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FastDriver

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Everything posted by FastDriver

  1. This is what it said: Zayd is my username btw
  2. Well uhmm now it only says: "This is not your vehicle!" as i see you added that in the script but it didn't work. the car did not get locked
  3. This also didn't work and about the question it's stored with their account, thanks for helping me btw.
  4. Well thank you for trying to help me i added it in and tested it but it still didn't lock or neither say something in the chat
  5. Still you dont have any proof that shows that my ip is connected to the attack. Again i did not ddos you or your server i did not attack you guys in any illegal way. Stop blaming me for this bullshit and go on with your server. "I never said i'm ddossing it in the name of lrpg " i said F@CK UP And that doesn't directly have to be ddos again for you.
  6. Dear fellows, As the tittle says i downloaded a carlocker from the community and started editing it because we've a carshop and we only want the owner to be able to lock his own car and not other people well so i started editing i added things and now there are no errors is debugscript nothing the script starts but if i use the command /lock the car wont be locked. can anyone help me please? function lockCar(playerSource, player) local carID = getPedOccupiedVehicle(playerSource) if (carID) and (isVehicleLocked(carID)) and (getVehicleOccupant(carID) == playerSource) then local owner = getElementData(carID, "owner") if owner and owner == playerSource then local username = getAccountName(getPlayerAccount(player)) if username then local unlocked = setVehicleLocked(carID, false) if (unlocked) then outputChatBox("#7D7D7DCAR MANAGER: #DEDEDEYour " .. getVehicleName(carID) .. " has been successfully unlocked!", playerSource, 255, 255, 255, true) else outputChatBox("#7D7D7DCAR MANAGER: #DEDEDEYour " .. getVehicleName(carID) .. " was not unlocked successfully!", playerSource, 255, 255, 255, true) end elseif not (carID) then elseif not (isVehicleLocked(carID)) and (getVehicleOccupant(carID) == playerSource) then local owner = getElementData(carID, "owner") if owner and owner == playerSource then local username = getAccountName(getPlayerAccount(player)) if username then local locked = setVehicleLocked(carID, true) if (locked) then outputChatBox("#7D7D7DCAR MANAGER: #DEDEDEYour " .. getVehicleName(carID) .. " has been successfully locked!", playerSource, 255, 255, 255, true) else outputChatBox("#7D7D7DCAR MANAGER: #DEDEDEYour " .. getVehicleName(carID) .. " was not locked successfully!", playerSource, 255, 255, 255, true) end end end end end end end addCommandHandler("lock", lockCar) function unlockOnExit(thePlayer, seat, jacker) if (seat == 0) and (thePlayer) and (isVehicleLocked(source)) then local unlocked = setVehicleLocked(source, false) if (unlocked) then outputChatBox("#7D7D7DCAR MANAGER: #DEDEDEYour " .. getVehicleName(source) .. " has been successfully unlocked!", thePlayer, 255, 255, 255, true) end end end addEventHandler("onVehicleExit", getRootElement(), unlockOnExit) Thanks in advance Greetz FastDriver
  7. Again for your Sandbox, Fucking up doesnt have to be directly ddos And i didn't ddos your server. I still haven't seen your server logs with my ip in it attacking the server so for me thats still unproven. The things you've mentioned above are already mentioned in our conversation in my first post. And who knows maybe you're blaming me for this because you hate me.
  8. Dear Fellows, Today i'm here to introduce you to SACG. I'm gonna show you guys how they treat people. So today Sandbox [ the leader of SACG ] Messaged me on skype about a DDOS attack. He told me that he will take actions against it with his crew. And i was like "Dude where are you talking about stop crapping out bullshit" but he kept blaming me for DDOSing SACG. I asked him for a proof he sent me a screen ( http://imgur.com/a/iTTBl ) with me threatening SACG. I told his mate [ Insane ] to tell him to stand back and otherwise i'll " FUCK UP " SACG but i never said in what way i never planned to DDOS them neither hack them or take any action against them in a illegal way neither does he have a proof that the DDOS attack is connected to my ip. But still Sandbox kept blaming me for it. Well enough spoken let me show you guys some screens of the conversation between me and Sandbox. Rate it yourself
  9. Well hello, I have a little suggestion for you guys, as the tittle says auto-detect video settings, I already have seen this in many other games. Why am i suggesting this? Because its noob-friendly some people dont know how to figure out what settings are actually good for them. Maybe there could be a button in the settings [ AUTO-DETECT ]. Well uhmm im not very good in explaining things but i hope you'll understand my idea/suggestion This was my suggestion, Greetz FastDriver
  10. HEllo guys i got an problem with an headshot script could anyone help me and watch what is wrong? addEvent "onPlayerHeadshot" addEventHandler("onPlayerDamage", getRootElement(), function (attacker, weapon, bodypart, loss) if not attacker then return end if getElementType(attacker) ~= "player" then return end if getPlayerTeam(attacker) then if getTeamName(getPlayerTeam(attacker)) == "Anonymous" then if getElementType(source) == "player" then if bodypart == 9 then local result = triggerEvent("onPlayerHeadshot", source, attacker, weapon, loss) if result == true then killPed(source, attacker, weapon, bodypart) end end end )
