Chronos
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Posts posted by Chronos
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hello.
guys i need help i want add this base to my local server but i have just lua folder !
LUA
START_DOUBLE_SIDED_TRANSACTION(0) createObject(3749,1447.5000000,663.0000000,15.4000000,0.0000000,0.0000000,0.0000000) --object(clubgate01_lax) (1) createObject(7601,1507.1992200,684.5996100,11.1000000,0.0000000,0.0000000,270.0000000) --object(vegasgolfcrs04) (1) createObject(16390,1526.5999800,704.9000200,12.9000000,0.9780000,0.7360000,271.4640000) --object(desn2_studbush) (1) createObject(8154,1384.2998000,756.1992200,12.9000000,0.0000000,0.0000000,179.9950000) --object(vgsselecfence08) (2) createObject(8210,1482.3994100,663.0996100,12.8000000,0.0000000,0.0000000,179.9730000) --object(vgsselecfence12) (3) createObject(7601,1507.1992200,722.0000000,11.1000000,0.0000000,0.0000000,90.0000000) --object(vegasgolfcrs04) (1) createObject(8154,1530.3994100,705.0996100,12.9000000,0.0000000,0.0000000,0.0000000) --object(vgsselecfence08) (2) createObject(3605,1520.0996100,707.5000000,17.0000000,0.0000000,0.0000000,90.0000000) --object(bevman3_law2) (1) createObject(8947,1494.0996100,706.5000000,8.2000000,0.0000000,0.0000000,270.0000000) --object(vgelkup) (1) createObject(8947,1469.5996100,706.5000000,8.2000000,0.0000000,0.0000000,270.0000000) --object(vgelkup) (2) createObject(14394,1456.0999800,709.9000200,10.3000000,0.0000000,0.0000000,0.0000000) --object(dr_gsnew10) (1) createObject(14394,1456.0899700,703.0900300,10.3100000,0.0000000,0.0000000,0.0000000) --object(dr_gsnew10) (2) createObject(7662,1464.2998000,698.2998000,11.8000000,0.0000000,0.0000000,270.0000000) --object(miragehedge14) (1) createObject(7662,1464.3994100,714.7998000,11.8000000,0.0000000,0.0000000,270.0000000) --object(miragehedge14) (2) createObject(789,1479.4000200,700.7999900,23.5000000,0.0000000,0.0000000,80.0000000) --object(hashburytree4sfs) (4) createObject(3935,1456.5000000,698.5000000,12.3000000,0.0000000,0.0000000,90.0000000) --object(statue) (1) createObject(3935,1456.5000000,714.5000000,12.3000000,0.0000000,0.0000000,90.0000000) --object(statue) (1) createObject(5131,1391.4899900,698.8999600,16.2000000,0.0000000,0.0000000,0.0000000) --object(imrancomp1_las2) (1) createObject(8154,1399.1999500,690.0999800,12.9000000,0.0000000,0.0000000,270.0000000) --object(vgsselecfence08) (2) createObject(5816,1368.6999500,736.9000200,17.9000000,0.0000000,0.0000000,0.0000000) --object(odrampbit) (1) createObject(5129,1386.8249500,699.3989900,14.8760000,0.0000000,0.0000000,0.0000000) --object(imracompint_las2) (1) createObject(5130,1381.6995800,691.5693400,14.2100000,0.0000000,0.0000000,44.9950000) --object(imcompstrs02) (1) createObject(1535,1368.6400100,674.2000100,17.2000000,0.0000000,0.0000000,0.0000000) --object(gen_doorext14) (1) createObject(16151,1381.0699500,676.8994100,17.6000000,0.0000000,0.0000000,270.0000000) --object(ufo_bar) (1) createObject(12928,1389.4200400,730.5000000,10.9000000,0.0000000,187.9930000,179.9950000) --object(sw_shedinterior04) (2) createObject(12928,1404.8898900,730.5000000,10.9000000,0.0000000,187.9930000,0.0000000) --object(sw_shedinterior04) (3) createObject(3279,1429.9000200,667.5999800,9.5000000,0.0000000,0.0000000,90.0000000) --object(a51_spottower) (1) createObject(10244,1395.7998000,758.3994100,8.4000000,0.0000000,0.0000000,270.0000000) --object(vicjump_sfe) (1) createObject(10244,1399.3994100,749.3994100,8.3900000,0.0000000,0.0000000,90.0000000) --object(vicjump_sfe) (2) createObject(8886,1392.1695600,723.3994100,13.3000000,0.0000000,0.0000000,0.0000000) --object(vgsefrght04) (1) createObject(9766,1494.6999500,664.9000200,17.3000000,355.7500000,0.0000000,90.0000000) --object(scaff3_sfw) (1) createObject(3279,1536.0000000,667.7998000,10.8000000,0.0000000,0.0000000,89.9950000) --object(a51_spottower) (1) createObject(789,1418.5000000,734.1992200,22.2000000,0.0000000,0.0000000,296.9990000) --object(hashburytree4sfs) (3) createObject(1231,1418.6992200,724.1992200,12.6000000,0.0000000,0.0000000,90.0000000) --object(streetlamp2) (1) createObject(1231,1418.6992200,736.3994100,12