Chaos
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Everything posted by Chaos
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Well, thanks for your reply, I'm using that one on the community and I'm suffering lags and hard to kill zombies also when server slots reach to +40 zombies will be very rare also i need just using setElementSyncer and adding TriggerClientEvent targets manually in stead of root them, because just 1 player have to check his own synced peds and adding anim for zombie when far away run and when get closer walk to player finally gui to set zombies limit.
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Hi, i'm looking for zombies system to buy which provide: - Set limit zombies per player with gui - Saving bandwidth - never lag let me know if you want to sell.
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It's useless, i used 5 seconds time delay each message and all players have binds and keep placing it.
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Hi, is there anyway to disable binds or prevent say command from console (F8) because in my server they just keep spamming with smile faces, texts, etc..
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you can edit scoreboard go to dxscoreboard_client find these lines 67,68,115 and remove it
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just stop scoreboard resource
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i know only how to edit the image, would you help me? elseif column.name == "Home" then dxDrawImage( topX+theX, y+s(1), 16, 11, content, 0, 0, 0, cWhite, drawOverGUI ) else dxDrawText( content, topX+theX+s(1), y+s(1), topX+x+s(1+column.width), y+s(11)+dxGetFontHeight( fontscale(contentFont, scoreboardScale), contentFont ), tocolor( 0, 0, 0, a or 255 ), fontscale(contentFont, s(1)), contentFont, "left", "top", true, false, drawOverGUI ) dxDrawText( content, topX+theX, y, topX+x+s(column.width), y+dxGetFontHeight( fontscale(contentFont, scoreboardScale), contentFont ), tocolor( r or 255, g or 255, b or 255, a or 255 ), fontscale(contentFont, s(1)), contentFont, "left", "top", true, false, drawOverGUI ) end end
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it's possible as you can see in FFS server and others
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it shows only flags with out countries. i need it flagimage with country
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hey, guys what's wrong with this script it shows only flags with out countries. i need it flagimage with country exports.scoreboard:addScoreboardColumn('Home') addEventHandler("onPlayerJoin", root, function () local country = exports.admin:getPlayerCountry(source) local flag = ":admin/client/images/flags/"..country..".png" setElementData(source, "Home",{type = "image", src = flag, height = 12, width = 16} and country or "N/A") end)
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hey, i'm trying to get texture name when i shot to target texture but it doesn't work function onShot(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement) usageInfoList = engineGetVisibleTextureNames () for key, textureName in ipairs(usageInfoList) do textureName = hitElement outputChatBox(textureName) end end addEventHandler("onClientPlayerWeaponFire", root, onShot)
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well, i don't want ghost mode i just want to cancel it
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it's not working correctly function enterVehicle ( thePlayer, seat, jacked ) local playerX, playerY, playerZ = getElementPosition(thePlayer) local vehicles = getElementsByType("vehicle") for k,v in ipairs(vehicles) do local vehicleX, vehicleY, vehicleZ = getElementPosition(v) -- get the distance between the player and the vehicle: local distance = getDistanceBetweenPoints3D(vehicleX, vehicleY, vehicleZ, playerX, playerY, playerZ) if (distance <= 1) then -- disable collisions for the vehicle setElementCollisionsEnabled(v, false) end end end addEventHandler ( "onVehicleEnter", getRootElement(), enterVehicle )
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So i should use this with onPlayerDamage or which event ? function disableVehicleCollisionsNearPlayer(thePlayer, maxDistance) local playerX, playerY, playerZ = getElementPosition(thePlayer) local vehicles = getElementsByType("vehicle") for k,v in ipairs(vehicles) do local vehicleX, vehicleY, vehicleZ = getElementPosition(v) -- get the distance between the player and the vehicle: local distance = getDistanceBetweenPoints3D(vehicleX, vehicleY, vehicleZ, playerX, playerY, playerZ) if (distance <= maxDistance) then -- disable collisions for the vehicle setElementCollisionsEnabled(v, false) end end end
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hey guys, I'm wondering which functions should i use to prevent car running over player ?
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Hey, i have a problem for a long time a go since i started my server and I'm using default zombies resource. When server slots reach to 20 player zombies are spawning normal and a lot but when it reachs more than 20 players zombies will be very rare and few even sometimes won't spawn if you are a lone. Any change i could do or something?
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testLineAgainstWater function is client side and the spawn function in the server side how can i do it then ?
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line 5 replace thePlayer with source also setTeamFriendlyFire(pTeam,true) should be out side sFF function local pTeam = createTeam("Players",255,255,0) setTeamFriendlyFire(pTeam,true) function sFF() setPlayerTeam( source, pTeam ) end addEventHandler("onPlayerJoin", getRootElement(), sFF)
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Understood i was wondering why my server lagging as hell i think because that. is that what you mean? addEvent( "Zomb_STFU", true ) function Zstfu ( ped ) if (isElement(ped)) then setPedVoice(ped, "PED_TYPE_DISABLED") if isPedOnGround(ped) then local px, py, pz = getElementPosition(ped) if testLineAgainstWater(px, py, pz, px, py, pz - 500) then destroyElement(ped) end end end end addEventHandler( "Zomb_STFU", getRootElement(), Zstfu )
