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lpdc99

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Everything posted by lpdc99

  1. Pero el userpanel no tiene el comando o funcion executeCommandHandler no lo encuentro
  2. No puedo comprar el mapa no me permite tengo money y todo pero cuando doy buy map no compra el mapa alguien me puede decir como o hago funcionar si tengo que editar algo en el race por favor
  3. Quiero cambiar mi scoreboard el fondo que tiene y no se en que linea esta para cambiarle esa parte :c alguien me ayuda en q linea esta para cambiar el fondo pls scoreboardToggled = false scoreboardForced = false scoreboardDrawn = false forceScoreboardUpdate = false useAnimation = true scoreboardIsToggleable = false showServerInfo = false showGamemodeInfo = false showTeams = true useColors = true drawSpeed = 1 scoreboardScale = 1 teamHeaderFont = "clear" contentFont = "default-bold" columnFont = "default-bold" serverInfoFont = "default" rmbFont = "clear" cBlack = tocolor( 250, 0, 0 ) cWhite = tocolor( 150, 150, 255 ) cSettingsBox = tocolor( 255, 255, 255, 150 ) MAX_PRIRORITY_SLOT = 500 scoreboardColumns = {} resourceColumns = {} scoreboardDimensions = { ["width"] = 0, ["height"] = 0, ["phase"] = 1, ["lastSeconds"] = 0 } scoreboardTicks = { ["lastUpdate"] = 0, ["updateInterval"] = 500 } scoreboardContent = {} firstVisibleIndex = 1 sortBy = { ["what"] = "__NONE__", ["dir"] = -1 } -- -1 = dec, 1 = asc sbOutOffset, sbInOffset = 1, 1 sbFont = "clear" sbFontScale = 0.68 serverInfo = {} fontScale = { -- To make all fonts be equal in height ["default"] = 1.0, ["default-bold"] = 1.0, ["clear"] = 1.0, ["arial"] = 1.0, ["sans"] = 1.0, ["pricedown"] = 0.5, ["bankgothic"] = 0.5, ["diploma"] = 0.5, ["beckett"] = 0.5 } selectedRows = {} addEvent( "onClientPlayerScoreboardClick" ) addEventHandler( "onClientResourceStart", getResourceRootElement( getThisResource() ), function ( resource ) cScoreboardBackground = tocolor( defaultSettings.bg_color.r, defaultSettings.bg_color.g, defaultSettings.bg_color.b, defaultSettings.bg_color.a ) cSelection = tocolor( defaultSettings.selection_color.r, defaultSettings.selection_color.g, defaultSettings.selection_color.b, defaultSettings.selection_color.a ) cHighlight = tocolor( defaultSettings.highlight_color.r, defaultSettings.highlight_color.g, defaultSettings.highlight_color.b, defaultSettings.highlight_color.a ) cHeader = tocolor( defaultSettings.header_color.r, defaultSettings.header_color.g, defaultSettings.header_color.b, defaultSettings.header_color.a ) cTeam = tocolor( defaultSettings.team_color.r, defaultSettings.team_color.g, defaultSettings.team_color.b, defaultSettings.team_color.a ) cBorder = tocolor( defaultSettings.border_color.r, defaultSettings.border_color.g, defaultSettings.border_color.b, defaultSettings.border_color.a ) cServerInfo = tocolor( defaultSettings.serverinfo_color.r, defaultSettings.serverinfo_color.g, defaultSettings.serverinfo_color.b, defaultSettings.serverinfo_color.a ) cContent = tocolor( defaultSettings.content_color.r, defaultSettings.content_color.g, defaultSettings.content_color.b, defaultSettings.content_color.a ) bindKey( triggerKey, "down", "Toggle scoreboard", "1" ) bindKey( triggerKey, "up", "Toggle scoreboard", "0" ) bindKey( settingsKey, "down", "Open scoreboard settings", "1" ) addEventHandler( "onClientRender", getRootElement(), drawScoreboard ) triggerServerEvent( "onClientDXScoreboardResourceStart", getRootElement() ) readScoreboardSettings() triggerServerEvent( "requestServerInfo", getRootElement() ) colorPicker.constructor() end ) addEventHandler( "onClientPlayerQuit", getRootElement(), function() selectedRows[source] = nil end ) function sendServerInfo( output ) serverInfo = output end addEvent( "sendServerInfo", true ) addEventHandler( "sendServerInfo", getResourceRootElement( getThisResource() ), sendServerInfo ) function toggleScoreboard( _, state ) state = iif( state == "1", true, false ) if scoreboardIsToggleable and state then scoreboardToggled = not scoreboardToggled elseif not scoreboardIsToggleable then scoreboardToggled = state end end addCommandHandler( "Toggle scoreboard", toggleScoreboard ) function openSettingsWindow() if scoreboardDrawn then local sX, sY = guiGetScreenSize() if not (windowSettings and isElement( windowSettings ) and guiGetVisible( windowSettings )) then createScoreboardSettingsWindow( sX-323, sY-350 ) showCursor( true ) elseif isElement( windowSettings ) then destroyScoreboardSettingsWindow() end end end addCommandHandler( "Open scoreboard settings", openSettingsWindow ) addCommandHandler( "scoreboard", function () scoreboardToggled = not scoreboardToggled end ) function iif( cond, arg1, arg2 ) if cond then return arg1 end return arg2 end function doDrawScoreboard( rtPass, onlyAnim, sX, sY ) if #scoreboardColumns ~= 0 then -- -- In/out animation -- local currentSeconds = getTickCount() / 1000 local deltaSeconds = currentSeconds - scoreboardDimensions.lastSeconds scoreboardDimensions.lastSeconds = currentSeconds deltaSeconds = math.clamp( 0, deltaSeconds, 1/25 ) if scoreboardToggled or scoreboardForced then local phases = { [1] = { ["width"] = s(10), ["height"] = s(5), ["incToWidth"] = s(10), ["incToHeight"] = s(5), ["decToWidth"] = 0, ["decToHeight"] = 0 }, [2] = { ["width"] = s(40), ["height"] = s(5), ["incToWidth"] = calculateWidth(), ["incToHeight"] = s(5), ["decToWidth"] = s(10), ["decToHeight"] = s(5) }, [3] = { ["width"] = calculateWidth(), ["height"] = s(30), ["incToWidth"] = calculateWidth(), ["incToHeight"] = calculateHeight(), ["decToWidth"] = calculateWidth(), ["decToHeight"] = s(5) } } if not useAnimation then scoreboardDimensions.width = calculateWidth() scoreboardDimensions.height = calculateHeight() scoreboardDimensions.phase = #phases end local maxChange = deltaSeconds * 30*drawSpeed local maxWidthDiff = math.clamp( -maxChange, phases[scoreboardDimensions.phase].incToWidth - scoreboardDimensions.width, maxChange ) local maxHeightDiff = math.clamp( -maxChange, phases[scoreboardDimensions.phase].incToHeight - scoreboardDimensions.height, maxChange ) if scoreboardDimensions.width < phases[scoreboardDimensions.phase].incToWidth then scoreboardDimensions.width = scoreboardDimensions.width + maxWidthDiff * phases[scoreboardDimensions.phase].width if scoreboardDimensions.width > phases[scoreboardDimensions.phase].incToWidth then scoreboardDimensions.width = phases[scoreboardDimensions.phase].incToWidth end elseif scoreboardDimensions.width > phases[scoreboardDimensions.phase].incToWidth and not scoreboardDrawn then scoreboardDimensions.width = scoreboardDimensions.width - maxWidthDiff * phases[scoreboardDimensions.phase].width if scoreboardDimensions.width < phases[scoreboardDimensions.phase].incToWidth then scoreboardDimensions.width = phases[scoreboardDimensions.phase].incToWidth end end if scoreboardDimensions.height < phases[scoreboardDimensions.phase].incToHeight then scoreboardDimensions.height = scoreboardDimensions.height + maxHeightDiff * phases[scoreboardDimensions.phase].height if scoreboardDimensions.height > phases[scoreboardDimensions.phase].incToHeight then scoreboardDimensions.height = phases[scoreboardDimensions.phase].incToHeight end elseif scoreboardDimensions.height > phases[scoreboardDimensions.phase].incToHeight and not scoreboardDrawn then scoreboardDimensions.height = scoreboardDimensions.height - maxHeightDiff * phases[scoreboardDimensions.phase].height if scoreboardDimensions.height < phases[scoreboardDimensions.phase].incToHeight then scoreboardDimensions.height = phases[scoreboardDimensions.phase].incToHeight end end if scoreboardDimensions.width == phases[scoreboardDimensions.phase].incToWidth and scoreboardDimensions.height == phases[scoreboardDimensions.phase].incToHeight then if phases[scoreboardDimensions.phase + 1] then scoreboardDimensions.phase = scoreboardDimensions.phase + 1 else if not scoreboardDrawn then bindKey( "mouse2", "both", showTheCursor ) bindKey( "mouse_wheel_up", "down", scrollScoreboard, -1 ) bindKey( "mouse_wheel_down", "down", scrollScoreboard, 1 ) addEventHandler( "onClientClick", getRootElement(), scoreboardClickHandler ) if not (windowSettings and isElement( windowSettings )) then showCursor( false ) end end scoreboardDrawn = true end end elseif scoreboardDimensions.width ~= 0 and scoreboardDimensions.height ~= 0 then local phases = { [1] = { ["width"] = s(10), ["height"] = s(5), ["incToWidth"] = s(10), ["incToHeight"] = s(5), ["decToWidth"] = 0, ["decToHeight"] = 0 }, [2] = { ["width"] = s(40), ["height"] = s(5), ["incToWidth"] = calculateWidth(), ["incToHeight"] = s(5), ["decToWidth"] = s(10), ["decToHeight"] = s(5) }, [3] = { ["width"] = calculateWidth(), ["height"] = s(30), ["incToWidth"] = calculateWidth(), ["incToHeight"] = calculateHeight(), ["decToWidth"] = calculateWidth(), ["decToHeight"] = s(5) } }
  4. Tengo un problema con el BOSS lo mato muy rapido y lo que quiero es hacerlo mas fuerte y no se como alguna ayuda por favor function Nemesisbymanawydan ( ) nemesi = exports [ "slothBot" ]:spawnBot ( -1935.5480957031, 665.44055175781, 47.0, 90, math.random ( 300, 303 ), 0, 0, Nemesis, 38, "hunting", true ) exports.extra_health:setElementExtraHealth(nemesi, true) setElementModel ( nemesi, 107 ) outputChatBox ("#9E0000Nemesis: #0D9905Dale Perra Ven a Matarme...Si Puedes!",getRootElement(), 255, 255, 255, true ) local myBlip = (createBlipAttachedTo ( nemesi, 0 )) triggerClientEvent ( "playTheSound", root ) end addEventHandler("onResourceStart", resourceRoot, Nemesisbymanawydan)
  5. lpdc99

    Ayuda death

    Buee algo hice bien solo me falta una cosa para terminar el problema q ahora solo me aparece el numero :c como lo saco pls ayudenme
  6. lpdc99

    Ayuda death

    mira yo borre las lineas q mencionan el rankigboard pero cuando pierden todos no cambia el mapa queda todo quieto y nunca cambia el mapa cual seria el error ? aki le dejo el destrution derby asi lo vea DestructionDerby = setmetatable({}, RaceMode) DestructionDerby.__index = DestructionDerby DestructionDerby:register('Destruction derby') function DestructionDerby:isApplicable() return not RaceMode.checkpointsExist() and RaceMode.getMapOption('respawn') == 'none' end function DestructionDerby:getPlayerRank(player) return #getActivePlayers() end autoB = 1 function DestructionDerby:onPlayerWasted(player) if isActivePlayer(player) then self:handleFinishActivePlayer(player) if getActivePlayerCount() < autoB then RaceMode.endMap() triggerEvent ( "activatePodium", getRootElement()) triggerClientEvent ( "onEnd", getRootElement()) executeCommandHandler("onMapEndResetDeathList",player) return end if getActivePlayerCount() <= autoB and getElementModel(player) == 425 then RaceMode.endMap() triggerEvent ( "activatePodium", getRootElement()) triggerClientEvent ( "onEnd", getRootElement()) executeCommandHandler("onMapEndResetDeathList",player) end end RaceMode.setPlayerIsFinished(player) showBlipsAttachedTo(player, false) end function DestructionDerby:onPlayerQuit(player) if isActivePlayer(player) then self:handleFinishActivePlayer(player) if getActivePlayerCount() < autoB then RaceMode.endMap() triggerEvent ( "activatePodium", getRootElement()) triggerClientEvent ( "onEnd", getRootElement()) executeCommandHandler("onMapEndResetDeathList",player) return end if getActivePlayerCount() <= autoB and getElementModel(player) == 425 then RaceMode.endMap() triggerEvent ( "activatePodium", getRootElement()) triggerClientEvent ( "onEnd", getRootElement()) executeCommandHandler("onMapEndResetDeathList",player) end end end function someoneReachedHunter(number, sort, model) if sort == "vehiclechange" and model == 425 then if getActivePlayerCount() <= autoB then RaceMode.endMap() triggerEvent ( "activatePodium", getRootElement()) executeCommandHandler("onMapEndResetDeathList",source) triggerClientEvent ( "onEnd", getRootElement()) end end end addEvent("onPlayerPickUpRacePickup",true) addEventHandler("onPlayerPickUpRacePickup",getRootElement(),someoneReachedHunter) function DestructionDerby:handleFinishActivePlayer(player) -- Update ranking board for player being removed if not self.rankingBoard then self.rankingBoard = RankingBoard:create() self.rankingBoard:setDirection( 'up', getActivePlayerCount() ) end local timePassed = self:getTimePassed() self.rankingBoard:add(player, timePassed) -- Do remove finishActivePlayer(player) -- Update ranking board if one player left local activePlayers = getActivePlayers() if #activePlayers == 1 then --triggerClientEvent("showWinMessage", getRootElement(), getPlayerName(activePlayers[1])) executeCommandHandler("onPlayerDestructionDerbyWin",player, activePlayers[1]) triggerClientEvent ( "onWin", getRootElement(), activePlayers[1] ) triggerEvent ( "onPlayerDestructionDerbyWin", getRootElement(), activePlayers[1] ) --executeCommandHandler("onPlayerDestructionDerbyWin", activePlayers[1], getPlayerName(activePlayers[1])) --executeCommandHandler("onWinnerShow", activePlayers[1], getPlayerName(activePlayers[1])) --showMessage(getPlayerName(activePlayers[1]) .. ' the Winner!', 0, 203, 238) end if #activePlayers == 0 then self.rankingBoard:add(activePlayers[1], timePassed) end end function findPlayerByName (name) local player = getPlayerFromName(name) if player then return player end for i, player in ipairs(getElementsByType("player")) do if string.find(string.gsub(getPlayerName(player):lower(),"#%x%x%x%x%x%x", ""), name:lower(), 1, true) then return player end end return false end ---------------------- -- Automated auto-B ---------------------- addEvent("onMapStarting") addEventHandler("onMapStarting", getRootElement(), function(mapInfo, mapOptions, gameOptions) if (ismapDM(mapInfo.name) == 1) then message = "#FFFFFFPlaying a #FF8400[DM]#FFFFFF map, auto-B #FF8400and#FFFFFF ghostmode #FF8400ENABLED" triggerClientEvent ( "autoB", getRootElement(), message ) autoB = 1 elseif (ismapDM(mapInfo.name) == 2) then message = "#FFFFFFPlaying a #FF8400[DD]#FFFFFF map, auto-B #FF8400and#FFFFFF ghostmode #FF8400DISABLED" triggerClientEvent ( "autoB", getRootElement(), message ) autoB = 2 elseif (ismapDM(mapInfo.name) == 3) then message = "#FFFFFFPlaying a #FF8400[FUN]#FFFFFF map, auto-B #FF8400and#FFFFFF ghostmode #FF8400DISABLED" triggerClientEvent ( "autoB", getRootElement(), message ) autoB = 2 end end) function ismapDM(isim) if string.find(isim, "[DM]", 1, true) then return 1 elseif string.find(isim, "[DD]", 1,true) then return 2 elseif string.find(isim, "[FUN]", 1,true) then return 3 end end ----------------------------------------------------------- -- activePlayerList stuff -- function isActivePlayer( player ) return table.find( g_CurrentRaceMode.activePlayerList, player ) end function addActivePlayer( player ) table.insertUnique( g_CurrentRaceMode.activePlayerList, player ) end function removeActivePlayer( player ) table.removevalue( g_CurrentRaceMode.activePlayerList, player ) end function finishActivePlayer( player ) table.removevalue( g_CurrentRaceMode.activePlayerList, player ) table.insertUnique( g_CurrentRaceMode.finishedPlayerList, _getPlayerName(player) ) end function getFinishedPlayerCount() return #g_CurrentRaceMode.finishedPlayerList end function getActivePlayerCount() return #g_CurrentRaceMode.activePlayerList end function getActivePlayers() return g_CurrentRaceMode.activePlayerList end --- -,- --- fileDelete("destructionderby.lua")