.6000000,0.0000000,0.0000000,90.0000000) --object(streetlamp2) (2) createObject(17545,1376.6992200,752.7998000,9.8000000,0.0000000,0.0000000,247.9940000) --object(barrio02_lae) (1) createObject(669,1374.8000500,752.7999900,10.0000000,0.0000000,0.0000000,162.1200000) --object(sm_veg_tree4) (2) createObject(9241,1378.5996100,778.3994100,11.5000000,0.0000000,0.0000000,90.0000000) --object(copbits_sfn) (1) createObject(8150,1459.5999800,798.2000100,12.9000000,0.0000000,0.0000000,179.9950000) --object(vgsselecfence04) (1) createObject(8658,1375.3994100,715.8994100,8.8350000,0.0000000,0.0000000,0.0000000) --object(shabbyhouse11_lvs) (1) createObject(11353,1484.3898900,742.7899800,6.8100000,0.0000000,0.0000000,90.0000000) --object(station5new) (2) createObject(11353,1457.6992200,723.0000000,6.8000000,0.0000000,0.0000000,179.9950000) --object(station5new) (4) createObject(11353,1457.6899400,690.5100100,6.8100000,0.0000000,0.0000000,180.0000000) --object(station5new) (5) createObject(11353,1470.0000000,770.5000000,6.8000000,0.0000000,0.0000000,179.9950000) --object(station5new) (4) createObject(10060,1439.1992200,776.1992200,-12.7900000,0.0000000,0.0000000,179.9950000) --object(aprtmnts01_sfe) (1) createObject(10060,1431.5000000,738.4000200,-12.8000000,0.0000000,0.0000000,0.0000000) --object(aprtmnts01_sfe) (2) createObject(10060,1426.5996100,695.0000000,-12.7900000,0.0000000,0.0000000,179.9950000) --object(aprtmnts01_sfe) (3) createObject(10060,1428.0000000,684.8994100,-12.8000000,0.0000000,0.0000000,179.9950000) --object(aprtmnts01_sfe) (4) createObject(3606,1460.3994100,750.8994100,13.4000000,0.0000000,0.0000000,270.0000000) --object(bevbrkhus1) (1) createObject(10847,1530.8000500,790.7000100,5.6000000,0.0000000,0.0000000,90.0000000) --object(gen_whouse03_sfse01) (2) createObject(11353,1530.0000000,742.7999900,6.8000000,0.0000000,0.0000000,90.0000000) --object(station5new) (2) createObject(11353,1556.5999800,770.5000000,6.8000000,0.0000000,0.0000000,179.9950000) --object(station5new) (4) createObject(12857,1535.0000000,764.1992200,9.1500000,1.0000000,0.0000000,0.0000000) --object(ce_bridge02) (2) createObject(10847,1530.9091800,790.7099600,18.1100000,0.0000000,0.0000000,89.9950000) --object(gen_whouse03_sfse01) (4) createObject(5429,1499.7998000,775.3994100,8.9000000,359.7420000,1.0000000,83.2490000) --object(xwhattfk_lae) (1) createObject(11334,1370.0999800,678.5999800,18.0000000,0.0000000,0.0000000,270.0000000) --object(recroomstuff) (1) createObject(2126,1370.0000000,678.9000200,17.2000000,0.0000000,0.0000000,0.0000000) --object(coffee_swank_5) (1) createObject(8210,1557.5000000,763.5999800,12.8000000,0.0000000,0.0000000,270.0000000) --object(vgsselecfence12) (3) createObject(10060,1491.3000500,767.5000000,-12.5900000,0.0000000,0.0000000,270.0000000) --object(aprtmnts01_sfe) (1) createObject(10060,1534.3000500,767.2000100,-12.6000000,0.0000000,0.0000000,270.0000000) --object(aprtmnts01_sfe) (1) createObject(10846,1543.5999800,788.7000100,16.1000000,0.0000000,0.0000000,270.0000000) --object(gen_whouse03_sfse) (1) createObject(16061,1486.8994100,738.6992200,11.1000000,0.0000000,0.0000000,270.2470000) --object(des_treeline2) (1) createObject(1294,-2153.0000000,-2426.1999500,20.2000000,0.0000000,0.0000000,0.0000000) --object(mlamppost) (1) createObject(3509,1498.1999500,773.2999900,12.0000000,0.0000000,0.0000000,0.0000000) --object(vgsn_nitree_r01) (1) createObject(3509,1487.0000000,771.7000100,11.5000000,0.0000000,346.7500000,0.0000000) --object(vgsn_nitree_r01) (2) createObject(1255,1496.1999500,770.0999800,12.3000000,0.0000000,0.0000000,254.5000000) --object(lounger) (1) createObject(1255,1492.9000200,769.7999900,12.3000000,0.0000000,0.0000000,301.7480000) --object(lounger) (2) createObject(848,1494.5999800,771.7999900,11.6000000,0.0000000,0.0000000,0.0000000) --object(dead_tree_20) (1) createObject(3461,1494.1999500,772.0000000,10.4000000,0.0000000,0.0000000,0.0000000) --object(tikitorch01_lvs) (1) createObject(5822,1522.0000000,782.4000200,18.7000000,0.0000000,0.0000000,95.5000000) --object(lhroofst14) (1) END_DOUBLE_SIDED_TRANSACTION()
help how i can compress it to .map and add it to my local server.