  11. Problem Solved by castillo/solidsnake14 thanks !
  12. Dear Community, i got an big problem with the skin replacement i dont think its about the script or whatever but i think its my server as far as i know am hosting on an windows server 2008 vps but i still get the same error This is the error: Here's the script that i use [ FORM CASTILLO] function skins ( ) local modelId = 230 local txd = engineLoadTXD ( "skin.txd" ) engineImportTXD ( txd, modelId ) local dff = engineLoadDFF ( "skin.dff", modelId ) engineReplaceModel ( dff, modelId ) end addEventHandler ( "onClientResourceStart", resourceRoot, skins ) <meta> <script src="skins\skinreplacer.lua" type="client" /> <file src="skins\skin.txd" type="client"/> <file src="skins\skin.dff" type="client"/> <min_mta_version client="1.3.1-9.04939" server="1.3.1" /> </meta> And i dont know the problem could anyone help me please? EDIT: POST EDITED Greetz FastDriver
  13. Dear Community, I got an big problem and it really annoys me i got it in every server.. So as the title says i get disconencted every 5 - 10 mins the message i get everytime is: Disconnected: the connection to the server was lost or something like that i screached allready multipile things to fix this but i still cant get it fixed any help pls.... P.S: It was sometihng like this ": Please comment below if you get any error, i will try to help you... Like and comment, Don't forget to subscribe too. NOTE: MTA 1.2 is not recommended from now on, download the latest MTA 1.3 from the official web : http://www.multitheftauto.com/ If you want to download this game, please watch this video: https://www.youtube.com/watch?v=BoPu_v... It should works. How to avoid this error: 1. Always update. 2. Download the latest game from the official web. 3. Allow this your program through your firewall. 4. Always refresh before entering a server. Here's the first solution : 1. Right click on the MTA Game launcher. 2. Then click "Properties" 3. Go to the Compatibility tab. 4. After that, tick the "Run this program in compatibility mode for" box and select Windows 98. 2nd Solution : 1. Follow the step 1-3 in the above. 2. And tick the "Run this program as an adminstrator" 3rd Solution : 1. Follow the step 1-3 in the above. 2. Check the "Disable visual themes" and "Disable desktop composition" box. And for the last solution : 1. Delete the gta_sa.set on your settings folder. ( Which the directory is Documents \ GTA SA User Files after you change the compatibility ) For the the "Connection timed Out" error, I got this first solution that might work for you, 1. Install the latest DirectX runtimes http://www.microsoft.com/en-us/downlo... For the "Please Turn off Compatibility Mode" error, Maybe this solution might work for you too! 1. Download MTA Diag and follow the instructions in the Rar File. http://files.mtasa.com/apps/tools/MTA... Dialog shit: http://pastebin.mtasa.com/631835185 But anyways please help.... Greetz FastDriver
  14. Dear Community, I want to start with some people a server but at myself am not really good in scripting so i am seeking a paid Scripter that is experienced in lua What the MGM haves to include: Lobby Deathmatch room [ RACING SCRIPT INCLUDED] Destruction Derby Room [ RACING SCRIPT INCLUDED] Race room [RACING SCRIPT INCLUDED] Shooter room [RACING SCRIPT INCLUDED] Hunter room [RACING SCRIPT INCLUDED] Training Room [FOR TRAINING DM MAPS] Userpanel [included: Donator shop, Map Shop, Player stats, Settings, Achievements] Theme of everything: Futuristic There will be more added Contact us with an PM For the price and talking about the scripting etc. Greetz Fastdriver
  15. Dear Community, I got here a little problem about the gate i just got it from a resource it creates the gate but the gate isnt moving.... Help please a51gate1 = createObject ( 6959, 2607.5, -4128.2998046875, 18.700000762939, 0, 0, 0 ) a51col = createColCircle ( 2607.6000976563, -4128.7998046875, 18.200000762939, 43 ) function opena51gates(thePlayer) moveObject (a51gate1, 5000, 2607.5, -4128.2998046875, 42.599998474121 ) end addEventHandler( "onColShapeHit", a51col, opena51gates ) function closea51gates(thePlayer) moveObject (a51gate1, 5000, 2607.5, -4128.2998046875, 18.700000762939 ) end addEventHandler( "onColShapeLeave", a51col, closea51gates )
