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Desaster

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Everything posted by Desaster

  1. hello, I am trying to make a train script so the script work ok but idk what does this error mean could you help me with that WARNING: train\server.lua:18: Bad 'vehicle' pointer @ 'setTrainSpeed'(1) thnx
  2. try to put the timer more 300 put it 5000 or 2000
  3. hello, can you gimme some functions that get's that real daytime and real week day thnx for reading
  4. could you make it that a player download a file after he pressed apply ?
  5. nice one could anyone edit it as he like ?
  6. Desaster

    Color save

    function onPlayerQuit ( ) -- when a player leaves, store his current money amount in his account data local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) and not isGuestAccount ( playeraccount ) then -- if the player is logged in local veh = getElementData (source, "hisCar1") local r, g, b = getVehicleColor(veh) -- get the player money setAccountData ( playeraccount, "color", ""..r, g, b ) -- save it in his account end end function onPlayerLogin (_, playeraccount ) -- when a player logins, retrieve his money amount from his account data and set it if ( playeraccount ) then local r, g, b = getAccountData ( playeraccount, "color" ) local veh = getElementData (source, "hisCar1") -- make sure there was actually a value saved under this key (check if playermoney is not false). -- this will for example not be the case when a player plays the gametype for the first time if ( color ) then setVehicleColor ( veh, r, g, b, 255 ) end end end addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) addEventHandler ( "onPlayerLogin", getRootElement ( ), onPlayerLogin ) still don't work maybe the problem is that the vehicle will be spawned after ?
  7. Desaster

    Color save

    hello , it me again asking for help I hope you don't get annoyed from me I made this could you tell me what is the problem ? ----------------------------------------Color Saver-------------------------------------- function onPlayerQuit ( ) -- when a player leaves, store his current money amount in his account data local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) and not isGuestAccount ( playeraccount ) then -- if the player is logged in local veh = getElementData (source, "hisCar1") local rgb = getVehicleColor(veh) -- get the player money setAccountData ( playeraccount, "color", rgb ) -- save it in his account end end function onPlayerLogin (_, playeraccount ) -- when a player logins, retrieve his money amount from his account data and set it if ( playeraccount ) then local color = getAccountData ( playeraccount, "color" ) local veh = getElementData (source, "hisCar1") -- make sure there was actually a value saved under this key (check if playermoney is not false). -- this will for example not be the case when a player plays the gametype for the first time if ( color ) then setVehicleColor ( veh, color, 0 ) end end end addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) addEventHandler ( "onPlayerLogin", getRootElement ( ), onPlayerLogin )
  8. I want to intengrate color picker in a button than to get that coulour and set it to the vehicle this picker https://community.multitheftauto.com/ind ... ls&id=3247 can you gimme some functions that I can use ?
  9. replace the Object id with your object ID and replace x, y, z with your position
  10. function createTheGate () gate1 = createObject ( Object ID, x, y, z ) gate2 = createObject ( Objecy ID, x, y, z ) --use rotx roty rotz after the z ex createObject( 986, 234, 11, 1, 90, 180, 0 ) end addEventHandler ( "onResourceStart", getResourceRootElement ( getThisResource () ), createTheGate ) function openMyGate ( ) moveObject ( gate1, Object ID, x, y, z ) moveObject ( gate2, Object ID, x, y, z ) setTimer ( movingMyGateBack, seconds, 1 ) end addCommandHandler("password",openMyGate) function movingMyGateBack () moveObject ( gate1, Object ID, x, y, z ) moveObject ( gate2, Object ID, x, y, z ) end
  11. I couldn't specify the seat of the driver I tryed this and many other this but it won't work help me pls function engineSwitch1 () if (seat == 0) then -- the error is here if (isPedInVehicle (source)) then local veh = getPedOccupiedVehicle (source) if (getVehicleEngineState (veh) == true) then setVehicleEngineState (veh, false) outputChatBox ("Vehicle shutted down.", source, 255, 0, 0) elseif (getVehicleEngineState (veh) == false) then setVehicleEngineState (veh, true) outputChatBox ("Vehicle started.", source, 255, 0, 0) end else outputChatBox ("You aren't in a vehicle!", source, 255, 0, 0) end else outputChatBox ("You aren't the Driver of this Vehicle!", source, 255, 0, 0) end end addEvent("engenieSwitch1",true) addEventHandler("engenieSwitch1",getRootElement(),engineSwitch1)
  12. no problem I found it out
  13. there is a problem when anyone thouch the marker every one see the gui
  14. I want to creat a table that show 1 gui every time you enter one of the tables I tryed this but it won't work local CarsTable = { {-1974.662109375, 304.943359375, 34.171875}, {-2535.45703125, -603.28125, 131.562}, {-1947.033203125, 1384.6689453125, 6.1842346191406}, {-309.84765625, 1531.3017578125, 74.359375}, {-1979.05078125, 433.1484375, 24.684421539307}, {2804.23828125, -1429.646484375, 39.05331802368}, {-2245.462890625, 2371.8662109375, 3.996054649353}, {-2088.697265625, -2334.876953125, 29.625}, {-2754.69140625, 374.138671875, 3.339025497436}, {1245.85546875, -2027.7939453125, 58.830238342285}, {-1407.2783203125, -312.3896484375, 12.992641448975} } function menuShow() visableornot = guiGetVisible (theWindow) if (visableornot == true) then guiSetVisible (theWindow, false) showCursor (false) end if (visableornot == false) then guiSetVisible (theWindow, true) showCursor (true) end end marker1 = createMarker ( CarsTable[1], CarsTable[2], CarsTable[3], "cylinder", 2.0, 250, 50,0, 150) addEventHandler ("onClientMarkerHit", marker1, menuShow) ps it's a client file
  15. Desaster

    Sleeping :D

    post you meta.xml maybe the error is there
  16. Desaster

    Zombies

    how to make the (zombies ) resource working with spawn points ?
  17. then I can use it like this export.myresourcename:getGamemodes()
  18. look nice but try to bind it to a city
  19. I want to make this function exported how ? ps : it also have a .fx file and how I can use it after i mean the arguments local w, h = guiGetScreenSize( ); local enable = false; addEventHandler("onClientMarkerHit", marker, enableBlackWhite) function renderEffect( ) --some stuff end function enableBlackWhite( ) -- some stuff end
  20. Desaster

    Turfs

    when you try to add more turfs you can't such when you add one at the begin of the table the last disappear and if you add one at the last it doesn't even work
  21. Desaster

    Turfs

    hello, you know that turf system made by Sasuke (https://community.multitheftauto.com/index.php?p=resources&s=details&id=6772) so works for me ( I use a edited version ) but I don't know really why the turfs are limited I can't find the part that specify the number could you help me ?
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