -- curve is { {x1, y1}, {x2, y2}, {x3, y3} ... } function math.evalCurve( curve, input ) -- First value if input[1][1] then return curve[1][2] end -- Interp value for idx=2,#curve do if input[idx][1] then local x1 = curve[idx-1][1] local y1 = curve[idx-1][2] local x2 = curve[idx][1] local y2 = curve[idx][2] -- Find pos between input points local alpha = (input - x1)/(x2 - x1); -- Map to output points return math.lerp(y1,y2,alpha) end end -- Last value return curve[#curve][2] end function dxDrawColorText(str, ax, ay, bx, by, color, scale, font,alignX,alignY,clip, wordBreak, postGUI) local pat = "(.-)#(%x%x%x%x%x%x)" local s, e, cap, col = str:find(pat, 1) local last = 1 while s do if s ~= 1 or cap ~= "" then local w = dxGetTextWidth(cap, scale, font) dxDrawText(cap, ax, ay, ax + w, by, color, scale, font,alignX,alignY,clip, wordBreak, postGUI) ax = ax + w color = tocolor(tonumber("0x"..string.sub(col, 1, 2)), tonumber("0x"..string.sub(col, 3, 4)), tonumber("0x"..string.sub(col, 5, 6)), 255) end last = e+1 s, e, cap, col = str:find(pat, last) end if last <= #str then cap = str:sub(last) local w = dxGetTextWidth(cap, scale, font) dxDrawText(cap, ax, ay, ax + w, by, color, scale, font,alignX,alignY,clip, wordBreak, postGUI) end end here's the part that i added but not working local width,height = NAMETAG_WIDTH*scale, NAMETAG_HEIGHT*scale local imageSize = dxGetFontHeight ( textscale*NAMETAG_TEXTSIZE, srfont ) local imageWidth = dxGetTextWidth ( playerName, textscale*NAMETAG_TEXTSIZE, srfont )/2 if getElementData(player, "reputation.class") and fileExists ( ":reputation/class/classicon_"..getElementData(player, "reputation.class")..".png" ) then dxDrawImage ( sx - imageWidth - imageSize - 1*scale, sy - imageSize, imageSize, imageSize, ":reputation/class/classicon_"..getElementData(player, "reputation.class")..".png" ) end please help here is the logo like Example if player was in Admin acl then show this logo next to his nametag http://postimg.org/image/mlsia4nov/0d437f50/ If it was moderator then show this logo: http://postimg.org/image/5roqdsazd/698b7c5f/ if it was a normal player then show this logo : http://postimg.org/image/683p3drnn/c7512e0a/ please help here is a simple picture about the script http://postimg.org/image/k3cbjzkz1/ Thanks
  5. when i set skin it show walking style but in a few seconds it get removed
  6. But i know on a server it work perfectly when a player who in team like example test hes name color immidiately change too blue and he's blip too
  7. can i ask? it wont remove the default players spawnpoint ?
  8. Oh how ? can you send me a lua example ?
  9. if i runned play can it work ?
  10. Thanks but what bout the spawnpoints ? here : /viewtopic.php?f=91&t=61283
  11. when i use on addEventHandler ( "onElementModelChange", root, function ( _, newModel ) if ( newModel == 132 ) then setPedWalkingStyle ( source, 10 ) else setPedWalkingStyle ( source, 0 ) end end ) It works but when i add addEventHandler ( "onElementModelChange", root, function ( _, newModel ) if ( newModel == 132 ) then setPedWalkingStyle ( source, 10 ) elseif ( newModel == 118 ) then setPedWalkingStyle ( source, 45 ) else setPedWalkingStyle ( source, 0 ) end end ) Dont work
  12. This resource work only if i disable play gamemode but default player dont spawn
  13. addEventHandler( "onResourceStart", resourceRoot, function() resetMapInfo() for _,player in ipairs( getElementsByType 'player' ) do spawn( player ) end end ) function spawn( player ) if not isElement( player ) then return end showChat( player, true ) local acc = getPlayerAccount( player ) if acc and not isGuestAccount( acc ) then if isObjectInACLGroup ( "user.".. getAccountName( acc ), aclGetGroup ( "Forever" ) ) then spawnPlayer ( player, 220.19960021973, 1825.8579101563, 6.4140625, 0, 45 ) elseif isObjectInACLGroup ( "user.".. getAccountName( acc ), aclGetGroup ( "Monster Energy" ) ) then spawnPlayer ( player, 1146.5582509766, 2334.53515625, 10.829927444458 , 90, 228) elseif isObjectInACLGroup ( "user.".. getAccountName( acc ), aclGetGroup ( "Saint Rows" ) ) then spawnPlayer ( player, 2481.5187988281, 2356.2329101563, 4.2109375, 90, 17) elseif isObjectInACLGroup ( "user.".. getAccountName( acc ), aclGetGroup ( "Iron Weasel" ) ) then spawnPlayer ( player, 1075.8477783203, 1252.1403808594, 10.8203125, 90, 17) end end fadeCamera( player, true ) setCameraTarget( player, player ) end addEventHandler( "onPlayerJoin", root, function( ) spawn( source ) end) addEventHandler( "onPlayerWasted", root, function( ) setTimer( spawn, 500, 1, source ) end) The trouble is when a default player join the game he dont spawn at the locations of spawn like groove or ganton or missionary hills or pirate ship, Help please
  14. function getRep ( source, commandName, playerName ) if ( playerName ) then thePlayer = getPlayerFromName ( playerName ) if ( thePlayer ) then local ExP = getElementData(localPlayer,"ExP" ) outputChatBox ( getPlayerName ( thePlayer ).." Experience is "..ExP" !", source ) else outputChatBox ( "Couldn't find '" .. playerName .. "'", source ) end end addCommandHandler ( "getexp", getRep ) The problem is "getexp" command dont work i dont know why help please
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