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hello.
guys i need help i want add this base to my local server but i have just lua folder !
LUA
START_DOUBLE_SIDED_TRANSACTION(0) createObject(3749,1447.5000000,663.0000000,15.4000000,0.0000000,0.0000000,0.0000000) --object(clubgate01_lax) (1) createObject(7601,1507.1992200,684.5996100,11.1000000,0.0000000,0.0000000,270.0000000) --object(vegasgolfcrs04) (1) createObject(16390,1526.5999800,704.9000200,12.9000000,0.9780000,0.7360000,271.4640000) --object(desn2_studbush) (1) createObject(8154,1384.2998000,756.1992200,12.9000000,0.0000000,0.0000000,179.9950000) --object(vgsselecfence08) (2) createObject(8210,1482.3994100,663.0996100,12.8000000,0.0000000,0.0000000,179.9730000) --object(vgsselecfence12) (3) createObject(7601,1507.1992200,722.0000000,11.1000000,0.0000000,0.0000000,90.0000000) --object(vegasgolfcrs04) (1) createObject(8154,1530.3994100,705.0996100,12.9000000,0.0000000,0.0000000,0.0000000) --object(vgsselecfence08) (2) createObject(3605,1520.0996100,707.5000000,17.0000000,0.0000000,0.0000000,90.0000000) --object(bevman3_law2) (1) createObject(8947,1494.0996100,706.5000000,8.2000000,0.0000000,0.0000000,270.0000000) --object(vgelkup) (1) createObject(8947,1469.5996100,706.5000000,8.2000000,0.0000000,0.0000000,270.0000000) --object(vgelkup) (2) createObject(14394,1456.0999800,709.9000200,10.3000000,0.0000000,0.0000000,0.0000000) --object(dr_gsnew10) (1) createObject(14394,1456.0899700,703.0900300,10.3100000,0.0000000,0.0000000,0.0000000) --object(dr_gsnew10) (2) createObject(7662,1464.2998000,698.2998000,11.8000000,0.0000000,0.0000000,270.0000000) --object(miragehedge14) (1) createObject(7662,1464.3994100,714.7998000,11.8000000,0.0000000,0.0000000,270.0000000) --object(miragehedge14) (2) createObject(789,1479.4000200,700.7999900,23.5000000,0.0000000,0.0000000,80.0000000) --object(hashburytree4sfs) (4) createObject(3935,1456.5000000,698.5000000,12.3000000,0.0000000,0.0000000,90.0000000) --object(statue) (1) createObject(3935,1456.5000000,714.5000000,12.3000000,0.0000000,0.0000000,90.0000000) --object(statue) (1) createObject(5131,1391.4899900,698.8999600,16.2000000,0.0000000,0.0000000,0.0000000) --object(imrancomp1_las2) (1) createObject(8154,1399.1999500,690.0999800,12.9000000,0.0000000,0.0000000,270.0000000) --object(vgsselecfence08) (2) createObject(5816,1368.6999500,736.9000200,17.9000000,0.0000000,0.0000000,0.0000000) --object(odrampbit) (1) createObject(5129,1386.8249500,699.3989900,14.8760000,0.0000000,0.0000000,0.0000000) --object(imracompint_las2) (1) createObject(5130,1381.6995800,691.5693400,14.2100000,0.0000000,0.0000000,44.9950000) --object(imcompstrs02) (1) createObject(1535,1368.6400100,674.2000100,17.2000000,0.0000000,0.0000000,0.0000000) --object(gen_doorext14) (1) createObject(16151,1381.0699500,676.8994100,17.6000000,0.0000000,0.0000000,270.0000000) --object(ufo_bar) (1) createObject(12928,1389.4200400,730.5000000,10.9000000,0.0000000,187.9930000,179.9950000) --object(sw_shedinterior04) (2) createObject(12928,1404.8898900,730.5000000,10.9000000,0.0000000,187.9930000,0.0000000) --object(sw_shedinterior04) (3) createObject(3279,1429.9000200,667.5999800,9.5000000,0.0000000,0.0000000,90.0000000) --object(a51_spottower) (1) createObject(10244,1395.7998000,758.3994100,8.4000000,0.0000000,0.0000000,270.0000000) --object(vicjump_sfe) (1) createObject(10244,1399.3994100,749.3994100,8.3900000,0.0000000,0.0000000,90.0000000) --object(vicjump_sfe) (2) createObject(8886,1392.1695600,723.3994100,13.3000000,0.0000000,0.0000000,0.0000000) --object(vgsefrght