  16. Dear Community, i did allready post actually another topic but thats about another script Today i found an script [NOTIFICATIONS]: https://community.multitheftauto.com/in ... ls&id=5812 Export all included but iwanted to use it on an script with export but it doesnt really seems to work can anyone help ? The script:: exports["notifications"]:showBox("info","This vehicle is locked to the the following Role's: "..tostring(datato)) Normal: output("This vehicle is locked to the the following Role's: "..tostring(datato), player, 200, 0, 0)
  17. Since iv'e been seeking for an notification bar i had find one... This is an notification bar also released @ community and seems to be fixed by Castillo [solidsnake14] gColours = { primary = {255, 69, 59, 255}, secondary = {255, 118, 46, 255}, tertiary = {232, 42, 104, 255}, defaultLabel = {255, 255, 255}, grey = {120, 120, 120}, } ContextBar = { height = 28, speed = 20, step = 2, life = 8000, update = 0, textColour = {unpack(gColours.primary)}, lineColour = {0, 0, 0}, entries = {} } local sx, sy = guiGetScreenSize ( ) gEnabled = true function ContextBar.add(text) if not gEnabled then return end local y = sy - ContextBar.height if #ContextBar.entries > 0 then if ContextBar.entries[#ContextBar.entries].text == text then return end y = ContextBar.entries[#ContextBar.entries].y - ContextBar.height end local pixelsPerSecond = (1000 / ContextBar.speed) * ContextBar.step local alphaStep = (sy - y - ContextBar.height) / pixelsPerSecond ContextBar.entries[#ContextBar.entries + 1] = { text = text, creation = getTickCount(), y = y, landed = false, alphaStep = alphaStep == 0 and 0.05 or (1 / ((alphaStep * 1000) / ContextBar.speed)), alpha = alphaStep == 0 and 1 or 0, } end addEventHandler("onClientRender", root, function() for _,bar in ipairs(ContextBar.entries) do dxDrawRectangle(0, bar.y, sx, ContextBar.height, tocolor(0, 0, 0, math.lerp(0, 170, bar.alpha)), true) dxDrawText(bar.text, 0, bar.y, sx, bar.y + ContextBar.height, tocolor(ContextBar.textColour[1], ContextBar.textColour[2], ContextBar.textColour[3], math.lerp(0, 255, bar.alpha)), 1, "default-bold", "center", "center", true, true, true) dxDrawLine(0, bar.y, sx, bar.y, tocolor(ContextBar.lineColour[1], ContextBar.lineColour[2], ContextBar.lineColour[3], math.lerp(0, 255, bar.alpha)), 1, true) end local tick = getTickCount() if tick > (ContextBar.update + ContextBar.speed) then ContextBar.update = tick if #ContextBar.entries > 1 then for i = #ContextBar.entries, 1, -1 do if ContextBar.entries[i].y > sy then table.remove(ContextBar.entries, i) else ContextBar.entries[i].alpha = math.min(1, ContextBar.entries[i].alpha + ContextBar.entries[i].alphaStep) ContextBar.entries[i].y = ContextBar.entries[i].y + ContextBar.step if i ~= 1 and #ContextBar.entries == 2 and ContextBar.entries[i].y > (sy - ContextBar.height) then ContextBar.entries[i].y = sy - ContextBar.height end end end elseif #ContextBar.entries == 1 then if not ContextBar.entries[1].landed then ContextBar.entries[1].landed = true ContextBar.entries[1].creation = tick end if tick > (ContextBar.entries[1].creation + ContextBar.life) then ContextBar.entries[1].alpha = ContextBar.entries[1].alpha - ContextBar.entries[1].alphaStep if ContextBar.entries[1].alpha <= 0 then ContextBar.entries[1] = nil end end end end end ) function math.lerp(from, to, t) return from + (to - from) * t end function add() ContextBar.add("Basic Testing.") end addCommandHandler("test2",add) i wanted a function the same as output chatbox but than @ the notification bar, i saw in the resource description you have to use a line that i currently cant get because the resource page seems not to work atm i wanted to set the following line in the box but it didnt succes : output("This vehicle is locked to the the following account's: "..tostring(datato), player, 200, 0, 0) [sERVER SIDE SCRIPT]
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