  7. lpdc99

    Ayuda death

    Gracias me sirvio
  8. lpdc99

    Ayuda death

    Como hago para sacar la lista de los muertos que aparecen a la izquiera no se como sacarlo me pueden ayudar Yo creo que donde hay que arreglarlo es en rankingboard_client ----------------------------------------------------- ----- Ranking Board Script by Xiti! ----- ----------------------------------------------------- --Keep out soon of bitch! local sx,sy = guiGetScreenSize() RankingBoard = {} RankingBoard.__index = RankingBoard RankingBoard.instances = {} local screenWidth, screenHeight = guiGetScreenSize() local topDistance = 250 local bottomDistance = 0.26*screenHeight local posLeftDistance = 30 local nameLeftDistance = 60 local labelHeight = 16 local maxPositions = math.floor((screenHeight - topDistance - bottomDistance)/labelHeight) posLabel = {} playerLabel = {} function RankingBoard.create(id) RankingBoard.instances[id] = setmetatable({ id = id, direction = 'down', labels = {}, position = 0 }, RankingBoard) posLabel = {} playerLabel = {} end function RankingBoard.call(id, fn, ...) RankingBoard[fn](RankingBoard.instances[id], ...) end function RankingBoard:setDirection(direction, plrs) self.direction = direction if direction == 'up' then self.highestPos = plrs--#g_Players self.position = self.highestPos + 1 end end function RankingBoard:add(name, time) local position local y local doBoardScroll = false if self.direction == 'down' then self.position = self.position + 1 if self.position > maxPositions then return end y = topDistance + (self.position-1)*labelHeight elseif self.direction == 'up' then self.position = self.position - 1 local labelPosition = self.position if self.highestPos > maxPositions then labelPosition = labelPosition - (self.highestPos - maxPositions) if labelPosition < 1 then labelPosition = 0 doBoardScroll = true end elseif labelPosition < 1 then return end y = topDistance + (labelPosition-1)*labelHeight end posLabel[name], posLabelShadow = createShadowedLabelFromSpare(posLeftDistance, y, 20, labelHeight, tostring(self.position) .. ')', 'right') if time then if not self.firsttime then self.firsttime = time time = '#FFFFFF :: ' .. msToTimeStr(time) else if time == "Winner" then time = '#FFFFFF :: Winner!' else time = '#FFFFFF :: +' .. msToTimeStr(time - self.firsttime) end end else time = '' end playerLabel[name], playerLabelShadow = createShadowedLabelFromSpare(nameLeftDistance, y, 250, labelHeight, name .. time) table.insert(self.labels, posLabel[name]) table.insert(self.labels, posLabelShadow) table.insert(self.labels, playerLabel[name]) table.insert(self.labels, playerLabelShadow) if doBoardScroll then guiSetAlpha(posLabel[name], 0) guiSetAlpha(posLabelShadow, 0) guiSetAlpha(playerLabel[name], 0) guiSetAlpha(playerLabelShadow, 0) local anim = Animation.createNamed('race.boardscroll', self) anim:addPhase({ from = 0, to = 1, time = 700, fn = RankingBoard.scroll, firstLabel = posLabel[name] }) anim:addPhase({ fn = RankingBoard.destroyLastLabel, firstLabel = posLabel[name] }) anim:play() end end function test() self:add(getPlayerName(getLocalPlayer()), math.random(5000)) end addCommandHandler("test", test) function RankingBoard:scroll(param, phase) local firstLabelIndex = table.find(self.labels, phase.firstLabel) for i=firstLabelIndex,firstLabelIndex+3 do guiSetAlpha(self.labels[i], param) end local x, y for i=0,#self.labels/4-1 do for j=1,4 do x = (j <= 2 and posLeftDistance or nameLeftDistance) y = topDistance + ((maxPositions - i - 1) + param)*labelHeight if j % 2 == 0 then x = x + 1 y = y + 1 end guiSetPosition(self.labels[i*4+j], sx + x, y, false) end end for i=1,4 do guiSetAlpha(self.labels[i], 1 - param) end end function RankingBoard:destroyLastLabel(phase) for i=1,4 do destroyElementToSpare(self.labels[1]) guiSetVisible(self.labels[1],false) table.remove(self.labels, 1) end local firstLabelIndex = table.find(self.labels, phase.firstLabel) for i=firstLabelIndex,firstLabelIndex+3 do guiSetAlpha(self.labels[i], 1) end end function RankingBoard:addMultiple(items) for i,item in ipairs(items) do self:add(item.name, item.time) end end function RankingBoard:clear() table.each(self.labels, destroyElementToSpare) self.labels = {} end function RankingBoard:destroy() self:clear() RankingBoard.instances[self.id] = nil end -- -- Label cache -- local spareElems = {} local donePrecreate = false function RankingBoard.precreateLabels(count) donePrecreate = false while #spareElems/4 < count do local label, shadow = createShadowedLabel(10, 1, 20, 10, 'a' ) --guiSetAlpha(label,0) guiSetAlpha(shadow,0) guiSetVisible(label, false) guiSetVisible(shadow, false) destroyElementToSpare(label) destroyElementToSpare(shadow) end donePrecreate = true end function destroyElementToSpare(elem) table.insertUnique( spareElems, elem ) guiSetVisible(elem, false) end dxTextCache = {} dxTextShadowCache = {} function dxDrawColoredLabel(str, ax, ay, bx, by, color,tcolor,scale, font) local rax = ax if not dxTextShadowCache[str] then dxTextShadowCache[str] = string.gsub( str, '#%x%x%x%x%x%x', '' ) end dxDrawText(dxTextShadowCache[str], ax+1,ay+1,ax+1,by,tocolor(0,0,0, 0.8 * tcolor[4]),scale,font, "left", "center", false,false,false) if dxTextCache[str] then for id, text in ipairs(dxTextCache[str]) do local w = text[2] * ( scale / text[4] ) dxDrawText(text[1], ax + w, ay, ax + w, by, tocolor(text[3][1],text[3][2],text[3][3],tcolor[4]), scale, font, "left", "center", false,false,false) end else dxTextCache[str] = {} local pat = "(.-)#(%x%x%x%x%x%x)" local s, e, cap, col = str:find(pat, 1) local last = 1 local r = tcolor[1] local g = tcolor[2] local b = tcolor[3] local textalpha = tcolor[4] while s do if cap == "" and col then r = tonumber("0x"..col:sub(1, 2)) g = tonumber("0x"..col:sub(3, 4)) b = tonumber("0x"..col:sub(5, 6)) color = tocolor(r, g, b, textalpha) end if s ~= 1 or cap ~= "" then local w = dxGetTextWidth(cap, scale, font) dxDrawText(cap, ax, ay, ax + w, by, color, scale, font, "left", "center") table.insert(dxTextCache[str], { cap, ax-rax, {r,g,b}, scale } ) ax = ax + w r = tonumber("0x"..col:sub(1, 2)) g = tonumber("0x"..col:sub(3, 4)) b = tonumber("0x"..col:sub(5, 6)) color = tocolor( r, g, b, textalpha) end last = e + 1 s, e, cap, col = str:find(pat, last) end if last <= #str then cap = str:sub(last) local w = dxGetTextWidth(cap, scale, font) dxDrawText(cap, ax, ay, ax + w, by, color, scale, font, "left", "center") table.insert(dxTextCache[str], { cap, ax-rax, {r,g,b}, scale } ) end end end local rankingFont = "default-bold" addEventHandler("onClientRender", getRootElement(), function() for id, elem in pairs(playerLabel) do if guiGetVisible(elem) and string.len(guiGetText(elem)) > 4 then
