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Posts
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Everything posted by iPanda
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Why? When I wanted to replace the CJ clothes I pointed out the name of the texture of clothes. And it worked. --Example: local txd = engineLoadTXD('shirtbplaid.txd') engineImportTXD(txd,'shirtbplaid')
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Hello everyone! I have one problem with the replacement textures. Debugscript 3 shows an WARNING while trying to replace the texture using a TXD file. --I have file 'des_dirt1.txd' local txd = engineLoadTXD('des_dirt1.txd') engineImportTXD(txd,'des_dirt1') debugscript 3 WARNING: (path) : Bad 'number' pointer @ 'engineImportTXD'(2) The texture does not replace. What should I do?
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Hi! Please, help find a standard animation of reloading weapons. Many times I have watched this story https://wiki.multitheftauto.com/wiki/Animations, but did not find my desired. I do not want to use reloadPedWeapon(), only setPedAnimation()
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See: https://forum.multitheftauto.com/viewtopic.php?f=114&t=87089
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You do not quite understand me. I have several models with the same name in the texture .txd file. These models have different ID. Can I apply the shader not only to the type of element, but also to clarify it going? How?
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Ren_72, another question. Can I apply shader for a particular only model id?
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Everything worked out. Thank Ren_72. Сlose the topic!
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I replaced the complete skin, suppose id 114. Now I want to replace the texture of the .txd file, using the shader. Which responsible parametr for this?
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Such a question. I replaced model new .dff and .txd files. But now I want to change replace the textures in the .txd file, using a script and .png image. For this I use a shader [texreplace]. I use engineApplyShaderToWorldTexture. But the texture is not replaced. There are some workarounds to achieve specific goals necessary to me? texreplace.lua texture gTexture; technique simple { pass P0 { Texture[0] = gTexture; } } client.lua [OOP] for example local texreplace = DxShader('texreplace.fx') texreplace:setValue('gTexture',DxTexture('newtexture.png')) texreplace:applyToWorldTexture('texturename')--'texturename' is name of texture from .txd file
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[06.10.2015] My blog. — Subscribe to my blog! There's all the information about my activities, including the Star Wars project. http://mtapanda.blogspot.ru/http://mtapanda.blogspot.ru/ http://mtapanda.blogspot.ru/ _______________________________________________________________
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Project requires mapper for construction of small locations for TDM.
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Latest news! [03.10.2015] Video-demo UI Hall Player. — I'm a little fashion continues to develop. I remain work alone, so everything is going so slowly. So far, all this is done only to show the fans the universe. GM is unlikely to open the server, if there is no team. — Finally determined gamemode genre: Arcade, TDM, Action _______________________________________________________________ Let the force be with you...
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Problem solved! I invented how to do it.
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I do not need rotating. I want to move the object around circle, not rotating.
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Hi. How can I make the motion of an object for something along the axis of the circle? I want to use moveObject. But I did not find a suitable graphics in https://wiki.multitheftauto.com/wiki/Easing
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I'm Lua scripter and no more. I don't know how to do it. Therefore, I am looking for someone who knows and can do it.
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I do not quite understand what I need to do.
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How can I make sure that the source createObjectPreview draw on the screen on top of all the elements of DX? Parameter postGUI=true does not help.
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We need convert the model from other Star Wars games (example Battlefront 2), and build a new map.
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Development of the project is stopped. Because there is no team that could do it, with full confidence that he will do to the end. Needs for mappers, designers and 3D modeler that could convert the model from other SW games.
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I need to get the object world id infront the player.
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I know little this function. My test was unsuccessful. addEventHandler('onClientRender',root,function() local w,h = guiGetScreenSize() local tx,ty,tz = getWorldFromScreenPosition(w/2,h/2,2) local px,py,pz = getCameraMatrix() _,_,_,_,_,_,_,_,_,_,_,model = processLineOfSight(px,py,pz,tx,ty,tz,true,true,true,true,true,true,true,true,nil,true) outputChatBox(tostring(model)) end) I would like to get the ID model world before player to the chat. Return nil. Can you fix my code, so I got what I need?
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Hi, guys. I wonder how I can get the element object of the standard GTA world map For example it is necessary to retrieve the object of the hangar from the area 51. How do I do this, what events handler help?
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With Lua I have everything very well. With shaders much worse. And this function will give me another screen texture, it has nothing to do with my purpose.
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How can I get the source texture - 3D object?