04) (1) createObject(9766,1494.6999500,664.9000200,17.3000000,355.7500000,0.0000000,90.0000000) --object(scaff3_sfw) (1) createObject(3279,1536.0000000,667.7998000,10.8000000,0.0000000,0.0000000,89.9950000) --object(a51_spottower) (1) createObject(789,1418.5000000,734.1992200,22.2000000,0.0000000,0.0000000,296.9990000) --object(hashburytree4sfs) (3) createObject(1231,1418.6992200,724.1992200,12.6000000,0.0000000,0.0000000,90.0000000) --object(streetlamp2) (1) createObject(1231,1418.6992200,736.3994100,12.6000000,0.0000000,0.0000000,90.0000000) --object(streetlamp2) (2) createObject(17545,1376.6992200,752.7998000,9.8000000,0.0000000,0.0000000,247.9940000) --object(barrio02_lae) (1) createObject(669,1374.8000500,752.7999900,10.0000000,0.0000000,0.0000000,162.1200000) --object(sm_veg_tree4) (2) createObject(9241,1378.5996100,778.3994100,11.5000000,0.0000000,0.0000000,90.0000000) --object(copbits_sfn) (1) createObject(8150,1459.5999800,798.2000100,12.9000000,0.0000000,0.0000000,179.9950000) --object(vgsselecfence04) (1) createObject(8658,1375.3994100,715.8994100,8.8350000,0.0000000,0.0000000,0.0000000) --object(shabbyhouse11_lvs) (1) createObject(11353,1484.3898900,742.7899800,6.8100000,0.0000000,0.0000000,90.0000000) --object(station5new) (2) createObject(11353,1457.6992200,723.0000000,6.8000000,0.0000000,0.0000000,179.9950000) --object(station5new) (4) createObject(11353,1457.6899400,690.5100100,6.8100000,0.0000000,0.0000000,180.0000000) --object(station5new) (5) createObject(11353,1470.0000000,770.5000000,6.8000000,0.0000000,0.0000000,179.9950000) --object(station5new) (4) createObject(10060,1439.1992200,776.1992200,-12.7900000,0.0000000,0.0000000,179.9950000) --object(aprtmnts01_sfe) (1) createObject(10060,1431.5000000,738.4000200,-12.8000000,0.0000000,0.0000000,0.0000000) --object(aprtmnts01_sfe) (2) createObject(10060,1426.5996100,695.0000000,-12.7900000,0.0000000,0.0000000,179.9950000) --object(aprtmnts01_sfe) (3) createObject(10060,1428.0000000,684.8994100,-12.8000000,0.0000000,0.0000000,179.9950000) --object(aprtmnts01_sfe) (4) createObject(3606,1460.3994100,750.8994100,13.4000000,0.0000000,0.0000000,270.0000000) --object(bevbrkhus1) (1) createObject(10847,1530.8000500,790.7000100,5.6000000,0.0000000,0.0000000,90.0000000) --object(gen_whouse03_sfse01) (2) createObject(11353,1530.0000000,742.7999900,6.8000000,0.0000000,0.0000000,90.0000000) --object(station5new) (2) createObject(11353,1556.5999800,770.5000000,6.8000000,0.0000000,0.0000000,179.9950000) --object(station5new) (4) createObject(12857,1535.0000000,764.1992200,9.1500000,1.0000000,0.0000000,0.0000000) --object(ce_bridge02) (2) createObject(10847,1530.9091800,790.7099600,18.1100000,0.0000000,0.0000000,89.9950000) --object(gen_whouse03_sfse01) (4) createObject(5429,1499.7998000,775.3994100,8.9000000,359.7420000,1.0000000,83.2490000) --object(xwhattfk_lae) (1) createObject(11334,1370.0999800,678.5999800,18.0000000,0.0000000,0.0000000,270.0000000) --object(recroomstuff) (1) createObject(2126,1370.0000000,678.9000200,17.2000000,0.0000000,0.0000000,0.0000000) --object(coffee_swank_5) (1) createObject(8210,1557.5000000,763.5999800,12.8000000,0.0000000,0.0000000,270.0000000) --object(vgsselecfence12) (3) createObject(10060,1491.3000500,767.5000000,-12.5900000,0.0000000,0.0000000,270.0000000) --object(aprtmnts01_sfe) (1) createObject(10060,1534.3000500,767.2000100,-12.6000000,0.0000000,0.0000000,270.0000000) --object(aprtmnts01_sfe) (1) createObject(10846,1543.5999800,788.7000100,16.1000000,0.0000000,0.0000000,270.0000000) --object(gen_whouse03_sfse) (1) createObject(16061,1486.8994100,738.6992200,11.1000000,0.0000000,0.0000000,270.2470000) --object(des_treeline2) (1) createObject(1294,-2153.0000000,-2426.1999500,20.2000000,0.0000000,0.0000000,0.0000000) --object(mlamppost) (1) createObject(3509,1498.1999500,773.2999900,12.0000000,0.0000000,0.0000000,0.0000000) --object(vgsn_nitree_r01) (1) createObject(3509,1487.0000000,771.7000100,11.5000000,0.0000000,346.7500000,0.0000000) --object(vgsn_nitree_r01) (2) createObject(1255,1496.1999500,770.0999800,12.3000000,0.0000000,0.0000000,254.5000000) --object(lounger) (1) createObject(1255,1492.9000200,769.7999900,12.3000000,0.0000000,0.0000000,301.7480000) --object(lounger) (2) createObject(848,1494.5999800,771.7999900,11.6000000,0.0000000,0.0000000,0.0000000) --object(dead_tree_20) (1) createObject(3461,1494.1999500,772.0000000,10.4000000,0.0000000,0.0000000,0.0000000) --object(tikitorch01_lvs) (1) createObject(5822,1522.0000000,782.4000200,18.7000000,0.0000000,0.0000000,95.5000000) --object(lhroofst14) (1) END_DOUBLE_SIDED_TRANSACTION()
help how i can compress it to .map and add it to my local server.
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On the server side just replace the missing part don't add the whole code .
don't work
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the missing part :
local vehicles = {} function spawnVehp( model ) local x, y, z = getElementPosition( source ) if isElement( vehicles[ source ] ) then destroyElement( vehicles[ source ] ) end vehicles[ source ] = createVehicle( model, x + 2, y, z ) warpPedIntoVehicle( source, vehicles[ source ] ) end addEvent("CreVehicePv",true) addEventHandler("CreVehicePv", root, spawnVehp)
in gui or server ??
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Did you forgot the fucnction spawnVehp or what?
Did i just wasted my time in writing this reply?
And the other replies in the topic, WTF?
sorry
but i don't know why my script doesn't work ''
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ok i will post all script
this is for swat team
swatteam-c.lua
local marker = createMarker( 1585.7399902344, -1689.7290039063, 6.21815, "Cylinder", 1.5, 0, 69, 139, 0) GUIEditor_Button = {} GUIEditor_Memo = {} GUIEditor_Label = {} function guiMyCwindow(w,h,t) local x,y = guiGetScreenSize() return guiCreateWindow((x-w)/2,(y-h)/2,w,h,t,false) end windowjob = guiMyCwindow(301,250,"Swat") guiSetVisible(windowjob, false) GUIEditor_Button[1] = guiCreateButton(22,200,108,35,"Take job",false,windowjob) GUIEditor_Label[1] = guiCreateLabel(193,-103,5,5,"",false,windowjob) GUIEditor_Button[2] = guiCreateButton(179,200,110,36,"Cancel",false,windowjob) GUIEditor_Memo[1] = guiCreateMemo(19,33,273,100,"To be a swat members, press Take job.\n\nIf you don't want to, press Cancel.",false,windowjob) guiEditSetReadOnly(GUIEditor_Memo[1],true) function Swat_Team(hitElement) if getElementType(hitElement) == "player" and (hitElement == localPlayer) then if not guiGetVisible(windowjob) then guiSetVisible(windowjob, true) showCursor(true) end end end addEventHandler("onClientMarkerHit", marker, Swat_Team) function Swatjobleave(leaveElement) if getElementType(leaveElement) == "player" and (leaveElement == localPlayer) then if guiGetVisible(windowjob) then guiSetVisible(windowjob, false) showCursor(false) end end end addEventHandler("onClientMarkerLeave", marker, Swatjobleave) function joinTeam() triggerServerEvent("setSwat",localPlayer) guiSetVisible(windowjob, false) showCursor(false) end addEventHandler("onClientGUIClick", GUIEditor_Button[1] , joinTeam, false) function removeSwatWindow() guiSetVisible(windowjob, false) showCursor(false) end addEventHandler("onClientGUIClick", GUIEditor_Button[2] , removeSwatWindow, false)
swatteam-s.lua
createBlip ( 1585.7399902344, -1689.7290039063, 6.21815, 6 ) function createSwatTeam () ArmedForcesteam = createTeam ("Swat",69,139,0) end addEventHandler ("onResourceStart", resourceRoot, createSwatTeam) function joinSwat() setPlayerTeam(source,Swat,team) setElementModel(source, 285) giveWeapon ( source, 3, 23, 31, 17, 46 ) setElementData( source, "Occupation", "Swatteam", true ) outputChatBox("You are now a Swat members.",source,69,139,0) end addEvent("setSwat", true) addEventHandler("setSwat",root,joinSwat) function policeJob ( attacker, attackerweapon, bodypart, loss ) theTeam = getPlayerTeam ( attacker ) if (attackerweapon == 3) and (loss > 2 ) then setElementPosition (source, 219, 110, 999, true) setTimer ( setElementPosition, 100000, 1, source, 236.32, 110.4, 1003.2) takePlayerMoney (source, 50) givePlayerMoney (attacker, 100) end end addEventHandler ("onPlayerDamage", getRootElement(), swat)
and this for spawner
server.lua
markerpv = createMarker( 1603.6314697266, -1684.2104492188, 5.890625, "cylinder", 2, 0, 0, 255, 255 ) local vehicles = {} local x, y, z = getElementPosition(source) if isElement(vehicles[source]) then destroyElement(vehicles[source]) end vehicles[source] = createVehicle(id, x + 2, y, z) warpPedIntoVehicle(source, vehicles[source]) end addEvent("CreVehicePv",true) addEventHandler("CreVehicePv", root, spawnVehp) addEventHandler("onPlayerQuit", root, function() if isElement(vehicles[source]) then destroyElement(vehicles[source]) vehicles[source] = nil end end function showGUIpv(hitPlayer) if hitPlayer and getElementType(hitPlayer) == "player" then if ( getPlayerTeam ( hitPlayer ) == getTeamFromName ( "Swat" ) ) then triggerClientEvent (hitPlayer,"showGUIpv",getRootElement(),hitPlayer) else warnText("vehicles for Swat members only!",hitPlayer) end end end addEventHandler("onMarkerHit",markerpv,showGUIpv)
gui.lua
Wnd1 = guiCreateWindow ( 0.2, 0.2, 0.25, 0.5, "Free Vehicles", true ) -- guiSetAlpha( Wnd1, 1 ) buttonv = guiCreateButton ( 0.5, 0.8, 0.45, 0.15, "Close", true, Wnd1 ) button1v = guiCreateButton ( 0.01, 0.8, 0.45, 0.15, "Accept", true, Wnd1 ) label = guiCreateLabel ( 0.1, 0.1, 0.9, 0.1, "get free vehicle", true, Wnd1 ) showCursor(false) guiSetVisible( Wnd1, false ) guiWindowSetSizable( Wnd1, false ) guiWindowSetMovable( Wnd1, false ) vehicles = { {"S.W.A.T.", 601}, {"FBI Rancher", 490}, {"HPV1000", 523}, } grid = guiCreateGridList(0.01, 0.2, 0.99, 0.5, true, Wnd1) guiGridListAddColumn(grid, "Vehicles", 0.85) for i,veh in ipairs(vehicles) do row = guiGridListAddRow(grid) -- guiGridListSetItemText(grid, row, 1, tostring(veh[1]), false, false) guiGridListSetItemData(grid, row, 1, tostring(veh[2])) end addEventHandler("onClientGUIClick", button1v, useP, false) function useP() local row, col = guiGridListGetSelectedItem(grid) if (row and col and row ~= -1 and col ~= -1) then local model = tonumber(guiGridListGetItemData(grid, row, 1)) if model ~= "" then triggerServerEvent("CreVehicePv", localPlayer, model) guiSetVisible(Wnd1,false) showCursor(false) end end end addEventHandler("onClientGUIClick", buttonv, close) function showGUIpv() guiSetVisible(Wnd1,true) showCursor(true) end addEvent("showGUIpv",true) addEventHandler("showGUIpv", getRootElement(), showGUIpv)
meta.xml
"chronos" name="swatteam" version="1.0" type="script"/>
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Hmm...You want to show the gui for swat team members only?