  9. mira estoy encontre en scoreboard a mi me lo dieron terminado al scoreboard pero creo que tengo que cambiar nombres y algunos datos para que funcione la medalla asi es como tengo de los flags elseif column.name == "country" then local countryImage = ':admin/client/images/flags/'..string.lower(content)..'.png' if fileExists(countryImage) then dxDrawImage(topX+theX,y+((1.5*dxGetFontHeight( fontscale(contentFont, scoreboardScale), contentFont ))/2)-(11/2),16,11,countryImage) dxDrawText( string.gsub(content,"#%x%x%x%x%x%x",""), topX+20+theX+s(1)+s(10), y+s(1), topX+x+s(1+column.width), y+s(1)+(1.5*dxGetFontHeight( fontscale(contentFont, scoreboardScale), contentFont )), tocolor( 0, 0, 0, a or 255 ), fontscale(contentFont, s(1)), contentFont, "left", "center", true, false, drawOverGUI ) dxDrawText( "#FFFFFF"..content, topX+20+theX+s(10), y, topX+x+s(column.width), y+(1.5*dxGetFontHeight( fontscale(contentFont, scoreboardScale), contentFont )), tocolor( r or 255, g or 255, b or 255, a or 255 ), fontscale(contentFont, s(1)), contentFont, "left", "center", true, false, drawOverGUI,true ) else dxDrawText( string.gsub(content,"#%x%x%x%x%x%x",""), topX+theX+s(1), y+s(1), topX+x+s(1+column.width), y+s(1)+(1.5*dxGetFontHeight( fontscale(contentFont, scoreboardScale), contentFont )), tocolor( 0, 0, 0, a or 255 ), fontscale(contentFont, s(1)), contentFont, "left", "center", true, false, drawOverGUI ) dxDrawText( "#FFFFFF"..content, topX+theX, y, topX+x+s(column.width), y+(1.5*dxGetFontHeight( fontscale(contentFont, scoreboardScale), contentFont )), tocolor( r or 255, g or 255, b or 255, a or 255 ), fontscale(contentFont, s(1)), contentFont, "left", "center", true, false, drawOverGUI,true ) end elseif column.name == "id" then if element == localPlayer then dxDrawText( string.gsub(content,"#%x%x%x%x%x%x",""), topX+s(1), y+s(1), topX+x+s(1+column.width), y+s(1)+(1.5*dxGetFontHeight( fontscale(contentFont, scoreboardScale), contentFont )), tocolor( 0, 0, 0, a or 255 ), fontscale(contentFont, s(1)), contentFont, "center", "center", true, false, drawOverGUI ) dxDrawText( "#ff7900"..content, topX, y, topX+x+s(column.width), y+(1.5*dxGetFontHeight( fontscale(contentFont, scoreboardScale), contentFont )), tocolor( r or 255, g or 255, b or 255, a or 255 ), fontscale(contentFont, s(1)), contentFont, "center", "center", true, false, drawOverGUI,true ) else dxDrawText( string.gsub(content,"#%x%x%x%x%x%x",""), topX+s(1), y+s(1), topX+x+s(1+column.width), y+s(1)+(1.5*dxGetFontHeight( fontscale(contentFont, scoreboardScale), contentFont )), tocolor( 0, 0, 0, a or 255 ), fontscale(contentFont, s(1)), contentFont, "center", "center", true, false, drawOverGUI ) dxDrawText( "#FFFFFF"..content, topX, y, topX+x+s(column.width), y+(1.5*dxGetFontHeight( fontscale(contentFont, scoreboardScale), contentFont )), tocolor( r or 255, g or 255, b or 255, a or 255 ), fontscale(contentFont, s(1)), contentFont, "center", "center", true, false, drawOverGUI,true ) end else dxDrawText( string.gsub(content,"#%x%x%x%x%x%x",""), topX+theX+s(1), y+s(1), topX+x+s(1+column.width), y+s(1)+(1.5*dxGetFontHeight( fontscale(contentFont, scoreboardScale), contentFont )), tocolor( 0, 0, 0, a or 255 ), fontscale(contentFont, s(1)), contentFont, "left", "center", true, false, drawOverGUI ) dxDrawText( ""..content, topX+theX, y, topX+x+s(column.width), y+(1.5*dxGetFontHeight( fontscale(contentFont, scoreboardScale), contentFont )), tocolor( r or 255, g or 255, b or 255, a or 255 ), fontscale(contentFont, s(1)), contentFont, "left", "center", true, false, drawOverGUI,true ) end end x = x + s(column.width + 10) end end local font = iif( element and isElement( element ) and getElementType( element ) == "team", teamHeaderFont, contentFont ) index = index + 1 if getElementType( element ) == "team" then y = y + dxGetFontHeight( fontscale(font, scoreboardScale), font ) else y = y + 1.5*dxGetFontHeight( fontscale(font, scoreboardScale), font ) end end index = 1 end end end
  10. Quisiera que me ayuden con las medallas que yo quiero que se vean las imagenes no el nombre y la direcion donde se encuentra la imagen si me pudieran ayudar por favor... Gracias -2093847.html'> exports.scoreboard:addScoreboardColumn('Rango') addEventHandler("onPlayerSpawn",root, function() local account = getPlayerAccount(source) local zombiekills = getAccountData(account,"Zombie kills") if (zombiekills >= 0) and (zombiekills <= 4) then setElementData(source,"Rango","ranks/1.png") elseif (zombiekills >= 5) and (zombiekills <= 99) then setElementData(source,"Rango","ranks/2.png") elseif (zombiekills >= 100) and (zombiekills <= 249) then setElementData(source,"Rango","ranks/3.png") elseif (zombiekills >= 250) and (zombiekills <= 499) then setElementData(source,"Rango","ranks/4.png") elseif (zombiekills >= 500) and (zombiekills <= 999) then setElementData(source,"Rango","ranks/5.png") elseif (zombiekills >= 1000) and (zombiekills <= 1499) then setElementData(source,"Rango","ranks/6.png") elseif (zombiekills >= 1500) and (zombiekills <= 1999) then setElementData(source,"Rango","ranks/7.png") elseif (zombiekills >= 2000) and (zombiekills <= 2999) then setElementData(source,"Rango","ranks/8.png") elseif (zombiekills >= 3000) and (zombiekills <= 3999) then setElementData(source,"Rango","ranks/9.png") elseif (zombiekills >= 4000) and (zombiekills <= 4999) then setElementData(source,"Rango","ranks/10.png") elseif (zombiekills >= 5000) and (zombiekills <= 5999) then setElementData(source,"Rango","ranks/11.png") elseif (zombiekills >= 5000) and (zombiekills <= 5999) then setElementData(source,"Rango","ranks/12.png") elseif (zombiekills >= 6000) and (zombiekills <= 6999) then setElementData(source,"Rango","ranks/13.png") elseif (zombiekills >= 7000) and (zombiekills <= 7999) then setElementData(source,"Rango","ranks/14.png") elseif (zombiekills >= 8000) and (zombiekills <= 8999) then setElementData(source,"Rango","ranks/15.png") elseif (zombiekills >= 9000) and (zombiekills <= 9999) then setElementData(source,"Rango","ranks/16.png") elseif (zombiekills >= 10000) and (zombiekills <= 11999) then setElementData(source,"Rango","ranks/17.png") elseif (zombiekills >= 11000) and (zombiekills <= 12999) then setElementData(source,"Rango","ranks/18.png") elseif (zombiekills >= 12000) and (zombiekills <= 13999) then setElementData(source,"Rango","ranks/19.png") elseif (zombiekills >= 13000) and (zombiekills <= 14999) then setElementData(source,"Rango","ranks/20.png") elseif (zombiekills >= 14000) and (zombiekills <= 15999) then setElementData(source,"Rango","ranks/21.png") elseif (zombiekills >= 15000) and (zombiekills <= 16999) then setElementData(source,"Rango","ranks/22.png") elseif (zombiekills >= 16000) and (zombiekills <= 17999) then setElementData(source,"Rango","ranks/23.png") elseif (zombiekills >= 17000) and (zombiekills <= 18999) then setElementData(source,"Rango","ranks/24.png") elseif (zombiekills >= 18000) and (zombiekills <= 19999) then setElementData(source,"Rango","ranks/25.png") elseif (zombiekills >= 19000) and (zombiekills <= 21999) then setElementData(source,"Rango","ranks/26.png") elseif (zombiekills >= 21000) and (zombiekills <= 22999) then setElementData(source,"Rango","ranks/27.png") elseif (zombiekills >= 22000) and (zombiekills <= 23999) then setElementData(source,"Rango","ranks/28.png") elseif (zombiekills >= 23000) and (zombiekills <= 24999) then setElementData(source,"Rango","ranks/29.png") elseif (zombiekills >= 24000) and (zombiekills <= 25999) then setElementData(source,"Rango","ranks/30.png") elseif (zombiekills >= 25000) and (zombiekills <= 26999) then setElementData(source,"Rango","ranks/31.png") elseif (zombiekills >= 26000) and (zombiekills <= 27999) then setElementData(source,"Rango","ranks/32.png") elseif (zombiekills >= 27000) and (zombiekills <= 28999) then setElementData(source,"Rango","ranks/33.png") elseif (zombiekills >= 28000) and (zombiekills <= 29999) then setElementData(source,"Rango","ranks/34.png") elseif (zombiekills >= 29000) and (zombiekills <= 31999) then setElementData(source,"Rango","ranks/35.png") elseif (zombiekills >= 30000) and (zombiekills <= 32999) then setElementData(source,"Rango","ranks/36.png") elseif (zombiekills >= 31000) and (zombiekills <= 33999) then setElementData(source,"Rango","ranks/37.png") elseif (zombiekills >= 32000) and (zombiekills <= 34999) then setElementData(source,"Rango","ranks/38.png") elseif (zombiekills >= 33000) and (zombiekills <= 35999) then setElementData(source,"Rango","ranks/39.png") elseif (zombiekills >= 34000) and (zombiekills <= 36999) then setElementData(source,"Rango","ranks/40.png") elseif (zombiekills >= 35000) and (zombiekills <= 37999) then setElementData(source,"Rango","ranks/41.png") elseif (zombiekills >= 36000) and (zombiekills <= 38999) then setElementData(source,"Rango","ranks/42.png") elseif (zombiekills >= 37000) and (zombiekills <= 39999) then setElementData(source,"Rango","ranks/43.png") elseif (zombiekills >= 38000) and (zombiekills <= 41999) then setElementData(source,"Rango","ranks/44.png") elseif (zombiekills >= 39000) and (zombiekills <= 42999) then setElementData(source,"Rango","ranks/45.png") elseif (zombiekills >= 40000) and (zombiekills <= 43999) then setElementData(source,"Rango","ranks/46.png") elseif (zombiekills >= 41000) and (zombiekills <= 44999) then setElementData(source,"Rango","ranks/47.png") elseif (zombiekills >= 42000) and (zombiekills <= 45999) then setElementData(source,"Rango","ranks/48.png") elseif (zombiekills >= 43000) and (zombiekills <= 46999) then setElementData(source,"Rango","ranks/49.png") elseif (zombiekills >= 44000) and (zombiekills <= 47999) then setElementData(source,"Rango","ranks/50.png") end end ) addEventHandler("onPlayerSpawn",root, function () local cuenta = getPlayerAccount(source) if isGuestAccount(cuenta) then return end local rango = getAccountData(cuenta,"Rango") if rango then setElementData(source,"Rango", rango) end end )
  11. No cambie nada man se puso asi de la nada solo se cambio
  12. "Everyone"> "Default"> "user.*"> "user.lpdc99"> "resource.*"> "Moderator"> "Moderator"> "resource.mapcycler"> "resource.mapmanager"> "resource.resourcemanager"> "resource.votemanager"> "SuperModerator"> "Moderator"> "SuperModerator"> "Admin"> "Moderator"> "SuperModerator"> "Admin"> "RPC"> "resource.admin"> "resource.webadmin"> "user.XpM//>#ff0000L[3]o"> "Console"> "Moderator"> "SuperModerator"> "Admin"> "RPC"> "user.Console"> "RPC"> "RPC"> "MapEditor"> "Default"> "MapEditor"> "resource.editor_main"> "resource.edf"> "raceACLGroup"> "Default"> "raceACL"> "resource.race"> "DevGroup"> "DevACL"> "autoGroup_guieditor"> "autoACL_guieditor"> "resource.guieditor"> "Default"> "general.ModifyOtherObjects" access="false"> "general.http" access="false"> "command.start" access="false"> "command.stop" access="false"> "command.stopall" access="false"> "command.gamemode" access="false"> "command.changemode" access="false"> "command.changemap" access="false"> "command.stopmode" access="false"> "command.stopmap" access="false"> "command.skipmap" access="false"> "command.restart" access="false"> "command.refresh" access="false"> "command.refreshall" access="false"> "command.addaccount" access="false"> "command.delaccount" access="false"> "command.debugscript" access="false"> "command.chgpass" access="false"> "command.loadmodule" access="false"> "command.upgrade" access="false"> "command.mute" access="false"> "command.crun" access="false"> "command.srun" access="false"> "command.run" access="false"> "command.unmute" access="false"> "command.kick" access="false"> "command.ban" access="false"> "command.banip" access="false"> "command.unbanip" access="false"> "command.reloadbans" access="false"> "command.shutdown" access="false"> "command.install" access="false"> "command.aexec" access="false"> "command.whois" access="false"> "command.whowas" access="false"> "function.executeCommandHandler" access="false"> "function.setPlayerMuted" access="false"> "function.addAccount" access="false"> "function.addBan" access="false"> "function.removeBan" access="false"> "function.removeAccount" access="false"> "function.setAccountPassword" access="false"> "function.kickPlayer" access="false"> "function.banIP" access="false"> "function.banPlayer" access="false"> "function.banSerial" access="false"> "function.getBansXML" access="false"> "function.unbanIP" access="false"> "function.unbanSerial" access="false"> "function.reloadBans" access="false"> "function.getClientIP" access="false"> "function.setServerPassword" access="false"> "function.getServerPassword" access="false"> "function.callRemote" access="false"> "function.startResource" access="false"> "function.stopResource" access="false"> "function.restartResource" access="false"> "function.createResource" access="false"> "function.copyResource" access="false"> "function.addResourceMap" access="false"> "function.addResourceConfig" access="false"> "function.removeResourceFile" access="false"> "function.setResourceDefaultSetting" access="false"> "function.removeResourceDefaultSetting" access="false"> "function.redirectPlayer" access="false"> "function.aclReload" access="false"> "function.aclSave" access="false"> "function.aclCreate" access="false"> "function.aclDestroy" access="false"> "function.aclSetRight" access="false"> "function.aclRemoveRight" access="false"> "function.aclCreateGroup" access="false"> "function.aclDestroyGroup" access="false"> "function.aclGroupAddACL" access="false"> "function.aclGroupRemoveACL" access="false"> "function.aclGroupAddObject" access="false"> "function.aclGroupRemoveObject" access="false"> "function.refreshResources" access="false"> "function.setServerConfigSetting" access="false"> "function.updateResourceACLRequest" access="false"> "command.aclrequest" access="false"> "general.adminpanel" access="false"> "general.tab_players" access="false"> "general.tab_resources" access="false"> "general.tab_maps" access="false"> "general.tab_server" access="false"> "general.tab_bans" access="false"> "general.tab_adminchat" access="false"> "command.freeze" access="false"> "command.setnick" access="false"> "command.shout" access="false"> "command.spectate" access="false"> "command.slap" access="false"> "command.setgroup" access="false"> "command.sethealth" access="false"> "command.setarmour" access="false"> "command.setmoney" access="false"> "command.setskin" access="false"> "command.setteam" access="false"> "command.giveweapon" access="false"> "command.setstat" access="false"> "command.jetpack" access="false"> "command.warp" access="false"> "command.setdimension" access="false"> "command.setinterior" access="false"> "command.givevehicle" access="false"> "command.repair" access="false"> "command.blow" access="false"> "command.destroy" access="false"> "command.customize" access="