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Posts
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Last visited
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Everything posted by #RooTs
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released https://community.multitheftauto.com/ind ... s&id=10638
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coming soon, friend
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faltou o ZENTORNO
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pelo que eu saiba, não tem como, muita gente tentou exportar a animação "gangnam style" para o MTA na epoca do "auge" da musica, mais ninguém teve sucesso, então acho que não tem como exportar a animação de deitar.
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Original Script : https://community.multitheftauto.com/ind ... s&id=10615 Fake/stolen: https://community.multitheftauto.com/index.php?p= ... s&id=10626 DONE
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do not know if he remade or something more is equal original: https://community.multitheftauto.com/ind ... ls&id=7254 Stolen: https://community.multitheftauto.com/ind ... s&id=10623 DONE
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yes, working without bugs or apparent bugs thanks man
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re-read the text above
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the table that I did, just is not working if anyone knows add 2 tables with 2 different positions, please help me (Without the table it works perfectly, more wanted to add more places in the same script without duplicating it in several files) OBS: are 2 tables position 1 = createmaker -- table 01 position 2 createVehicle -- table 02 my script without the table createBlip ( 1534.68079, -1353.91235, 328 , 48 ) maker = createMarker(1534.68079, -1353.91235, 328,"cylinder",1.5,230,0,85,225) local Helli = { } function teste(hitElement) if ( isPedInVehicle ( hitElement ) ) then else if (source == maker) then if isElement ( Helli [ hitElement ] ) then destroyElement ( Helli [ hitElement ] ) end Helli [ hitElement ] = createVehicle ( 487, 1544.40454, -1353.25867, 329.47440 , 0, 0, 0 ) warpPlayerIntoVehicle ( hitElement, Helli [ hitElement ] ) end end end addEventHandler ("onMarkerHit",root,teste) addEventHandler ( "onVehicleExplode", resourceRoot, function ( ) destroyElement ( source ) end ) addEventHandler ( "onPlayerQuit", root, function ( ) if ( isElement ( Helli [ source ] ) ) then destroyElement ( Helli [ source ] ) end Helli [ source ] = nil end ) Look image
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@Banex no work
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it has no errors, more. only works 1 Example: local Positions2 = { { -2237.92749, 2328.21558, 6.4 }, -- no work { 2577.23926, -1119.34814, 80.5 }, -- no work { 1532.44519, -1350.25830, 328 }, -- work } or { { -2237.92749, 2328.21558, 6.4 }, -- no work { 2577.23926, -1119.34814, 80.5 }, -- work -- { 1532.44519, -1350.25830, 328 }, } not to mention that. when I create one, heli. other point is also created sorry my English
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Hello friends, I'm having trouble on my table. I did a heliport script, however I tried to add a table to it, createBlip ( 1534.68079, -1353.91235, 328 , 48 ) maker = createMarker(1534.68079, -1353.91235, 328,"cylinder",1.5,230,0,85,225) local Helli = { } function teste(hitElement) if ( isPedInVehicle ( hitElement ) ) then else if (source == maker) then if isElement ( Helli [ hitElement ] ) then destroyElement ( Helli [ hitElement ] ) end Helli [ hitElement ] = createVehicle ( 487, 1544.40454, -1353.25867, 329.47440 , 0, 0, 0 ) warpPlayerIntoVehicle ( hitElement, Helli [ hitElement ] ) end end end addEventHandler ("onMarkerHit",root,teste) addEventHandler ( "onVehicleExplode", resourceRoot, function ( ) destroyElement ( source ) end ) addEventHandler ( "onPlayerQuit", root, function ( ) if ( isElement ( Helli [ source ] ) ) then destroyElement ( Helli [ source ] ) end Helli [ source ] = nil end ) most did not work out what's wrong with it? local Positions2 = { { -2237.92749, 2328.21558, 6.4 }, { 2577.23926, -1119.34814, 80.5 }, -- { 1532.44519, -1350.25830, 328 } } --------------------------------- local Positions1 = { { -2227.85522, 2326.74170, 7.54688, 0, 0, 0 }, { 2592.02979, -1123.67065, 80.94149, 0, 0, 180 }, --{ 1544.21667, -1353.34680, 329.47424, 0, 0, 0 } } local vehicleID = 487 -- maverick for index2 = 1, #Positions2 do createBlip ( Positions2 [ index2 ] [ 1 ], Positions2 [ index2 ] [ 2 ], Positions2 [ index2 ] [ 3 ], 5 ) maker = createMarker(Positions2 [ index2 ] [ 1 ], Positions2 [ index2 ] [ 2 ], Positions2 [ index2 ] [ 3 ], "cylinder",1.5,230,0,85,225) end local Helli = { } function teste(hitElement) if ( isPedInVehicle ( hitElement ) ) then else if (source == maker) then if isElement ( Helli [ hitElement ] ) then destroyElement ( Helli [ hitElement ] ) end for index1 = 1, #Positions1 do Helli [ hitElement ] = createVehicle ( vehicleID, Positions1 [ index1 ] [ 1 ], Positions1 [ index1 ] [ 2 ], Positions1 [ index1 ] [ 3 ] , Positions1 [ index1 ] [ 4 ], Positions1 [ index1 ] [ 5 ], Positions1 [ index1 ] [ 6 ] ) end warpPlayerIntoVehicle ( hitElement, Helli [ hitElement ] ) end end end addEventHandler ("onMarkerHit",root,teste) addEventHandler ( "onVehicleExplode", resourceRoot, function ( ) destroyElement ( source ) end ) addEventHandler ( "onPlayerQuit", root, function ( ) if ( isElement ( Helli [ source ] ) ) then destroyElement ( Helli [ source ] ) end Helli [ source ] = nil end )
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Update Resources with model TXD and DFF https://community.multitheftauto.com/ind ... s&id=10595 https://community.multitheftauto.com/index.php?p= ... ls&id=6976 https://community.multitheftauto.com/index.php?p= ... ls&id=6803 Know before could and still is in the community, I start putting the my with model TXD and DFF if the rules are there, and no one meets. to that having rules?
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esto esperando novos scripts seus, gostei de alguns de seus scripts
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Textures https://community.multitheftauto.com/index.php?p= ... ls&id=6803 https://community.multitheftauto.com/index.php?p= ... ls&id=6976
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Não, você pode postar qualquer resource que achou útil pra você. Nome da resource: sf-roads Descrição: Substitui 98% das ruas de San Fierro por outras mais bonitas Download: Comunity MTASA TEXTURAS não pode, isso foi postado sem os moderadores ver. quer coisa meu perfil na comunidade é https://community.multitheftauto.com/index.php?p= ... &id=349303
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@Iaan(~C.A.) Perfect Working, thanks Saving visits in sql, and not repeat the same visits of player sorry staff. more you(s) not understand my English
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ahh entendi é uma lista de Scripts que cada um crio ? é isso ?
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Update and no work you know I'm not professional about it someone help me?
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what's wrong? Client: local screenW,screenH = guiGetScreenSize() local resW, resH = 1280, 720 local x, y = (screenW/resW), (screenH/resH) local myFont = dxCreateFont( "info/font.ttf", 10 ) local player = getLocalPlayer() function DXINFO ( ) local visit = getElementData(getLocalPlayer(), "uniqueHits") dxDrawText("Visitas"..visit ,x*310+alin, y*660+mais, x*310, y*40,tocolor(255, 255, 255,Text+100),1.0,myFont,"left","top",false,false,false,true) end function toggleRadar() if isVisible then addEventHandler("onClientRender", root, DXINFO) else removeEventHandler("onClientRender", root, DXINFO) end isVisible = not isVisible end bindKey ("F11", "down", toggleRadar) addEventHandler("onClientRender", root, DXINFO) Server: local serials = {} function onPlayerJoin() local serial = getPlayerSerial(source) if serials[serial] then else serials[serial] = serial end setElementData(source, "uniqueHits", CountHits) addEventHandler("onPlayerJoin",root,onPlayerJoin) function CountHits() local hits = 0 for i,v in pairs(serials) do hits = hits + 1 end return hits end function onResourceStart() local file = fileOpen("pc.txt") if file then size = fileGetSize(file) buffer = fileRead(file,size) serials = fromJSON(buffer) fileClose(file) end end addEventHandler("onResourceStart", resourceRoot, onResourceStart) function onResourceStop() local file = fileCreate("pc.txt") fileWrite(file, toJSON(serials)) fileClose(file) end addEventHandler("onResourceStop", resourceRoot, onResourceStop)
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achei kkkk
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igualmente
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?? url ??
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seria melhor vc procura em blogs, tem muitos que posta coisas pra MTA procure por ( mods mta sa brasil ) no google