yep just swat members can spawn from marker
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function showGUIp(hitPlayer) if hitPlayer and getElementType(hitPlayer) == "player" then if ( getPlayerTeam ( hitPlayer ) == getTeamFromName ( "Swat" ) ) then triggerClientEvent (hitPlayer,"showGUIpv",getRootElement(),hitPlayer) else warnText("vehicles for Swat members only!",hitPlayer) end end end addEventHandler("onMarkerHit",markerpv, showGUIp)
don't work
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now i need help wuth spawner for team
help here viewtopic.php?f=91&t=58797
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it is okey now i creat the script
local marker = createMarker( 1585.7399902344, -1689.7290039063, 6.21815, "Cylinder", 1.5, 0, 69, 139, 0) GUIEditor_Button = {} GUIEditor_Memo = {} GUIEditor_Label = {} function guiMyCwindow(w,h,t) local x,y = guiGetScreenSize() return guiCreateWindow((x-w)/2,(y-h)/2,w,h,t,false) end windowjob = guiMyCwindow(301,250,"Swat") guiSetVisible(windowjob, false) GUIEditor_Button[1] = guiCreateButton(22,200,108,35,"Take job",false,windowjob) GUIEditor_Label[1] = guiCreateLabel(193,-103,5,5,"",false,windowjob) GUIEditor_Button[2] = guiCreateButton(179,200,110,36,"Cancel",false,windowjob) GUIEditor_Memo[1] = guiCreateMemo(19,33,273,100,"To be a swat members, press Take job.\n\nIf you don't want to, press Cancel.",false,windowjob) guiEditSetReadOnly(GUIEditor_Memo[1],true) function Swat_Team(hitElement) if getElementType(hitElement) == "player" and (hitElement == localPlayer) then if not guiGetVisible(windowjob) then guiSetVisible(windowjob, true) showCursor(true) end end end addEventHandler("onClientMarkerHit", marker, Swat_Team) function Swatjobleave(leaveElement) if getElementType(leaveElement) == "player" and (leaveElement == localPlayer) then if guiGetVisible(windowjob) then guiSetVisible(windowjob, false) showCursor(false) end end end addEventHandler("onClientMarkerLeave", marker, Swatjobleave) function joinTeam() triggerServerEvent("setSwat",localPlayer) guiSetVisible(windowjob, false) showCursor(false) end addEventHandler("onClientGUIClick", GUIEditor_Button[1] , joinTeam, false) function removeSwatWindow() guiSetVisible(windowjob, false) showCursor(false) end addEventHandler("onClientGUIClick", GUIEditor_Button[2] , removeSwatWindow, false)
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i creat team (swat) and i want car spawner just for swat members
in this location :
x: 1603.6314697266
y: -1684.2104492188
z: 5.890625
this is my script but dosn't work i need help to fix it
markerpv = createMarker( 1603.6314697266, -1684.2104492188, 5.890625, "cylinder", 2, 0, 0, 255, 255 ) local vehicles = {} local x, y, z = getElementPosition(source) if isElement(vehicles[source]) then destroyElement(vehicles[source]) end vehicles[source] = createVehicle(id, x + 2, y, z) warpPedIntoVehicle(source, vehicles[source]) end addEvent("CreVehicePv",true) addEventHandler("CreVehicePv", root, spawnVehp) addEventHandler("onPlayerQuit", root, function() if isElement(vehicles[source]) then destroyElement(vehicles[source]) vehicles[source] = nil end end function showGUIpv(hitPlayer) if hitPlayer and getElementType(hitPlayer) == "player" then if ( getPlayerTeam ( hitPlayer ) == getTeamFromName ( "Swat" ) ) then triggerClientEvent (hitPlayer,"showGUIpv",getRootElement(),hitPlayer) else warnText("vehicles for Swat members only!",hitPlayer) end end end addEventHandler("onMarkerHit",markerpv,showGUIpv)
+
Wnd1 = guiCreateWindow ( 0.2, 0.2, 0.25, 0.5, "Free Vehicles", true ) -- guiSetAlpha( Wnd1, 1 ) buttonv = guiCreateButton ( 0.5, 0.8, 0.45, 0.15, "Close", true, Wnd1 ) button1v = guiCreateButton ( 0.01, 0.8, 0.45, 0.15, "Accept", true, Wnd1 ) label = guiCreateLabel ( 0.1, 0.1, 0.9, 0.1, "get free vehicle", true, Wnd1 ) showCursor(false) guiSetVisible( Wnd1, false ) guiWindowSetSizable( Wnd1, false ) guiWindowSetMovable( Wnd1, false ) vehicles = { {"S.W.A.T.", 601}, {"FBI Rancher", 490}, {"HPV1000", 523}, } grid = guiCreateGridList(0.01, 0.2, 0.99, 0.5, true, Wnd1) guiGridListAddColumn(grid, "Vehicles", 0.85) for i,veh in ipairs(vehicles) do row = guiGridListAddRow(grid) -- guiGridListSetItemText(grid, row, 1, tostring(veh[1]), false, false) guiGridListSetItemData(grid, row, 1, tostring(veh[2])) end addEventHandler("onClientGUIClick", button1v, useP, false) function useP() local row, col = guiGridListGetSelectedItem(grid) if (row and col and row ~= -1 and col ~= -1) then local model = tonumber(guiGridListGetItemData(grid, row, 1)) if model ~= "" then triggerServerEvent("CreVehicePv", localPlayer, model) guiSetVisible(Wnd1,false) showCursor(false) end end end addEventHandler("onClientGUIClick", buttonv, close) function showGUIpv() guiSetVisible(Wnd1,true) showCursor(true) end addEvent("showGUIpv",true) addEventHandler("showGUIpv", getRootElement(), showGUIpv)