false"> "command.setcolor" access="false"> "command.setpaintjob" access="false"> "command.listmessages" access="false"> "command.readmessage" access="false"> "command.listresources" access="false"> "command.execute" access="false"> "command.delete" access="false"> "command.setpassword" access="false"> "command.setwelcome" access="false"> "command.setgame" access="false"> "command.setmap" access="false"> "command.setweather" access="false"> "command.blendweather" access="false"> "command.setblurlevel" access="false"> "command.setwaveheight" access="false"> "command.setskygradient" access="false"> "command.setgamespeed" access="false"> "command.setgravity" access="false"> "command.settime" access="false"> "function.shutdown" access="false"> "command.setfpslimit" access="false"> "command.unban" access="false"> "command.banserial" access="false"> "command.unbanserial" access="false"> "command.listbans" access="false"> "command.fetchRemote" access="false"> "Moderator"> "general.ModifyOtherObjects" access="false"> "command.gamemode" access="true"> "command.changemode" access="true"> "command.changemap" access="true"> "command.stopmode" access="true"> "command.stopmap" access="true"> "command.skipmap" access="true"> "command.mute" access="true"> "command.unmute" access="true"> "command.whois" access="true"> "command.whowas" access="true"> "function.setPlayerMuted" access="true"> "function.kickPlayer" access="true"> "function.banIP" access="true"> "function.banPlayer" access="true"> "function.banSerial" access="true"> "function.getBansXML" access="true"> "function.unbanIP" access="true"> "function.unbanSerial" access="true"> "function.getClientIP" access="true"> "function.startResource" access="true"> "function.stopResource" access="true"> "function.restartResource" access="true"> "function.redirectPlayer" access="true"> "general.adminpanel" access="true"> "general.tab_players" access="true"> "general.tab_resources" access="false"> "general.tab_maps" access="false"> "general.tab_server" access="true"> "general.tab_bans" access="false"> "general.tab_adminchat" access="true"> "command.kick" access="false"> "command.freeze" access="true"> "command.setnick" access="true"> "command.shout" access="true"> "command.spectate" access="true"> "command.slap" access="true"> "command.setgroup" access="false"> "command.sethealth" access="true"> "command.setarmour" access="true"> "command.setmoney" access="false"> "command.setskin" access="true"> "command.setteam" access="true"> "command.giveweapon" access="true"> "command.setstat" access="true"> "command.jetpack" access="true"> "command.warp" access="true"> "command.setdimension" access="true"> "command.setinterior" access="true"> "command.createteam" access="false"> "command.destroyteam" access="false"> "command.givevehicle" access="true"> "command.repair" access="true"> "command.blowvehicle" access="true"> "command.destroyvehicle" access="true"> "command.customize" access="true"> "command.setcolor" access="true"> "command.setpaintjob" access="true"> "command.listmessages" access="true"> "command.readmessage" access="true"> "command.listresources" access="true"> "command.start" access="false"> "command.stop" access="false"> "command.stopall" access="false"> "command.restart" access="false"> "command.execute" access="false"> "command.setpassword" access="false"> "command.setwelcome" access="false"> "command.setgame" access="false"> "command.setmap" access="false"> "command.setweather" access="true"> "command.blendweather" access="true"> "command.setblurlevel" access="true"> "command.setwaveheight" access="true"> "command.setskygradient" access="true"> "command.setgamespeed" access="true"> "command.setgravity" access="true"> "command.settime" access="true"> "command.ban" access="false"> "command.unban" access="false"> "command.banip" access="false"> "command.unbanip" access="false"> "command.banserial" access="false"> "command.unbanserial" access="false"> "command.listbans" access="false"> "SuperModerator"> "general.ModifyOtherObjects" access="false"> "command.start" access="true"> "command.stop" access="true"> "command.restart" access="true"> "command.kick" access="true"> "command.ban" access="true"> "command.banip" access="true"> "command.unbanip" access="true"> "command.reloadbans" access="true"> "command.refresh" access="true"> "command.refreshall" access="false"> "command.loadmodule" access="true"> "command.addaccount" access="false"> "command.delaccount" access="false"> "command.chgpass" access="false"> "function.addAccount" access="false"> "function.removeAccount" access="false"> "function.setAccountPassword" access="false"> "general.adminpanel" access="true"> "general.tab_players" access="true"> "general.tab_resources" access="true"> "general.tab_maps" access="true"> "general.tab_server" access="true"> "general.tab_bans" access="true"> "general.tab_adminchat" access="true"> "command.freeze" access="true"> "command.mute" access="true"> "command.setnick" access="true"> "command.shout" access="true"> "command.spectate" access="true"> "command.slap" access="true"> "command.setgroup" access="false"> "command.sethealth" access="true"> "command.setarmour" access="true"> "command.setmoney" access="true"> "command.setskin" access="true"> "command.setteam" access="true"> "command.giveweapon" access="true"> "command.setstat" access="true"> "command.jetpack" access="true"> "command.warp" access="true"> "command.setdimension" access="true"> "command.setinterior" access="true"> "command.createteam" access="true"> "command.destroyteam" access="true"> "command.givevehicle" access="true"> "command.repair" access="true"> "command.blowvehicle" access="true"> "command.destroyvehicle" access="true"> "command.customize" access="true"> "command.setcolor" access="true"> "command.setpaintjob" access="true"> "command.listmessages" access="true"> "command.readmessage" access="true"> "command.listresources" access="true"> "command.stopall" access="false"> "command.execute" access="false"> "command.setpassword" access="true"> "command.setwelcome" access="true"> "command.setgame" access="true"> "command.setmap" access="true"> "command.setweather" access="true"> "command.blendweather" access="true"> "command.setblurlevel" access="true"> "command.setwaveheight" access="true"> "command.setskygradient" access="true"> "command.setgamespeed" access="true"> "command.setgravity" access="true"> "command.settime" access="true"> "command.unban" access="true"> "command.banserial" access="true"> "command.unbanserial" access="true"> "command.listbans" access="true"> "Admin"> "general.ModifyOtherObjects" access="true"> "general.http" access="true"> "command.shutdown" access="true"> "command.install" access="true"> "command.aexec" access="true"> "command.debugscript" access="true"> "command.upgrade" access="true"> "command.crun" access="true"> "command.srun" access="true"> "command.run" access="true"> "function.addBan" access="true"> "function.removeBan" access="true"> "function.reloadBans" access="true"> "function.executeCommandHandler" access="true"> "function.setServerPassword" access="true"> "function.getServerPassword" access="true"> "function.createResource" access="true"> "function.copyResource" access="true"> "function.addResourceMap" access="true"> "function.addResourceConfig" access="true"> "function.removeResourceFile" access="true"> "function.setResourceDefaultSetting" access="true"> "function.removeResourceDefaultSetting" access="true"> "function.aclReload" access="true"> "function.aclSave" access="true"> "function.aclCreate" access="true"> "function.aclDestroy" access="true"> "function.aclSetRight" access="true"> "function.aclRemoveRight" access="true"> "function.aclCreateGroup" access="true"> "function.aclDestroyGroup" access="true"> "function.aclGroupAddACL" access="true"> "function.aclGroupRemoveACL" access="true"> "function.aclGroupAddObject" access="true"> "function.aclGroupRemoveObject" access="true"> "function.refreshResources" access="true"> "function.setServerConfigSetting" access="true"> "function.updateResourceACLRequest" access="true"> "command.aclrequest" access="true"> "general.adminpanel" access="true"> "general.tab_players" access="true"> "general.tab_resources" access="true"> "general.tab_server" access="true"> "general.tab_maps" access="true"> "general.tab_bans" access="true"> "general.tab_adminchat" access="true"> "command.kick" access="true"> "command.freeze" access="true"> "command.mute" access="true"> "command.setnick" access="true"> "command.shout" access="true"> "command.spectate" access="true"> "command.slap" access="true"> "command.setgroup" access="true"> "command.sethealth" access="true"> "command.setarmour" access="true"> "command.setmoney" access="true"> "command.setskin" access="true"> "command.setteam" access="true"> "command.giveweapon" access="true"> "command.setstat" access="true"> "command.jetpack" access="true"> "command.warp" access="true"> "command.setdimension" access="true"> "command.setinterior" access="true"> "command.createteam" access="true"> "command.destroyteam" access="true"> "command.givevehicle" access="true"> "command.repair" access="true"> "command.blowvehicle" access="true"> "command.destroyvehicle" access="true"> "command.customize" access="true"> "command.setcolor" access="true"> "command.setpaintjob" access="true"> "command.listmessages" access="true"> "command.readmessage" access="true"> "command.listresources" access="true"> "command.start" access="true"> "command.stop" access="true"> "command.stopall" access="false"> "command.delete" access="true"> "command.restart" access="true"> "command.execute" access="true"> "command.setpassword" access="true"> "command.setwelcome" access="true"> "command.setgame" access="true"> "command.setmap" access="true"> "command.setweather" access="true"> "command.blendweather" access="true"> "command.setblurlevel" access="true"> "command.setwaveheight" access="true"> "command.setskygradient" access="true"> "command.setgamespeed" access="true"> "command.setgravity" access="true"> "command.settime" access="true"> "command.setfpslimit" access="true"> "function.shutdown" access="true"> "command.ban" access="true"> "command.unban" access="true"> "command.banip" access="true"> "command.unbanip" access="true"> "command.banserial" access="true"> "command.unbanserial" access="true"> "command.listbans" access="true"> "RPC"> "function.callRemote" access="true"> "general.adminpanel" access="false"> "general.tab_players" access="false"> "general.tab_resources" access="false"> "general.tab_maps" access="false"> "general.tab_server" access="false"> "general.tab_bans" access="false"> "general.tab_adminchat" access="false"> "command.kick" access="false"> "command.freeze" access="false"> "command.mute" access="false"> "command.setnick" access="false"> "command.shout" access="false"> "command.spectate" access="false"> "command.slap" access="false"> "command.setgroup" access="false"> "command.sethealth" access="false"> "command.setarmour" access="false"> "command.setmoney" access="false"> "command.setskin" access="false"> "command.setteam" access="false"> "command.giveweapon" access="false"> "command.setstat" access="false"> "command.jetpack" access="false"> "command.warp" access="false"> "command.setdimension" access="false"> "command.setinterior" access="false"> "command.givevehicle" access="false"> "command.repair" access="false"> "command.blow" access="false"> "command.destroy" access="false"> "command.customize" access="false"> "command.setcolor" access="false"> "command.setpaintjob" access="false"> "command.listmessages" access="false"> "command.readmessage" access="false"> "command.listresources" access="false"> "command.start" access="false"> "command.stop" access="false"> "command.stopall" access="false"> "command.restart" access="false"> "command.execute" access="false"> "command.delete" access="false"> "command.setpassword" access="false"> "command.setwelcome" access="false"> "command.setgame" access="false"> "command.setmap" access="false"> "command.setweather" access="false"> "command.blendweather" access="false"> "command.setblurlevel" access="false"> "command.setwaveheight" access="false"> "command.setskygradient" access="false"> "command.setgamespeed" access="false"> "command.setgravity" access="false"> "command.settime" access="false"> "function.shutdown" access="false"> "command.setfpslimit" access="false"> "command.ban" access="false"> "command.unban" access="false"> "command.banip" access="false"> "command.unbanip" access="false"> "command.banserial" access="false"> "command.unbanserial" access="false"> "command.listbans" access="false"> "command.fetchRemote" access="false"> "MapEditor"> "general.ModifyOtherObjects" access="true"> "function.startResource" access="true"> "function.stopResource" access="true"> "function.restartResource" access="true"> "function.createResource" access="true"> "function.copyResource" access="true"> "function.renameResource" access="true"> "function.deleteResource" access="true"> "function.addResourceMap" access="true"> "function.addResourceConfig" access="true"> "function.removeResourceFile" access="true"> "function.setResourceDefaultSetting" access="true"> "function.removeResourceDefaultSetting" access="true"> "function.xmlLoadFile" access="true"> "general.adminpanel" access="false"> "general.tab_players" access="false"> "general.tab_resources" access="false"> "general.tab_maps" access="false"> "general.tab_server" access="false"> "general.tab_bans" access="false"> "general.tab_adminchat" access="false"> "command.kick" access="false"> "command.freeze" access="false"> "command.mute" access="false"> "command.setnick" access="false"> "command.shout" access="false"> "command.spectate" access="false"> "command.slap" access="false"> "command.setgroup" access="false"> "command.sethealth" access="false"> "command.setarmour" access="false"> "command.setmoney" access="false"> "command.setskin" access="false"> "command.setteam" access="false"> "command.giveweapon" access="false"> "command.setstat" access="false"> "command.jetpack" access="false"> "command.warp" access="false"> "command.setdimension" access="false"> "command.setinterior" access="false"> "command.givevehicle" access="false"> "command.repair" access="false"> "command.blow" access="false"> "command.destroy" access="false"> "command.customize" access="false"> "command.setcolor" access="false"> "command.setpaintjob" access="false"> "command.listmessages" access="false"> "command.readmessage" access="false"> "command.listresources" access="false"> "command.start" access="false"> "command.stop" access="false"> "command.stopall" access="false"> "command.restart" access="false"> "command.execute" access="false"> "command.delete" access="false"> "command.setpassword" access="false"> "command.setwelcome" access="false"> "command.setgame" access="false"> "command.setmap" access="false"> "command.setweather" access="false"> "command.blendweather" access="false"> "command.setblurlevel" access="false"> "command.setwaveheight" access="false"> "command.setskygradient" access="false"> "command.setgamespeed" access="false"> "command.setgravity" access="false"> "command.settime" access="false"> "function.shutdown" access="false"> "command.setfpslimit" access="false"> "command.ban" access="false"> "command.unban" access="false"> "command.banip" access="false"> "command.unbanip" access="false"> "command.banserial" access="false"> "command.unbanserial" access="false"> "command.listbans" access="false"> "command.fetchRemote" access="false"> "raceACL"> "general.ModifyOtherObjects" access="true"> "function.xmlLoadFile" access="true"> "function.startResource" access="true"> "function.stopResource" access="true"> "function.restartResource" access="true"> "general.adminpanel" access="false"> "general.tab_players" access="false"> "general.tab_resources" access="false"> "general.tab_maps" access="false"> "general.tab_server" access="false"> "general.tab_bans" access="false"> "general.tab_adminchat" access="false"> "command.kick" access="false"> "command.freeze" access="false"> "command.mute" access="false"> "command.setnick" access="false"> "command.shout" access="false"> "command.spectate" access="false"> "command.slap" access="false"> "command.setgroup" access="false"> "command.sethealth" access="false"> "command.setarmour" access="false"> "command.setmoney" access="false"> "command.setskin" access="false"> "command.setteam" access="false"> "command.giveweapon" access="false"> "command.setstat" access="false"> "command.jetpack" access="false"> "command.warp" access="false"> "command.setdimension" access="false"> "command.setinterior" access="false"> "command.givevehicle" access="false"> "command.repair" access="false"> "command.blow" access="false"> "command.destroy" access="false"> "command.customize" access="false"> "command.setcolor" access="false"> "command.setpaintjob" access="false"> "command.listmessages" access="false"> "command.readmessage" access="false"> "command.listresources" access="false"> "command.start" access="false"> "command.stop" access="false"> "command.stopall" access="false"> "command.restart" access="false"> "command.execute" access="false"> "command.delete" access="false"> "command.setpassword" access="false"> "command.setwelcome" access="false"> "command.setgame" access="false"> "command.setmap" access="false"> "command.setweather" access="false"> "command.blendweather" access="false"> "command.setblurlevel" access="false"> "command.setwaveheight" access="false"> "command.setskygradient" access="false"> "command.setgamespeed" access="false"> "command.setgravity" access="false"> "command.settime" access="false"> "function.shutdown" access="false"> "command.setfpslimit" access="false"> "command.ban" access="false"> "command.unban" access="false"> "command.banip" access="false"> "command.unbanip" access="false"> "command.banserial" access="false"> "command.unbanserial" access="false"> "command.listbans" access="false"> "command.fetchRemote" access="false"> "DevACL"> "resource.performancebrowser.http" access="true"> "resource.ajax.http" access="true"> "general.adminpanel" access="false"> "general.tab_players" access="false"> "general.tab_resources" access="false"> "general.tab_maps" access="false"> "general.tab_server" access="false"> "general.tab_bans" access="false"> "general.tab_adminchat" access="false"> "command.kick" access="false"> "command.freeze" access="false"> "command.mute" access="false"> "command.setnick" access="false"> "command.shout" access="false"> "command.spectate" access="false"> "command.slap" access="false"> "command.setgroup" access="false"> "command.sethealth" access="false"> "command.setarmour" access="false"> "command.setmoney" access="false"> "command.setskin" access="false"> "command.setteam" access="false"> "command.giveweapon" access="false"> "command.setstat" access="false"> "command.jetpack" access="false"> "command.warp" access="false"> "command.setdimension" access="false"> "command.setinterior" access="false"> "command.givevehicle" access="false"> "command.repair" access="false"> "command.blow" access="false"> "command.destroy" access="false"> "command.customize" access="false"> "command.setcolor" access="false"> "command.setpaintjob" access="false"> "command.listmessages" access="false"> "command.readmessage" access="false"> "command.listresources" access="false"> "command.start" access="false"> "command.stop" access="false"> "command.stopall" access="false"> "command.restart" access="false"> "command.execute" access="false"> "command.delete" access="false"> "command.setpassword" access="false"> "command.setwelcome" access="false"> "command.setgame" access="false"> "command.setmap" access="false"> "command.setweather" access="false"> "command.blendweather" access="false"> "command.setblurlevel" access="false"> "command.setwaveheight" access="false"> "command.setskygradient" access="false"> "command.setgamespeed" access="false"> "command.setgravity" access="false"> "command.settime" access="false"> "function.shutdown" access="false"> "command.setfpslimit" access="false"> "command.ban" access="false"> "command.unban" access="false"> "command.banip" access="false"> "command.unbanip" access="false"> "command.banserial" access="false"> "command.unbanserial" access="false"> "command.listbans" access="false"> "command.fetchRemote" access="false"> "autoACL_guieditor"> "general.ModifyOtherObjects" access="false" who="" pending="true" date=""> "function.callRemote" access="false" who="" pending="true" date="">
  13. no me puedes pasar un acl porque ya reinstale muchas veces el mta y no pasa nada tu tienes uno que ande bien para pasarmelo?
  14. No puedo registrarme en mi server local no se que pasa alguien me puede ayudar esto es lo que me sale cuando pongo /register ejemplo 1234 miren en las imagenes
  15. ya tengo el scoreboard terminado pero ahora me falta esas 2 columnas para terminar y listo
  16. esto es lo que encontre si le falta algo ayudame porque no me funciona exports.scoreboard:addScoreboardColumn('RankTest',getRootElement(),1,40,'RankTest') addEventHandler("onPlayerJoin",getRootElement(),darrango) addEventHandler("onResourceStart",getResourceRootElement(getThisResource()),function() call(getResourceFromName("scoreboard"),"addScoreboardColumn","RankTest", getRootElement(), 1, 40) end )
  17. oye me puedes decir en que archivo lua va ? seria aki dxscoreboard_exports ?
  18. quisiera agregarles esta columna al scoreboard como las creo que no lo puedo hacer
  19. lo que me paso NodZen es el fondo trasparente es como si fuera el scoreboard predeterminado que viene en el mta
  20. y que hay que poner dentro de esta funcion para ponerle una fuente ?
  21. Pero ustedes no me entendieron parece lo que yo quiero es cuando se compre un mapa se ponga el siguiente mapa ahi abajo entienden ?
  22. Pero yo quiero ese scoreboard y no se como va editado ya lo hice de toda forma y no pude alguien me lo puede pasar editado al mismo scoreboard por favor vii que muchos server lo tienen
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