plz help
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function createDonatorsTeamOnStart () DonatorsTeam = createTeam ( "Clan Name", 0, 0, 0 )-- create a new team and named it 'Donators' end addEventHandler("onResourceStart", resourceRoot, createDonatorsTeamOnStart) -- add an event handler function setDonatorsTeam() if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("Donators")) then -- if he is Donators setPlayerTeam(source, DonatorsTeam) -- set him to Donators team end end addEventHandler("onPlayerLogin",getRootElement(),setDonatorsTeam) -- add an event handler addEventHandler("onPlayerSpawn",getRootElement(),setDonatorsTeam)
This is my Donators script you can use it
in team.lua
??
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Create Team:
createTeam
what that's i am deputan at scripting
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hello
well i want create team but idk how
can any one tell me how i can creat (swat team -with speacial skin )(FBI-special skin) -and SAPD
also how i can creat team to my local server .
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what about moroccan board.
- 2
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hello,
guys i need script to do vehicle spawners to my local server i don't know how but i want script like that
this is info about what i want from the script.
Vehicle spawners restricted by teams with in-game manager.
Features:
Spawn vehicles from marker
Team restriction
In-game spawner manager
this is the spawners manager
then
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i use this but dosn't work for me
client
function openVehicleSpawnClient() local screenwidth, screenheight = guiGetScreenSize() local windowWidth, windowheight = 233, 104 local left = screenwidth/2 - windowwidth/2 local top = screenheight/2 - windowheight/2 showCursor(true) vehSpawnWin = guiCreateWindow(left, top, windowWidth, windowHeight, "Vehicle Spawner", false) guiWindowSetSizable(vehSpawnWin, false) sampleLabel = guiCreateLabel (15, 25, 201, 20, "Sample Vehicle Spawner", false, vehSpawnWin) guiLabelSetHorizonatlAlign(sampleLabel, "center", false) guiLabelSetVerticalAlign(sampleLabel, "center") 520 =guiCreateEdit(14, 75, 211, 23,"", false, vehSpawnWin) guiEditSetMaxLength(520, 32767) spawnBtn = guiCreateButton(14, 75, 211, 23, "Spawn Vehicle", false, vehSpawnWin) addEventHandler("onClientGuiClick", spawnBtn, spawnVehicleClient, false) end addEvent("openVehicleSpawn",true) addEventHandler("openVehicleSpawn",localPlayer,openVehicleSpawnClient) function spawnVehicleClient() local id = guiGetText(520) triggerServerEvent("spawnVehicleServer",localPlayer,id) showCursor(false) guiSetVisible(vehSpawnWin,false) end
server
local vehMark = createMarker(305.371582,1812.62744,17.640625,"cylinder") function openVehicleSpawnServer(hitElement,matchingDimension) if getPedOccupiedVehicle(hitElement) == false then triggerClientEvent(hitElement,"openVehicleSpawn"hitElement) return true end end addEventHandler("onMarkerHit",vehMark,openVehicleSpawnServer) function spawnVehicleServer(id) local x,y,z = getElementPosition(source) local myVeh = createVehicle(id,x+5,y,z) if id == "" then outputChatBox("error:you did not input any value.",source,255,0,0,true) trggerClientEvent(source,"openVehicleSpawn",source) return false end if myVeh then warpPedIntoVehicle(source,myveh) outputChatBox("you have spawned a "hydra (520) " and have been warped into it",(source,"openvehicleSpawn",source) else outputChatBox("ERROR: The requested ID does not exist.",source,255,0,0,true) triggerClientEvent(source,"openVehicleSpawn",source) end end addEvent("spawnVehicleServer",true) addEventHandler("spawnVehicleServer",root,spawnVehicleServer)
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i mean like that
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well i need script to creat vehicle spawn marker for 4 vehicle ( hydra-hunter-rustler-shamal)
in this location:
x:305.371582
y:1812.62744
z:17.640625
[help] add base ...
in Scripting
Posted
this is it ??
.map